Showing posts with label the walking dead adventure game. Show all posts
Showing posts with label the walking dead adventure game. Show all posts

Friday, 21 September 2018

Telltale Games closing down, second GAME OF THRONES video game series (and others) cancelled

In surprising news, Telltale Games, the studio behind the Walking Dead, Game of Thrones and Wolf Among Us adventure game series (among others), is closing for good.


Telltale was founded in 2004 by ex-staff from LucasArts, the formidable studio that in the late 1980s and throughout the 1990s had created some of the greatest video games ever made, from Monkey Island 2 through TIE Fighter to Grim Fandango. The studio's goal was to bring back the adventure game (a narrative-focused game where puzzle-solving and conversation is key to completing the game, rather than combat and explosions) from the abyss, overcoming issues with long development times by breaking their games into episodic "seasons" with each 2-4 hour "episode" released a few weeks or a couple of months apart. Their early games were patchy, with Sam and Max Save the World (2006) and Tales of Monkey Island (2009) - both direct sequels to LucasArts games - being moderately successful but games such as Back to the Future (2010) and Jurassic Park (2011) having a much more mixed reaction.

The studio's fortunes had a massive boost with the release of the first season of The Walking Dead in 2012. A massive critical and commercial success, selling over 28 million copies of the five episodes, The Walking Dead was praised for its focus on characterisation and storytelling over violence, especially given its zombie apocalypse setting. Telltale underwent a major expansion and its next game, The Wolf Among Us, was even more critically praised, although it did not sell as well.

However, internal dissent at the studio soon saw much of the creative team behind The Walking Dead leave and set up a rival adventure game studio, Campo Santo. Their debut game, Firewatch (2016), was an even bigger critical success than The Walking Dead and their sales were extremely strong.

Telltale released what can only be called a glut of games over the next few years: The Walking Dead - Season 2 (2013), Tales from the Borderlands (2014), Game of Thrones: The Adventure Game (2014), two seasons of Minecraft: Story Mode (2015), two seasons of Batman (2016) and Guardians of the Galaxy (2017). Although some of these had a strong critical reception, sales were somewhat disappointing for all of these games bar the Minecraft adventure titles. In early 2017 four of the studio's design leads quit simultaneously, creating a leadership vacuum that was never filled.

The studio's commitment to releasing a lot of product also alienated gamers. First, the sheer quantity of material released saw many gamers giving up trying to follow it all. In addition, the studio insisted on using the same, increasingly decrepit game engine for all of their titles. The engine was looking a bit creaky already when The Walking Dead was released, but the strong writing and voice acting overcame the problem. However, with the transition to the X-Box One/PlayStation 4 generation, the fact that the games weren't looking any better than on the X-Box 360 or PlayStation 3 irritated a lot of fans.

The release schedule also caused enormous problems in the studio. Most video game studios develop games over a period of 2-4 years, entering a period known as "crunch" in the final 3-6 months leading up to release where a lot of overtime is necessary to get the game out of the door. With most studios, the release of the game allows for a rest-and-regrouping period of at least a few weeks before work has to begin on the next title in earnest. Telltale's release schedule meant this was not possible and the studio existed in a state of "permanent crunch", with no downtime for developers to regroup before making the next game, leading to a spate of departures.

Telltale's closure means that several announced titles have been cancelled. These include second seasons of The Wolf Among Us and Game of Thrones and an ambitious Stranger Things tie-in and co-production with Netflix. What is unclear is the status of The Walking Dead: The Final Season. The first episode was released a few weeks ago, a second episode is due next week and several more beyond that. A wrapping-up crew are still working at Telltale for the next couple of months, but it is unclear if they plan to finish the season or not.

The closure of a video game studio with the resulting hundreds of job losses is always sad news, especially one that had done much to resurrect a beloved, half-vanished genre. However, the company's toxic work environment and the pressure to keep delivering quantity of content over quality appears to have helped run it into the ground. The good news is that many other companies are already snapping up Telltale developers via a Twitter campaign, and with Valve (and their formidable financial resources) recently buying Campo Santo, one wonders if they could have plans for expansion there.

Friday, 22 November 2013

Telltale working on a GAME OF THRONES game (rumour)

Telltale Games, the well-respected adventure game studio behind the critically-acclaimed Tales of Monkey Island, The Walking Dead and The Wolf Among Us, is developing a Game of Thrones title according to several industry reports.

"In the game of Game of Thrones, you win or you reload."

