Showing posts with label jack vance. Show all posts
Showing posts with label jack vance. Show all posts

Friday, 26 February 2021

A slew of well-known SF and fantasy projects are in development through Startling Inc., including THE BELGARIAD, THE DYING EARTH and RED MARS

Thanks to detective work by the team at Westeros.org, it's been revealed that a surprisingly large number of classic SF and fantasy projects are in development via the Startling Inc. production company. The company is run by Vince Gerardis, a producer on Game of Thrones.

Some of the projects have been known about for a while and some seem to be stuck in development hell. Most seem to be speculative options, with the realistic prospect of making it to the screen being unclear. Still, it's worth breaking down the projects on the list:

Ringworld (MGM/Amazon): based on Larry Niven's classic 1970 novel about a huge, ring-shaped megastructure completely enclosing a star. Optioned in 2017, it is believed this project was moved onto the backburner some time ago and is not currently in active development.

Wild Cards (Universal Cable Pictures/Peacock): see more here.

Dark Winds (AMC): A detective series based on Tony Hillerman's novel The Dark Wind. Originally in the works at HBO, but presumably sold on to AMC since then.

The Ice Dragon (Warner Brothers Animation): an animated feature film based on George R.R. Martin's 1980 children's story. In development since 2018.

Eon (MWM, formerly Madison Wells Media): likely a project based on Greg Bear's classic 1985 "big dumb object" SF novel, Eon, the first volume in the Thistledown series.

A Song of Ice and Fire (The Works): speculated by the Westeros team to be a live experience or show based on the novels.

The Unpleasant Profession of Jonathan Hoag (Phoenix): a project based on Robert Heinlein's 1942 novella.

Sandkings (Netflix): see more here.

Passengers (Groundswell/Endeavour Content): likely a project based on Robert Silverberg's 1969 short story about alien beings who possess human bodies at will. Unrelated to the 2016 Chris Pratt/Jennifer Lawrence film.

Inconstant Moon (21 Laps/Picture Start): a project based on Larry Niven's 1971 short story.

Dry (Bruce Cohen Productions/MML): this is more ambiguous; possibly a project based on Neal and Jarrod Shusterman's 2018 novel about climate catastrophe.

Hawksbill Station (First Generation): a project based on Robert Silverberg's 1967 novel about a penal colony established in the distant past, from where prisoners cannot hope to escape.

Dayworld (Warner Brothers Television): a project based on the 1985 novel by Philip José Farmer where a chronically overcrowded Earth is managed by having only one-seventh of the population active at any time, spending the rest of the time in suspended animation.

Roadmarks (HBO): see more here.

The Postman (Playtone/Warner Brothers Television): a new take on David Brin's 1985 post-apocalyptic novel. The novel was previously adapted - mediocrely - as a film in 1997 with Kevin Costner.

More Than Human (Good Banana/HBO): an adaptation of Theodore Sturgeon's 1953 novel in which humans develop superpowers which they can blend together to create incredible effects.

OK (Anonymous Content): No idea on this one.

Arabian Nights (Tomorrow/ITV): Presumably another take on the classic mythological story cycle originally known as One Thousand and One Nights.

Rose Hill (Leeding Media): There's several possibilities here, including Julie Garwood's Claybornes of Rose Hill novel series (previously filmed in 1997 as Rose Hill) and Pamela Grandstaff's Rose Hill Mysteries series.

PLAY (Dimitri Vegas): No idea on this one.

Weetzie Bat (Stampede/UCP): A film based on the Dangerous Angels novel series by Francesca Lia Block. Ana Taylor-Joy, Nick Robinson, Theodore Pellerin and Keiynan Lonsdale were attached to star and Justin Kelly to direct, but there has been no word on the project since 2018. It might be that this is a new take on the same idea (since Stampede and/or UCP do not appear to have been involved in the 2018 project).

Clean (Anonymous): A surprisingly popular novel title, making it hard to pin down what it's based on.

Sleepless (Stampede): Most likely, a project based on Nancy Kress's Sleepless trilogy (starting with Beggars in Spain) about a new generation of humans genetically-engineered not to need sleep, who rapidly become far more intelligent and capable than "sleepy" humans and threaten to supplant them.

Up the Line (Village Roadshow): a project based on Robert Silverberg's 1969 time travel novel.

The Mars Trilogy (Fox): a project based on Kim Stanley Robinson's multi-award winning Mars Trilogy of novels (Red Mars, Green Mars, Blue Mars); previously in development at Spike Television with J. Michael Straczynski, where it was dropped after being a poor fit for the network. 

The Belgariad (City Hill): a project based on David and Leigh Eddings' five-volume epic fantasy saga (credited to David alone, but in later life he confirmed his wife's full involvement in the writing process). As a major epic fantasy work of the 1980s, it's been developed for adaptation several times but never quite made it into active development. Its prospects have probably not been helped by the recent revelation that the authors were child abusers who did jail time in the 1970s for beating and imprisoning their foster children.

Billion Dollar Boy (Phoenix): a project based on the 1997 novel by Charles Sheffield, in which a spoiled rich kid from a future Earth is abandoned on a remote space station and has to work hard to survive.

The Dying Earth (A24): a project based on the four-volume science fantasy series by Jack Vance. Hugely influential and important, The Dying Earth directly inspired Dungeons & Dragons (which uses the same magic system) and the entire "Dying Earth" subgenre of science fantasy.

Flood/Ark (Anonymous/Epix): a project based on the high-concept SF duology of the same name by British SF author Stephen Baxter, about the Earth becoming uninhabitable when a previously-unknown body of water in Earth's mantle is released into the oceans, causing catastrophic global flooding and forcing humanity to adapt or flee the planet altogether.

