Showing posts with label awesome. Show all posts
Showing posts with label awesome. Show all posts

Tuesday, 14 July 2020

Wertzone Classics: Conflict Freespace: The Great War & The Silent Threat

AD 2335. The Galactic Terran Alliance (GTA) has been fighting a war against the Vasudan Empire for fourteen years. The war has taken its toll on both sides, but peace initiatives have not gained ground and both sides seem to be locked in a stalemate. Without warning, both sides are attacked by alien vessels belonging to a hitherto unknown species, quickly dubbed the "Shivans." The Shivans employ superior technology and seem to have no interest in gaining strategic or tactical advantages or seizing control of systems, only destroying everything in their path. With the Shivan fleet pressing in on the Vasudan homeworld and Earth, the humans and Vasudans reluctantly join forces to face the mutual threat.

Descent: FreeSpace – The Great War | Know Your Meme

The space combat video game genre enjoyed its heyday in the 1990s. Inspired by the original space simulator game, Elite (1984) and spearheaded by Wing Commander (1990), numerous games in the genre were released over the next decade. Arguably the best-received in terms of acclaim and sales was Star Wars: TIE Fighter (1994). A late challenger was Conflict Freespace: The Great War (Descent Freespace in the United States for various copyright reasons), released in 1998 by Volition, who, as Parallax, had created the Descent series of combat games.

Freespace chose an inauspicious moment to enter the genre, as its popularity had arguably just peaked and the developers had no experience in the field, but it proved a good move. At the time the game came out, many of its rivals (such as the X-wing series) had seemingly abandoned single-player narratives in favour of chasing a multiplayer audience, whilst the Wing Commander series has grown obsessed with elaborate cut scenes and full motion video starring Hollywood stars over actual gameplay. Freespace struck a chord with its visceral action, impressive game engine, fine sense of pacing and stripped-back presentation. Freespace has no lengthy animated sequences or cheesy videos packed with military cliches, instead presenting its story simply and matter-of-factly, and insisting on getting players into the action as soon as possible.

The game consists of 29 missions, each of which starts with a briefing. After the briefing your ship and weapons loadout are auto-selected, allowing you to join the action immediately. Veteran players can choose their craft and weapons to better suit their play style. During the game you can command fast, versatile (but fragile) scouts, hardier bombers and jack-of-all-trades fighters. The game is notable both for its unusually finely-tuned difficulty setting (with five rather than three settings, including a "very easy" mode that effectively allows you to sit back and just watch things unfold as your wingmen do everything for you) and for its unusually strong AI, particularly that of your wingmen whom you can give very specific orders to (such as automatically fending off enemies targeting your fighter or targeting specific subsystems on an enemy capital ship). Part of the game's enduring appeal is this more strategic element, sometimes allowing you to stand off and observe a battle from afar and order your fighters on how to proceed.

Freespace 1 The Great War - Freespace 2018 - YouTube

Much more fun, of course, is the up-close and personal dogfighting. Freespace has a robust flight model and, with modern versions of the game, excellently updated graphics which makes close-in space combat often joyous to behold. Matching speeds with enemies, executing an afterburner burn to break a missile lock and dropping velocity to keep an enemy in your sights is all well-handled and instinctive. It was great in 1998 and remains great in 2020.

The story unfolds over a lengthy campaign. The story isn't the most dynamic ever in the genre, but does a good job of keeping you engaged throughout. There's a nice XCOM-ish feel to early missions as the Terrans and Vasudans have to scavenge Shivan technology to match their superior shields and sensors, and later on the battles becoming increasingly large and desperate. It's not the most compelling SF narrative ever written, but does it job very well. Particularly interesting is the lack of exposition with regard to the Shivans, who remain a terrifying enigma right up to the end.

The original game is great, although it does have some technical drawbacks, particularly the lack of fully-voiced dialogue; more than once important plot information unfolds through on-screen text dialogue, which is easy to completely miss mid-battle.

After completing the main campaign, you can proceed on with the game's expansion, The Silent Threat. The modern version of the expansion includes 18 missions (all voiced this time), generally somewhat harder than in the original game, and with a much murkier and more original storyline. I must admit to enjoying this more than the original game, as it moves away from standard SF cliches a bit more.

Conflict: Freespace (****) and The Silent Threat (****½) are both joys to play in 2020, having, thanks to the dedicated and active modding community, aged and matured like a fine wine (see below). Even more importantly, they set the scene for Freespace 2, one of the best video games ever made.

