Friday, 22 April 2022

DUNGEONS & DRAGONS movie gets title

The new Dungeons and Dragons live-action film has finally gotten a title. The film will be called Honor Among Thieves and will be released on 3 March, 2023.

The film stars Chris Pine, Justice Smith, Rege-Jean Page, Sophia Lillis, Michelle Rodriguez and Hugh Grant. The film is written and directed by John Francis Daley and Jonathan Goldstein. Relatively little is known about the movie, except it is set in the Forgotten Realms fantasy world and the city of Neverwinter will feature.

Two classic DUNGEONS & DRAGONS settings to return this year

Wizards of the Coast have confirmed they are resurrecting two classic Dungeons and Dragons settings from the 1980s and revamping them for the current 5th Edition of the tabletop roleplaying game.


The older and better-known of the two is Dragonlance. Originally appearing in print in 1984, Dragonlance melds the traditional fantasy adventuring of D&D with a Lord of the Rings-style epic over-plot. Set on the continent of Ansalon on the world of Krynn, the original Dragonlance campaign pitted the players against Takhisis, the multi-headed draconic goddess of evil, as she tried to conquer the world with her army of dragon-riding warriors. The campaign was adapted into the mega-bestselling Dragonlance Chronicles novel trilogy by Margaret Weis and Tracy Hickman, which has now (along with several sequel series) sold over 30 million copies.

Despite the immense success of the original Dragonlance campaign and the ongoing success of the novel line, later editions of the campaign setting sold poorly. In 2003 it was outsourced to Margaret Weis's own company, Sovereign Press, where it enjoyed considerable renewed success as a setting for Dungeon & Dragons' 3rd Edition. In 2009 Wizards of the Coast revoked the licence, with the last tabletop material and the last novel for the setting appearing in that year. Despite various discussions, the setting languished unloved until last year, when it was confirmed that Weis and Hickman would be returning with a new Dragonlance novel, Dragons of Deceit, for publication later this year.

The new D&D material will comprise two products. The first, Shadow of the Dark Queen, is an adventure and setting book. The second, Warriors of Krynn, is a board game which will interface with the tabletop RPG experience and allow the player characters to recruit armies and fight in large battles, similar to the old Battlesystem expansion for D&D 2nd Edition. Warriors of Krynn is designed by Stephen Baker (the creator of the old Battle Masters miniatures wargame) and Rob Daviau, best-known for his work on the "Legacy" school of board games (like Risk Legacy and Pandemic Legacy). Both games will be set during the original War of the Lance time period.


More obscure, but potentially more interesting, is Spelljammer. Created by Jeff Grubb and originally appearing in 1989, Spelljammer introduced space travel to the D&D game. However, rather than mechanical spacecraft moving via physics, Spelljammer features elaborate craft resembling ocean-going galleons, huge pieces of coral or animals. Rather than flying through space as we know it, they traverse "wildspace," the space between planets, and the "phlogiston," the sea-like space between star systems. Spelljammer features a strong "Age of Sail" flavour, although the rules also allow for concepts like worlds with different atmospheres and different levels of gravity. A number of expansions, adventures and a series of novels were released for the setting.

Despite praise for the offbeat setting, it was discontinued at the end of 1992. Fan efforts were made to keep the setting going, and material in both the 3rd and 4th Editions of D&D referenced Spelljamming. The 5th Edition adventure Waterdeep: Dungeon of the Mad Mage and the Early Access video game Baldur's Gate III both feature Spelljammers prominently, leading to speculation about the setting's return.

The setting is returning in force as well, with three books to be released simultaneously in August 2022 (available separately or in a boxed set). The Astral Adventurer's Guide is the new setting core rulebook, featuring rules on creating new characters and adventuring in the setting. Boo's Astral Menagerie is a guide to monsters and new races, featuring vampirates, sentient comets and space dragons, among many others. Wrapping things up is Light of Xaryxis, a 12-part epic adventure. The boxed set also contains a DM's screen and a fold-out map of the Rock of Bral, an asteroid located in orbit above Toril (the Forgotten Realms planet), the traditional starting place for Spelljammer adventures (though, as with the original game, you will likely be able to place the Rock of Bral wherever you like).