Montmartre (Stampede): No idea on this one, except possibly a project related to Picasso.

RPM (Infinito): No idea on this one either.

It's likely only a small number of these will ever make it to the screen, and it'll be interesting to see which ones.

Monday, 18 May 2020

Wertzone Classics: Lyonesse - Suldrun's Garden by Jack Vance

A time of myth and magic, after the fall of Rome but before the rise of Camelot. The Elder Isles, located in what people would later call the Bay of Biscay, are riven by political intrigue. King Casmir of Lyonesse desires to unite the ten kingdoms of the islands under his rule, but his ambitions are contested by the naval power of Troicinet and the neighbouring kingdom of Dahaut, whilst the implacable Ska prowl along the coasts. Casmir seeks to make a match for his daughter Suldrun to bring him advantage, but Suldrun is unconcerned with politics, instead preferring the solace of her favourite garden. When a young man is washed ashore and is rescued by Suldrun, the fate of the Elder Isles is abruptly changed.


Discussions of Jack Vance tend to focus on his Dying Earth quartet, published irregularly between 1950 and 1984, which had a permanent and transformative effect on the entire genre of the fantastic, influencing everything from Dungeons and Dragons to Dune to The Broken Earth Trilogy. Although a grand work, the Dying Earth series suffers from an inconsistency of tone and quality and, as an older one, parts of it have not aged as well as others.

The Lyonesse Trilogy (Suldrun's Garden, The Green Pearl and Madouc) is lesser-known but more accomplished, as its World Fantasy Award attests. The trilogy was written much later in Vance's career (begun in his late sixties, concluded when he was 75), when he was still at the height of his powers, and unlike his other major series (Dying Earth and The Demon Princes) he did not let decades elapse between volumes, resulting in a much more focused, consistent and coherent story.

The setting is a fictional, large archipelago of islands off the south-western coast of Britain. It is here that the storied Ys, Avallon, Hybras (or Hy-Brasil) or Lyonesse of Arthurian legend may be found, although the events of Arthur are still several generations off. Instead, the Elder Isles are riven by multiple conflicts. In the temporal world, the islands are divided between ten kingdoms, all threatened by the invading Ska and Celts. In the religious, the islands' native, pagan beliefs are threatened by encroaching Christian missionaries. And in the magical, the islands' magicians, fairies and non-human creatures find their powers waning against the onset of mundane humankind.

As with most of Vance's work, the tone can be humorous but also melancholic and sometimes tragic. Vance wrote the trilogy in the knowledge that he was losing his sight (and, indeed, by the concluding volume was legally registered as blind) and a subplot in which a protagonist is cursed with blindness cannot help but resonate more strongly with this knowledge. But this fear did not daunt Vance: Suldrun's Garden sparks with his wit (sometimes mordant) and impeccable storytelling skills. With its courtly intrigue and manners (arch-rivals who despise one another nevertheless do so with politeness) and its sometimes fairy story tone, the book occasionally recalls Tolkien, although the characters are decidedly less moral.

It's this mixture of epic fantasy, fairy tale and moral fable, with high and courtly intrigue blended with merciless warfare, that makes Lyonesse feel unique. The magicians of the Elder Isles are extremely powerful, but are controlled by an edict that means they cannot make open war on one another (as to do so would destroy the islands). As a result they tend to work through proxies and stay within the confines of their laws, which results in some amusing scenes where the magicians' duels are as much legal arguments as they are dramatic confrontations. This is accentuated by the book's use of fairies, here presented much in the Irish mode of being capricious, whimsical and utterly uncaring of the fate of mortals, resulting in extremely tense negotiations between humans and the elder race, which are prone to unforeseen circumstances.

Characterisation is strong, with Princess Suldrun of Lyonesse presented as our main protagonist for much of the first third of the book, confined to her garden first by her preference and then by the orders of her father. Vance's portrayal of female characters earlier in his career was lacking, but is much-improved here, with Suldrun and several other women given prominence in the text. Unfortunately, the book's 1980s-ness can be deduced by several sequences where sexual violence is threatened (or intimated to have occurred off-page) against the female characters, a tiresome trope which is not over-indulged in (Vance is certainly no Goodkind) but also wearisome by its presence.

Narratively more regrettable is the odd choice where, by having established the less traditional heroine Suldrun as our protagonist for a good hundred pages, she is thrust aside in favour of Prince Aillas of Troicinet, an intelligent and resourceful young man who is brave, good with a sword, cunning when his back against the wall, etc. Aillas is an amiable and enjoyable, if far more traditional, character, but having him effectively storm in and take over the book halfway through from the character whom the novel is named for feels inelegant.

Once you move beyond these problems, Suldrun's Garden (****½) earns its reputation. The prose and razor-sharp dialogue is a delight, the worldbuilding which mixes political intrigue with magical menace is impressive and the fast-moving storyline (which packs more plot movement and characterisation into 400 pages than some authors manage in 4,000) is compelling. The novel is available now in the UK and USA.

A note on the text: the book is correctly entitled Suldrun's Garden, but on release it was often published under the title Lyonesse. This is corrected in more recent editions as Lyonesse: Suldrun's Garden. It is important when choosing an edition to read that you don't confuse the single-volume edition of the novel with the various omnibus editions of the trilogy, which are often also published as Lyonesse. The reason for the discrepancy - which recurred in 2006 with Brandon Sanderson's The Final Empire, frequently published under the series title Mistborn instead - is unclear.