Playing the Game: Playing games that are 22 years old can be a bit of an uphill experience, especially for a franchise that's never had an official remaster. Fortunately, that's not much of a problem; back in 2002 Volition released the source code for all three games in the series and that's allowed a very passionate modding community to continuously update them with new graphics, sound effects and voiceovers. The easiest way to play them is to get a copy of Freespace 2 from GoG, download and install the Knossos launcher, and, once that's done and found your copy of the installed game, you can then select which mods to use. The ones you really want to install are Freespace Port (which adds the original campaign), Freespace Port MedivaVPs (which updates all the graphics and sounds), Silent Threat: Reborn (which adds the latest version of the expansion campaign) and MediaVPs (which updates the Freespace 2 campaign with all the latest material). Then you're good to go.

As a bonus, there are also dozens of fan-made mods for the game, including ones for well-known franchises like Babylon 5 and Battlestar Galactica, as well as a fan-made new game in the Wing Commander franchise. There are also numerous mods which expand on the Freespace and Freespace 2 storyline.

Saturday, 27 July 2019

THE EXPANSE renewed for fifth season at Amazon

In an impressive display of confidence, Amazon has renewed The Expanse for a fifth season, despite Season 4 not being due to air for another five months.


The first three seasons of The Expanse were produced by Alcon Entertainment for SyFy, but SyFy cancelled the show after the third season due to low ratings and high costs, despite the show delivering blanket critical acclaim and giving the network its biggest critical hit since Battlestar Galactica ended a decade ago.

The series was revived on Amazon after negotiations, during which it was revealed that Amazon CEO Jeff Bezos was a huge fan of both the TV series and the original books written by Daniel Abraham and Ty Franck (under the pen name "James S.A. Corey").

The early renewal appears to be down to the show's production requirements, with cast and crew already ready to roll on the next season, and the desire to limit the gaps between seasons. This move should allow Season 5 to air a year or maybe even less after Season 4.

Season 4 of The Expanse is due to hit Amazon Prime on 13 December 2019.

Wednesday, 31 October 2018

BBC America greenlights Terry Pratchett's THE WATCH

BBC America has formally greenlit The Watch, an ongoing TV series based on the late Sir Terry Pratchett's Discworld novel series.


The TV show will focus on the Ankh-Morpork City Watch, an initially downtrodden and ineffectual police force which, over the course of many books, becomes an effective force for law and order on the streets of the city. The TV series will include characters such as Samuel Vimes, Carrot, Nobby, Angua, Cheery and Sybil Rankin, alongside appearances by Death himself.

It is believed that the series will mix in new and original stories with adaptations of the City Watch novels (starting with Guards! Guards!), although the precise format has yet to be revealed.

BBC America is pairing with Pratchett's own production company Narrativia to make the series, with Simon Allen (The Musketeers) on board as head writer. The first season will consist of eight episodes, expected to debut in late 2019 or early 2020.

Sunday, 7 October 2018

DRAGON PRINCE renewed for Season 2

Netflix have confirmed that they have renewed animated fantasy series The Dragon Prince for a second season.


The first season aired to some acclaim a few weeks ago, apart from the criticism that the season (at 9 25-minute episodes) was too short. The second season will arrive in 2019, but Netflix have not confirmed for how many episodes.

The Dragon Prince is part of a marked shift by Netflix into the epic fantasy genre. Their live-action version of The Witcher books starts shooting this month, whilst they have also greenlit a live-action remake of Avatar: The Last Airbender with the original showrunners in charge. They have also optioned The Chronicles of Narnia for a series of films and TV mini-series.

Monday, 11 June 2018

CD Projekt unveil CYBERPUNK 2077

Whilst Bethesda were disappointing fans with the news that Fallout 76 is an online-only game and that their next single-player RPGs are still years away, Polish developers CD Projekt Red quietly dropped a nuclear bomb by unveiling the first full trailer for the long and eagerly-awaited Cyberpunk 2077.


Cyberpunk 2077 has been in development since 2012, with CDPR working on the game alongside The Witcher 3: Wild Hunt and its expansions. After The Witcher 3's release in 2015 (and subsequently selling more than 20 million copies), CDPR moved into full production on the game and have now unveiled their work.

Based on Mike Pondsmith's seminal Cyberpunk pen-and-paper RPG from the 1980s, Cyberpunk 2077 is set in Night City, a fictional settlement on the coast of California between Los Angeles and San Francisco. The game allows the player to create their own character and determine their name, gender, appearance and cybernetic enhancements. The game is an open-world RPG with a central storyline but also a vast array of side-quests, sub-missions and optional activities that can be undertaken in Night City. It appears the entire city and its surrounding countryside will be available for the player to traverse, either on foot or by vehicle: taxis, Trauma Teams (futuristic amublances), flying cars and a large subway system appear to be available to use, and it seems that the player can also acquire a car of their own (which bears a passing resemblance to Knight Rider's KITT).

