Brynd Lathraea has saved the city of Villiren from the invading Okun. Jamur Rika has now made the city her new capital and declared herself Empress, but Brynd is concerned over her fragile mental state. As the invaders grow in strength and numbers, Brynd makes an important alliance, but one that may cost him the support of the people.
The Broken Isles is the fourth and concluding novel in the Legends of the Red Sun series which began way back in 2009 with Nights of Villjamur. Through that novel and its two sequels, City of Ruin and The Book of Transformations, Newton painted a convincing picture of a world slipping into an ice age, riven by internal conflict and external threats. It's definitely been one of the most interesting of recent fantasy series, fusing elements of traditional epic fantasy with the New Weird movement and with the Dying Earth subgenre.
The structure of the series to date has been to use a different main cast in each book, sometimes comprising new characters and sometimes promoting former minor, supporting characters to main character status. It's worked well in previous novels, but in The Broken Isles Newton has to combine all of these characters into one larger cast operating in multiple locations to address all of the numerous plot strands he's been developing. Unfortunately, this does not work very well. The Broken Isles is the big, epic finale to a fantasy saga but has the same page count as the novels that came before it (just under 400 pages in paperback). Suddenly having to handle a greatly enlarged cast means that each character now gets rather short shrift in terms of development and attention.
This problem extends to the plot and structure: the book opens with a chain of fleeing refugees who have to be saved from pursuit, whilst Brynd has to secure control of Villiren and deal with the increasingly bizarre Empress and secure an alliance with another faction of the alien forces and deal with cultists intent on resurrecting an ancient monster and deal with a racist crime lord determined to take control of the city and force foreigners out and save the entire Boreal Archipelago from annihilation at the hands of the Okun and their masters. The book's slim page count can't deal with the weight of all this at all.
The result is that The Broken Isles feels like a tremendously detailed outline for a much longer and, frankly, much better novel. Scenes, even momentous ones, are short and perfunctory. There are no subtle moments of revelation, with info-dumping and exposition being the order of the day to clear up mysteries that have been around from the start of the series. Newton's prose, which has been enjoyable and offbeat since the first novel, is here reduced to the most simple and prosaic. The pacing tends towards the staccato, with scenes feeling almost disconnected from events around them. Things happen but they have no weight to them.
This is a monumental shame, as Newton's ideas remain as fascinating as ever. The Mourning Wasp (developed with China Mieville) is a terrific creation. The idea of turning the invaders' own technology against them is a good one (the sort-of cultist storyline dealing with this is actually one of the better-handled ones in the book). The invading flying city is appropriately threatening. Frater Mercury's solution to the invading aliens is over-simplistic, but also appropriate to his character. But these moments are few and far between.
The Broken Isles (**) is an exercise in frustration. Mark Charan Newton is a talented writer, but this novel feels so compromised by word counts that most of the enjoyment has been leeched out of it, despite flashes of imaginative power. A tremendously disappointing conclusion to one of the more interesting fantasy series of recent times (and, alongside God of Clocks and The Born Queen, furthers something of a trend for Tor UK series to have disappointing finales). The novel is available now in the UK and USA.
Showing posts with label legends of the red sun. Show all posts
Showing posts with label legends of the red sun. Show all posts
Sunday, 5 January 2014
Wednesday, 18 April 2012
New covers for Mark Charan Newton's LEGENDS OF THE RED SUN series
I'm now convinced that there's some kind of market research going into Mark Charan Newton's Legends of the Red Sun novels, namely just how many bad covers can you give them before they stop selling. Check out the new covers for Nights of Villjamur and City of Ruin:
Well...at least the first guy doesn't have a hood. But that's probably the only good thing that can be said about them. Given the inherent visual possibilities in the cities, the winter-ravaged landscapes and the invading horde of weird monsters, I don't really understand why it's seemingly impossible to give these books good covers. Oh well.
Well...at least the first guy doesn't have a hood. But that's probably the only good thing that can be said about them. Given the inherent visual possibilities in the cities, the winter-ravaged landscapes and the invading horde of weird monsters, I don't really understand why it's seemingly impossible to give these books good covers. Oh well.
Tuesday, 6 September 2011
The Book of Transformations by Mark Charan Newton
Emperor Urtica rules over a nation threatened from within and without. Hordes of invading creatures are threatening the northern islands, where the city of Villiren is commanded to hold out against impossible odds. However, with most of the imperial armies dispatched to Villiren, political intrigue and anarchic violence are taking hold of the streets of Villjamur, the capital. To combat the threat, Urtica recruits three individuals and transforms them into super-powered warriors, the Villjamur Knights, but must use a mixture of threats and promises of rewards to keep them in line.

