Showing posts with label david braben. Show all posts
Showing posts with label david braben. Show all posts

Sunday, 9 August 2015

ELITE: DANGEROUS gets first major expansion, HORIZONS

Frontier Developments have announced Horizons, the first major expansion to Elite: Dangerous. Horizons adds the ability to land on planets (airless moons and rocks in the first place, planets with atmospheres later on) and conduct mining, trading and combat over and on the planetary surfaces.



The expansion will also add the ability to deploy Surface Recon Vehicles (SRVs) and will add several new ships, the first of which is the Cobra Mk. IV.

Horizons will be a paid-for expansion and is expected to be released in December for PC and in early 2016 for the X-Box One version of the game.

Friday, 26 December 2014

ELITE: DANGEROUS - Early thoughts

Nineteen years ago, David Braben released the third game in his Elite series of space trading games. First Encounters was released ahead of schedule by the publishers, still unfinished and riddled with bugs. Braben and his team at the then-just-formed Frontier Developments sued the publisher, eventually winning an out of court settlement. But the damage had been done. Despite some patches to help fix the game post-release, it had gotten a bad reputation and sales were disappointing.



Braben decided not to repeat the mistake and would only release a fourth Elite game if publishers could be found willing to give him the freedom and time needed to make the game right. Despite several meetings and some interest, none were willing to do so. The fourth Elite game languished on the back-burner whilst Frontier Developments worked on numerous other games.

That changed in 2012 when the company took advantage of Kickstarter to fund a new Elite game. They raised over a million dollars and, combined with their own resources, they were able to create and develop the game independently, with no outside assistance. They threw open the doors of development, posting frequent updates and releasing an early access version of the game to backers.  Through multiple development periods, hundreds of players were able to see the game in action and report back on it to others. Whilst other space combat games promised everything including the kitchen sink, Frontier kept a laser-like focus on the basics: space travel, exploration, combat, mining and dynamically-generated missions. Other things, like landing on planets and walking around inside ships, was left for another day. In a remarkably short period of time - just over two years - the game's initial version was completed and released.


A conventional review of Elite: Dangerous is not really possible, at least not yet. In just ten days since release, Frontier have already released three major patches for the game and more are promised in the coming weeks, adding new control schemes, features and options. The game's storyline is rapidly evolving, changing and expanding. A new expansion next year will add the promised ability to land on planets, and it is whispered that the alien Thargoids are due to show up in force in the coming months. A review of the game will only be a snapshot of what it's like at the moment, not what it might be a few months down the line.


Still, there's enough meat on the initial release of the game to come to an early conclusion: this is easily the best space simulator game to be released since Freespace 2 way back in 1999. Given both Frontier and Braben's haphazard reputation for the quality of their previous games - even the previous Elite games were blighted by one serious design flaw or another - some cynicism was understandable, but Frontier have surpassed almost every expectation of them here. Having experimented with a fully Newtonian flight model in Frontier and First Encounters and discovering it wasn't very much fun to fly (especially not at interplanetary velocities), they have created an interesting fight model for Dangerous that mixes Newtonian physics with more fly-by-wire, jet fighter-like controls from space combat games. You can still enact a full Newtonian model at sublight speeds (by turning off flight assist), although this is still limited in speed to prevent the confusing morass of thrusting and counter-thrusting that the earlier games suffered from. Hardcore space sim gamers may be disappointed by this, but for many players it hits just the right spot between realism and fun. It's a particularly good fit for combat, allowing for some satisfying tactics as you spin and fire at enemy ships whilst continuing to fly in a different direction, use afterburners to enact a sudden change of direction and side-thrusters to avoid collisions at the last possible moment. Sublight flight and combat is rock solid, which is essential as they are the foundations of the game.


