Showing posts with label the player of games. Show all posts
Showing posts with label the player of games. Show all posts

Saturday, 21 March 2015

A previously unpublished interview with Iain M. Banks

Strange Horizons have published a previously unreleased interview with the late Iain M. Banks. The interview was conducted in 2010 and focuses on the Culture, the signature SF setting of so many of Banks's novels. It was carried out by former student Jude Roberts as part of her PhD.



A brief extract:
The way the Culture came about initially was as—I thought at the time—a single-use solution to a particular problem. I was getting ready to write Use of Weapons and I knew that Zakalwe was this sort of ultimate warrior guy, just very martially able, but I wanted him to be on the side of the good guys somehow. Squaring that circle was the problem, so I came up with the idea of the Culture as his ultimate employers: a society basically on the side of the angels but willing to use people like Zakalwe (utopia spawning few warriors, as the later-written poem says) to do its dirty but justified work. The "justified" bit always having something to do with statistics; from the beginning the Culture had to be able to prove—rather than simply assert—that it was generally doing the right thing, even when it interfered without permission in other societies. That was it, initially, but then the Culture proved to be the nucleus around which all my other until then rather nebulous ideas started to cluster and take shape, and it just developed—naturally, it felt—by itself, from there.


The full interview is very much worth reading for any fan of Banks, space opera or SF in general.

Sunday, 8 March 2009

The Player of Games by Iain M. Banks

Jernau Morat Gurgeh is a master games-player. From his home Orbital, he has mastered many different games played by many different species and been beaten rarely. Slightly bored with his life, the Culture offers him the chance to travel to the cruel Empire of Azad and there take part in the most complex game the Culture knows of, a game so important that those who win it can become generals, statesmen and even emperors.


As an alien, Gurgeh is of course barred from winning public office from the game, but is determined to win anyway, even when doing so may strain relations between the Azadians and the Culture. However, nothing is as it seems.

The Player of Games, the second Culture novel originally published in 1988, is less epic than Consider Phlebas and much more personal. It is nevertheless every bit as compelling. The first third or so of the novel follows Gurgeh's life on his home Orbital and his growing dissatisfaction with life there which provokes him into making a rash move which soon has him considering the offer to journey to Ea, the Azadian homeworld. As the story develops, we explore both the Culture and the alien society through the games that Gurgeh plays, but the book itself is also a game. The characters are the pieces, being moved around for stakes far greater than those in the fictional game itself, and the finale offers a highly satisfying resolution and explanation of what has gone before.

Gurgeh isn't the most likable of protagonists, as he's an obsessive who is naive about the world outside his games, but at the same time his conflicts make for interesting reading. The secondary cast of drones, Azadians and fellow Culture agents are all well-drawn, and their reactions to Gurgeh tell us a lot more about his character than he reveals himself (with a couple of very brief exceptions we are in Gurgeh's head in a limited third-person POV for most of the book). Banks' black sense of humour is also present and correct.

The Player of Games (****½) is an unusual but highly satisfying SF novel that couldn't be more different from its predecessor but works just as well. An ingenious and compelling story of games, intrigue and character, and well worth a look. The Player of Games is available now from Orbit in both the UK and USA.