We don't know anything about the story, but there appears to traditional cyberpunk goings-on like rich businessmen employing dodgy gangs to do deniable tasks for them, along with significant action set pieces. The game is definitely aimed at mature audiences, with some disturbing cybernetic enhancements and torture scenes shown, along with a spectacular amount of violence.

CDPR's previous game, The Witcher 3, is for my money the single finest CRPG released this century. If Cyberpunk 2077 is even half as good, it will be an essential Day One purchase.

CDPR also released a statement alongside the trailer, confirming that they are committed to the singleplayer CRPG experience, which may be taken as a sly dig at Bethesda's multiplayer focus for Fallout 76 and former RPG titans BioWare abandoning the singleplayer scene altogether in their new game, generic multiplayer shooter Anthem. That said, it's been an open secret that Cyberpunk 2077 will have an online component, but this appears to be a very minor, optional feature (if it's even still in the game).

Cyberpunk 2077 has no official release date, but it appears likely that CDPR are targeting a late 2019 release if possible. Falling back to 2020, the date of the original Cyberpunk pen-and-paper setting, would also be appropriate.

Saturday, 26 May 2018

Amazon formally commissions Season 4 of THE EXPANSE

Amazon has reached a deal with Alcon Entertainment to produce a fourth season of The Expanse for its Amazon Prime TV streaming wing.


The Expanse was dropped a fortnight ago by SyFy, not over ratings but over their difficulties in monetising the show; their deal with Alcon meant that SyFy didn't get a cut from their streaming deal (with Amazon in the US and Netflix in the rest of the world), nor the DVD and Blu-Ray sales, making them unusually reliant on first-night viewing figures.

Jeff Bezos personally announced the pickup at the National Space Society, during a talk an hour after the Expanse cast and crew held a panel of their own.


The news came after two weeks of hard campaigning by fans, the cast and crew, which resulted in an aircraft flying over Amazon's HQ trailing a "SAVE THE EXPANSE" banner for four hours and even resulted in a model of the Rocinante spacecraft being sent into space.


With the sets still standing and preliminary work on a fourth season apparently already underway, we can expect to see The Expanse join Amazon Prime's line-up in 2019.

Monday, 21 May 2018

Amazon in provisional talks to save THE EXPANSE

Amazon has reached a provisional agreement with Alcon Entertainment to save The Expanse.


SyFy dropped the show last week after disappointing ratings for the first few episodes of Season 3, despite the show scoring a rare 100% positive review metric at Rotten Tomatoes. The Expanse is the second-highest-rated show on the network (behind only The Magicians), but SyFy's deal with Alcon Entertainment means they only get first-run US broadcast rights. Streaming rights go to Amazon US and international broadcast rights go to Netflix. DVD and Blu-Ray sales also go to Alcon. This means that in order to monetise the show, SyFy needs the show to be a big hit on first-run broadcast or on reruns or DVR recordings watched within three days. And of course, that's not how people consume media any more.

Amazon's deal is provisional and apparently dependent on a financially suitable package being worked out that is agreeable to everyone. Potential sticking points relate to the show's international rights and whether it's possible for Amazon to pick them up for Netflix without it breaking the bank to do so, or even if it's possible for Amazon and Netflix to do a shared distribution deal, which would be breaking new ground.

The Expanse is an appealing pick-up for Amazon: it's critically acclaimed but also has mass appeal (which neither SyFy nor Netflix have fully realised), it is relatively cheap by Amazon's standards even as it was quite expensive by SyFy's, and it already has a production team and cast in place, along with standing sets and a shooting schedule. The show's team has also been surprisingly good at getting seasons out the door with only 12-14 months between them, unlike the 18-24 months being taken by other streaming shows. Amazon has picked up a whole raft of SF and fantasy projects based on books recently (including Lord of the Rings, Conan the Barbarian, Ringworld and a show based on Iain Banks' Culture novels), so The Expanse fits into that wheelhouse perfectly. The good news is that with all of those projects at least three years away, The Expanse could get at least another two seasons on TV before they hit, giving Amazon some much needed original content.

Apparently Jeff Bezos is a fan of the books (the guy is a massive SFF fan) and was keen on Amazon getting involved in the first place when the US streaming rights came up, and is happy to shell out the money for the entire show as long as it makes sense to do so. It now looks like the deal will hinge on whether Amazon can extricate the international rights from Netflix, but so far the noises sound positive.

Thursday, 17 May 2018

HD version of BABYLON 5 may be possible after all

In a surprising move, Babylon 5 creator/showrunner/writer J. Michael Straczynski has revealed on Twitter (whilst announcing the news that B5 will be available on Amazon Prime next month, at least in the USA) that it may be possible to remaster the show in HD after all...with a few caveats.

The original Babylon 5 and EAS Cortez CG models re-rendered to modern HD standards (with a new background). Whilst the Warner Brothers film masters wouldn't look this good, they'd be big improvement over the DVD versions of the show.