Sunday, 8 March 2020

Matthew Hughes to write sequel to Jack Vance's DEMON PRINCES series

Canadian SF and fantasy writer Matthew Hughes is to write a sequel to Jack Vance's Demon Princes series, with the permission of the Vance Estate.


Published in five (short) volumes between 1964 and 1981, The Demon Princes tells the story of Kirth Gersen, a hero sworn to revenge on the five antagonists who helped enslave his people and sell them into slavery when he was a child. Each novel sees Gersen track down and deal with each enemy in turn, and the different situations he encounters along the way.

The sequel focuses on a different protagonist, one of the enslaved citizens of Mount Pleasant who must return to Providence and take back their property from the people who have claimed it in the interim.

Normally I am sceptical of "sequels by other hands" but in this case, it seems more reasonable: Vance himself was highly open to collaboration during his lifetime (Michael Shea wrote a continuation of the Dying Earth saga with Vance's permission) and previously authorised Hughes (and others) to write more works in his Dying Earth saga as part of the very fine Songs of the Dying Earth collection (2009).

The Demon Princes series consists of The Star King (1964), The Killing Machine (1964), The Palace of Love (1967), The Face (1979) and The Book of Dreams (1981), available in various omnibus editions. It is generally considered to be one of Vance's three key, signature series, alongside The Dying Earth and Lyonesse.

Thursday, 12 April 2018

Gratuitous Lists: Twenty Great Complete Fantasy Series

When writing articles about “the best fantasy series ever”, it’s inevitable that 1) the list will feature a lot of incomplete series, and 2) the list will feature a lot of complaints about “how can you call this series great when it’s incomplete, the next book might be rubbish?” This is a fair criticism. In fact, given that some of the biggest and most-namechecked modern fantasy series are incomplete (including A Song of Ice and Fire, The Kingkiller Chronicle, The Stormlight Archive and more), removing them from such a list immediately adds a lot of lesser-known series, which makes the list more interesting.

So here is a list of twenty great completed fantasy series. The criteria I used was as follows: the series can have sequels, but the core series itself must be done. You can read more books set in the world, but the story told has to be a complete entity with a beginning, middle and end. Hence the presence of Memory, Sorrow and Thorn even though Tad Williams has written an incomplete sequel trilogy, two short stories and two short novels set in the same world. The same thing for Steven Erikson’s Malazan sequence (although this was a little more dubious, given the presence of sequel and prequel series and complementary books written by his co-creator Ian Esslemont).

More arguable was a series which is ostensibly complete but more blatantly stands as part of an inter-connected whole. This immediately invalidated Scott Bakker’s Second Apocalypse series, which comprises two complete sub-series but requires the upcoming third series to complete its narrative arc, and Joe Abercrombie’s First Law trilogy, where the story finishes but key thematic and character stories continue into three stand-alone novels and the incoming sequel trilogy. Brandon Sanderson was particularly difficult to juggle with this, although ultimately the original Mistborn trilogy was omitted from the list more for comparative quality purposes (it’s just bubbling under) rather than being an incomplete narrative itself.

This is list is also not presented in any kind of numerical order, as doing so would simply invite arguments about the order rather than discussion of the books themselves, and when you’re talking about this quality level the differences are going to be somewhat slight. This is also not a list of the twenty "best series ever" (which is too big a claim), but merely twenty really good completed series. There are many others.


The Middle-earth Series by J.R.R. Tolkien

The Hobbit (1937) The Lord of the Rings (1954-55) • The Silmarillion (1977) • Unfinished Tales (1980)

Further reading: The Adventures of Tom Bombadil (1962) • The Road Goes Ever On (1967) • The History of Middle-earth series (12 volumes, 1983-96) • The Children of Húrin (2007) • Beren and Lúthien (2017) • The Fall of Gondolin (2018)

J.R.R. Tolkien created – or at least defined – the entire modern field of epic fantasy with The Lord of the Rings, a vast tome chronicling the War of the Ring between the free peoples of Middle-earth and the Dark Lord Sauron, as seen through the eyes of four modest hobbits. The novel was written as a sequel to his much simpler earlier story, The Hobbit, but grew in the telling to a huge story about the meaning of simple heroism and the passing of an age. Together, The Hobbit and The Lord of the Rings form a complete story, but fans wanting more can read The Silmarillion, the vast history and mythology of the entire world that Tolkien spent most of his life writing (he started working on it in 1917 and it was published sixty years later, four years after his own death). The oft-overlooked Unfinished Tales collects his other extant canonical writings on the subject of Middle-earth, including short stories and worldbuilding essays, some of which (like Gandalf’s account of the Quest of Erebor and a more detailed history of Númenor) are essential reading.

Hardcore fans can also read every single surviving draft, memo and note Tolkien wrote on the subject of Middle-earth, collected in The History of Middle-earth, as well as curiosities such as a collection of sheet music and songs about Middle-earth (The Road Goes Ever On) and some poems about tertiary characters (The Adventures of Tom Bombadil). There’s also The Children of Húrin, Beren and Lúthien and The Fall of Gondolin, episodes from Unfinished Tales and The Silmarillion which have been edited into stand-alone novellas.

Tolkien wrote with poetry and skill, creating an entirely new type of literature on the fly. More to the point, he wrote epic and personal stories which continue to resonate today.

