Showing posts with label thief. Show all posts
Showing posts with label thief. Show all posts

Monday, 2 May 2022

Square Enix offload DEUS EX and TOMB RAIDER studios and IPs

Square Enix has announced an intent to sell several of its highest-profile studios and IPs to the Embracer Group. Under the mooted deal, Embracer would buy the studios Crystal Dynamics, Eidos Montreal and Square Enix Montreal (totalling 1,100 employees), along with IPs including Deus Ex, Tomb Raider, Thief and Legacy of Kain. Currently in-development projects, like a new Tomb Raider game, will continue under the new owners.


Japanese company Square Enix bought Eidos and Crystal Dynamics in 2009 to shore up their overseas development portfolio. Initially the deal seemed to go well, with Crystal Dynamics releasing a Tomb Raider reboot trilogy (Tomb Raider, Rise of the Tomb Raider and Shadow of the Tomb Raider) and Eidos Montreal releasing the well-received and high-selling Deus Ex: Human Revolution. However, subsequent releases seem to have underperformed, at least according to Square Enix's expectations. A Thief reboot in 2014 sold poorly and got mediocre reviews, whilst Deus Ex: Mankind Divided sold poorly in 2016, after a controversial attempt to leverage microtransactions in a single-player game. The Crystal Dynamics-developed Marvel's Avengers also underperformed in 2020, which seemed to impact on sales of Guardians of the Galaxy in 2021 (despite stronger reviews).

However, the long tail on these releases is often quite significant, with the Deus Ex and Tomb Raider games continuing to sell well long after their release. This has led to memes as fans criticise Square for cancelling projects too quickly and in a kneejerk fashion, despite them eventually working out.

The Embracer Group is a Swedish video game holding company and publishes games under the names Nordic Games and THQ Nordic. Embracer recently acquired Gearbox Entertainment, creators of the Borderlands franchise, and board game company Asmodee as a way into the physical gaming market.

What is remarkable is the price: Embracer will get their hands on some of the most popular and beloved IPs in gaming for $300 million, which seems very cheap, and may reflect Square Enix's decision to get out of the overseas market to refocus on their core Japanese brands.

If approved by all the relevant parties, the deal should complete in mid-2023. It's likely the first game released under the new deal will be a new Tomb Raider game, whilst Deus Ex fans will be crossing their fingers for a new game in that franchise.

Saturday, 9 May 2020

Square Eidos selling 53 great games (and DAIKATANA) for peanuts

In one of the best-value deals I've ever seen, Square are selling 54 games from their Eidos subsidiary at an unprecedented price (just £28 in the UK).


The list includes the following games:

  • Tomb Raider, Tomb Raider II, Tomb Raider III
  • Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles
  • Tomb Raider VI: The Angel of Darkness, Tomb Raider Anniversary, Tomb Raider Underworld
  • Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris, Lara Croft GO
  • Tomb Raider (2013), Rise of the Tomb Raider
  • Just Cause, Just Cause 2, Just Cause 3
  • Deus Ex, Deus Ex: Invisible War, Deus Ex: The Fall
  • Deus Ex: Human Revolution Director's Cut, Deux Ex: Mankind Divided
  • Thief, Thief II: The Metal Age, Thief: Deadly Shadows, Thief (2014)
  • Life is Strange: The Complete Season
  • Sleeping Dogs: The Definitive Edition
  • Kane and Lynch: Dead Men, Kane and Lynch 2: Dog Days
  • Battlestations: Pacific, Battlestations: Midway
  • Dungeon Siege, Dungeon Siege II, Dungeon Siege III
  • Conflict: Desert Storm, Conflict: Denied Ops
  • Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2
  • Legacy of Kain: Defiance, Blood Omen 2: Legacy of Kain
  • Anachronox
  • Omikron: The Nomad Soul
  • Daikatana
  • Supreme Commander 2
  • Project Snowblind, Mini Ninjas, Order of War, Flora's Fruit Farm, Pandemonium
  • Pandemonium, Deathtrap Dungeon, Goetia, Hitman Go, The Turing Test

This list includes the entire Tomb Raider franchise from the 1996 original through 2015's Rise of the Tomb Raider (excepting only the most recent game, Shadow of the Tomb Raider); the entire Just Cause series apart from the recent Just Cause 4; the entire Deus Ex and Thief series (arguably the two greatest action-stealth-RPG cross-genre series in gaming history); the first season of the critically-acclaimed Life is Strange series; both Kane and Lynch games; the entire Dungeon Siege trilogy; most of the Legacy of Kain series (excepting only the original Blood Omen, for legal reasons); the two Battlestations games; the two Conflict games; and Supreme Commander 2 (not the far superior first game, which was published elsewhere).

The list contains some splendid curiosities. Project Snowblind was supposed to be Deus Ex shooter spin-off, but became its own thing. Omikron: The Nomad Soul is a 1999 adventure game noteworthy for its soundtrack, composed specifically for the game by Literally David Bowie, who also appears in the game (as does his wife, Iman). It was also David Cage's first video game, paving the way for his later work at Quantic Dream.

The unsung jewel of the collection is the 2001 RPG Anachronox, an offbeat, humour-filled SF epic whose story structure seems to have rather heavily "inspired" BioWare in the later creation of Knights of the Old Republic and Mass Effect. Anachronox, comfortably one of the funniest video games of all time, also has some of the most quotable dialogue and probably the single greatest RPG companion character (sort of) of all time. Plus your mouse pointer is a sentient robot who is also a member of the party. Barking mad, hugely influential, ugly as hell these days but a classic game.

