Showing posts with label tie fighter. Show all posts
Showing posts with label tie fighter. Show all posts

Tuesday, 6 July 2021

TIE FIGHTER gets a stunning fan-made remake

The iconic 1994 video game TIE Fighter has gotten a comprehensive remake from fans.

TIE Fighter: Total Conversion is a mod for X-Wing Alliance, the 1999 semi-sequel to TIE Fighter featuring a much better engine. The mod is a spinoff of the X-Wing Alliance Upgrade mod, which replaces all of the game's models and textures with much more modern equivalents whilst retaining the classic gameplay.

The game revamps all 13 campaigns from the original game and its two expansions, for a total of 104 missions. The game also features 41 "reimagined" missions, with many more ships (including the Super Star Destroyer Executor in some cases) added to the original missions to dramatically increase the size and scope of the battles. The mod also, impressively, supports VR.

To play the game, you'll need a copy of X-Wing: Alliance from GoG, a download and install of the X-Wing Alliance Upgrade mod, and a download and install of the TIE Fighter: Total Conversion mod, all of which are fairly self-explanatory.

Monday, 15 June 2020

New STAR WARS dogfighting game announced

EA has announced a new Star Wars game focused on space combat, to launch this October. The new game is being touted as a spiritual successor to the X-Wing and Rogue Squadron series.


Star Wars: Squadrons is set just after the events of the original Star Wars trilogy and sees the player and up to four friends forming a special elite unit within either the Imperial Navy or the Rebel Alliance.  There is a single-player campaign, playable solo or in coop, as well as multiplayer modes built around the idea of 5v5 team dogfighting.

The X-Wing series consisted of four mainline titles: X-Wing (1993), TIE Fighter (1994), X-Wing vs. TIE Fighter (1997) and X-Wing: Alliance (1999). These were predominantly single-player games (apart from the multiplayer-focused X-Wing vs. TIE Fighter, although an expansion added a full campaign mode) with robust multiplayer. There is still an active modding and multiplayer scene for X-Wing: Alliance.

Predominantly released for PC, the X-Wing series prioritised a more realistic flight model and strategic player, with players able to shift power from one system to another, deal with combat damage and order AI wingmen to assist them.

The Rogue Squadron series consists of three titles: Rogue Squadron (1998), Rogue Squadron II: Rogue Leader (2001) and Rogue Squadron III: Rebel Strike (2003). The first game was released on PC and Nintendo 64, the latter two on the Nintendo GameCube. These games featured a much less sophisticated flight model and controls and were more aimed at arcade blasting, but were great fun for what they were. Rebel Strike notably added the ability to control ground units such as AT-STs.

It's unclear if Squadrons is leaning more towards the X-Wing or Rogue Squadron end of the spectrum, but at one point the damaged X-wing shunts power to its engines to evade an enemy, suggesting that mechanic will be present in the new game. The game will also please fans, featuring as it does appearances by fan-favourite characters Wedge Antilles (from the original trilogy movies) and Hera Syndulla (from Star Wars: Rebels).

Star Wars: Squadrons will launch on 2 October on PC, X-Box One and PlayStation 4. The game will not feature microtransactions and will have crossplay enabled, allowing players on all three formats to mingle. The game will also be fully compatible with all PC and PS4 virtual reality headsets.

Friday, 10 July 2015

Wertzone Classics: Star Wars: TIE Fighter

The Galactic Empire is at the height of its power, its reach and control extending across most of the known galaxy. Even the destruction of the Death Star at the Battle of Yavin has not proven a fatal blow. But with the Rebel Alliance gaining new allies and followers, the need for the Imperial military to recruit new pilots for its TIE fighter squadrons has never been greater.



TIE Fighter was originally released in 1994 as the sequel to the previous year's X-Wing. X-Wing had been a big hit and a success, so a sequel was inevitable. However, the decision to have the player join the "bad guys" and fight against the heroes of the Rebel Alliance was somewhat unexpected. It was an idea that LucasArts took and ran with to great effect.

Technically, TIE Fighter is a big improvement over X-Wing. The flight model is a bit better, the wingman controls and AI are superior and the game's missions are more varied, with more in-mission events and unexpected events making things less predictable. There are far more ships and models (including proper space station models, thankfully) and you can now target sub-systems on big ships, allowing you to take out shield generators or turrets. Graphically the game looked a lot better on release, although for this re-release you are limited to the original graphics or the 1998 Collector's Edition, featuring the far more detailed and impressive X-Wing vs. TIE Fighter engine. The latter is certainly still reasonable enough to play today.

As you would hope, your CO (and most of the Imperials) has an English accent.