 Slightly more awkward is the supercruise mode. This is the FTL drive that allows you to fly across systems in minutes rather than weeks, and is a compromise between the in-system microjumps of the original Elite and the time-acceleration of the second and third games. It's a cool feature to start with, allowing you to fly across systems quite fast, but soon the lack of an autopilot begins to get a little annoying. I get why they did this, as the autopilot in Frontier and First Encounters meant that the player pretty much had nothing to do unless combat erupted, reducing the player to a mere spectator for 90% of the game. However, constantly adjusting velocities (even within clear guidelines) and having to switch course to investigate nearby signal sources gets old after the first hundred or so trips. It's certainly not a dealbreaker, but it's an area Frontier probably should look at developing more to make less of a chore.

In terms of content, well, the entire Milky Way galaxy is in the same, with the 150,000-odd visible stars from Earth all in their correct positions. Stars with known planets have these in the correct orbits and enterprising players can even find the Voyager space probes on the edge of the Solar system in the position they really would be in 1,286 years time. The vastness of the game is both compelling and daunting. Using the galactic map is terrific fun, as you plot distances and courses, working out what route you should take to get to systems dozens of light-years away, and what trading runs and missions you can do along the route. There's a nice variety of missions and things to do in the game at the moment, from mining and courier work to mercenary contracts to the old favourite standby of trading. Unlike some of the previous Elite games Frontier have worked hard to make sure that whilst trading and mining are rewarding, you can do without them by simply doing the oddjob missions and still allowing you to get a lot of money relatively quickly. As you get richer you can upgrade to better and bigger ships (the most iconic ship in the series, the Cobra Mk. III, awaits you when you clear 300K) and take on more dangerous and challenging missions.


In terms of storylines, the game is pretty bare bones at the moment. There's a slave uprising going on in the Empire which players can support, and there's lots of dynamic storytelling possibilities in systems where the balance of power between factions is poised on a knife's edge. By doing jobs for one faction over another, you can even trigger wars and wide-ranging shifts in political power. A lot of this is more theoretical than actual at the moment, but if Frontier can deliver on the dynamic storytelling front the game will become a lot more compelling, not to mention justifying the last-minute removal of the offline mode.

In its current release, version 1.03, Elite: Dangerous (easily **** right now, if you need that score) is a highly compelling, gripping space sim game with a lot of content. I can see it getting a little repetitive after a few months if Frontier aren't able to deliver more new content on a regular basis, but if they can do that, then this could easily become the best space game of its generation.

Monday, 27 October 2014

PILLARS OF ETERNITY delayed, ELITE: DANGEROUS on track

2014 will go down as the year of the big Kickstarter games starting to be released and turning out to be pretty good: The Banner Saga, Shadowrun: Dragonfall, Divinity: Original Sin and Wasteland 2 (amongst others) have all shown that this is a viable route for creating compelling video games on a smaller budget.



There are two more big crowdfunded games due for fairly imminent release: old-school RPG Pillars of Eternity from Obsidian and massive space sim Elite: Dangerous from Frontier Developments.

Pillars of Eternity has, regrettably, been delayed. Obsidian are keen to make sure they have time to integrate all of the suggestions from the beta phase the game is currently in and to work on bug-fixing (something they don't have the best reputation for, sometimes fairly and more often not). Currently 'early 2015' is the target date, although it's unclear if they are thinking a modest delay to January or February or a more substantial one to say April or May.

Elite: Dangerous, on the other hand, is much closer to release. A third stage of the game's beta has just been released, adding yet more star systems and game mechanics (such as mining), and Frontier Developments have announced a launch party for 22 November, at which time the game's release date will be confirmed. They are still saying that the game will launch before the end of 2014, making a December release likely.

Bad news for Pillars of Eternity, although hopefully this does mean that when it comes out I should have enough time to actually play it. I'm currently about halfway through Wasteland 2, which is quite unfeasibly massive (and pretty good) RPG.