Tuesday, 19 April 2022

Hawkeye: Season 1

Kate Bishop, a young archer and Hawkeye super-fan, unexpectedly teams up with her hero when Clint Barton finds himself embroiled in a criminal conspiracy in New York City. Clint and Kate have to investigate a mystery, defeat the bad guys, take care of a dog and make sure Clint gets home in time to have Christmas with his family.


A bit like the character of Black Widow, it feels like the Marvel Cinematic Universe has sometimes undervalued Clint "Hawkeye" Barton. Hawkeye has been hanging around, helping save the world since Thor (2011) but has played second fiddle to the space gods, guys in super-powered armour and giant green monsters. Just as the film Black Widow tried to right that wrong by giving Natasha more to do, so the Hawkeye mini-series tries to show Clint Barton some appreciation, and is fortunately much more successful.

Hawkeye is pure, knock-about fun. After the weirdness of WandaVision and Loki, this show gets back to basics. A guy with a bow and arrow solving problems in New York City, helped out by a new protege. The bad guys are criminals, there's no reshaping of the space/time continuum and there's a fair few other Marvel cameos and references to keep fans happy.

The show rests on the charisma of Hailee Steinfield as Kate Bishop and this is a good thing, because she has it in spades. Stanfield is irrepressible in her role as someone who becomes a superhero and has a huge amount of fun on it. Jeremy Renner starts off by delivering his normally effective-but-quiet performance as Barton, but is soon infected by his new partner's enthusiasm. His laconic humour kicks in and he shakes the blues of having to confront the deaths of some of his best friends to embrace his new role as a mentor.

Florence Pugh drops by as Yelena Belova, reprising her role from Black Widow, and is even better here, with a line in sparkling banter with Kate Bishop that makes you want a full buddy team-up TV show featuring the two of them. The rest of the supporting cast is also great, from Kate's ambitious mother to the members of the criminal gang known as the "Tracksuit Mafia," who are surprisingly keen on gossip and oversharing. Alaqua Cox is also very promising as Maya Lopez, who is slated for her own spin-off show, Echo. Of course, the dog is an instant big hit.

The show's tone sometimes gets a bit darker, but mostly is on the light side: it's a Christmas caper in New York City which is not as twee and annoying as it sounds. The pacing is solid, the humour mostly lands and the infectious performances of the main cast make for a fun time.

The main complaint - beyond that the show might be a bit too light and frothy for its own good - is that the determination to keep the main villain a secret until the final episode means that the villain gets very little development, and because it's unclear if their previous appearances actually happened or not (since they're a transplant from the Netflix Marvel show, whose canonical status is still a bit up in the air), it's hard to work out what's going on with them. The fact they are almost immediately defeated doesn't help with that.

Still, Hawkeye's first, and for now only, season (****) is a winner. It's fun and it doesn't outstay its welcome, at the cost of feeling maybe a little disposable at times. The show is available to watch now worldwide on Disney+.

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Loki: Season 1

Loki has escaped from the Battle of New York with the help of the Tesseract, which he recovered from a time-travelling band of Avengers. Loki's joy is short-lived when he is apprehended by the Time Variance Authority (TVA), which eliminates rogue elements that threaten the "Sacred Timeline." The variant Loki faces deletion until he proves his own usefulness, something that could make him a potential new agent for the TVA.


If the entire Marvel Cinematic Universe can be said to have one outstanding breakout character and actor, there's a strong chance most people would say it was Tom Hiddleston's Loki. Since his debut in 2011's Thor, Hiddleston's formidable acting jobs, superb comic timing, gravitas and ability to turn his performance on a dime has made him one of the most popular actors in the genre. It was fitting, after the length redemption arc he went through in Thor: Ragnarok (2017) that he was allowed to die heroically, fighting the evil Thanos, in Avengers: Infinity War (2018). But, Marvel being the canny exploiters of character popularity that they are, wasted no time in restoring Loki to the MCU via time travel in the following year's Avengers: Endgame. Loki lives!