The game has a much more prominent and focused narrative. You play an Imperial fighter pilot who also has a secret agenda as an agent for Emperor. In some missions you have secret orders which go against your main mission but which will benefit the Emperor, standing you in his good graces and opening up further promotions. Part of the game revolves around an internal threat to the Empire, resulting in a mass defection of part of the Imperial Fleet to the Rebels, and you play a pivotal role in exposing the conspiracy. The narrative is pretty decent even today, featuring as it does bad people doing bad things to even worse people, making for a morally murky tale.

The game also does a great job of placing you as a cog in the Empire's military machine. X-Wing's wonky AI often required you to rush around doing everything yourself, but TIE Fighter's is much stronger and requires you to more often fulfil your mission objectives and stick to your role rather than being a stand-out hero. Without intending to, this allowed LucasArts to nail the difference between the Rebels and the Empire between the two games, and adds a lot to the atmosphere. TIE Fighter's early missions can also be tough, with you in a fragile, unshielded TIE fighter, interceptor or bomber going up against much tougher Rebel fighters.

If TIE Fighter has a problem, it's that it doesn't stick to its guns for very long. Within a few missions you are regularly flying the Assault Gunboat, a powerful ship with shields and heavy weapons that can easily go toe-to-toe with an X-wing (and with some judicious power management, can match A-wings). As the game continues you gain access to the TIE Advanced, which is more powerful than any ship in the Rebel arsenal. You then get the TIE Defender, which dials this up to eleven. At this point you may as well switch on a god mode cheat. Then, just to make sure it hasn't made you overpowered enough, you get access to a "Missile Boat" which has gatling gun missile launchers and allows you to lay waste to entire enemy squadrons before they can get anywhere near you.

"Get out of the frigging way!"

This is all enormous fun and does address the problem of why, in the films, the Empire seems to be technologically inferior to the Rebels despite having much vaster resources, but it's also a bit silly and undermines the tension of early missions where a single mistake can mean a horrible, flaming death. It could also be argued that by making you a "bad guy" and then making you fight even worse people for most of the time rather than having to do anything really awful (like shooting down civilians), the game pulls its punches when it could have opened up into a more interesting study of morality in warfare.

But for a large chunk of its length, TIE Fighter (****) is superb. Combat is fast and furious, there is a much greater sense of tactics and strategy at work, the story (complete with cameos by the likes of Vader and Admiral Thrawn) is solid and the game does a great job of making you feel like a pawn of the Empire. It is a huge amount of fun, hasn't aged too badly at all and is now available from GoG.

Monday, 27 October 2014

X-WING and TIE FIGHTER re-released

GoG have teamed up with LucasArts to re-release the classic space combat sims X-Wing and TIE Fighter. The games will be available from GoG within the next day.



Released in 1993, X-Wing was a blatant attempt by LucasArts to cash in on the success of Chris Roberts's Wing Commander series by deploying the heavy firepower of the Star Wars universe. Employing then-cutting-edge 3D graphics and a finely-tuned power balancing mechanic, X-Wing managed to be better than its rival and was a superb - if extremely tough - game. Released a year later, TIE Fighter was even better, with a gripping storyline casting the player as an ordinary pilot unfortunately employed by the bad guys.

The series continued in 1997 with the multiplayer-focused X-Wing vs. TIE Fighter, although it did feature an excellent, story-based expansion called Balance of Power. In 1999 the series concluded with the epic X-Wing Alliance.

At this stage, only the original X-Wing and TIE Fighter are being re-released from the series. Both games have been updated to work with modern PCs and the GoG editions include both the original versions and their 1998 re-releases, which are the same but use the much more advanced graphics engine from X-Wing vs. TIE Fighter. X-Wing will include both its expansions (Imperial Pursuit and B-Wing) whilst TIE Fighter will include its Defender of the Empire expansion.

Both games are excellent and I can recommend getting them both. However, they require joysticks (or, at the very least, gamepads) to play properly.

In additional news, LucasArts classics Sam and Max Hit the Road, Indiana Jones and the Fate of Atlantis and Knights of the Old Republic are likewise being re-released tomorrow. Knights of the Old Republic is highly recommended, as the previous PC version required a little bit of tinkering to get working properly (its sequel generally works absolutely fine). This version should work with modern graphics cards and operating systems out of the box.

GoG have said that they will ultimately be releasing thirty LucasArts titles over the coming months, suggesting that the overwhelming bulk of the LucasArts archive will eventually be available.

Rumourville: PS3 turn-based classic Valkyria Chronicles is also, curiously, getting a PC release many years after the original release.