Showing posts with label open game licence. Show all posts
Showing posts with label open game licence. Show all posts

Friday, 27 January 2023

Wizards of the Cost scraps plans to revamp the OGL and moves D&D to a Creative Commons licence

It's been a bruising few weeks for Wizards of the Coast and parent company Hasbro, whose plans to monetise the never-more-popular Dungeons & Dragons brand by removing the Open Game Licence 1.0 ran into fierce opposition from fans and fellow businesses alike.


Wizards initially offered a partial compromise, allowing existing OGL products to remain on sale and removing plans for licence charges for successful products using the D&D rules, but confirming they were pressing ahead with eliminating the OGL 1.0 for new products moving forwards. Creators would instead have to sign up to the OGL 2.0, which was still significantly more restrictive than the old 1.0 model that company had employed since 2000, and changes to the rules pertaining to the virtual tabletop (VTT) market would remain in place, effectively forcing online players to use Wizards' own D&D Beyond service with a subscription fee.

However, the creators of the OGL 1.0 voiced doubts that the original OGL could be legally revoked (they'd deliberately included language suggesting not), several companies mulled over legal challenges and multiple other RPG companies announced the creation of a rival open licence, which soon saw a large chunk of the tabletop RPG industry come on board.

Today Wizards of the Coast announced a comprehensive climbdown. They will no longer try to revoke the OGL 1.0, they will no longer try to impose their changes on the burgeoning virtual tabletop (VTT) market (with the 1.0 remaining in place, that's no longer possible) and they are in fact scrapping the entire OGL 2.0 initiative in favour of moving to a Creative Commons licence instead. They are releasing the rules for Dungeons & Dragons 5th Edition via a Systems Reference Document for use with either licence. Effectively, this is a return to the status quo, with a more comprehensive 5th Edition SRD as a result.

Wizards likely decided on the climbdown after seeing over 40,000 subscribers abandon their D&D Beyond platform in the space of three weeks, as well as a burgeoning campaign to boycott the forthcoming Dungeons & Dragons movie, Honor Among Thieves, which launches on 31 March. The film is the opening salvo of a broad-spectrum D&D assault on the multimedia space, with Hasbro keen to bring the franchise to film and television, as well as reinforcing its presence in video games (the highly-anticipated Baldur's Gate III launches later this year).

Whilst likely to be welcomed by those whose livelihoods were threatened, the climbdown is unlikely to erase the memory of Wizards' behaviour. Other companies have benefitted, most notably Paizo who make the rival Pathfinder fantasy RPG which was previously the dominant tabletop RPG from 2009 to 2015 before D&D supplanted them. Paizo reports selling out of all of its physical stock of its core rulebook in the last fortnight and is rushing reprints to meet renewed demand. Some other RPG creators are also reporting increased sales. Work on the rival open gaming licence is likely to continue.

Thursday, 19 January 2023

New DUNGEONS & DRAGONS rules to use a Creative Commons to replace the Open Game Licence

In a remarkable turnabout, Wizards of the Coast have confirmed that the next edition of Dungeons & Dragons will move to a Creative Commons licence. This follows two weeks of turmoil following the leak of a more restrictive Open Game Licence 1.1 which threatened to revoke the previous OGL 1.0 (in operation since 2000) and had dramatic implications for the third-party D&D field, and could have put numerous companies out of business and forced others (even industry giants like Paizo) into costly legal action.

After initial non-apologies, Wizards of the Coast seemed to have been moved to swift face-saving action after a costly online campaign to boycott D&D products saw remarkable success, with reportedly over 40,000 subscriptions on online portal D&D Beyond cancelled, a number that continues to grow.

The new OGL 1.2 will be published under a Creative Commons licence, effectively moving the later ability to change or alter the OGL out of Wizards' hands. The new OGL will (apparently) be truly "irrevocable." Existing content published under 1.0a will not be impacted and can continue to be published. In addition, the new OGL 1.2 will remove the previously controversial clauses on royalty payments and financial reporting, and also will apply to the tabletop experience (real and virtual), suggesting that streamers and video games will no longer be impacted. 

However - and this remains a primary bone of contention - Wizards plan to continue "deauthorising" the OGL 1.0. No new content can be published under 1.0 once 1.2 is introduced. This will likely not mollify many of the critics, who will likely continue to push for attempts to deauthorise 1.0 to be abandoned. Wizards maintain that the 1.0 licence could theoretically allow third-party publishers to release "hateful content" that could damage the D&D brand and name.

