Showing posts with label the witcher. Show all posts
Showing posts with label the witcher. Show all posts

Thursday, 15 December 2022

Henry Cavill to be replaced as Superman amidst major DC shakeup

The DC film universe is undergoing a major shakeup, with new creative lead James Gunn and actor Henry Cavill confirming that the latter will not return as Superman.

The current iteration of the DC film universe launched in 2013 with Zack Snyder's Man of Steel, featuring Cavill as Clark Kent/Superman. Cavill went on to reprise the role as a key player in Batman v. Superman: Dawn of Justice (2016) and Justice League (2017), whilst also cameoing in Black Adam (2022).

However, the DC film universe has had a divisive critical reception and a highly variable box office take, generally trailing the rival Marvel Cinematic Universe. Several proposed total reboots of the series have apparently been proposed at Warner Brothers, but shot down each time due to the popularity of the actors involved, particularly Cavill, Jason Momoa as Aquaman, Gal Gadot as Wonder Woman and Ben Affleck as an older version of Batman.

The appointment of James Gunn seems to have finally turned the corner on that argument, with it now looking likely that a totally fresh approach will be taken to the DC movie universe with new actors hired for all of the major roles. Plans for further films in the Aquaman and Wonder Woman series have also been cancelled and those roles are likely to be recast as well.

However, some of the existing actors may continue in the new version of the franchise in new roles. According to Gunn and some reports from within Warner Brothers (although Gunn has suggested these are unreliable), their new take on Superman will look for a younger actor to take on the role of a fresher-faced Clark Kent just starting his career at The Daily Planet. The new film will not be a total reboot or origin story for Superman, since most people are now familiar with that.

The news is particularly surprising as DC had re-committed to Cavill returning in the role just a couple of months ago, after a years-long fan campaign. Fans today seemed united in their annoyance at the news, with many asking DC and Gunn to reconsider the decision. Reportedly, Gunn and his team are looking at retaining Cavill in a new role in their new continuity.

The existence of a continuity-heavy DC film universe will reportedly not impact ongoing character-centric film series that exist in isolation of a wider continuity, with both the recent Robert Pattinson version of Batman and Joaquin Phoenix's Joker set to return in new films continuing their stories.

What this also means for Peacemaker, the highly popular TV series spun off from Gunn's own film The Suicide Squad and is set to return for a second season, remains to be seen.

As for Cavill, his next move is unknown. He quit The Witcher in October, reportedly to focus on his return as Superman, but other rumours suggested creative differences with the production team, who have deviated from the source material (of which Cavill is a noted fan) significantly in their TV adaptation. Cavill has been linked to the role of James Bond for some years, although there has been no official announcement and some reports that the producers of that franchise are also looking to cast younger (although, at 39, Cavill, could likely play the role for a decade or more going forwards).

Cavill may reprise his role as Sherlock Holmes in the popular Enola Holmes series of films for Netflix, and maybe in a spinoff centered on his character. Cavill was also reportedly connected to the upcoming resurgence of the Mass Effect franchise, of which he is also a noted fan, although whether this was a voice role for the Mass Effect 5 video game or an acting role in Amazon's in-development Mass Effect television series remains unclear.

Saturday, 29 October 2022

THE WITCHER renewed for a fourth season, but without Henry Cavill

In startling news, Henry Cavill has confirmed he is moving on from the role of Geralt of Rivia. He has played the role in two seasons of Netflix's The Witcher, and recently completed filming for the third season, due to air in the summer of 2023. However, he will not be back for the newly-confirmed fourth season. Instead, his role will be taken by Liam Hemsworth.

Cavill has played the role of Geralt since the first season of The Witcher aired in 2019. He is a noted huge fan of the character from Andrzej Sapkowski's novel series and the CD Projekt Red video game series. Cavill has since waxed lyrical about his love of science fiction and fantasy fiction and his addiction to PC gaming.

