Showing posts with label red dead redemption. Show all posts
Showing posts with label red dead redemption. Show all posts

Saturday, 27 December 2025

Red Dead Redemption

1911. Twelve years have passed since the Van der Linde Gang broke up in an explosion of violence and betrayal. Former gang member John Marston and his wife, Abigail, have tried to go straight since then, building up a farmstead at Beecher's Hope, West Elizabeth, over the past four years and raising their son Jack. The Bureau of Investigation finally catches up with the family, detaining Abigail and Jack in return for John's cooperation in tracking down the remaining gang members still at large: Bill Williamson, Javier Escuella and Van der Linde himself. John's mission will take him over two US states and into war-torn Mexico, so he can exorcise the demons of his past and win back his family.

How to review Red Dead Redemption 1, a fifteen-year-old game, in 2025? Normally I'd argue that a game, even an older one, should be reviewed on its own terms and merits without reference to anything else. But with this game that is, maybe uniquely, difficult. It now stands in the shadow of its more illustrious successor. Red Dead Redemption 2 is a much vaster, more epic, more visually impressive game which is, across the board, a more stunning experience. RDR2 is one of the greatest video games ever made, and it's also the prequel to Red Dead Redemption 1, with a story and narrative that's specifically designed to work as a first port of call in the series. But playing RDR2 first and then going back to RDR1 can be a jarring experience, with a significant downgrade in visuals, scope, theme, dialogue and length.

But another way of looking at it is to say that RDR1 is The Hobbit to RDR2's The Lord of the Rings. Yes, it's shorter, simpler, more straightforward, not as narratively or thematically rich, and not as interested in worldbuilding. But being shorter, more sharply-defined and more focused is no bad thing, and RDR2 being deliberately a different kind of experience to RDR1 leaves the latter as still having a lot of merit to it. If you want a vast, expansive Western, a Lonesome Dove and its sequels to revel in for weeks, go play RDR2. But if you want a short, brutal shock to the system, a Spaghetti Western or a Blood Meridian, then RDR1 can be just what you need.

Torturous, mixed metaphor openings aside, what actually is Red Dead Redemption? It's an open-world Western video game where the player takes on the role of John Marston. John used to be a member of the Van der Linde Gang, an outlaw crew led by Dutch, a charismatic leader who fancied himself a modern Robin Hood. His gang, which had no care for gender or race, was a found family of the rejected, helpless and hopeless, bound by tight bonds of respect and love...until Dutch lost his grip, becoming more maniacal, ruthless and violent. The gang self-destructed in an eruption of blood and betrayal, John left for dead. He managed to escape with his wife Abigail and son Jack, and after eight years of wandering they finally managed to scrape together enough money to build a modest farm at Beecher's Hope, West Elizabeth. After four years of peaceful living, they were apprehended by the Bureau of Investigation, and John given an ultimatum: never see his wife or son again, or help them bring down the remaining members of the Van der Linde Gang.

This quest sees John track down the remaining gang members, who are now running their own crews in New Austin and across the border in Mexico. One has holed up in a formidable fortress, so John has to do jobs in the area to build up a network of allies in law enforcement, the homestead community and amongst some of the more amenable local criminals. Once he has amassed enough friends and frenemies, he can assault the fortress. The story then leads him to Mexico, which is in the grip of full-scale civil war, with John playing both sides against the middle as he tries to get information about where other gangmembers may have gone to ground. Finally, he gets to go home to West Elizabeth...only for a new problem to emerge.

The structure is pretty much identical to that used in all Rockstar open-world games to date. You have main story missions to do (with some variation in the order), along with side-quests of varying complexity and length, and then optional experiences, such as taming horses, bounty-hunting, eliminating bandit camps, robbing people or engaging in horse and cart racing. The array of side-activities is reasonable but not huge: to get the most out of the game you have to follow the main story.

Red Dead Redemption came out two years after Grand Theft Auto IV and three before Grand Theft Auto V, so it's a surprise that RDR1 is so economical and tight in its design. A thorough-but-not-exacting playthrough, so the main quest, all story and stranger side-quests, camp assaults, but not 100% every repetitive task, comes out at around 22 hours, or more or less half the time of its near-contemporary crime capers (though to get to that for GTA4, you have to include its two expansions as well). RDR1 is actually Rockstar's shortest open-world game since GTA3 way back in 2001, which is surprising but not necessarily a bad thing.