Tuesday, 24 June 2014

Yet another ELITE: DANGEROUS trailer

Elite: Dangerous celebrates the arrival of the next stage of its beta test with a new video. This shows off the Orbis-class space station (a redesign of a station from Frontier: Elite II) which will appear in the game alongside the more familiar Coriolis-class. This video is best play at 1080p in fullscreen.



The Orbis is a nod to Space Station One from Arthur C. Clarke and Stanley Kubrick's 2001: A Space Odyssey, hence the appropriate music (which was also the docking music for the original Elite).

Elite: Dangerous is expected for release at the end of the year, I suspect in October.

Tuesday, 10 June 2014

New ELITE: DANGEROUS trailer

Frontier Developments have released a new trailer for Elite: Dangerous.


The game has entered its premium beta phase and will be followed by a standard beta phase before release. Currently the smart money is on a release in October or November (unfortunately probably missing the 30th anniversary of the original Elite in September).

Sunday, 18 May 2014

New ELITE: DANGEROUS video shows galactic map and hyperspace

The fourth alpha build of Elite: Dangerous has launched, giving backers a chance to experience the game's navigation and starflight capabilities for themselves. The new version includes the galactic map, which players will use to jump from system to system, and an early version of the hyperspace animation that will accompany these jumps.




Apparently, the fourth alpha of Elite: Dangerous will be the final one. A beta test, which will likely try to combine the different game systems (combat, trading, navigation) together, will begin in a few weeks. The full game should be out towards the end of the year.

Gollancz published three Elite: Dangerous e-book novels last week. They will be released in hardcover on 16 October this year.

Sunday, 4 May 2014

ELITE: DANGEROUS reaches important milestone

Elite: Dangerous, the ambitious space trading game from Frontier Developments, hits an important milestone on 15 May. The game's fourth and final alpha build will be released, which will add the entire Milky Way galaxy to the game.

Part of the starmap in the original Elite, from 1984. Only go to Riedquat if you fancy dying, a lot.

At the moment the game, which is playable by those who backed the title's Kickstarter campaign, consists of a series of linked missions spanning around a single light-year, allowing fighting and docking but not much more. The new alpha release will add 400 billion star systems and the simulated space will increase to 100,000 light-years, effectively containing our entire galaxy. The game will accurately simulate the position of the stars relative to one another, including some nebulae and dust clouds. The game will remain limited in what can be done within this space - at the moment you can't visit Earth, for example, and the actual flyable space will be limited to a 200 light-year-wide stretch of the Bootes constellation - but it goes some way to showing the full potential of the game.

The starmap from Elite: Dangerous (concept art pictured) is a bit more impressive.

Several weeks after the release the fourth alpha build, the game will enter beta status as the last game systems (likely to involve missions, the economy and more varied AI enemies) are slotted into place. The game appears to be on track for a final release before the end of the year. Releasing the game in September would be appropriate, as that would mark the 30th anniversary of the release of the original Elite.

Meanwhile, on 15 May Gollancz will release three tie-in novels for the game in the UK.

Tuesday, 1 April 2014

Gollancz confirm details of three ELITE novels

Gollancz have confirmed the details of the three novels they are publishing to tie-in with the launch of the new space trading/combat game Elite: Dangerous.



Elite: Dangerous is the fourth game in the Elite series, which launched in September 1984 with the eponymous original game. The original Elite was accompanied by The Dark Wheel, a novella written by fantasy author Robert Holdstock (author of the mighty Mythago Wood sequence). Gollancz, Holdstock's publisher when he sadly (and prematurely) passed away in 2009, snapped up the rights to three Elite novels by contributing more than £13,000 to the game's funding campaign on Kickstarter.

The game - and the novels - are set at the dawn of the 34th Century. Humanity has expanded across dozens of worlds and star systems in a radius of several hundred light-years from Earth. There are three primary power groups in explored space: the Federation, centred on Earth; the Empire, centred on Achernar; and the Independent Alliance, a banding-together of small powers to resist the strength of the greater ones. Alien life is almost completely unknown, save for a mysterious insectoid species known as the Thargoids. Brutal enemies in Elite, completely missing in Frontier and pacified in First Encounters, it is rumoured that the Thargoids will return in force during the events of Elite: Dangerous.