The critical reception to The Witcher has been mixed, but nobody can doubt Cavill's capability in the role, and he has been highly praised for his performance.

The reasons for Cavill's departure are vague, but he recently re-committed to playing Superman in the DC film universe under incoming new creative head James Gunn, and will apparently play the role in small doses in other films as well as a new solo movie, potentially clashing with the intensive filming schedule for The Witcher.

The news will likely fuel conspiracy theorists, as The Witcher writing team was recently criticised by a former writer who said that his love of the source material was not shared by some of his fellow writers, who instead mocked and belittled the books and video games. Cavill is a noted fan of the books and games.

Liam Hemsworth is seven years Cavill's junior and is best-known for playing Gale in the Hunger Games movie series.

It will be sad to see Cavill go, but at least we have one more full season with him in the role first.

Wednesday, 26 October 2022

CD Projekt confirm a remake of the original WITCHER game is in development

A few weeks ago CD Projekt unveiled a list of future projects they are working on, including multiple new Witcher games and a sequel to Cyberpunk 2077. They have today confirmed that one of those games, the mysterious "Canis Majoris," is a full-fledged remake of The Witcher, the 2007 RPG that kicked off the franchise and began CDPR's rise to fame.


The Witcher told the story of Geralt, the titular monster-slayer, as he dealt with amnesia and re-learned his fighting skills. Shortly into the game his home castle of Kaer Morhen is raided by the Salamandra, a criminal organisation. Geralt pursues the organisation back to the kingdom of Temeria, which is being afflicted by a plague. Through his typical mix of following clues, investigating crimes and pursuing a startling number of side-quests and optional romances, Geralt eventually uncovers the secrets of the organisation and brings them down.

The game was praised on release for its writing, its focus on character-building (notably several non-combat quests doing mundane things like setting up a pleasant dinner for your friends) and its excellent atmosphere, not to mention how it used BioWare's Aurora Engine (previously used for Neverwinter Nights) but pushed it to the limit in terms of graphics and detail. However, the game was criticised for its decidedly ropey combat and its plethora of bugs, including saved games that would take several minutes to load. CDPR released The Witcher Enhanced Edition a year later with most of these issues solved, which is when the game picked up a far bigger audience. The Witcher 2: Assassins of Kings followed in 2011 and The Witcher 3: Wild Hunt in 2015.

The original Witcher is understandably a dated and somewhat janky game to play, not to mention never being released on consoles, so a full-blown remake certainly seems like the way to go. The remake will use Unreal Engine 5 and CDPR are using it to field-test features and ideas they want to include in their next three Witcher games, which will also be using the new engine.

Day-to-day development of the game is being carried out by Fool's Theory, a studio that previously worked on Outrider and Baldur's Gate III. Several veterans of the Witcher series are working at the studio and CDPR are providing "full creative supervision." The game is very early in development, so don't expect to see this for at least a few years.

CDPR themselves are early at work on what is informally being called The Witcher 4, although it is believed the game will not be called that and will involve a new protagonist. Their next release will be Phantom Liberty, an expansion for Cyberpunk 2077.

Tuesday, 4 October 2022

CD Projekt Red announce multiple new WITCHER games, new IP and CYBERPUNK 2077 sequel

CD Projekt Red have confirmed they have a lot more Witcher games coming down the pipe in future, committing to no less than five new games, as well as the first game in a new IP and a sequel to Cyberpunk 2077.


The already-announced project is code-named "Polaris," although in reality it's being informally called The Witcher 4. The game picks up after the events of The Witcher 3: Wild Hunt and its expansions; is a large-scale, open-world CRPG; will probably not focus on Geralt as the main character (based on previous statements); will use the Unreal 5 Engine; and is the beginning of a new Witcher trilogy. The game currently has 150 people working on it internally at CDPR.

Obviously as part of that announcement, CDPR have also confirmed that effectively The Witcher 5 and 6 (though they probably won't be called that) are also in the planning. The plan is to release the two sequels at 3-year intervals after the initial release, which will be ambitious.