MANY MORE AFTER THE JUMP

Saturday, 10 October 2015

A History of Epic Fantasy - Part 16

Despite being part of the genre of the fantastical and the weird, epic fantasy is often rooted in the real. It riffs off real history, real events and real people, sometimes to the point of being set in Europe with just a few names changed, a dragon dropping by and magic being used to blow up Versailles. Other fantasies employ mythologies from real-life sources as their main influences and inspirations
 

Lyonesse

Back in 1950 Jack Vance published The Dying Earth, creating the entire Dying Earth subgenre of fiction (which later gave us The Book of the New Sun and Mark Charan Newton's recent Legends of the Red Sun, amongst others) and the Dungeons and Dragons magic system in one fell swoop. For an encore he wrote many of the greatest science fiction and fantasy novels of all time, such as the Demon Princes series and Big Planet.

Despite both a prolific and greatly accomplished career, Vance had avoided the epic fantasy subgenre. He wasn't one for writing huge battle scenes, or massive doorstop novels, and his sometimes whimsical humour and astonishingly accomplished dialogue seemed better deployed in science fiction. But then he got a good idea for a fantasy series, and ran with it.

The Lyonesse Trilogy was published in three volumes: Suldrun's Garden (1982), The Green Pearl (1985) and Madouc (1990). They are among Vance's longer novels, but still short by modern standards and the entire trilogy is available in omnibus. The trilogy may represent, as a completed work, one of the most accomplished works of fantasy since The Lord of the Rings.

The trilogy is set in the Elder Isles, an archipelago located in what is now the Bay of Biscay, off the west coast of France, the north coast of Spain and the south coast of Ireland. Much of the action takes place on Hybras, the largest of the islands (about the size of Ireland itself), which is falling into war due to the hostile actions of Casmir, King of Lyonesse, who desires to rule the entire island. Casmir's imprisonment of Aillas, one of the heirs to the throne of Troicinet, sets in motion a sequence of events as the young, canny Aillas seeks revenge both for his own part and also to bring justice to the isles.

So far, so standard. But Vance layers in some interesting elements to the story. He disdains violence and instead prefers depicting his characters engaging in formidable battles of wits. He also mirrors the struggle between Casmir and Aillas with the battle between their respective wizardly allies, Tamurello and Shimrod, arbitrated by Murgen, who seeks to preserve the magical balance of power over the isles. The multiple kingdoms of the Elder Isles are depicted well, and in the Ska, violent raiders from the northern isles who consider themselves a breed apart, George R.R. Martin (a huge fan of Vance) may have found the inspiration for his ironborn.

The most notable thing about the series is its clash between the weird and whimsical (fairies, magic, erudite magicians battling with wits and cunning) and the mundane and ordinary (court politics, assassinations), a clash that epic fantasy is uniquely positioned to explore but rarely does so, and certainly not as entertainingly and intelligently as in this trilogy, one of fantasy's masterworks.



Daggerspell

Katharine Kerr began writing Daggerspell, which she envisaged as a short story, in 1982. She completed that same story in 2009 with the publication of the fifteenth novel in the series. The complete saga, The Deverry Cycle, tells the story of a group of people who are reincarnated again and again several times across centuries in the fictional kingdom of Deverry.

Whilst Deverry and its neighbours are fictional, Kerr deeply rooted the story in Celtic history and mythology: Deverry was in fact founded by refugees from our world trying to escape the Roman invasion of Gaul and were transported to the fantasy world by a sorcerer. Whilst the series proceeds in a different direction afterwards, the Celtic roots of the story remain prominent and explored in greater depth by Kerr, who was frustrated with any Western European-leaning fantasy being labelled "Celtic" even when it had nothing to do with that period of history or group of people.

The history of Deverry unfolded over four distinct sub-series: The Deverry Saga (1984-90), The Westlands Saga (1991-94), The Dragon Mage Trilogy (1997-2000) and The Silver Wyrm (2006-09). These moved backwards and forwards in time through the history of Deverry and its neighbours, but Kerr used the conceit of characters who are born and reborn in different bodies and times to explore events of historical interest, as well as the destinies of characters who interact with each other again and again as different people. Combined with some interesting uses of linguistics, these factors make the Deverry Cycle arguably the most significant work of modern epic fantasy to employ Celtic tropes and motifs.


The Lions of Al-Rassan

Guy Gavriel Kay's fantasy career got off to a pretty amazing start: in 1974 he was asked by Christopher Tolkien to assist in the editing of The Silmarillion for publication. In fact, Kay's writing skills were called upon to finesse a couple of chapters that J.R.R. Tolkien had not touched in decades, making him the only person other a Tolkien to work on an officially-published Middle-earth book in a writing capacity (if only of a very minor nature).

After that heady start, Kay worked on his first fantasy trilogy, The Fionavar Tapestry, which was published in 1984-86. This concerned a group of students from the University of Toronto who are drawn into Fionavar, the First of All Worlds, which is under threat from dark forces. The experiences they have there are profound and shape who they are, with ripples which extend into the quasi-sequel Ysabel (2007). Although rooted in mythology, the trilogy is more overtly an original fantasy creation.

With his next novel, Tigana (1990), Kay established what would be his more familiar writing style of taking a real location and place in history and writing a novel (not a long series) about how it is changed and influenced by the addition of fantastical elements. Tigana is heavily influenced by Italian history but the fantastical conceit is that the name, history and indeed soul of the country have been magically removed from the mind of its inhabitants. Only a band of rebels led by those who remember the country before its occupation by an enemy power can remember the Tigana that was, and therefore are fighting for the very existence of their nation in a more literal fashion than is normal in fantasy. Kay interlaces themes of love, redemption and tragedy into his story, disdaining (as he usually does) war and violence as the primary means of solving dilemmas.