Meanwhile, a priest arrives in Villjamur on a quest that has already seen him marked for death by the region's dominant religion. He seeks to expose a lie that has defined the history of the Boreal Archipelago, but in doing so may trigger events that he and the world are unprepared for. Far to the north, Dartun Sur and his band of cultists have returned from the invading creatures' homeworld and rush back to the capital to reveal their findings...in a manner that no-one is expecting.
The Book of Transformations is the third and penultimate volume in The Legends of the Red Sun, following on from Nights of Villjamur and City of Ruin. Like the earlier books in the series, it places a number of self-contained narratives in the context of a longer, more epic story. This time around Newton gives us the story of Lan, a woman born in a man's body, who undergoes a sex-change operation fuelled by magic (or, more accurately, relic technology) only to find herself pressganged into the Knights and kept in service by blackmail.
It's unusual to see transgenderism raised as an issue in a secondary world fantasy novel, but Newton ties it in expertly with the book's overall theme of personal transformation, whether it's physical, spiritual or ideological. Almost every character is undergoing a metamorphosis of some kind, some voluntary, others not, and Lan's transformation is handled sensitively and fits in with the overall theme of the book very well.
Elsewhere, Newton's skills with atmosphere remain strong, with the snow-shrouded streets and rooftops of Villjamur remaining an evocative setting for the action. Character-wise, he gives us some memorable newcomers and brings back a couple of older hands (though not many; the book takes place simultaneously with much of City of Ruin, so the characters from that book are not present) to keep the plot ticking over. This is where the book starts to run into problems: there are a lot of characters doing a lot of things that need to converge for a grand, world-shaking finale that is undoubtedly meant to be epic, jaw-dropping and leave you on the edge of your seat until the final book is released next year. Unfortunately, this doesn't really happen.
The narrative seems to run out of drive some distance before the end. The problem is that Newton is at his best when engaging with interesting issues in a manner that is thoughtful and based in characters' emotions. That's not to say he can't do great mayhem - City of Ruin had some splendid battle sequences - but to do so he needs to root scenes of chaos and combat with characters we've become emotionally invested in. Book of Transformation's key weakness is that there's so much going on we haven't really had time to get really acquainted with the characters to make the huge scenes at the end of the novel come to life. In particular, whilst Lan is well-written, her two fellow Knights are much more lightly-sketched with only hints at depth rather than real exploration of their characters. Hinging so much of the climactic action sequences on their exploits thus falls flat. Similarly, the priest Ulryk is an interesting character with great potential, but he never really comes to life, and Inquisitor Fulcrom's desire to help him feels a bit random, something that has to happen for the plot to work regardless of whether or not it makes sense in terms of character motivation.
The cumulative effect of this is that instead of a vast, awe-inspiring and grand climax, we get something that is, at best, perfunctory. On an intellectual level, lots of interesting things happen at the end, but there is little emotional power to them. Newton's prose, which can be richly atmospheric, feels flat and rushed as he moves to the climax. Scenes featuring huge amounts of devastation in which hundreds of people die feel distant and unengaging, whilst the arrival of what is apparently a major new character at the end passes by with little impact. The problems with the climax are in fact highlighted by how good the first half of the book is, particularly the success Newton initially experiences in exploring these themes of transformation and alteration.
The Book of Transformation (***½) starts off promisingly with some well-realised characters and ideas being explored, but then it tails off as the climax approaches. The ending of the book feels rushed and under-written in comparison to what has come before, but Newton manages to hold things together just well enough to make the final novel an interesting prospect, provided he can avoid the same issues next time around. The novel is available now in the UK and on import in the USA.

Meanwhile, a priest arrives in Villjamur on a quest that has already seen him marked for death by the region's dominant religion. He seeks to expose a lie that has defined the history of the Boreal Archipelago, but in doing so may trigger events that he and the world are unprepared for. Far to the north, Dartun Sur and his band of cultists have returned from the invading creatures' homeworld and rush back to the capital to reveal their findings...in a manner that no-one is expecting.
The Book of Transformations is the third and penultimate volume in The Legends of the Red Sun, following on from Nights of Villjamur and City of Ruin. Like the earlier books in the series, it places a number of self-contained narratives in the context of a longer, more epic story. This time around Newton gives us the story of Lan, a woman born in a man's body, who undergoes a sex-change operation fuelled by magic (or, more accurately, relic technology) only to find herself pressganged into the Knights and kept in service by blackmail.
It's unusual to see transgenderism raised as an issue in a secondary world fantasy novel, but Newton ties it in expertly with the book's overall theme of personal transformation, whether it's physical, spiritual or ideological. Almost every character is undergoing a metamorphosis of some kind, some voluntary, others not, and Lan's transformation is handled sensitively and fits in with the overall theme of the book very well.