Alongside that is "Sirius," an "innovative take on The Witcher universe telling an unforgettable story for existing Witcher fans and new audiences." This game is being worked on the Molasses Flood, an American studio based in Boston which CDPR acquired a year ago. The developer is known for their survival and base-building games, The Flame in the Flood and Drake Hollow, suggesting this will not be an RPG but a different genre within the same world.

"Canis Majoris" is the final title and is, intriguingly, "a story-driven, single-player, open-world RPG set within The Witcher universe." It is being worked on by a 3rd-party studio led by ex-Witcher veterans from CDPR.

CDPR - perhaps unwisely given how this turned out last time - have also confirmed they are working on "Orion," a full sequel to Cyberpunk 2077. That makes sense since, despite its rocky launch, the original game has now sold over 20 million copies. Although not confirmed by CDPR, it's likely this game will also move to Unreal Engine 5. It has no title, though fans are inevitably already calling it Cyberpunk 2078.

This is in addition to Cyberpunk 2077: Phantom Liberty, the major story expansion to Cyberpunk 2077 and the current primary focus for the company, with over 350 people involved. This title is set to launch in 2023.

CDPR have also teased "Hadar," a third, new IP project, which is in the very earliest prototyping stage.

Monday, 21 March 2022

CD Projekt confirms a new WITCHER game is in development

CD Projekt have teased a new Witcher video game project, with the byline "The Witcher: A New Saga Begins."


Not much else is known about the project - especially since CDPR's own website has crashed, possibly due to traffic - but it appears to be a new, full game in the series, following on from the 2015 release of The Witcher 3: Wild Hunt, one of the most acclaimed CRPGs of all time.

Based on Andrzej Sapkowski's seven-book series (recently adapted for television by Netflix), the three Witcher games were released in 2007, 2011 and 2015 and have cumulatively sold over 50 million copies. The games act as a possible continuation of the novel series, featuring the further adventures of the Witcher, Geralt, his adopted daughter Ciri and the sorceresses Triss Merigold and Yennefer. The second expansion for The Witcher 3, Blood and Wine, released in 2016, acted as a conclusion and coda to the series.

The new game, possibly the start of a series, is not expected to focus on Geralt, and may allow players to create their own Witcher rather than forcing them to play a pre-generated character. The game also marks a major technical shift, with CDPR using Unreal Engine 5 as part of a "multi-year strategic partnership" with Epic Games, rather than continuing to develop their own propriety REDengine.

CDPR are continuing to refine, revise and develop Cyberpunk 2077, their SF CRPG which was released in a technically poor state in late 2020. Recent updates have improved the game and CDPR are working on several expansions to the game which they hope to release this year or in 2023.

No release date for the new Witcher project has been mooted, although CDPR did acknowledge the eight-year gap between announcing and releasing Cyberpunk 2077 was a huge mistake, and subsequent gaps between announcement and release will be shorter.

Saturday, 25 September 2021

THE WITCHER renewed for a third season

Netflix have renewed The Witcher for a third season, ahead of the second season dropping in December. The franchise will also be getting a second animated movie and a spin-off aimed at younger viewers.


The Witcher's first season was a huge success when it landed on Netflix in 2019. Production of the second season was repeatedly delayed due to the ongoing COVID19 pandemic, but wrapped several months ago. An animated spin-off movie, Nightmare of the Wolf, did well when it was released on Netflix last month.

Season 3 of The Witcher will shoot in 2022 for a likely 2023 premiere. Season 2 will debut on 17 December. A live-action spin-off series, Blood Origin, is currently shooting with Netflix.