To reiterate the previous situation: Babylon 5 was shot in widescreen on Super 35mm film - from which a HD image can be extracted from the original film stock rather easily - and then mastered (having CGI, sound and music added) on standard-definition video. The SD video master tapes of Babylon 5 have been the source for the original broadcast version of the show, the VHS and DVD releases and the various streaming options available over the last few years. It is not possible to extract a HD image from video, so that was assumed to be it for Babylon 5.

The only way to get a HD Babylon 5 would be to go back to the original film stock and extract a new HD image of all the live-action footage - which is time-consuming and tedious, but straightforward - and then re-render all of the thousands of CG effects and composite shots* in the show from scratch - which would be mind-bogglingly time-consuming and expensive. Star Trek: The Next Generation took this approach, but the show didn't have much CGI to re-render, as most of the effects were handled in-camera on film, so it was straightforward to remaster. It still took four years and cost $20 million, and took years to break even across multiple media releases and years of streaming on Netflix and CBS All Access. Babylon 5 would cost around twice that as it had far more CG than ST:TNG and in fact far more effects shots in total, despite being almost seventy episodes shorter in length. Given the relative obscurity of Babylon 5 compared to ST:TNG, this would appear to be commercially unviable.

(* a composite shot is one that combines live-action footage with effects, so any shot which has weapons being fired, the characters standing in front of a green or blue screen, interacting with CG characters etc)

However, Straczynski has completely upended this understanding of the situation with new information.

It turns out that at the end of every season of Babylon 5, Warner Brothers requested that every episode be completely re-mastered on 35mm film. This was for an archival copy to sit in the WB archives and to match the show as broadcast. This process involved taking the digital elements - including the original CG shots in their original resolution (noticeably higher than what we saw on TV from the video master) - and putting them on film.

So in order to get a full HD version of Babylon 5, all one has to do is extract a broadcast copy from each film reel, and since everything is on there already - including CG - that's all you need to do. It's extremely cheap.

This may sound too good to be true, and there is a hitch. Because this was an archival copy of the episode as already aired, it only involved the 4:3 TV format, not the widescreen master which only exists on video. Or to put it another way, Babylon 5's HD edition would only be available in 4:3, not widescreen, despite Babylon 5 being the first TV show ever filmed directly in widescreen. Which is both ironic and immensely frustrating. As long-term B5 fans know, the CGI for Babylon 5 only exists in 4:3, with the widescreen CG shots seen on the DVD release coming about from cropping the image (which is incredibly annoying, and loses information from the top and bottom of the image), so this would both restore the original CG image and in a much higher resolution, but at the cost of losing the live-action widescreen shots.

There is the possibility of going back to the original film stock for the live-action-only shots and combining those with this new master to get at least some of the show in widescreen HD at a still-reasonable price, but the series would need to switch to 4:3 for every CGI and composite scene, which would be rather distracting.

Whilst it's not a perfect solution, it does open up the possibility of seeing Babylon 5 in high definition, at level of visual quality never seen before. Whether Warner Brothers are prepared to invest such a remaster remains to be seen, but at least now, in the long, twilight struggle of rewatching your favourite twenty-year-old SF show, there is the possibility of hope.

Saturday, 24 February 2018

AVATAR: THE LAST AIRBENDER to be released on Blu-Ray

In extremely pleasant news, Avatar: The Last Airbender, the greatest fantasy TV show of all time*, is getting a snazzy HD re-release for the 10th anniversary of its first run ending.


The show will arrive on Blu-Ray on 1 May in a box set containing all three seasons, as well as some new documentaries, commentaries and an "animated graphic novel" called Escape from the Spirit World. Sadly, a lengthy video featuring M. Night Shyamalan apologising for the Last Airbender live-action movie will not be included.

Avatar's spin-off sequel series, The Legend of Korra, is already available on the format, allowing completionists to assemble the combined seven seasons of the two shows for a complete HD run-through (and hey, remember to throw in the canonical graphic novels as well!)..

* Yes, including that one.

Tuesday, 19 December 2017

Guy Gavriel Kay's FIONAVAR TAPESTRY optioned by ORPHAN BLACK production company

Canadian production company Temple Street have optioned Guy Gavriel Kay's debut fantasy trilogy The Fionavar Tapestry for the screen.