Elsewhere, Newton's skills with atmosphere remain strong, with the snow-shrouded streets and rooftops of Villjamur remaining an evocative setting for the action. Character-wise, he gives us some memorable newcomers and brings back a couple of older hands (though not many; the book takes place simultaneously with much of City of Ruin, so the characters from that book are not present) to keep the plot ticking over. This is where the book starts to run into problems: there are a lot of characters doing a lot of things that need to converge for a grand, world-shaking finale that is undoubtedly meant to be epic, jaw-dropping and leave you on the edge of your seat until the final book is released next year. Unfortunately, this doesn't really happen.
The narrative seems to run out of drive some distance before the end. The problem is that Newton is at his best when engaging with interesting issues in a manner that is thoughtful and based in characters' emotions. That's not to say he can't do great mayhem - City of Ruin had some splendid battle sequences - but to do so he needs to root scenes of chaos and combat with characters we've become emotionally invested in. Book of Transformation's key weakness is that there's so much going on we haven't really had time to get really acquainted with the characters to make the huge scenes at the end of the novel come to life. In particular, whilst Lan is well-written, her two fellow Knights are much more lightly-sketched with only hints at depth rather than real exploration of their characters. Hinging so much of the climactic action sequences on their exploits thus falls flat. Similarly, the priest Ulryk is an interesting character with great potential, but he never really comes to life, and Inquisitor Fulcrom's desire to help him feels a bit random, something that has to happen for the plot to work regardless of whether or not it makes sense in terms of character motivation.
The cumulative effect of this is that instead of a vast, awe-inspiring and grand climax, we get something that is, at best, perfunctory. On an intellectual level, lots of interesting things happen at the end, but there is little emotional power to them. Newton's prose, which can be richly atmospheric, feels flat and rushed as he moves to the climax. Scenes featuring huge amounts of devastation in which hundreds of people die feel distant and unengaging, whilst the arrival of what is apparently a major new character at the end passes by with little impact. The problems with the climax are in fact highlighted by how good the first half of the book is, particularly the success Newton initially experiences in exploring these themes of transformation and alteration.
The Book of Transformation (***½) starts off promisingly with some well-realised characters and ideas being explored, but then it tails off as the climax approaches. The ending of the book feels rushed and under-written in comparison to what has come before, but Newton manages to hold things together just well enough to make the final novel an interesting prospect, provided he can avoid the same issues next time around. The novel is available now in the UK and on import in the USA.
Friday, 15 October 2010
New cover art for Mark Charan Newton's BOOK OF TRANSFORMATIONS
Mark Charan Newton has published the new cover art for The Book of Transformations, the third volume in the Legends of the Red Sun series:

Previous iterations of the cover faced a mixed reception, so, echoing Nights of Villjamur, the hardcover will just have a cityscape image.
More on the book, including a cover blurb, over at Mark's blog.

Previous iterations of the cover faced a mixed reception, so, echoing Nights of Villjamur, the hardcover will just have a cityscape image.
More on the book, including a cover blurb, over at Mark's blog.
Sunday, 6 June 2010
City of Ruin by Mark Charan Newton
The Jamur Empire is riven by internal turmoil and the threat of external invasion. Chancellor Urtica has usurped the throne and seized control of the capital, Villjamur, but the rightful empress, Rika, has fled the city with her sister Eir and their protector, the redoubtable swordsman and con-artist Randur. They decide to head for the far northern city of Villiren, where their potential ally Commander Brynd Lathraea of the Night Guard and his loyal troops have been dispatched, but the journey is fraught with danger and unexpected encounters with both allies and enemies.

Meanwhile, the mysterious Okun are massing on the island of Tineag'l, the population of which they have already slaughtered down to the last man, woman and child. The Jamuran armies are converging on the city of Villiren just across the straits from Tineag'l, ready to make a stand there against a remorseless enemy whose true capabilities and goals remain unknown. As Brynd organises the defence of the city, his own secrets are exposed by a local gang lord and he finds himself open to blackmail. In the city itself Inspector Jeryd does his part for the war effort by investigating the disappearance of dozens of civilians and soldiers in the past few months, a mystery that will lead to unforeseen ends.
City of Ruin is Mark Newton's third novel and the second book in the Legends of the Red Sun series, following on from last year's extremely well-received Nights of Villjamur. City of Ruin directly follows on from the previous novel. Although its central storyline - the defence of Villiren - is self-contained in this book, the character arcs continue from the first novel and some foreknowledge of those events is assumed.