Thursday, 28 January 2021

The Lady of the Lake by Andrzej Sapkowski

The Empire of Nilfgaard is prosecuting its invasion of the North with a three-pronged assault on the remaining free kingdoms. The allied nations make ready to receive them in the largest battle in living memory. Meanwhile, Ciri has learned how to use her powers to travel between worlds, but her ability to control them remains questionable. Geralt, the witcher, and his band of companions reach the fairytale kingdom of Toussaint in their pursuit of Ciri, but face difficult decisions on how to find the missing princess.


The Witcher books are an odd bunch, with two volumes of tightly-plotted short stories followed by a five-volume novel series which can be best described as meandering. Sapkowski takes in a lot of stories, characters and ideas in the series, but sometimes it feels like a certain focus is lacking. Main characters vanish for books or half a book at at time and it sometimes feels very random what major events will be depicted on-page or left to a side-paragraph in a later volume to be referred to. Sapkowski's witty dialogue and fine grasp of politics, character and action makes these narrative tangents entertaining, but it's hard to ignore the feeling that this could have been a stronger, tighter trilogy with some firmer editing.

However, and it feels like against the odds, Sapkowski ties his flabby narrative together here in the concluding volume with a surprisingly well-constructed ending. Character and story arcs stretching back to the short stories are rounded off well, and the main storylines revolving around Geralt's hunt for Ciri (not since Mario has a hero been so frustrated by the target of his search always being in another castle) and Nilfgaard's invasion are both resolved with surprising emotional power.

The novel follows several narratives in parallel. The main story is Ciri's, as she learns how to use her power to move between worlds (including our own) and finally learn how to stand on her own two feet and make decisions rather than be subject to the whims of others. Behind her is Geralt, whose story suffers a little from him always being a few steps behind Ciri, and not having indulged in any actual witchering for some considerable time. People used to the Witcher novels and video games may be surprised at Geralt's relatively low-key presence in this volume, although his story does climax in an extended battle sequence with he and his friends getting into a fight which they don't all survive. Sapkowski's characterisation of Geralt's band of allies has been good enough that it hurts a bit when not all of them make it (though gamers may be somewhat cheered that, at least in CD Projekt's version of the story, a couple of the characters who apparently bite the dust here do survive to return later on).

Another major story follows the military conflict and it's here that Sapkowski strikes gold, for the complex, multi-front Battle of Brenna is simply one of the finest battle sequences in fantasy this side of the Blackwater, Joe Abercrombie and Paul Kearney. The action is crisp and clear (even when the characters can't tell what the hell is going on), the consequences of the battle well-told and the conflict depicted without any glorification or glamour, just a lot of people dying unremarked in the mud for political causes they don't understand. I was extremely impressed by this extended sequence, where Sapkowski makes excellent use of some of the side-characters and stories he set up in earlier novels.

The semi-tragic finale is perhaps a bit disappointing, leaving the fates of too many characters up in the air, but it feels true to life and true to this world to leave things with a touch of ambiguity (although, again, the video games do present a non-canon, alternative idea of what might happen next). More entertaining is the discussion of the great prophecy about the end of the world, which is savagely stripped of all the traditional fantasy cliches and revealed to be a simple discussion about a scientific, natural process, which I did enjoy for subverting expectations. In fact, Sapkowski's theme in this book is that those expecting cliches and tropes to be employed without irony have definitely come to the wrong series.

Lady of the Lake (****) wraps up the Witcher series in style. It is available now in the UK and USA.

Monday, 27 July 2020

Netflix confirms a WITCHER spin-off series is in development

Netflix has confirmed it is working on a Witcher spin-off television series, in addition to the animated film Nightmare of the White Wolf which is currently in production.


The Witcher: Blood Origin is a six-part, live-action series set 1,500 years before the books and the existing TV series. It will depict the Conjunction of the Spheres, the ancient apocalypse which brought monsters, men and elves to the world of the Witcher in the first place. It also sounds like it may involve major timejumps, as it will also explore the creation of the first witchers some 1,200 years after the Conjunction, 300 years before Geralt's time.