These themes continued into A Song for Arbonne (1993), a novel which does a similar thing for Renaissance Provence. But it was his 1995 novel, The Lions of Al-Rassan, which solidified things. Kay's works now took place on a world pretty much identical to our own, with each novel mirroring real events more explicitly than previously. The Lions of Al-Rassan, perhaps Kay's greatest masterpiece, expertly combines the stories of El Cid, ibn Ammar and the Reconquista of medieval Spain. Two great warriors, their love for the same woman, their loyalties and their passion for the land of Al-Rassan (also called Esperana) vividly play out across a beautifully-described backdrop.

Kay would continue to explore similar themes in later works: the Sarantine Mosaic duology (1998-2000) is based on Byzantium under Justinian I; The Last Light of the Sun (2004) is centred on England at the time of King Alfred the Great; Under Heaven (2010) is based on the Tang Dynasty of China and its end in the bloody An Shi Rebellion; and River of Stars (2013) is based on Song Dynasty of several centuries later and its transformation in the Jin-Song Wars. His next novel, Children of Earth and Sky, will be published in 2016.

Kay is, arguably, the greatest fantasy writer at taking a real time and place, repurposing it for the purposes of fantasy and doing so whilst still saying something of importance.


The Roof of Voyaging

Published in 1996, The Roof of Voyaging is an unusual fantasy novel. It's the first volume of a trilogy, The Navigator Kings, but Garry Kilworth throws a lot of the normal epic fantasy rules out of the window and moves the action to the other side of the planet (culturally and literally). The action takes place in the Pacific Ocean, deeply rooted in Polynesian mythology and history. This is an epic fantasy which riffs off the legends and past of the myriad peoples of Polynesia, in many ways completely alien to European sensibilities, with scores of gods and a richly-described culture threatened by the invasion of Celts from the south: in a bizarre twist, New Zealand has been swapped out for Britain.

The result is an often barmy and irreverent fantasy trilogy which has huge amounts of fun in doing things completely different to the conventional and tells a hugely entertaining story whilst doing so.


Ash: A Secret History

Published in 2000, Ash: A Secret History is a colossal novel that is part historical novel, part fantasy, part science fiction, part modern thriller and completely bizarre. It's set in France in 1476 and starts off chronicling the misadventures of the Lion Azure, a mercenary company led by Ash. Ash is mired in a political attempt to remove her from command of the mercenaries (a female warrior captain setting uncomfortable precedents) but this is soon superseded when the armies of Carthage invade Europe en mass from the south. In another storyline set in the present, bemused historians are trying to decipher the text of Ash and are constantly bewildered about references to things that never happened.

The result is a novel deeply mired in the traditions of historical and epic fantasy - battles, sieges, political skullduggery - but which brings on board influences from science fiction, alternate history and weird fantasy in an unusual but highly compelling blend.


Kushiel's Dart

Published in 2001, Kushiel's Dart was the debut novel by Jacqueline Carey. It's an interesting blend of genres, mixing some epic fantasy tropes with different cultural groups and religions battling over a continent, with alternate history: the continent is Europe, although the country names and history are different. The books also employ a lot of eroticism, with politics and warfare often assisted (or negated) by seduction or desire on the part of the players involved.

There are nine books in the series (collectively called Kushiel's Legacy), divided into three trilogies (the Phedre, Imriel and Moirin series), spanning over a hundred years in the history of Terre D'Ange (a fantasised version of France) and its neighbours.




The Cardinal's Blades/His Majesty's Dragon

More recently, fantasy has played around with much more straightforward and dramatic variations to real-world history to create something interesting. Two prominent recent fantasy series used much more recent historical periods as their base setting, but with some dragons thrown in to spice things up.

French author Pierre Pevel's Les Lames du Cardinal (Cardinal's Blades) trilogy (2007-10) is set in 1633 Paris and sees an irregular group of soldiers and investigators re-constituted as an elite, deniable group working directly for the formidable Cardinal Richelieu of France. Historical events such as the Thirty Years' War play a role, but the series deviates from history due to the presence and existence of dragons, formidably dangerous (if rare) creatures. The books mix fantasy tropes deriving from the existence of the dragons with swashbuckling derring-do, sword fights in the back alleys of Paris and political intrigue between Richelieu and his enemies.

Far better known is Naomi Novik's Temeraire series, which spans nine novels (2006-16), starting with His Majesty's Dragon. The series has a fairly straightforward premise - it's the Napoleonic Wars "BUT WITH DRAGONS" - which the author initially seems to treat simplistically, but then engages with in more depth as the series continues. The books feature both Britain and France deploying dragon mounts as weapons of war and means of transportation during the war, but their mutual use of dragons creates a stalemate with the war more or less proceeding as it did in real life. Variations from established history occur when African dragons are used to end the slave trade (with devastating effects) and it is discovered that the Chinese employ dragons as equals and even superiors. The use of dragons in this setting is initially absorbed into the historical status quo but is later used to spin history off in different directions.

The use of real history and mythology in fantasy would continue, and one author would take those inspirations to create the longest and most successful, outright epic fantasy since J.R.R. Tolkien.

Saturday, 29 August 2015

A History of Epic Fantasy - Part 3

Seventeen years passed between the publication of The Hobbit and its much larger and longer sequel, The Lord of the Rings. However, this period was not without significant works of fantasy being published.


One of the more interesting fantasy works to emerge in the immediate post-Hobbit era was a series of short stories by the American author Fritz Leiber. Leiber, in collaboration with his friend Harry Otto Fischer, had created two characters loosely based on themselves, but also intended to subvert expectations of what fantasy characters could be. These characters were, of course, Fafhrd and the Gray Mouser. The duo appeared in thirty-six short stories and a full-length novel, published between 1939 and 1988. Initially they appeared in magazines such as Unknown and Fantastic, but in 1968 the stories began to be packaged in omnibus editions, at which point their sales began to take off impressively.