First up, RDR1 does include its significantly-sized horror expansion, Undead Nightmare, as well, which beefs up its time-versus-cost ratio quite nicely. Secondly, open world games can tend towards bloat and makework. Rockstar is better at this than most companies, but its other games (even the mighty RDR2) still suffer from it a bit. RDR1 dispenses with most of that. There's only a couple of such missions (finding varieties of flowers from distant corners of the map), most of the rest is pretty achievable, interesting and thematic. As I said before, RDR1 is a Spaghetti Western based on the theme of revenge and redemption, it doesn't need to be a hundred hours long with three hundred named characters and realistically-modelled yak nostrils. Sometimes less is more.

Like RDR2, this game starts in media res, this time with John's family already in custody and him begin frogmarched off a boat in Blackwater (where from is unclear; John's home is about a thirty-second ride west of Blackwater by land) and onto a train to start his mission. In fact, it takes until a good few missions into the game for John to tell anyone - including the player - what the hell is going on, which is an interesting choice. It also doesn't help that the first few missions largely revolve around John learning to herd cattle and help a dog on his security sweep, which feels redundant (John has been a rancher for four years already at this point) and lacking in dynamism. Fortunately, the game picks up quickly and before long John is hogtying bandits and duelling bad guys on the streets of Armadillo. 

Graphically, this is a fifteen-year-old game, so as you'd expect it definitely looks past its best. This is an "updated" version of the game with some new, higher-resolution textures and some much-improved lighting, which does look intermittently impressive, but clearly the game can't hold a candle to Red Dead 2, especially since the two games' maps overlap a lot. You can literally stand in the same spot in Red Dead 1 and 2, and 2 will look considerably more than just eight years newer and shinier in comparison. The desolate plains of New Austin don't actually fare too badly, and Mexico (an area largely inaccessible in RDR2) can look very impressive, but the deep woodlands of Tall Trees in West Elizabeth look pretty rough in comparison. But, it generally all looks good enough to enjoy the game, which is the important thing, and the game will also not tax modern hardware really at all, which can be a relief after some recent heavy-duty releases. The game's music is minimalist but effective, with several fantastic moments scored beautifully.

Combat is simple but solid, helped out by the slow-mo "dead eye" mechanic which allows you fire effectively from horseback during chaotic engagements (though it perhaps can make things too easy). Weapon selection is solid. The game suffers from the perennial Rockstar problem of the game being an open-world, choose-what-to-do-next affair, but the second you get into a mission, you have to do the mission the way the game intends. The game and the story tells you what mission is a stealth operation and which is a full-on assault, that choice is never left to you. This still feels limiting, but this has been Rockstar's thing since 2001 and people should know that going in, so criticising the game for it feels redundant. 

Red Dead Redemption (****) has certainly aged, but it has aged well. Its length, tight story construction, less-detailed mechanics and minimalist score may be a surprise after Red Dead 2's epic scope and endless levels of detail, but that focus also makes for a very sharp game, building to an impressive climax. Recommended.

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Wednesday, 6 July 2022

Rockstar shelves GTA4 and RED DEAD REDEMPTION remakes

Various insiders have confirmed that Rockstar Games has shelved all plans for additional remasters of their games following the poor reception to the infamously disastrous Grand Theft Auto: The Trilogy Definitive Edition.


Rockstar made their name with the mega-selling Grand Theft Auto franchise, which has now shifted over a quarter of a billion copies globally. The last game in the series, Grand Theft Auto V, was released in 2013 (with several remasters for newer hardware since then). Rockstar's last full game was Red Dead Redemption 2, release in 2018. The company have confirmed they are working on Grand Theft Auto VI, but the game still appears to be a couple of years off at best.

To ensure goodwill and deliver some product in the meantime, the company out remastered versions of Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002) and Grand Theft Auto: San Andreas (2004) last year. However, the remaster was heavily criticised on release due to a vast number of bugs and poor to non-existent quality control. Some of these problems have since been fixed through updates, but many have not. Rockstar were accused of throwing out a quickie remaster to make money rather than taking their time and showing more respect for their fans.