It sounds like writer and producer Declan de Barra will take the lead on the project, with Witcher showrunner Lauren Hissrich serving in an oversight capacity. It is unclear if original Witcher creator Andrzej Sapkowski will be involved.

Meanwhile, Season 2 of The Witcher itself will resume production next month for transmission in mid-to-late 2021.

Wednesday, 1 July 2020

Sales of THE WITCHER books pass 15 million

Based on publicity information released by Gollancz, the Witcher books by Andrzej Sapkowski have now passed 15 million worldwide sales.


The previous available figure indicated that the series had sold around 6 million copies by the middle of last decade. The massive jump in sales in just a few years is down to two factors: the immense success of the Witcher video game trilogy by CD Projekt Red (the last of which has now sold around 30 million copies by itself) and the success of the Netflix television series based on the books, which debuted last December. As we saw with Game of Thrones on HBO, a successful and well-received TV adaptation can massively drive sales of the books; the Song of Ice and Fire novels sold 9 million copies in 2012 alone and have sold around 80 million extra copies since the TV show debuted in 2011. Whether The Witcher can match those kind of sales remains to be seen.

The first Witcher book - also called The Witcher - was published in 1990 and was a collection of short stories. It was later revised and reissued in 1993 as The Last Wish. A second story collection, Sword of Destiny, was released in 1992. The five-volume "proper" novel series followed: Blood of Elves (1994), Time of Contempt (1995), Baptism of Fire (1996), The Tower of the Swallow (1997) and The Lady of the Lake (1999). A stand-alone prequel, Season of Storms, followed in 2013.

Monday, 15 June 2020

Creative Assembly hint at WITCHER and MIDDLE-EARTH TOTAL WAR games

Video game documentary makers Noclip have released another big project, this time delving in the history of British company The Creative Assembly, who for twenty years have been producing the Total War series of historical wargames, as well as branching out with survival horror title Alien: Isolation. The documentary is worth watching, but it also hints at a possible future direction for the series that extends to other franchises.


In the documentary, CA confirm that before securing the Warhammer licence from Games Workshop, they were actively pursuing and discussing a Lord of the Rings licence. This is interesting because two of the biggest fan mods for Medieval II: Total War (the last Total War game which allowed total conversion mods, effectively creating brand-new games out of older ones) were Call of Warhammer and The Third Age: Total War, mods for those two respective worlds. I suspect that the Warhammer mod was significantly cheaper to acquire.

With Lord of the Rings back in the zeitgeist, courtesy of the new Second Age-set TV show from Amazon Prime, it seems a good time to revisit the concept and with more money and the success of two (soon to be three) Warhammer games behind them, Creative Assembly can make a good case for acquiring the licence. The only fly in the ointment might be that the licence is currently held with Warner Brothers' gaming division (who produced Shadows of Mordor and Shadows of War) and it is unclear if they would be willing to sub-licence the property to another studio.

CA also note that they have been in discussions with Netflix over a new project. Since they've already effectively made The Last Kingdom: Total War with Thrones of Britannia and we can rule out Unbreakable Kimmy Schmidt: Total War, the most logical property to pursue would be The Witcher, which has all the ingredients for a good Total War game: numerous factions with notable troop types and general characters fighting over a fantasy landscape. CD Projekt Red, rather obviously, has a Witcher video game licence already, so the viability of this idea depends a lot on what is permitted under that licence, whether CA would work with CDPR or whether a separate licence based on the TV show (rather than the novels, which CDPR's licence covers) is possible.

Since CA note they have been in discussions with Amazon Prime, that is likely related to the Lord of the Rings idea, but it's also possible they have been considering a Wheel of Time game. The Wheel of Time world has numerous countries, empires and factions with notable characters who could serve as generals. A Wheel of Time fan mod for Rome: Total War was unfortunately aborted in the mid-2000s over the inability to get flying creatures to work in that engine, but with modern tech, that shouldn't be a problem (and flying units play a major role in the Warhammer games).