Leiber is, lamentably, not a household name but his influence was huge. Both Gary Gygax (the creator of Dungeons and Dragons) and Terry Pratchett read his stories whilst younger and found them hugely influential. Gygax even later licensed Fafhrd and the Gray Mouser's world of Newhon as an official D&D campaign world, whilst Pratchett's first Discworld novel, The Colour of Magic, is as much an affectionate satire of Leiber specifically as it is of fantasy as a whole. In particular, before taking it in its own direction in later books, the city of Ankh-Morpork in the earlier novels can be seen as a direct riff on Lankhmar, the most notable settlement of Newhon. Indeed, Lankhmar can be seen as perhaps the first archetypal fantasy city, a place of narrow alleys, raucous inns and rooftop chases.



There was another author engaged in a spot of worldbuilding and subcreation closer to home as well. In 1938 C.S. Lewis published Out of the Silent Planet, a science fiction novel borne out of a conversation with his close friend, J.R.R. Tolkien. The two authors had agreed to write a series of complementary stories about space travel and time travel; Tolkien's story, The Lost Road (about the downfall of Numenor), was never completed as he prioritised work on The Lord of the Rings, but he did make use of the material he created for it for backstory to the new novel. Lewis not only finished his book but published two sequels (Perelandra and That Hideous Strength), creating the Space Trilogy. When looking for a new writing project, Lewis recalled an experience in 1939, at the outset of the Second World War, when his family home had to host three girls sent out of London in fear of bombing. Lewis used this as the seed to write a fantasy series set in a fictional world called Narnia.

The Chronicles of Narnia spanned seven fairly short novels, published between 1949 and 1956. The land of Narnia was described in some detail and Lewis used the fantastical setting to explore Christian themes of sacrifice and redemption. The series was critically acclaimed upon release, bringing Lewis fame and fortune that (for a time) eclipsed that of his friend Tolkien. However, Tolkien himself was cool on the series, in part because he couldn't help the suspicion that Lewis had modelled Narnia on Middle-earth and been inspired by the still-gestating Lord of the Rings, which he had been reading to his writing friends as work progressed (in particular, he was irritated by Lewis using the name "Numinor", despite it apparently being used as an affectionate nod at Tolkien).

As well as its worldbuilding and religious themes, Narnia was notable for its non-sequential, non-linear storytelling. Each book was self-contained, but jumped around in time and space, with some of the later books being prequels and interquels and the primary cast of characters changing with each novel, both ideas used in later fantasy series to keep things fresh for the author.


The other major key work of this period was written by another English author and illustrator: Mervyn Peake. In 1946 he published Titus Groan, a novel about the inhabitants of a colossal, crumbling castle called Gormenghast. The novel was dense and complex, but featured at its core a villainous point-of-view character called Steerpike, who was determined to bring down the ruling Groan family and take power himself. The story was too big for one volume and Peake continued the story in Gormenghast (1950), which concluded Steerpike's story rather definitively. Peake planned to continue the series, at one point considering no less than ten volumes set in the same world. He started writing a third book, Titus Alone, and made plans for two more (tentatively entitled Titus Awake and Gormenghast Revisited), but died at the tragically early age of 57. Titus Alone was published in 1959, but in rather butchered form. A proper edition was released in 1970, whilst Peake's widow wrote her own version of Titus Awakes that was eventually published in 2011.

The Gormenghast Trilogy is best-known for its setting, an ancient edifice of crumbling stone whose physical disrepair matches the declining state of the family that rules it. It is certainly not an epic fantasy, being more reminiscent of Gothic drama. However, the idea of impossible, vast castles - the Big Dumb Objects of epic fantasy - would live on in later works: the Hayholt of Memory, Sorrow and Thorn and Winterfell and Harrenhal (among others) in A Song of Ice and Fire owe some of their inspiration to Peake's work.


Back in the United States another author decided to start writing a series of short stories while at sea as part of the Merchant Marine. His name was Jack Vance, and starting in the early 1940s he began penning stories set in an unimaginably distant future when the Earth is dying and the sun is about to go out. Despite the alleged SF backdrop, Vance populated his far future setting with rogues, thieves and wizards. Although not epic fantasy as such - The Dying Earth (1950) and its three sequels instead creating a subgenre of their own - many of the touchstones of epic fantasy can be found in this series. There's the vigorously scientific approach to magic, giving the fantastic a set of reliable rules and limitations. These proved so strong that Gary Gygax later lifted them wholesale for his Dungeons and Dragons roleplaying game. There was also the use of post-apocalyptic Earth as the setting for the story. Many later epic fantasies, from Shannara to The Wheel of Time to the recent Shattered Sea, would do the same thing. There's also the impact Vance had on later writers, most notably Gygax and Pratchett but also George R.R. Martin (Vance is Martin's favourite author). In 1983 Vance himself penned a more traditional epic fantasy, The Lyonesse Trilogy, one of the all-time finest works of the genre.

Throughout all of this time J.R.R. Tolkein had been busy at home in Oxford, writing, re-writing, editing and re-editing The Lord of the Rings. The impact it would have when finally published is something the author, and the SFF world, was not expecting.

Thursday, 30 May 2013

RIP Jack Vance

A giant of the genre has fallen. Jack Vance has died at the age of 96.