Loki is the third TV show produced by Kevin Feige as part of the canonical Marvel Cinematic Universe (earlier TV shows, like those produced by Netflix, are in various stages of being retconned into the canon), following WandaVision and The Falcon and The Winter Soldier, but it is the first planned to be a multi-season TV show rather than a mini-series (a second season is in pre-production). This allows the show more time to breathe, which is good because it has a lot going on.

Loki can be best-described as "the MCU does Doctor Who." Loki and his TVA colleagues get into various hijinks in time and space, with the TVA cleaning up damage to the timeline and restoring things so they make sense again. Loki is partnered up with Mobius, played with typical laconic charisma by Owen Wilson. Disappointingly, their partnership (played up in promo material) is not as dominant as might be expected, with Loki spending most of his time allied to Sylvie, a female variant of Loki from another timeline. Played exceptionally by Sophia Di Martino, Sylvie is a worthy foil for Loki with the two sharing a nice chemistry on-screen.

The episodic appeal of an MCU Doctor Who is briefly compelling but, aware it only has six episodes to get stuff done, the show quickly pivots into being a thorough exploration and deconstruction of Loki. "This" Loki missed the events of Thor: The Dark World, Thor: Ragnarok and Avengers: Infinity War, and as such has not gone through the redemption arc the original went through. This means that we are dealing with full-on supervillain Loki, apprehended whilst he was still in the middle of trashing New York City, and he has to undergo his own redemption arc. This risks being redundant but Marvel makes it work through sheer charisma - Hiddleston is still one of the heaviest weapons in the MCU arsenal and has possibly never been better than during this show - and also by underselling this Loki's villainy a little bit. It does feel like this Loki switches from villain to hero a bit too easily considering where he started, but given we've already seen Loki's capacity for good and also the need to get on with fresh business, the rapidity of his turn to good can be borne.

The latter half of the series gets a lot weirder and more epic, with multiple Lokis, various planets exploding or crashing into each other, more shifts in the timeline and huge revelations that should have an impact on the future of the MCU.

Negatives are minor: the tight, six-episode runtime means some ideas are under-serviced. A couple more episodes with Loki as a Time Cop could have been great, and the revelations at the end of the show risk feeling a little rushed. But the negatives are fairly minor.

Great pacing, effects and performances uplift one of the oddest and most interesting slices from the Marvel Cinematic Universe to date. Loki's first season (****½) is enjoyably odd. The season is available worldwide now on Disney+.

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Sunday, 17 April 2022

Two classic DOCTOR WHO companions to rejoin series for final 13th Doctor story

The BBC has confirmed that two of the most popular Doctor Who companions are to rejoin the show for the final story to feature Jodie Whittaker's Thirteenth Doctor, due to air in the autumn. Janet Fielding and Sophie Aldred will reprise their roles as Tegan Jovanka and Dorothy "Ace" McShane onscreen for the first time since the 1980s.


Fielding played Tegan from 1981 to 1984, debuting in Fourth Doctor Tom Baker's final story Logopolis and remaining for almost the entire run of his successor, Peter Davison. She is the classic show's longest-running companion in terms of dates (though not episodes), marginally beating the run of Sarah Jane Smith (the late Elisabeth Sladen), who appeared several times during David Tennant's run and helmed her own spin-off show, The Sarah Jane Adventures. Tegan was an Australian air stewardess who inadvertently entered the TARDIS thinking it was a real police telephone box. She travelled with the Doctor for almost three years before quitting the TARDIS crew after the story Resurrection of the Daleks, due to disquiet over the number of fatalities that seemed to accompany the Doctor's adventures. Tegan was also part of the TARDIS crew during the 1983 20th anniversary special The Five Doctors, meeting the First, Second and Third Doctors.

Janet Fielding as Tegan.