A final possibility, which is unmentioned in the documentary but has almost certainly been discussed at CA, would be for a Game of Thrones game. There is already a popular Westeros: Total War mod based on Medieval II: Total War and the success of the TV show makes a game a bit of a home run. Given the Total War franchise is all about changing history, the game would also provide the possibility for different outcomes to the TV show's storyline, which I'm sure many fans would appreciate. If you always wanted to see Robb Stark triumph and win independence for the North, or Stannis Baratheon to win at the Battle of the Blackwater, you could in such a game.

Any announcement of a new fantasy project is likely a way off. Total War Saga: Troy launches in August, whilst the company is continuing to release new material and expansions for Total War: Three Kingdoms. Total War: Warhammer III is also due in the near future, so it might be a year or two before we hear about any post-Warhammer fantasy projects.

Monday, 1 June 2020

Michael Moorcock rules out an ELRIC TV show or movie in the near future, citing similarities to THE WITCHER

Michael Moorcock, creator of the infamous sword-wielding albino Elric of Melnibone, has reported (via Ansible) that TV and film interest in his creation has dried up due to the success of Netflix's The Witcher and HBO's Game of Thrones.


"Heard today that some companies are turning down Elric project because it reminds them too much of GOT and The Witcher. A pretty irony. So much for “homages”...."

Elric's creation first appeared in the 1961 novella The Dreaming City, as a nobleman of a doomed empire cursed to wield the soul-feasting, intelligent sword Stormbringer. Elric went on to appear in numerous short stories, novellas and novels (most notably Stormbringer, published in 1965), the most recent of which was published in 2010.

Elric may be counted as one of fantasy's single most influential and important characters, inspiring a character of the same name in the television series Babylon 5, the rather blatant homage character of Anomander Rake in Steven Erikson's Malazan Book of the Fallen and, indeed, Geralt of Rivia. However, Geralt is similar to Elric only superficially: both are white-haired and have the nickname "the White Wolf," but Geralt is not a sickly albino and his day job, killing monsters for coin, is much lower-profile than Elric's stories which normally see his homeland, the entire world or, on occasion, the entire universe in peril.

Although Geralt and Elric are very different characters, that superficial similarity seems to shut Hollywood's interest in the character, although I suspect such interest was relatively low to begin with: the Elric stories are hugely important in the history of SFF, but are much less well-known these days than either Sapkowski or Martin's work. An Elric movie has been mooted since the 1970s and never taken off, long before The Witcher or GoT came on the scene. The Elric stories are pretty grim and almost nihilistic in a way that even GoT at its grimmest is not, and they also lack a well-developed, large supporting cast that a TV show or even a movie would really need to work. The production budget would also need to be enormous.

We may yet see some of Moorcock's other work on the screen, though. The BBC are still developing a TV series based on Moorcock's four-volume History of the Runestaff fantasy series.

Friday, 1 May 2020

The Tower of the Swallow by Andrzej Sapkowski

The Empire of Nilfgaard continues its invasion of the Northern Kingdoms, unaware that several of its most wanted targets are now far behind its lines. Ciri, the missing Princess of Cintra, has joined forces with a band of outlaws plaguing the northern provinces of the empire, whilst the witcher, Geralt, and his band of mismatched companions are now heading into occupied territory in search of the missing princess. But events take an unexpected turn when Ciri is captured by a brutal sellsword and discovers previously unknown powers.


The Tower of the Swallow is the sixth Witcher book and, chronologically, the penultimate. It continues the narrative from Baptism of Fire with Geralt and his party trying to track down Ciri, but it is grander in scale and fortunately not as inert in terms of plot progression.

The Tower of the Swallow feels like the broadest-scoped novel in the series to date, with two major stories occurring in tandem and a host of subplots. We get Ciri on the run, being captured and finally realising her true destiny. There's some excellent characterisation in this section, especially of the ruthless sellsword Bonhart and Ciri herself, who is finally realising her own ability to determine her path instead of being passed around between those who would abuse her name or her power. With Ciri largely absent from Baptism of Fire, it's good to get back to her story.