It is impossible to overstate Vance's contribution to the fields of both science fiction and fantasy. His impact is comparable to J.R.R. Tolkien and Robert E. Howard, although in Vance's case it was at a remove: Vance was a huge influence and inspiration to writers such as George R.R. Martin, Gene Wolfe, Gary Gygax, Neil Gaiman, Tad Williams and many more.

Vance (real name: John Holbrook Vance; Jack was his pen-name) was born  in California in 1916 and was raised in San Francisco and nearby Oakley. He studied engineering, physics, journalism and English at the University of California, Berkley. Vance was working an electrician at Pearl Harbour in Hawaii, returning to the mainland just a month before the Japanese attack. Vance initially failed to qualify for military service due to weak eyesight. He memorised an eye chart to get into the Merchant Marine and worked on cargo ships crossing the Pacific.

"The mark of good writing, in my opinion,is that the reader is not aware that the story has been written; as he reads, the ideas and images flow into his mind as if he were living them. The utmost accolade a writer can receive is that the reader is incognizant of his presence." - Jack Vance, This is Me, Jack Vance!

Vance's interest in science fiction and fantasy began at a young age; early attempts to write SF for his English classes drew disdain from the teachers. It was during free time serving in the Merchant Marine that Vance conceived of his most famous creation: a time in the dim and distant future when the sun is dying and about to go out, and the world has become populated by fantastical creatures and astonishing technology coexisting in the ruins of ancient cities. He wrote a series of linked short stories in this setting which was - eventually - published as The Dying Earth in 1950. The book was hugely influential on a generation of readers, including George R.R. Martin (who cites Vance as his favourite author and one of his primary influences) and Gary Gygax, who 'borrowed' both Vance's magic system and several of his spell names for the Dungeons and Dragons game Gygax published in 1974. Vance followed up The Dying Earth with a duology of novels following the adventures of the scoundrel and reprobate Cugel the Clever, The Eyes of the Overworld (1966) and Cugel's Saga (1983), before rounding off the series with a concluding set of linked short stories under the title Rhialto the Marvellous (1984).

"What are your fees?" inquired Guyal cautiously."I respond to three questions," stated the augur. "For twenty terces I phrase the answer in clear and actionable language; for ten I use the language of cant, which occasionally admits of ambiguity; for five, I speak a parable which you must interpret as you will; and for one terce, I babble in an unknown tongue." - The Dying Earth (1950)

In 1946 Vance met and married Norma Ingold (who sadly passed away in 2008). Norma helped Vance in his writing, typing up his longhand drafts into submittable manuscripts. In the late 1940s he began making money by selling short stories and writing scripts for the Captain Video TV series. Though writing did not become his sole occupation until the 1970s, Vance was able to fund frequent overseas trips with his income. He and his wife would spend months at a time living in places like Ireland, Kashmir and South Africa, with Vance pounding out more stories and novels on a keyboard whilst soaking up the local culture. Vance became close friends with several other SFF authors of the period, spending several months living near Frank Herbert on an extended trip to Mexico. Vance's sight began failing him in the 1980s after an operation to treat glaucoma went wrong, but he continued to write with the help of Norma and computer voice-recognition software.

Astonishingly, despite being completely blind when he wrote most of it, Vance was still able to write one of the greatest works of fantasy literature in the 1980s, the Lyonesse Trilogy. Set in a fictional archipelago in the Bay of Biscay that would later sink, this trilogy sees people (including humans, fairies and the fearsome Ska) and cultures clashing for control of the islands and their destiny. Vance's mastery of language was at its peak in this trilogy, consisting of Suldrun's Garden (1983), The Green Pearl (1986) and Madouc (1989). In its omnibus edition, this may be the finest one-volume work of fantasy of the 20th Century, matched only by The Book of the  New Sun (which itself can be seen as a literary rewrite of The Dying Earth), The Lord of the Rings and the Gormenghast omnibus.

"I have transcended that phase in my intellectual growth where I discover humour in simple freakishness. What exists is real; therefore it is tragic, since whatever lives must die. Only fantasy, the vapors rising from sheer nonsense, can now excite my laughter." - The Green Pearl (1986)

Vance also wrote many works of SF, including the Ports of Call duology, the Cadwal Chronicles trilogy, the Gaean Reach series and, most famously, the five-volume Demon Princes series (often cited, alongside Dying Earth and Lyonesse, as one of Vance's three masterpiece series). He also wrote the one-volume planetary adventure, Big Planet (1957), set on a planet considerably larger than Earth and again noted by George R.R. Martin as an inspiration for A Song of Ice and Fire (Martin spent some time planning to make Westeros's planet far larger than Earth as well, but seems to have backed off a bit from this idea).

Christopher Priest has penned a memorial to Jack Vance here. George R.R. Martin muses on Vance and his influence here. The Guardian is also collating various tributes to Vance here. The Encyclopedia of Science Fiction has a more detailed account of Vance's career here.

Jack Vance died on 26 May 2013 at the age of 96.

Friday, 17 July 2009

Update

Lots of rumours boiling around Sean Bean possibly being cast as Ned Stark in HBO's Game of Thrones. I'll withold a full blog entry until it is 100% confirmed though, which might not be until well into next week if HBO haven't released anything by now. Encouraging news anyway.

Put the Discworld reading on hold to read Songs of the Dying Earth. Normally with collections I review the stories as part of the over-review of the whole book, but this collection is massive, twenty-three stories, some of them pretty long. I might have to break the review into smaller chunks to make it easier to digest. I'll see how I go.

After an extremely long time I finally got back into The Witcher and hope to finish it before the end of the summer (only putting an hour or two into it a day). Nice to be playing a decent-sized RPG for once.