In Nights, Newton deliberately held fire on some of his more fantastical elements for commercial purposes. The ambition of the Legends of the Red Sun series appears to be to fuse the originality and diverse influences of the New Weird with a more traditional epic fantasy narrative. This was evident in Nights of Villamur, but comes much more stridently to the fore in City of Ruin, with several nods to the work of China Mieville (one fairly obvious, the other possibly coincidental given how quickly this book came out after Kraken). The book's place in the 'Dying Earth' subgenre is also made more clear, with references to the shrunken red sun and a minor character who shares a name with one of Jack Vance's most famous characters (which, for those familiar with Vance, may briefly drag you out of the book, but is a very minor issue). Newton successfully achieves a feeling here of a vast history stretching back a quarter-million years with successive waves of civilisations rising and falling until the present day, whilst simultaneously expanding the scope of the world and story to a more cosmic level. This can be risky - Alan Campbell's initially excellent Deepgate Codex trilogy eventually collapsed under the weight of its vastly expanded scope - but Newton handles it well here.
Newton also flexes his full-on, all-out war scene muscles here as a desperate battle for the city of Villiren is mounted in the book's conclusion. Newton's background as an editor for Solaris and their former sister-company, the Black Library, comes to the fore here as a furious urban battle rages which I can imagine Dan Abnett nodding approvingly over. Newton brings together both established and new forms of magic and various creatures to create some very impressive and original combat sequences, and is not afraid to ruthlessly slaughter major characters (from both this and the first book) in offhand ways.
For those less impressed by war porn, there's the complex and convincing characterisation, convincing worldbuilding and increasingly accomplished prose to enjoy. The novel comes close to a maximum score, but falls short only due to the somewhat abrupt ending and a bit too much scene-setting for the third and fourth novels in the series which is not immediately relevant to this book.
City of Ruin (****½) is an excellent fantasy novel fusing elements of the New Weird and traditional epic fantasy into a satisfying whole. The novel is available now in the UK and will be published next year in the United States.

Meanwhile, the mysterious Okun are massing on the island of Tineag'l, the population of which they have already slaughtered down to the last man, woman and child. The Jamuran armies are converging on the city of Villiren just across the straits from Tineag'l, ready to make a stand there against a remorseless enemy whose true capabilities and goals remain unknown. As Brynd organises the defence of the city, his own secrets are exposed by a local gang lord and he finds himself open to blackmail. In the city itself Inspector Jeryd does his part for the war effort by investigating the disappearance of dozens of civilians and soldiers in the past few months, a mystery that will lead to unforeseen ends.
City of Ruin is Mark Newton's third novel and the second book in the Legends of the Red Sun series, following on from last year's extremely well-received Nights of Villjamur. City of Ruin directly follows on from the previous novel. Although its central storyline - the defence of Villiren - is self-contained in this book, the character arcs continue from the first novel and some foreknowledge of those events is assumed.
In Nights, Newton deliberately held fire on some of his more fantastical elements for commercial purposes. The ambition of the Legends of the Red Sun series appears to be to fuse the originality and diverse influences of the New Weird with a more traditional epic fantasy narrative. This was evident in Nights of Villamur, but comes much more stridently to the fore in City of Ruin, with several nods to the work of China Mieville (one fairly obvious, the other possibly coincidental given how quickly this book came out after Kraken). The book's place in the 'Dying Earth' subgenre is also made more clear, with references to the shrunken red sun and a minor character who shares a name with one of Jack Vance's most famous characters (which, for those familiar with Vance, may briefly drag you out of the book, but is a very minor issue). Newton successfully achieves a feeling here of a vast history stretching back a quarter-million years with successive waves of civilisations rising and falling until the present day, whilst simultaneously expanding the scope of the world and story to a more cosmic level. This can be risky - Alan Campbell's initially excellent Deepgate Codex trilogy eventually collapsed under the weight of its vastly expanded scope - but Newton handles it well here.
Newton also flexes his full-on, all-out war scene muscles here as a desperate battle for the city of Villiren is mounted in the book's conclusion. Newton's background as an editor for Solaris and their former sister-company, the Black Library, comes to the fore here as a furious urban battle rages which I can imagine Dan Abnett nodding approvingly over. Newton brings together both established and new forms of magic and various creatures to create some very impressive and original combat sequences, and is not afraid to ruthlessly slaughter major characters (from both this and the first book) in offhand ways.
For those less impressed by war porn, there's the complex and convincing characterisation, convincing worldbuilding and increasingly accomplished prose to enjoy. The novel comes close to a maximum score, but falls short only due to the somewhat abrupt ending and a bit too much scene-setting for the third and fourth novels in the series which is not immediately relevant to this book.
City of Ruin (****½) is an excellent fantasy novel fusing elements of the New Weird and traditional epic fantasy into a satisfying whole. The novel is available now in the UK and will be published next year in the United States.
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