The Fionavar Tapestry consists of three novels: The Summer Tree (1984), The Wandering Fire (1985) and The Darkest Road (1985), plus a self-contained sequel, Ysabel (2007). The full press release follows:
Boat Rocker Studio’s Temple Street secures television rights to international bestselling author Guy Gavriel Kay’s The Fionavar Tapestry 
Toronto, Canada – December 18, 2017 - Temple Street, a division of Boat Rocker Studios, has secured the television rights to international bestselling author Guy Gavriel Kay’s The Fionavar Tapestry. Published as three volumes in the mid-1980s (The Summer Tree, The Wandering Fire and The Darkest Road), the trilogy has sold more than a million copies around the world, and has been dubbed by The Guardian one of the classics of modern fantasy. New York Times bestselling writer Brandon Sanderson has called Kay “the greatest living author of fantasy literature.” 
The Tapestry tells the tale of five young men and women who are brought to Fionavar – the first of all worlds. Told they are simply to be guests for the 50th anniversary celebration of a king's ascension to the throne, each of the five discovers they have a greater, dangerous role to play as they're thrust into a war between the forces of good and evil, whose outcome will affect all worlds, including our own.
Kay draws upon a variety of creatures and mythologies, predominantly Celtic and Norse, to create the world of Fionavar, and the saga also features the legendary story of King Arthur, Lancelot, and Guinevere, heroes of medieval literature. 
“Guy’s work is exhilarating and cathartic, and we can’t wait to share this epic story with audiences around the world,” say Boat Rocker’s co-executive chairmen David Fortier and Ivan Schneeberg. “Given the current appetite for big budget, high-fantasy adaptations, the timing for Fionavar couldn’t be better. We’re excited to start assembling the creative team to help realize our vision.” 
"I'm truly happy that David and Ivan and the impressive team at Temple Street are the ones bringing my trilogy to television. I know The Tapestry has had a powerful impact on readers – and on other writers – and that's part of why I've been careful with the rights. I'm excited and anticipate this adaptation will bring new people to Fionavar, while rewarding longstanding fans," says Guy Gavriel Kay.
Fortier and Schneeberg will executive produce for Temple Street (Orphan Black, Killjoys), along with Kris Holden-Ried (Vikings, Tudors, Lost Girl). “The magic of Fionavar transcends the page. It’s a clarion call to that which is best in all of us, and it’s an honour to be bringing the emotional poetry of Guy’s books to the screen,” says Kris Holden-Ried.
Temple Street’s Senior Vice President Kerry Appleyard and Senior Development Producer Lesley Grant will oversee series adaptation for the studio, and Boat Rocker Rights will control worldwide rights.
The news is exciting but slightly unexpected: The Fionavar Tapestry is Kay's first work and as such is not quite as well-regarded as his later, more self-contained novels such as Tigana, The Lions of Al-Rassan and Under Heaven. However, it's big story (still the biggest thing Kay's ever written) and could fuel several seasons of a television series. Adapting his other books, which are mostly set in the same world but at wildly varying geographic and historical points, would be more problematic (although I have a suggestion for how you'd do that here).

This is great news, well-deserved for what may be our greatest living author of fantasy, and hopefully we'll see this project greenlit quickly.

Saturday, 21 October 2017

One of the greatest video games of all time is back on GoG

GoG has been re-releasing a lot of masterpieces from yesteryear recently. They've managed to secure another major coup by releasing the original Mafia in a new form that's readily compatible with Windows 7, 8 and 10.


Mafia, subtitled The City of Lost Heaven in the States, was a game from Illusion Softworks released in 2002. The game saw you play a young man named Tommy Angelo as he moves up from being a cab driver to a high-ranking member of the Lost Heaven mafioso. The game features a long and complex storyline in which Tommy is drawn inch-by-inch into the world of the mafia until he realises what sort of people he's aligned with, at which point he starts looking for a way out.

It's a familiar story, told before, but in this game it is told with tremendous skill, subtlety and atmosphere. The game is remarkable both for its high-octane action set-pieces and slightly comically slow car chases (the game is very true to its simulation of 1920s and 1930s vehicles), but also for its slower moments of characterisation, scoping out targets for heists and scenes of just hanging out and talking to people. Released the same year as the excellent (but extraordinarily dark) Grand Theft Auto: Vice City, Mafia got a little lost in the mix but is frankly the far superior game, with less insane mayhem but far more nuance, character and a much better-developed storyline. It's also worth keeping an eye on the cast lists, with actors from both The Sopranos and the then-brand-new The Wire both showing up in surprising numbers.

This new release from GoG has a slight flaw in that the original, licensed music had to be removed from the game. However, there is a fan workaround to restore it available via the GoG Forums.

You can read my original review of Mafia here.

Two new Paul Kearney novels incoming

Paul Kearney is working on two new novels. The first is provisionally entitled The Other Side of Things and will be a sequel to his critically-acclaimed 2016 novel The Wolf in the Attic.


The Wolf in the Attic was an excellent novel, one of the top genre releases of 2016, and the news that we'll find out what happened next to Anna is most welcome. The Other Side of Things will likely be a 2019 release.