The collection also contains the fascinating Daikatana, widely-regarded as the single most overhyped video game of all time (possibly excepting only Duke Nuke'Em Forever). Definitely not a good game, but an interesting historical artifact.

Proceeds from the sale are going into coronavirus research.

Tuesday, 24 June 2014

Thief (2014)

The master thief Garrett returns to his home, the City, after a year away. His last memories are of his protege, Erin, falling into a field of light during a ceremony conducted by weird cultists. As Garrett tries to get back to his old life of thievery, aided by his friend and sometimes-employer Basso, he is struck by visions of the ceremony suggesting that something is not quite right, something that could destroy the City if left unchecked.




Thief is a reboot and revival of the classic Thief Trilogy of video games: The Dark Project (1998), The Metal Age (2002) and Deadly Shadows (2004). These games were hugely influential in their introduction of stealth elements to video games, with importance placed not on combat and killing enemies but on the player sneaking past foes and 'ghosting' through levels to complete objectives with the enemy not even being away of their presence. The SF roleplaying game Deus Ex (2000) also followed a similar strategy, though gave players more tools to choose stealth, combat or other options as they wished.

When Eidos Montreal released Deus Ex: Human Revolution in 2011, they received praise for managing the difficult feat of making a game that honoured its predecessor's freeform choices and design whilst also making the title more accessible and approachable to modern gamers. Hopes were high that they could manage a similar balancing act with Thief. However, it is far more questionable if they have succeeded.

The newest incarnation of Thief is, at least superficially, similar to its forebears. You have a large hub area in the City where you can buy supplies, carry out opportunistic robberies or undertake minor side-quests for a number of different employers. There is also a main storyline that you can dip into and out of at will. Garrett is not very good at combat (although he does receive upgrades as the game progresses and can hold his own more effectively later on), so stealth is the order of the day. Hiding in shadows, moving quietly and making use of both the environment and tools such as rope arrows are all essential to avoid tedious fights which will usually end with Garrett's death. The game puts a large amount of importance on light, with enemies only being able to spot you motionless in well-lit areas. Water arrows can be used to extinguish torches and Garrett has a special 'swooping' move which can be used to move rapidly through lit areas whilst only briefly confusing guards, rather than fully alerting them to your presence.

All of this is theoretically good stuff, and the game is at its best in tense moments where you have infiltrated the heart of a dangerous location and one wrong move can spell disaster. However, it also feels a bit too stage-managed. Unlike the previous titles, you can only use rope arrows on certain, specific beams of wood, which makes no sense. The game also discourages you from using certain lit routes by making the light sources indestructible gas lamps (which inexplicably can't be smashed by any of the tools at your disposal, including explosives) or oil lamps instead of torches. Exactly how oil lamps in the City work when they have no external controls of any kind is something the game leaves a mystery. The game then goes a step further into hand-holding by allowing you to jump and climb walls in certain contextual circumstances, usually by sign-painting climbable walls in white paint or sticking very large and obvious grills on them. Thief seems to delight in giving you an array of options and toys to play with and then arbitrarily places restrictions on how and when you can use them.


There's still usually a variety of different ways of accomplishing each task, but these boil down into two or three approaches per mission that everyone will experience. The original Thief trilogy was more of a simulation, which let you run riot with the tools and abilities in the game in large, sandbox-like levels, with dozens of viable approaches for each situation at hand. The new Thief never comes close to replicating that experience, which is a shame. Sequels should expand and improve upon their forebears, so for this game to be more limited than what came before is disappointing.

Even worse for Thief, and something completely unexpected by the design team, was the release of Dishonored in late 2012. A homage and love letter to the Thief series (amongst others), Dishonored featured a mix of stealth, combat and magic in a weirdpunk world that felt more like the original Thief games than the official reboot does. Dishonored did place more emphasis on magic and combat, but it was also extremely atmospheric with a well-designed world, a reasonably well-written (if not particularly original) storyline and a well-defined supporting cast of characters. Thief, on the other hand, features a wafer-thin and superficial backdrop, a badly-written and corny storyline and a largely forgettable cast of cliches. If you haven't played or are not interested in playing Dishonored, such a comparison may be meaningless, but between the two games Thief definitely stands as the weaker.

None of this is to say that Thief is a terrible game. As the first title in a new franchise it would have gotten a much more favourable reception, and there is much to enjoy about it. The game is decently long: doing all the side-quests will take it well over 20 hours, and successfully 'ghosting' some of the trickier missions gives a real sense of achievement. There are a couple of missions, most notably the excursion to the lunatic asylum, which are chillingly atmospheric and well-designed. And, as superficial as they are, the game systems are intermittently effective at creating the illusion of being a master thief. It never really lasts very long, however, and in the endgame Thief loses whatever grasp it had on being a stealth title and turns into a linear action adventure with you dodging explosions, defeating your enemies in a series of boss fights and completing the game in the exact one way the designers want you to, to get a tediously predictable cliffhanger ending. I should probably also mention the mutant enemies who have super senses, can't be disabled with a takedown and have lights coming out of their eyes making it hard to hide from them, which comfortably lift from Far Cry's Trigens the title of "Most Pointless and Annoying Cheap Enemy Ever". A woeful game design decision.

Thief (***) is an enjoyable stealth game that fails to live up to the titles that came before it and is distinctly less accomplished than the similar Dishonored but, when taken on its own merits, is entertaining enough to merit a play-through or two. But the title falls way short of its potential, and fails to replicate the magic the design team brought to their Deus Ex reboot. The game is available now in the UK (PC, X-Box 360, PlayStation 3, X-Box One, PlayStation 4) and USA (PC, X-Box 360, PlayStation 3, X-Box One, PlayStation 4).