Aldred played Ace from 1987 to 1989 alongside the Seventh Doctor, Sylvester McCoy. She debuted in the final story of McCoy's first season, Dragonfire, and remained on the TARDIS for the duration of his run. Ace was a teenage girl from Perivale who was inadvertently transported to an alien planet by a "time storm." Rescued by the Doctor, Ace decided to keep travelling with him. Ace was a hugely popular companion because she upended stereotypes of the time. She tackled problems head-on and had a tendency to engage the Doctor's enemies with violence and explosives, to his distress. In arguably her best story, Remembrance of the Daleks, she engaged Daleks in combat with improvised explosives, antitank missiles and even an energy-charged baseball bat. Ace was also notable as being arguably the first companion to drive stories like the Doctor could, and in the show's final season it was revealed that Ace was being manipulated by both the Doctor and alien forces for unknown reasons. The producers of the time subsequently confirmed that one idea they had was that the Doctor was testing Ace to see if she could become a Time Lord in her own right. Ace's stories also explored - albeit at a remove - issues like racism for the first time, as Ace grew up on a mixed-race housing estate and many of her friends experienced prejudice (as noted in Remembrance of the Daleks and her own final story, Survival).

Sophie Aldred as Ace.

Because Ace was the incumbent companion when the show unexpectedly ended in 1989, her fate was never confirmed on-screen. When Sylvester McCoy returned as the Seventh Doctor for the 1996 TV movie (handing over to Paul McGann as the Eighth Doctor), Ace was nowhere to be seen. Both spin-off novels and comics tackled her story, some suggesting she got married, others that she became a space mercenary in the distant future, others that she continued fighting evil thanks to a time-travelling bike and in some, that her character died heroically. Ace's actual, canonical fate was not alluded to until The Sarah Jane Adventures mentioned that she was the head of a successful charity called "A Charitable Earth."


Both Fielding and Aldred have reprised their roles for audio dramas over the years, and Aldred recorded her first new screen footage as Ace in over thirty years as a promo for the new range of Doctor Who Blu-Rays a couple of years ago.

Along with Sarah Jane Smith and Jo Grant (Katy Manning, who reprised her role in The Sarah Jane Adventures), Tegan and Ace are arguably the two most popular classic Doctor Who companions, so it'll be great to see them return to the franchise.

Jodie Whittaker's swansong will also see the return of Sacha Dhawan as the Master, along with both the Daleks and Cybermen. The episode is so far unnamed, but should air around the time of the BBC Centenary in October this year. Russell T. Davies will subsequently reprise his role as Doctor Who showrunner, with his first episode expected to be the Doctor Who 60th Anniversary special in November 2023.

Saturday, 16 April 2022

Total War: Rome Remastered

The Roman Republic is expanding in all directions, bringing more civilisations around the Mediterranean into its sphere of influence. A canny new family leader arises and is given the task of expanding the Republic. But will they be happy with just doing that, or will the allure of conquering Rome itself prove too strong?

You could make a good argument that late 2004 was one of the greatest periods for video game releases ever. In rapid succession, Grand Theft Auto: San Andreas, World of WarCraft, Half-Life 2, Counter-Strike: Source, Halo 2, Vampire: The Masquerade - Bloodlines and Knights of the Old Republic II were released to a joyful public. Also in that mix was Rome: Total War.

Rome was the third game in the Total War series that began with 2000's Shogun: Total War and then expanded with 2002's Medieval: Total War. However, it was a startling reinvention of the series, both graphically and in terms of how it played. The basic premise of the game was the same: you establish an empire through military conquest, building armies and developing your civic infrastructure to build better troops. You switch between an overhead, turn-based strategic map on which you build and move your armies, and engage in side-activities like assassination or spying, and a 3D real-time battle map in which armies clash and you control your forces directly.