The other novel in the writing process is Calgar's Reckoning, a follow-up to Paul's Warhammer 40,000 novel Calgar's Siege. It's possible there will be even more novels from Paul in this setting, which is good news.

Unfortunately, it sounds like the copyright issues that led to his novel Umbra Sumus: Dark Hunters being put on indefinite hold are continuing. Don't hold your breath on seeing that in the near future.

Thursday, 17 August 2017

Next STAR WARS standalone movie will (probably) be about Obi-Wan Kenobi

Disney and Lucasfilm have quasi-confirmed that the 2020 Star Wars movie will be a stand-alone prequel focusing on Obi-Wan Kenobi, surprising exactly no-one but still pleasing a lot of people anyway.


The next Star Wars movie will be Episode VIII: The Last Jedi, directed by Rian Johnson and due out in December. This will be followed by a Han Solo-focused prequel move in 2018, currently still scheduled for May 2018 but after a chaotic shoot and the firing of the directors (and their replacement with Ron Howard), this may change. Episode IX is then scheduled to follow in 2019, directed by Jurassic World director Colin Trevorrow. Disney had pencilled in a third stand-alone movie for 2020 but had not confirmed the premise, apparently considering competing ideas focusing on Obi-Wan, Boba Fett or Yoda.

The Obi-Wan movie originally sounded like the least likely of the three ideas, but Ewan Mcgregor enthusiastically endorsed the idea, pointing out that he's now the right age to play Obi-Wan mid-way between his exile to Tatooine in Revenge of the Sith and his return as an old man in A New Hope. The animated series Star Wars: Rebels, which also teased some ideas for Rogue One in its second season, seemed to back this up with a storyline featuring Obi-Wan on Tatooine, looking over Luke from afar and battling a resurrected Darth Maul thirsting for revenge (it's better than it sounds).

Lucasfilm are apparently in discussions with Stephen Daldry, the director of Billy Elliott and The Hours, to helm the film, suggesting they may be open to considering a more character-focused movie. Mcgregor is not yet officially attached, but I have a hard time believing that Disney wouldn't tap him for the project.

As for story ideas, whilst it's generally assumed that Obi-Wan spent nineteen years just hanging out on Tatooine, it is perfectly possible that he did take off for some solo adventures in that time, maybe keeping tabs on Luke through the Force or something. Basically, I don't care and just want to see Ewan Mcgregor playing Obi-Wan in a movie that isn't awful.

More news as we get it.

Tuesday, 15 August 2017

David Tennant and Michael Sheen to star in GOOD OMENS

In possibly the best and most appropriate casting news ever, British actors Michael Sheen (Masters of Sex, Frost/Nixon, Twilight) and David Tennant (Doctor Who, Jessica Jones) have been tapped to play the leading roles in the Amazon/BBC adaptation of Terry Pratchett and Neil Gaiman's 1990 novel Good Omens.


Sheen will play the angel Aziraphale and Tennant will play his redoubtable friend, the demon Crowley. The story revolves around the end of the world and the emergence of the Antichrist, but as the forces of good and evil ready themselves for battle, Aziraphale and Crowley realise that actually the world is kind of fine as it is and join forces to stop the end of everything.

Pratchett's own Narrativia Productions, now run by his daughter Rihanna, will co-produce the series alongside Amazon and the BBC. It will be a six-episode mini-series.

Thursday, 22 June 2017

HOMEWORLD: CATACLYSM re-released with a new name

The classic, era-defining Homeworld and Homeworld 2 got an impressive re-release in 2015 in the Homeworld Remastered collection, followed last year by a splendid (if low-key) prequel game, Deserts of Kharak. Missing from these celebrated events was Homeworld: Cataclysm, the stand-alone expansion for the original game.


Developed by Barking Dog Studios and released in 2000, Cataclysm has widely been praised as the best game in the series, with a tense, escalating storyline seeing the galaxy consumed by a cybernetic terror known as the Beast and the crew of a single mining ship desperately trying to find a way of defeating it. The game expanded on the original title's mechanics, introducing much-needed timeskip features and a lot of new ship designs. Homeworld 2 (2003) ignored many of the developments in the game, with a feeling among fans that the original designers at Relic (now at Blackbird Interactive) didn't really consider Cataclysm part of the official Homeworld canon.

Remastering Cataclysm proved impossible as the original source files had been lost, with the alternative - rebuilding the game from the ground up in the Homeworld 2 engine - considered too complex and time-consuming for what would probably be a limited return. Instead, Blackbird and Homeworld IP owners Gearbox have focused on getting the original game compatible with modern PCs and overcoming a major legal hurdle, namely that Blizzard bought the trademark on the Cataclysm name for a World of WarCraft expansion. The technical stuff done, the game is now available on GoG under the name Homeworld: Emergence to overcome the legal hurdles.