Thursday, 16 July 2009

The New York Times on Jack Vance

The New York Times has a feature on Jack Vance, with commentary by authors like Michael Chabon and Dan Simmons. It's meant to coincide with the release of Songs of the Dying Earth (which I'm currently reading), the 'tribute album' by high-profile fantasy writers to Vance's seminal setting. Well worth a read.

Monday, 20 April 2009

Gollancz July 2009-January 2010 Catalogue

Orion have released their latest catalogue of upcoming releases for both their books and their SF&F imprint, Gollancz. Lots of great books and great cover art in there. The cover for the new paperback edition of The Man in the High Castle is also brilliant (it must have been done before, surely?):


There's also the cover to Fire, Kristin Cashore's quasi-prequel to her debut novel, Graceling, which is also pretty smart.


I suspect the talking point will be that Scott Lynch's The Republic of Thieves is listed for November 2009. I guess we'll soon see if that is confirmed or not. However, The Wise Man's Fear is nowhere to be seen, although Rothfuss has indicated he's nearly done on a draft to hand in to his publisher. Assuming no major problems, early 2010 would appear to be doable for that book. Another mouthwatering prospect from the catalogue is a one-volume edition of Jack Vance's superb Lyonesse Trilogy.

All-in-all, it's looking like a good few months for Gollancz.

Monday, 27 October 2008

Wertzone Classics: Tales of the Dying Earth by Jack Vance

"These are tales of the 21st Aeon, when the Earth is old and the Sun is about to go out."
From one classic of the genre to another. Jack Vance's Dying Earth series is set in the distant, remote future when technology and magic have become entwined. His stories are tales of humour, tragedy and whimsy set at the end of human history, and are among the most distinctive tales in fantasy fiction.

Tales of the Dying Earth collects all four of the principal Dying Earth books: The Dying Earth (1950), The Eyes of the Overworld (1964), Cugel's Saga (1983) and Rhialto the Marvellous (1984). Written over a period of thirty-four years, these books (themselves collections of short stories or episodes) are nevertheless fairly cohesive in style and readability. That said, The Dying Earth is somewhat more serious than the latter three books, and the central two novels are sometimes considered to form a duology, as they relate the misadventures of a scoundrel and thief named Cugel the Clever, whilst the other two books feature different characters and situations.

The Dying Earth itself is a collection of six short stories, but these are connected by an interesting writing device. Each story focuses on a central character who meets the central figure of the subsequent story in his own adventure, so the narrative is passed almost like a baton to the next character. So the book opens with Turjan, a wizard of some power, encountering the artificial construct T'sais. In the next story he is imprisoned by the wizard Mazirian, who is defeated in turn by T'sain, T'sais' brother. Then the narrative switches to T'sais' adventures. And so on. It's an interesting device for a short story collection and the stories are bound closely together because of it. However, The Dying Earth's success is in its atmospheric depiction of a far-future, dying world under a shrunken red sun. The stories themselves are interesting, but not as compelling as the later books.

The Eyes of the Overworld introduces Cugel the Clever, a rogue and scoundrel always on the look-out for a profit. He is manipulated by a dubious rival, Fianosther, into attempting to rob the manse of Iucounu the Laughing Magician, who discovers this attempt and is not impressed. He offers Cugel a choice between being entombed 45 miles below the Earth's surface, or journeying to remote lands to seek a mystical 'eye of the overworld'. Cugel is thus exiled to the far ends of the world to seek the artifact and has to return home, having numerous adventures along the way. It's Cugel's constant misfortune, at times reaching ridiculous and farcical levels, that makes this part of the story both hilarious and breathlessly enjoyable. By this volume Vance's skills as a writer have grown tremendously and his command of the English language is a joy to behold, with its flowery, polite terminology used to disguise feelings of hatred and jealousy like a particularly demented take on medieval court language. At length, Cugel apparently succeeds in his mission and gains the upper hand...until misfortune once again befalls him and he is left on a cliffhanger.

Nineteen years later (a break in a series that would be unthinkable today), Vance resumed the story in Cugel's Saga. Once again banished to the ends of the Earth, Cugel once again sets out for home, but this time travels by a different route. Essentially a second picaresque travelogue, the story is similar in structure to the preceding volume but is possibly even better, with more polished writing and Cugel's ambiguous appeal remaining intact. If anything, this book is even more hilarious than the second, although some may feel the relatively happy ending is not entirely in keeping with Cugel's typical fortunes.

The final book, Rhialto the Marvellous, is also sadly the weakest. It is much more overtly fantastical than the first three, incorporating voyages through space, but the focus on less interesting protagonists than Cugel means it feels like an afterthought. That's not to say the stories here are unenjoyable, merely that they are of a different nature than Cugel's and less distinctive because of it.

Jack Vance is one of SF&F's most distinctive authors, with a formidable grasp of language and a keen wit making him one of the genre's most interesting writers. The Dying Earth stories are rightly regarded as genre classics, inspiring works such as Gene Wolfe's astonishing Book of the New Sun and being cited as a major influence on numerous writers. The Dying Earth and Rhialto the Marvellous have aged somewhat, but the central Cugel stories are as fresh, comical and as fun to read now as they were when they were first published.

Tales of the Dying Earth (*****) is published in the UK by Gollancz as part of their Fantasy Masterworks range and by Orb Books in the USA. A new Dying Earth book, Songs of the Dying Earth, containing short stories by writers such as Tad Williams, Robert Silverberg and Neil Gaiman, edited by Gardner Dozois and George RR Martin, and authorised by Jack Vance, will be published early next year by Subterranean Press and HarperCollins Voyager.