Rome seriously upped the presentation though. For the first time, both the overhead map and battles were in full, glorious 3D, packed with detail. Moving around the map you can see trade caravans moving between cities, cargo ships ploughing the Mediterranean, lava spewing from active volcanoes and the land turning white as winter advances. The attention to detail was amazing in 2004 and, now rendered at much greater resolutions, still impresses today. The 3D map is now divided into tens of thousands of individual tiles, which are used to generate the map for any battle that takes place on that tile. This makes the game much more immersive; if you fight a battle next to a city, that city will be visible during the battle. If it's a coastal battle with a fleet nearby, you can see the ships in the distance as combat commences. Fight near a major landmark, like the Pyramids or Colossus of Rhodes, and that landmark will likewise appear in the distance. The strategy map and the battle map feel like a unified whole, unlike the earlier games in the series and, bafflingly, most of the later games.

Battles are the main appeal of the game and in 2004 Rome offered the amazing vista of armies that looked and felt real (barring the scale, which is often significantly smaller than in reality). Roman units can use their javelins - pila - to inflict heavy losses on an enemy unit before closing to melee combat, archers can send arrows hurtling into combat (difficulty levels determine if friendly fire is possible), and cavalry can smash into enemy flanks and send individual soldiers flying. Roman legionaries can employ the Tetsudo formation to minimise missile damage, and Greek hoplites can lower their massive spears to inflict horrendous damage on cavalry. The earlier Total War games used 2D bitmaps on 3D backgrounds to depict battles, but Rome renders everything in full 3D. It was so impressive in 2004 that it even generated a spin-off TV show (Time Commanders).

The battles are excellent and the strategic gameplay was revolutionary at the time and still strong today. The game did innovate by also being more of an actual economic/empire-building game, rather than just a pure strategy game. Cities in Rome have no limit on what can be built in them, so you are free to construct buildings to recruit new and more advanced military units; ones that help eliminate squalor and improve public hygiene; ones that improve income; and ones that entertain the masses so they forget about their daily woes. Keep the people happy and prosperous and you can build a colossal empire spanning the continent. Fail to do so and you will fail, mired down in constant rebellions and religious strife.

The city-building part of the game is excellent - there's more than a bit of Civilization in it, though you can't build cities completely from scratch - and surprisingly detailed (you can even view your peaceful cities in full 3D at any time, a feature missing from every other game in the series). More recent Total War games have gone in a very different direction by giving each city only a few "slots" for new buildings, severely limiting what you can do with them in an attempt to re-orient the focus on the battles. Understandable from one angle (rotating through up to 50 cities in the late-game to see what needs to be built does become a problem), but disappointing from another. Total War is fun when it sprawls and the period from Rome to Shogun II is when it sprawled most engagingly; later games have eliminated that sprawl (at least in terms of detailed city-building and managing numerous armies simultaneously), to the joy of some players but the disappointment of others.

Rome Remastered improves the graphical quality over the original, replacing the identikit armies of clones with a variety of faces and individual armour variations, although battlefields do tend towards happening on flat fields and cities tend to look very samey (problems resolved in Medieval II). This period of the Total War series has been criticised for a focus on sieges and those used to the modern games may take some getting used to the sheer number of engagements happening on city walls or holding gates against invaders. However, the quality of sieges has been upped by improvements to AI. Although the AI is still capable of occasionally baffling behaviour, there has been a notable upgrade since 2004 in both strategic and battlefield AI. In particular, the AI will punish the Roman factions for following orders from the Senate too vociferously, embroiling them in multiple wars on multiple fronts that can quickly sap their strength. Weaknesses from the original game have been largely negated and many improvements made in terms of the user interface (being finally able to reorganise the arrangement of units in the UI is a huge relief) as well.

The biggest weakness of Rome is arguably the same one it had in 2004: the game really hates it when you're not at war with someone and will often have smaller, weaker factions attacking you just to get some action flowing again. Sure, the franchise title is Total War, but the game's relentless insistence on being all battles, all the time and denying you much time to rest and regroup between conflicts can be wearying, not to mention bafflingly illogical.