As one of the very best space strategy games ever made, I strongly recommend it.

Wednesday, 10 May 2017

JUDGE DREDD TV show in development

Rebellion, the owners of 2000AD and Judge Dredd Megazine, have joined forces with independent production company IM Global to bring Judge Dredd to television. They are working on a TV show called Mega-City One and are looking to partner with a leading cable or streaming service to bring the Lawman of the Future to the small screen.


The TV series will focus on a team of Judges, the future lawmen and women of Mega-City One (a vast megalopolis stretching down the Eastern Seaboard of the United States in the early 22nd Century) who are judge, jury and executioner all in one. This is a change to the comics, which focus on Dredd as an individual, although he is backed up by a recurring background cast. It is unclear if Dredd will be part of the team, will lead it, will mentor it or may not even show up.

IM Global produced the 2012 movie Dredd, the positive reaction to which apparently helped pave the way for this deal. This raises hopes that Karl Urban, who starred as Dredd in that movie, will return, given his vocal support for the character and his belief that the character should continue on television.

IM Global has partnered with HBO, Amazon, FX and TNT in the past, raising hopes that this project will find a home on a premium cable or streaming service with access to the large budgets such a project will require.

Friday, 14 April 2017

David Morrissey cast in THE CITY AND THE CITY adaptation

Veteran British actor David Morrissey will head the cast for the BBC's adaptation of the China Mieville novel The City and The City. Morrissey will be playing the role of Inspector Tyador Borlu, a police detective in the city of Beszel who gets caught up in a murder investigation.


The City and The City is a cross-agency murder mystery with a twist: the twin cities of Beszel and Ul-Qoma coexist at the same point in space/time, with people, shops and buildings from the two cities jumbled alongside one another. People can transit from one city to another through special checkpoints, but any attempt to interfere in the operations of one city from the other results in a "Breach" with potentially catastrophic results.

It's a bizarre, dizzying concept to get across in prose and I'm curious how the BBC are going to handle it on screen. I've liked the idea of the "current" city being in colour and all the buildings, people and objects from the other city being in black and white, with it reversing when the characters cross over, but that might be a little too hokey (and expensive).

David Morrissey is one of Britain's best actors, first attracting notice for the 1992 mini-series Framed in which he starred with Timothy Dalton and Penelope Cruz. His subsequent roles included TV shows such as Our Mutual Friend and Sense and Sensibility. In 2008 he starred alongside David Tennant in a memorable Doctor Who Christmas special. More recently, of course, he attracted renewed fame and attention for his role as the Governor in the third and fourth seasons of The Walking Dead.

This is excellent news and raises interest for this already intriguing project. The City and The City is filming now and should air in 2018.

Monday, 27 March 2017

The two greatest video games of all time get new editions

The two greatest video games of all time (arguably) are both being re-released in spanking new editions fit for modern gamers.


First up is StarCraft Remastered. Blizzard have confirmed that they are re-releasing the original, classic StarCraft and its expansion Brood War is a new edition complete with new resolutions (essential as the old game had a locked, low-res perspective) and reworked graphics. Surprisingly, the game is still in 2D and does not use the StarCraft II engine. Although not confirmed, it is also assumed that they will be replacing the old, CG cut-scenes with reworked ones.

The original version of StarCraft will remain available but, impressively, will now be free. Even more startlingly, as StarCraft Remastered uses the same codebase as the original, players will be able to switch between modes at the touch of a button and original players will be able to play against those using the new version of the game in multiplayer.

More controversially, the UI will apparently not be improved. This means that you will still only be able to select 12 units at a time and you won't be able to auto-send newly-built units to resources.

Despite these age-old limitations, StarCraft is still widely regarded as one of the best real-time strategy games of all time (challenged only by Company of Heroes, Hostile Waters and Homeworld), mainly due to its sublime unit balance between three completely different sides and fast-placed gameplay. Arguably, StarCraft II added too many variables to the mix and made the game a bit more challenging, whilst the original's smaller roster still allowed for a wide mix of strategies whilst being more constrained. Less arguably, the original game has a far better-written, more interest and more concise story than the sprawling, increasingly silly sequel.


Also getting the remaster treatment is (probably, although it's not been quite 100% confirmed yet) Planescape: Torment. Widely-regarded as the greatest CRPG of all time, the game is set in the Outer Planes and the bizarre city of Sigil, and sees the player taking on the role of the Nameless One, an immortal entity who has to discover the secrets of his past and the nature of his own reality. The game is notable for its commitment to dialogue, characterisation and ideas over combat, blood and looting. The game recently gained a "spiritual successor" in the form of Torment: Tides of Numenera.

Planescape: Torment Enhanced Edition is being handled by Beamdog, who previously handled the expanded and enhanced versions of both Baldur's Gate games and the two Icewind Dale titles.