Rumours have been swirling that Rockstar were also planning remasters of Grand Theft Auto IV (2008) and Red Dead Redemption (2010). Both of these games were built on early versions of Rockstar's RAGE Engine (more recently used for GTA5 and RDR2) and also used much more "modern" control schemes, so remastering them would likely be much easier. Indeed, the PC version of GTA4 has plenty of quality-of-life and graphics/lighting mods available that make it look like a dramatically better game. Remastering them should be far easier than the older games, which had to be ported into a new engine to be even viable.

In addition, Red Dead Redemption was never ported to PC, reportedly due to its source code being in a very poor state and Rockstar considering a port not worth the cost. Remastering the game would allow Rockstar to finally port the game to PC and modern consoles.

Indeed, it's long been speculated that Rockstar had more ambitious plans for the original Red Dead Redemption. Otherwise inexplicably, the entire Red Dead Redemption map can be found in RDR2 (even the bit in Mexico, although you need to use bugs and exploits to cross a river to get there), although there's no quests or mission set down there but there are complete towns and farms, and working trains. It looked like Rockstar were doing groundwork to allow them to make a full RDR1 remake in the RDR2 engine, maybe even as an expansion or DLC for RDR2 (RDR2 is also prequel to RDR1, and has a 10-hour epilogue acting as a bridge into the opening of RDR1's story). For whatever reason - certainly not low sales since RDR2 has sold over 44 million copies to date - they decided not to proceed with such a plan.

Rockstar are reportedly now fully fixed on bringing out Grand Theft Auto VI in the foreseeable future.

Tuesday, 9 March 2021

GRAND THEFT AUTO and RED DEAD REDEMPTION publishers planning a major release in late 2023

Slightly older news now, but Take Two Interactive's 2020 financials confirm that the company has earmarked a massive $90 million marketing spend for financial year 2023-24, indicating the company is planning a high-profile game release in that time period. The favourite money is on Grand Theft Auto VI, although there are several other possibilities.


Take Two Interactive own Rockstar Games, the developers of the Grand Theft Auto and Red Dead Redemption franchises, as well as lower-key franchises like Max Payne, LA Noire, Bully, Midnight Club and Manhunt.

The jewel in the publisher's crown is the open-world action series Grand Theft Auto, which has clocked up over 320 million sales to become the biggest-selling video game series of all time developed in the West (running roughly neck-and-neck with Electronic Arts' FIFA series). Only Nintendo's Mario and Pokémon franchises have definitively sold more games, along with puzzle title Tetris in myriad different formats. Grand Theft Auto V (2013), the latest game in the series, has sold over 140 million copies by itself and last year alone sold over 20 million units, a startling number for a game in its eighth year on sale. In contrast, the biggest-selling game of 2020 appears to be Animal Crossing: New Horizons, which sold over 30 million copies in just over nine months. The biggest-selling open-world game was Cyberpunk 2077, which shifted over 13 million copies in just three weeks.

The long tail on GTAV, driven by its hugely popular multiplayer component, Grand Theft Auto Online, is extremely impressive, and also fortuitous, as the constant release of new content has helped sate demand for a sequel. Instead of directly working on a sequel to the game, Rockstar instead prioritised a game in another franchise, Red Dead Redemption 2, which was released in 2018 to critical acclaim. RDR2 has also enjoyed high sales, with current estimates of just under 40 million copies sold. Although work on a sixth GTA game likely began some time before RDR2 was completed, it was reportedly still only in an "early" state a year ago.

GTAV's marketing budget is estimated at around $50-70 million and somewhat more for RDR2, so a $90 million spend would not be unexpected for Take Two's biggest-ever franchise.

A release from one of Take Two's many other studios is unlikely to warrant that kind of spend. Hanger 13 is rumoured to be working on Mafia IV, also likely an open-world game set in a fictional city, but that series is relatively low-key compared to GTA. Firaxis Games are probably working on XCOM 3 and maybe Civilization VII, but those turn-based strategy games are unlikely to warrant this kind of expenditure. 

An outside possibility is BioShock, a popular first-person action game franchise from the publisher. BioShock 4 has been in development for two years at Cloud Chamber Games and, with the last game in the series released back in 2013, it might be that Take Two want a big marketing spend to let people know the game is coming out. However, with a sale base of around 34 million copies combined from three games, the series again would not warrant that kind of marketing spend.