In terms of the package, it also includes the original Rome expansion, Barbarian Invasion, and the later Alexander expansion, notable as an early digital-only expansion (it did get a physical release some time later, though). Barbarian Invasion is set in the twilight of the Roman Empire as it teeters on the edge of collapse and is significantly tougher than the base game. Alexander is a narrative-based game following the life and career of Alexander the Great (narrated by Brian Blessed) through a highly-focused campaign. The campaign is more limited than a standard Total War grand campaign, but it's still a lot of fun, and a good example of how a short, detailed Total War game can be as much fun as a sprawling, epic game lasting many tens of hours. Disappointingly, though, the Sons of Mars mini-campaign included in the original Rome is missing, replaced by a very bare-bones tutorial.

As the Total War series has gone on, it has become more divisive amongst its fanbase. More recent games have focused on hero units, special abilities and cooldowns, simplifying unit recruitment, army management and sieges. For those who've enjoyed that movement, Rome might feel too complex, sometimes too ponderous and too enamoured of micro-management. For those who prefer having much finer, more granular control of their empires and armies, Rome Remastered (****½) is a deeply rewarding, enjoyable turn-based strategy game and a very solid real-time battles game. Improved graphics, controls and UI make this one of the finest remasters in recent memory. Roll on the inevitable Medieval II remaster!

Total War: Rome Remastered is available for PC and on mobile devices now.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.

Thursday, 14 April 2022

RIVERS OF LONDON tabletop roleplaying game to be released this year

Chaosium has announced that the official Rivers of London tabletop roleplaying game, based on Ben Aaronovitch's highly successful urban fantasy novel series, is coming this year.


The game was recently showcased at last week's Chaosium Con event in Ann Arbor, Michigan. The game uses the Call of Cthulhu 7th Edition rules system, modified for this setting.

The Rivers of London series comprises nine novels, the first of which, Rivers of London, was released in 2011. It has been followed by Moon Over Soho (2011), Whispers Under Ground (2012), Broken Homes (2013), Foxglove Summer (2014), The Hanging Tree (2016), Lies Sleeping (2018), False Value (2020) and the recently-released Amongst Our Weapons (2022). The series also comprises a sequence of novellas and graphic novels. The series has been a hit in both the UK and United States, hitting the Sunday Times bestseller list regularly. The series was optioned for television in 2019 by Simon Pegg and Nick Frost, but has not made progress since then.

Chaoisum is one of the oldest tabletop roleplaying companies in the world, founded in 1975. Their best-known game product is the Call of Cthulhu line, based on H.P. Lovecraft's mythos. They also publish RuneQuest, Pendragon and 7th Sea, among others.

HARDSPACE: SHIPBREAKER to get full release on 24 May

Blackbird Interactive has confirmed their spaceship-dismantling game Hardspace: Shipbreaker will get its full release on 24 May this year. This game has been in Early Access since June 2020 and attracted considerable acclaim since then.

The game is played from a first-person perspective and sees the player take on the role of a shipbreaker working for Lynx Corporation. The player must salvage useful materials from derelict and decommissioned spacecraft to pay back the massive corporate debt they owe Lynx at the start of the game. They have various tools to break open the derelict ships, but also must be wary of hazards such as oxygen and fuel tanks, which can explode if the shipbreaking is not done carefully, as well as explosive decompression. However, players must also balance the needs to do their jobs carefully with a need for speed to keep their debt ticking down at a steady rate. Players must also manage their own resources, such as oxygen and thruster pack fuel.

The full release will include a story mode where the player discovers new information about the corporation and the ships they are dismantling as they progress, and become embroiled in a conflict between the company and a union which is trying to get better conditions for their workers.

Blackbird Interactive derived the game from their original plans for Homeworld: Deserts of Kharak (2016). Earlier in development, before reacquiring the Homeworld IP (many of the team worked on Homeworld  and Homeworld 2 at Relic Entertainment), the game was called Hardware: Shipbreakers and was set in a different universe with a much stronger focus on dismantling wrecked ships on a desert planet. After the sale of the Homeworld IP to Gearbox, Blackbird worked with them to pivot the game into the Homeworld universe, initially called Homeworld: Shipbreakers before switching the title to Deserts of Kharak.

