Wednesday, 23 March 2022

Mythic Quest: Season 2

The first major expansion for Mythic Quest has been a huge success, but now the game studio's backers are keen for more content. Ian and Poppy are bereft of ideas, so brainstorm ideas, concepts and even titles for the new expansion, whilst also trying to keep the team's morale up as the competition gets fierce.

The first season of Mythic Quest was a solid success, a funny workplace comedy that used the field of video game development to tell amusing stories about human eccentricities. It did ascend to absolute greatness twice, with the episode A Dark Quiet Death telling a self-contained flashback story with a completely different tone to the rest of the season, and Quarantine using the COVID19 pandemic to tell a surprisingly powerful story about loss, loneliness and self-reliance.

The second season surprisingly repeats the feat. The "normal" episodes of the season once again focus on workplace foibles, character clashes and people struggling with relationships, job ambitions and family issues. The fact they are dealing with these problems whilst working at a video game company gives the show its own unique feel. There is greater character depth this time around, with stories such as the exasperated Ian mentoring game tester Rachel to find out what she really wants to do with her career, whilst Poppy and Ian's competing ideas for a second expansion are cleverly used to show their ongoing struggles with art versus commercial practicality. There's also a nice exploration of Poppy's character as she moves from a technical role to a leadership one, and struggles with that move.

Once again, the show throws an out-of-format curveball that ends up being brilliant, this time in the form of a two-parter. The first part, Backstory, is set entirely in the 1970s and sees the young Carl "C.W." Longbottom struggling to become a science fiction writer. The episode is another brilliantly-written stand-alone, with guest appearances by SF authors like Ursula K. Le Guin, Isaac Asimov and Ray Bradbury (all played by actors, natch) and a somewhat maudlin ending. The second half, Peter, set in the present day, sees the older C.W. trying to reconnect with some of the people from that time period and making an awful job of it. Particularly admirable is the way the two-parter avoids the cliche of C.W. "growing and learning" or becoming a better person or confessing the rather horrendous secret he's been carrying around for so long. Instead the show has the confidence to let C.W.'s actions speak for themselves.

The season rounds off with an unexpected, but logically-set-up, finale. It surprisingly feels more like a series finale than a season cliffhanger, with almost every character in motion, being fired, getting a new role, being promoted, or even being arrested.

The second season of Mythic Quest (****½), like the first, is well-written, well-acted and does some very good character work, except all better than the first season. The out-of-format sixth and seventh episodes are once again even stronger (*****), delivering exceptional performances and real pathos. The second season of Mythic Quest is streaming worldwide now on Apple TV+. A third and fourth season have been commissioned.

1 comment:

Neil said...

I did enjoy this season, more so than the first, and yes that episode in the 1st season was my favourite as well. From that particular episode onwards, I felt the season got better (Still talking about the 1st season btw).