An outside possibility is that Rockstar are preparing an ambitious remaster of one of their other games, with the original Red Dead Redemption being most likely; much of RDR1's map and assets were remade in the RDR2 iteration of the engine for the sequel, making the task of remounting the game in the new engine much simpler. In addition, RDR1's development was famously complicated and left the game code in a state that made updating or revamping it very difficult, and impossible to port to other formats. However, Rockstar are preparing a major remaster of GTAV for release this year with nothing like the same marketing spend, also making that unlikely.

If Rockstar are not planning to release Grand Theft Auto VI until financial year 2023-24, that puts even a trailer or announcement still a long way off. More news as it is revealed.

Friday, 4 October 2019

Red Dead Redemption 2 to hit PC in November as an Epic Store exclusive! (for a month)

Rockstar Games' Red Dead Redemption 2, the most successful horse-riding simulator of all time, is heading to PC on 5 November after a year as  a console exclusive. The game will also launch exclusively on the controversial Epic Store, although in this case the exclusivity period is a modest one month rather than the 6-12 months some other games have been locked down for.


The game has sold over 25 million copies on X-Box One and PlayStation 4, with the PC version expected to add significantly more impressive graphics and more varied control options, as well as more missions and activities. Red Dead Online, the game's multiplayer component, will also be included.

Tuesday, 6 September 2016

PC version of RED DEAD REDEMPTION rumoured

A Korean gaming magazine has claimed that Rockstar Games are working on a new, updated version of Red Dead Redemption for PC, X-Box One and PlayStation 4.



This is news is remarkable for several reasons. Red Dead Redemption is, for many gamers, the finest game Rockstar have ever released. Given Rockstar's history includes the entire Max Payne and Grand Theft Auto series, that's quite a claim. It's also generally acclaimed as the best attempt at a Western ever attempted by a video game. PC gamers, in particular, have been clamouring for their own version of the game since it was released back in May 2010. So a release on PC and modern consoles would be most welcome.

However, the chances of such a remaster have always seemed remote for technical reasons. Rockstar used the RAGE 2 engine to create their 2008 game Grand Theft Auto IV. This engine was highly optimised for X-Box 360 and PlayStation 3, but struggled when it was adapted for PC. This caused enormous problems for the PC version of GTAIV, which famously launched in a bugged and unoptimised state and which required months of patching before it was fully playable.

When Rockstar created the RAGE 3 engine, they put a large amount of time and money into optimising the engine for PC. Because the X-Box One and PlayStation 4 both use coding techniques similar to PC, this also meant that game development across all three formats was simplified tremendously. The two games Rockstar made using RAGE 3, Max Payne 3 and Grand Theft Auto V, were famously adaptable across all formats. Grand Theft Auto V's adaptability meant that it could be released on X-Box 360, PlayStation 3, PC, X-Box One and PlayStation 4, with porting between the different formats being pretty straightforward. These factors combined with the game's high quality have made GTAV the fourth biggest-selling video game of all time, selling over 65 million copies.

Development of Red Dead Redemption began on RAGE 2, with the porting problems involved, but as development proceeded elements of the RAGE 3 engine were introduced ad hoc. This created a very confusing coding situation. When the game was finally released, Rockstar were amazed that it worked properly because the codebase was a mess. Because of the code situation and the fact that RDR was a sequel to a console-only game (Red Dead Revolver, released in 2004 on PlayStation 2 and the original X-Box), they didn't even attempt to make a PC version. When the clamour for a PC version started building, Rockstar employees noted (unofficially) that a PC version was impossible without stripping out the code and rebuilding it from scratch, which seemed highly unlikely and prohibitively expensive.

This makes this latest rumour seem somewhat unlikely: to build a current-gen version of Red Dead Redemption would cost Rockstar tens of millions of dollars, money that could be spent instead on a new game. On the flipside, remasters have become huge business in the last year or so and the combined sales for a remastered RDR on X-Box One, PS4 and PC would be comfortably in the millions, making the project much more attractive. It could also act as a way of refreshing the series for new gamers before the much-rumoured, brand new third game in the series (with the long-mooted and rather obvious title Red Dead Retribution) eventually appears.

It would also explain what Rockstar have been up to for the last few years. Their last game, GTAV, was released in September 2013. Since then they have released the current-gen versions of the game (in 2014) and a series of multiplayer-focused expansions for it, but no new games. Given the size of Rockstar's operations it seems unlikely that they wouldn't have several more projects underway behind the scenes (including the presumed and inevitable Grand Theft Auto VI).