In addition, Wizards note in their small print that they alone will be the sole arbiters of what is "hateful content" and by agreeing to use the OGL 1.2, licencees will lose the ability to contest that via any future legal action.

Although this is movement on Wizards' part, it does not seem to address some of the core concerns about the prior licence proposal, and the controversy will likely roll on.

Tuesday, 10 January 2023

Tabletop RPG industry in uproar over leaked changes to the Open Game Licence

The tabletop RPG industry has endured a tumultuous week after io9 secured a copy of the proposed 1.1 revision of the Open Game Licence. Version 1.0 of the OGL, popularised by Dungeons & Dragons, has allowed third parties to create and monetise content for the game for almost a quarter of a century. The proposed changes could drive many content creators out of business.


The OGL was introduced when the 3rd Edition of D&D was released by Wizards of the Coast in 2000. Dungeons & Dragons had been created by Gary Gygax and Dave Arneson via the company TSR in 1974 (although both were gone from the company barely a dozen years later), but significant financial mismanagement and poor investments had driven the company deep into debt by 1997, with the company threatened with bankruptcy. D&D had also dropped in popularity massively, with games like the World of Darkness family (most famously, Vampire: The Masquerade) supplanting its market share. Wizards of the Coast, a relatively young company which had skyrocketed to success with its card game, Magic: The Gathering, bought TSR and D&D in 1998 and set about revising the game for a new generation.

The 3rd Edition of D&D was hugely popular and successful, and was credited with revitalising the entire TTRPG (tabletop roleplaying game) industry in the early 2000s. Many d20-branded games, using the OGL and rules compatible with D&D, were released to great success and entire companies were created to cash in on the phenomenon. Significant d20 games include the Babylon 5 and Judge Dredd licensed games and Wizards of the Coasts' own Star Wars line of RPGs. 

In 2008 the 4th Edition (4E) of D&D was released under a more restrictive licence, but a similar public outcry saw the OGL maintained. With the 4E rules proving very controversial, this allowed Paizo Publishing to release their own fantasy roleplaying game called Pathfinder, effectively using a fork of the 3E rules set. Vast numbers of Dungeons & Dragons players defected to playing Pathfinder instead. D&D lost significant market share, dropping behind first Pathfinder and then the Star Wars RPG to third place in the rankings.

In 2014, Wizards of the Coast released the 5th Edition of D&D, using a revamped and more popular rules set and returning to the OGL. The company was bolstered by the launch of Critical Role in 2015, a popular web series featuring a group of popular voice actors playing a D&D campaign on screen. In 2016, D&D featured heavily in the first season of the Netflix smash hit success Stranger Things. These factors drove D&D back to its traditional level of popularity and market dominance. Paizo released a 2nd Edition of Pathfinder in 2019 which has done well (and deviated further away from the D&D rules system), but not threatened to unseat D&D's position.

Wizards of the Coast has recently confirmed that the next iteration of D&D is in development. Code-named "One D&D," the new version of the game aims for backwards compatibility with 5E as well as having a less restrictive and more freeform rules system. However, the biggest change sounds like it will be to the Open Game Licence. Wizards and Hasbro will now take a cut of any RPG using the system that makes more than a certain amount of money per year, as well as automatically owning original ideas and creatures from products. More ominously, they are threatening to "deauthorise" anything published under the OGL 1.0 licence, theoretically impacting hundreds of products that are still on sale from dozens of companies.

These are not limited to just tabletop RPGs, but also products including video games such as Pathfinder: Kingmaker and Pathfinder: War of the Righteous by Owlcat Games and Solasta: Crown of the Magister from Tactical Adventures (although Tactical Adventures have indicated they have already been in conversation with Wizards of the Coast over the matter).

The blowback from the industry has been significant in the last few days, and it remains to be seen if Wizards will push forwards with their plans. Notably, they have already received legal pushback from lawyers pointing out that the OGL 1.0 was released as a non-revocable agreement, and Wizards' subsequent quarter-century of honouring that position makes it hard for them to backtrack on it now. However, the legal departments and resources of Wizards of the Coast and their owners Hasbro are formidable, to say the least.

This situation continues to unfold.