Telltale recently confirmed that they had secured a major and exciting licence. Previously they had spoken of the great potential offered by the Game of Thrones licence for storytelling, and it was a property they were interested in working on:
"I think we’d like to do that. It has a lot of what we need in a franchise, for sure. The intrigue, the threat, that looming threat that can be called in on you at any time. Or someone you love, similarly. It’s a dangerous world, basically, and a haywire, chaotic world with a lot of group dynamics. That’s super interesting."
Based on information from Westeros.org, it appears that such a game would be based on the HBO TV series rather than the Song of Ice and Fire novels. We await official word on the rumours from Telltale, HBO and George R.R. Martin. Based on the superb quality of their Walking Dead game (easily the best slice of the franchise released in any medium to date), I hope this news is true.

Tuesday, 29 January 2013

The Walking Dead: Season 1 (adventure game)

The dead have risen and the world has been thrown into ruin. A band of survivors gathers together to try to escape the chaos, but find that their greatest enemy may not be the walking dead, but themselves.



Much has been written about Telltale's computer game adaptation of Robert Kirkman's The Walking Dead comic series, usually involving such words as 'amazing', 'intense', 'emotional' and 'cried like a three-year-old'. They are not far off. With The Walking Dead, Telltale have achieved what may be the finest computer game adaptation of a pre-existing franchise in gaming's history, something that supports the original story whilst also standing completely on its own two feet.

The Walking Dead takes place in the same world as the comics (but not the TV series, which is an alternate reality) and is canon to them. The developers - working alongside Kirkman - take advantage of this to show off the backstory of comic characters Hershel and Glen, but for the most part the focus is firmly on the original characters created for the game. Chief amongst these is the player-controlled protagonist, Lee Everett. Lee is a criminal who was on his way to prison when the zombie apocalypse broke out, and some of the game's tension comes from whether he is honest or not about his background to his new-found friends.

The core relationship of the game is between Lee and eight-year-old Clementine, a young girl he rescues from a zombie attack on a house. A long-term goal of the game is to reunite Clementine with her parents (if they are still alive) in Savannah, Georgia, but as the game continues Lee becomes convinced that the chances of her parents still being alive are very slim and takes on a father-figure role himself. The relationship is well-portrayed by the writers and actors, with the apparent oddness of an unrelated non-parent (who is also a convicted felon) caring for a young girl he just met being addressed. The characterisation is extremely strong, though to so more of it may risk spoilers (a problem for any review of the game).

The game has echoes of events from other incarnations of The Walking Dead, such as whether it's a good idea to teach young children how to use firearms against zombies or not, but Telltale puts their fresh spin on each idea as it comes up. Particularly well-handled is the way that the same major worldbuilding bits of information from the graphic novels are discovered by this group of characters, but in a rather different manner to the comics. For example, the knowledge that everyone will become a zombie when they die (regardless of whether they are bitten or not) - a major revelation in the comics and TV series - comes up almost immediately in the game, whilst a more minor piece of info about the zombies that the comic series threw in almost immediately takes a long time to come up in the game, and is much more decisive (and horrible).

The Walking Dead's storyline is impressive, with the zombies acting as a catalyst for how the characters interact with one another and deal with the pressure of a crumbling civilisation. The game hits many of the same beats as the TV series and the comics, but in a much more immersive way due to the way your decisions have lasting consequences, and some events can be changed. The dialogue is well-written, with each of the five episodes having its own self-contained plot and thematic arc as well as contributing to the overall storyline of the game. Given the lack of time (even at 15 hours, there a lot of characters to get through), Telltale achieve an impressive amount of depth for each character in the game as well. In terms of writing, structure and pacing, The Walking Dead is excellent.

Where the game comes off the rails a bit is the gameplay. Simply put, you spend the majority of your time watching The Walking Dead, rather than playing it, and most of your controls are based around choosing dialogue options. The sections where you get to take control of Lee, talk to other characters at leisure, explore areas and solve puzzles are the most fun in the game, but also the rarest (roughly boiling down to one or two such sections per episode). There's also a significant number of irritating Quick Time Events as well. It's a tribute to the writing skills of the team behind the game that these issues are not the total game-killers they'd be in other titles, but it does make The Walking Dead less of a game and more of an interactive comic (though still a very good interactive comic).

More problematic is the fact that the game is sold as one where your choices matter, but the truth of that is up for debate. At one stage you choose to save one character or another and this leads to some different character scenes and dialogue for a while, but ultimately has no long-term ramifications. The major beats of the plot and most character deaths also happen regardless of your dialogue and choices, with what you do more impacting on other characters' reactions to you and what they do rather than anything substantive in the storyline. Oddly this doesn't seem to matter: moreso than in most games, it's the journey that matters much more than the resolution.

The Walking Dead (****½) is an intense, well-written and extremely atmospheric adventure game, but one where you do not have as much control over what is going on as what is promised or written. How much of an issue this is will be up to the player, but I found it easily ignored in favour of the smart writing and the fascinating character relationships. The Walking Dead: Season 1 is available now on PC, X-Box 360 (UK, USA), PlayStation 3 (UK, USA) and iPad/iPhone. A second 'season' will be released later in 2013.