Thursday, 23 March 2017

Chris Wooding announces major new fantasy trilogy

Chris Wooding, the author of the Tales of the Ketty Jay and Braided Path series (amongst many others, like the superb The Fade), has confirmed that his new fantasy trilogy will be published by Gollancz. The series starts with The Ember Blade, which will be published in February 2018.


Wooding has been working on this novel for over two years and seeks to meld the complexity and nuance of modern fantasy with the adventure of the classic late 20th Century genre. The blurb is as follows:
A land under occupation. A legendary sword. A young man’s journey to find his destiny.Aren has lived by the rules all his life. He’s never questioned it; that’s just the way things are. But then his father is executed for treason, and he and his best friend Cade are thrown into a prison mine, doomed to work until they drop. Unless they can somehow break free . . . 
But what lies beyond the prison walls is more terrifying still. Rescued by a man who hates him yet is oath-bound to protect him, pursued by inhuman forces, Aren slowly accepts that everything he knew about his world was a lie. The rules are not there to protect him, or his people, but to enslave them. A revolution is brewing, and Aren is being drawn into it, whether he likes it or not. 
The key to the revolution is the Ember Blade. The sword of kings, the Excalibur of his people. Only with the Ember Blade in hand can their people be inspired to rise up . . . but it’s locked in an impenetrable vault in the most heavily guarded fortress in the land. All they have to do now is steal it. . .

On a Reddit AMA a couple of months back, he described it thusly:

The new book is my first attempt at doing, er, I suppose you'd call it 'traditional' fantasy. I grew up on ShannaraLOTRDragonlance and that kind of thing; they were the books that got me into fantasy. And I realised in almost 20 years of writing I'd never actually tried a fantasy story in that kind of world: the kind of pseudo-European environment that most readers identify as fantasy. My big series were always set in weird environments: in Broken Sky everyone had a 'superpower' through their spirit-stones; The Braided Path was Oriental flintlock fantasy shading into science fiction; Ketty Jay was dieselpunk fantasy. This new one, I'm not throwing out all the tropes at the start as I usually do. I want this one to feel like a fantasy, like the books I loved when I was a kid. And then I'm going to tell a story working within that format, and try to make it all fresh and new, using all the ensemble casting and characterisation skillz I honed during the Ketty Jay books. It's not going to be like the fantasy of the 80s and 90s, with its black and white morality and clear-cut heroes and villains; nor is it going to be grimdark. It's a pretty lo-magic setting. Beyond that, all I can tell you is that I'm having a total blast writing it. There's a certain freedom in being able to employ the assumptions and traditions of fantasy fiction and concentrate on story and character, instead of starting everything from scratch.
Wooding is currently working on the sequel. Given the very high quality of Wooding's previous novels, this immediately joins my "most wanted" queue.

Tuesday, 21 February 2017

Chris Wooding completes latest novel

SF and fantasy author Chris Wooding has just finished (about six hours ago) his latest novel.


Wooding has written science fiction, YA dystopias and fantasy dieselpunk (in his excellent Tales of the Ketty Jay series), but his only overt work of secondary world fantasy to date was the excellent Braided Path trilogy, which was inspired much more by Asian history and trope. His latest work is different: a much more "traditional" epic fantasy series where he can play around with the tropes of the established genre.

On a Reddit AMA a couple of months back, he described it thusly:

The new book is my first attempt at doing, er, I suppose you'd call it 'traditional' fantasy. I grew up on Shannara, LOTR, Dragonlance and that kind of thing; they were the books that got me into fantasy. And I realised in almost 20 years of writing I'd never actually tried a fantasy story in that kind of world: the kind of pseudo-European environment that most readers identify as fantasy. My big series were always set in weird environments: in Broken Sky everyone had a 'superpower' through their spirit-stones; The Braided Path was Oriental flintlock fantasy shading into science fiction; Ketty Jay was dieselpunk fantasy. This new one, I'm not throwing out all the tropes at the start as I usually do. I want this one to feel like a fantasy, like the books I loved when I was a kid. And then I'm going to tell a story working within that format, and try to make it all fresh and new, using all the ensemble casting and characterisation skillz I honed during the Ketty Jay books. It's not going to be like the fantasy of the 80s and 90s, with its black and white morality and clear-cut heroes and villains; nor is it going to be grimdark. It's a pretty lo-magic setting. Beyond that, all I can tell you is that I'm having a total blast writing it. There's a certain freedom in being able to employ the assumptions and traditions of fantasy fiction and concentrate on story and character, instead of starting everything from scratch.
The book will likely be published in 2017 or 2018 (2018 may be a touch more likely at this point, but we'll see). Given the quality of Chris's previous work, I'll be checking it out ASAP.