Elite: Wanted is a collaboration between Gavin Smith (author of the splendid Veteran and War in Heaven) and Stephen Deas (author of the Memory of Flames fantasy sequence) featuring a duel between two starship crews. The Song of Stone has a bounty-hunter vessel on their trail, the feared Dragon Queen. The story flips between the two crews as they fight a battle of wits to keep ahead of the enemy.

Elite: Nemorensis, by Simon Spurrier (a writer for X-Men comics and the Warhammer franchise), is Bonny and Clyde in space, featuring two lovers who steal a spaceship, go on the run and end up becoming celebrities through the chaos they cause across known space.

Elite: Docking is Difficult by Gideon Defoe (the writer of the Oscar-nominated film The Pirates! in an Adventure with Scientists) is a humorous take on life in the 34th Century, in particular the dream of a young man to become 'Elite', the best of the best. Unfortunately, he has to cope with being broke and young first.

All three books will be available a e-editions on 15 May. Hardcover editions will be accompany the release of the game later this year.

No release date for Elite: Dangerous itself has been set. However, the game is currently being tested online by hundreds of players and it seems well on course for release before the end of this year.

Friday, 14 March 2014

ELITE: DANGEROUS shows off docking tutorial

Frontier Developments, the makers of Elite: Dangerous, have released a gameplay video showing how docking with space stations will work in the new game.



Veterans of the 30-year-old space trading series will know that docking has always been a tricky proposition in the series. The original Elite required careful lining up of the spacecraft with the docking port, matching rotation and slowly moving towards the station until the ship either successfully docked (about 20% of the time) or smashed into the docking bay walls at the last moment and exploded (the other 80%). It's rather notable that the sequels, Frontier and First Encounters, both made docking an automated affair to avoid the problem.

Elite: Dangerous returns to a manual docking approach and is easier, but requires the pilot to steer the ship to the correct docking bay inside the space station. You'll be able to buy docking computers later on to speed the process up, but they seem to have hit the right balance between making the game fun to play but not giving you everything on a plate.

Elite: Dangerous is tentatively scheduled for release later in the year, although don't be too surprised if there is a delay into 2015. The game's coming together impressively with each alpha iteration and trailer, but they've still got a little way to go.

Saturday, 14 December 2013

ELITE: DANGEROUS combat alpha begins

Elite: Dangerous, the forthcoming, Kickstarted fourth game in the highly influential Elite franchise, has launched its combat alpha for backers of the project. This will allow backers to play a series of combat missions to get a feel for the game's user-interface, combat mechancis and spaceflight model.



The second and third games in the series, Frontier (1993) and First Encounters (1995), were lauded for their use of Newtonian physics and vast universes, but criticised for their combat which was confusing, messy and unenjoyable. The new game will employ a system more akin to that of the original Elite (1984) and games like the Wing Commander and Freespace series, allowing players to pull dynamic maneoeuvers and shunt energy from one subsystem to another for a quick boost to speed, shields or weapons. However, this system will be more complex in Elite: Dangerous and allow players to mask their energy signatures altogether to go into stealth mode (at the risk of overheating).

In the linked interview, David Braben also talks about the modelling of star systems within the game, with the 150,000 star systems closest to Earth modelled accurately (even down to their exoplanets, if known).

Elite: Dangerous will enter its beta stage in the New Year, with a full release hoped for by the middle of 2014. UK SF publishers Gollancz will be published a range of novels to tie in with the release of the game as well.

Friday, 13 September 2013

New ELITE: DANGEROUS trailer

Frontier Developments have unveiled a new trailer for Elite: Dangerous, the fourth game in the series. Made with money from Kickstarter, the game will be released in 2014, which is also the thirtieth anniversary of the release of the original Elite.