Blackbird always liked the name and idea, and realised they could still use it in a different fashion after the idea of a "ship dismantling game" game up during an internal game jam at the studio.

The game has been warmly received during its Early Access period and its full release is certainly something to look forwards to. The game will release initially on PC via Focus Entertainment, to be followed by Xbox and PlayStation versions at a later date.

In addition to Hardspace, Blackbird are also working on Homeworld 3 for Gearbox for release later this year and Crossfire: Legion for Prime Matter.

Wednesday, 13 April 2022

Bayle Domon cast for WHEEL OF TIME Season 2

Welsh actor Julian Lewis Jones (Invictus, The Eagle, Justice League) has been cast in the fan-favourite role of Bayle Domon in the second season of The Wheel of Time.

The character of Bayle Domon actually debuts in the first Wheel of Time novel (which formed the basis of the first season, which aired last year) but his debut was delayed in the TV show until he had more substantive material. In the second novel, The Great Hunt, Domon commands a ship called the Spray which he takes to the west coast of the continent to start a new trade run only to run into unexpected complications, which eventually lead him to cross paths with the main characters. Domon becomes an occasionally recurring character in the books until the very end of the fourteen-volume series. He is noted for his thick Illianer accent and his (oft reluctant) bravery.

Season 2 only has four confirmed new castmembers: Donal Finn as Mat Cauthon (replacing Barney Harris, who left during the filming of the first season), Ceara Coveney as Elayne Trakand, Arnas Fedaravicius as Masema Dagar and Gregg Chillingirian as Ingtar Shinowa. They will be joined by Natasha O'Keeffe and Meera Syal in unconfirmed roles.

Season 2 of The Wheel of Time, which is wrapping up production now, is expected to air either in very late 2022 or early 2023.

Rogue Protocol by Martha Wells

"Murderbot" is once again in hiding after its last escapade, but lingering guilt over how it resolved an earlier adventure leads it to investigate, taking it to a remote, secretive station and an abandoned terraforming project. Murderbot allies with a local droid to protect a bunch of humans who are, once again, in over their heads.


Rogue Protocol is the third volume in Martha Wells's Murderbot Diaries, the multi-Nebula and Hugo Award-winning series about a former security android which has broken free of its programming and become an independent entity, passing for human and addicted to TV shows between security jobs.

Once again, Murderbot is on a mission it didn't really want to do, aided by an allied artificial intelligence, this time a non-combat droid called Miki. The story here ties in with the first novella, All Systems Red, and Murderbot's decision to escape from the well-meaning humans who discovered its status. However, watching the fallout from that story on the news, it becomes clear that this may have been a mistake and it now decides to help out by tracking one line of evidence to a new location, with mayhem resulting.

Rogue Protocol is great because it exemplifies the best qualities of the first two novellas: a knowing sense of humour, some great characterisation and a gift for both knotty plotting and chunky action. If it has a problem, it's that in terms of structure we are getting the same thing we've seen before. Mystery, explosions and a semi-resolution which leads into the next novella in the series, Exit Strategy. It's hard to complain because Martha Wells does this stuff so well, but it's also hard to be too surprised or blown away because this is very much More of the Same (including the full novel cover price for a story that's just 150 pages long), with a few twists. For example, the relationship between Murderbot and another AI was exemplified by the starship AI called ART in the previous story, with Murderbot as the junior partner, but here Murderbot allies with Miki, a servitor droid treated like a pet by its owners, with Murderbot as the senior partner. This leads to some interesting characterisation and ideas, but it does feel like we've been here before.

The finale of the novella is a very effective, extended action sequence as Murderbot takes on a hugely superior force and has to pull out every trick in the book to survive (hopefully that's not a spoiler for Book 3 of a six-book series so far, with more planned), which is great fun.

Rogue Protocol (****) is short, fun, pacy, witty and engaging, overcoming some repetition of structure with sheer readability and a nice line in crunchy SF action. It is available now in the US and on import in most other territories.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.