They've come a surprising way quite quickly and this is starting to look very promising indeed.

Tuesday, 9 July 2013

ELITE: DANGEROUS starmap is a thing of beauty

Frontier Developments have posted a new screenshot from their Kickstarter-funded space trading/combat game Elite: Dangerous. This screenshot shows their starmap, which the player will use to travel from system to system and within systems as well.



The starmap used in Frontier: Elite 2 was a phenomenal piece of work (considering it was an addendum to the main game) and it looks like the map in the fourth game is shaping up to be far more impressive.

As a bonus, see if you can catch all the SF references on the image.

Sunday, 6 January 2013

Gollancz to publish three ELITE novels

Gollancz have announced that they will be publishing three novels based on the Elite series of computer games in 2014.



The new Elite game, Elite: Dangerous (the fourth in the thirty-year-old series), recently passed its funding goal on Kickstarter, ending with more than £1.5 million raised for game development. The title is expected to be released by mid-2014. To help the game reach its goal Gollancz pledged a significant sum on Kickstarter to buy the rights to publish three novels based on the Elite universe.

Gollancz had already been in discussions with David Braben and Frontier Studios about adding the original Elite tie-in novella, The Dark Wheel, to its SF Gateway online store. The Dark Wheel is notable as it was written by the late Robert Holdstock, best-known for his Mythago Wood series of novels. The Dark Wheel was packaged with the original BBC Micro release of Elite in 1984 (I still have a copy in a box somewhere). Frontier: Elite II, released in 1992, was also accompanied by a book of short stories entitled Tales of Life on the Frontier. Whether this will be reprinted at some point is unknown (but unlikely; it was not as good as Holdstock's novella).

The three novels will be published in 2014. The identities of the potential writers have not yet been revealed.

Tuesday, 6 November 2012

ELITE 4 Kickstarter announced

David Braben and Frontier Developments have put up a Kickstarter page for Elite: Dangerous, the long-awaited fourth game in the Elite series.

In visual terms, this was 1984's answer to Crysis II.


The original Elite was released in 1984 on the BBC Micro and is one of the most famous, seminal and game-changing titles of all time. It was an open-universe game in which you took a spaceship and could trade and fight your way across eight galaxies and some 2,000 star systems, all in (wireframe) 3D. It was the first major 3D game and one of the first games to give you total freedom in how you approached playing it. The sequel, Frontier: Elite II was released in 1993 and featured filled-in 3D graphics, multiple controllable spacecraft, an even vaster universe (hundreds of millions of procedurally-generated star systems in a - somewhat - accurate recreation of the Milky Way) and the ability to land on planets. The third game, First Encounters: Frontier II was released in 1995 and was notable for the number of bugs present in the game, resulting in a lawsuit between the developers and the publisher.

Braben has been teasing fans with the possibility of an Elite IV for many years before announcing this Kickstarter project. Braben indicates that raising funds the traditional way has been difficult, and he's only been able to spare a few developers to work on the project in moments of spare time, hence the decision to go down the Kickstarter route.

So far, mixed feelings. On the one hand, Elite was a seminal, brilliant game, a total gamechanger and one of the biggest steps forward in the history of the form. Frontier was also a very solid game, even if its ambition exceeded its grasp. However, the Kickstarter page is scant on details about the proposed title: no graphics or videos have been posted, which is odd for a game that's been in development (even if at a low ebb) for several years already. So far the only hard info that's been released is that the game will have modern graphics (as you'd expect) and some form of multiplayer component (as you'd expect). Otherwise there seems little to distinguish it from the X series of space sims or Chris Roberts's recently-announced Star Citizen (or even EVE Online, though presumably Elite IV will have direct 'twitch' controls rather than the mouse-driven interface of that title).

Still, with 10% of the funding already raised within hours of the announcement and even the BBC running a news story on it, it looks likely that this will be funded. Certainly a project worth keeping an eye on.