We also get more development of Geralt's party. After their snail's pace journey through a forested warzone in the previous book, they break out of that rut in this volume and make much better progress. There's a bit of a Dungeons and Dragons feeling to Geralt's adventures as he gets a party together and they try to follow the important main plot only to get constantly sidetrack by apparently more urgent side-quests. This is all fun stuff, although again the feeling is that the main storyline is really not progressing very far or very fast at this point.

We also get cutaways to political intrigue in the Nilfgaardian capital, various military manoeuvres as the Northern Kingdoms try to regain the initiative against an overextended Nilfgaard and some interesting scenes as we visit new locations, such as two subplots, set in the northern kingdom of Kovir and on the Skellige Isles respectively, which are both told with economy and skill.

Sapkowski's way with witty dialogue and musings on human nature (especially in terms of desperation and warfare) remain intact and it feels like he's here handling a disparate narrative consisting of widely-scattered characters and storylines with a great deal more confidence than in previous novels in the series, even if there is a feeling that this book and the two previous ones could have been telescoped into one, stronger volume with a bit more discipline.

Still, The Tower of the Swallow (****) continues the story of the Witcher with aplomb and is more enjoyable than the previous book in the series. It is available now in the UK and USA.

Monday, 16 March 2020

CD Projekt Red decentralises operations to continue work on CYBERPUNK 2077

With TV and film projects being suspended globally at a rate of knots in reaction to coronavirus, it's interesting to see the response from the video game industry. Poland's CD Projekt Red, who's forthcoming science fiction RPG Cyberpunk 2077 is the most eagerly-awaited game of the year, have revealed how they are tackling the issue via a public announcement on Twitter.


CDPR have switched to a fully decentralised, work-from-home ethos where developers will remotely log into servers to access the latest build of the game and provide updates, bug-checking and polish.

It should be noted that Cyberpunk 2077 is functionally complete: it was originally due for release in April and CDPR have noted they could still hit that date if they didn't mind releasing a buggy game, which they do. The bulk of the work left on the game at this stage is bug-testing, polish and a last round of work to make sure that the game releases in as perfect a condition as possible. Whether it is possible for a company like, say, Bethesda or Rockstar (who are hip-deep in developing multiple games, including Starfield, The Elder Scrolls VI and the rumoured Grand Theft Auto VI) to do the same thing much earlier in their games' development remains unclear.


That said, CDPR also confirmed recently that they are working on a new Witcher game which is much earlier in production, and presumably work on that game will also continue in this remote fashion.

The video game industry has flirted with remote working and decentralised production for years, with many small mods and indie projects being developed in such a way. However, forcing new employees to relocate to the company studio's physical location and attend in person has been the norm in larger studios for decades. It will be interesting to see if this adaptation becomes a permanent trend.

Production of THE WITCHER shut down

The second season of The Witcher has shut down production due to the coronavirus pandemic.


The Witcher was shooting its second season just outside London when the shutdown order came through. It is the first UK-based streaming drama to suspend production due to the outbreak, but scores of others are expected in the coming days as the outbreak in the UK worsens. Native UK TV shows including Line of Duty and Peaky Blinders have also suspended production. It is likely that other shows which were due to start shooting in the coming weeks and months, such as the next season of Doctor Who, will also be delayed.

Officially the suspension is for two weeks, but it is highly unlikely that the situation will be better by then, so effectively the suspension is indefinite until the global situation becomes clearer.

Worldwide, hundreds of TV shows and films have shut down filming or delayed their release, with the understanding that cinemas are unlikely to attract large numbers of viewers at this time.

Saturday, 18 January 2020

Season 2 of THE WITCHER moves filming to the UK, builds entire town

Season 2 of The Witcher is moving its filming base from Hungary to the United Kingdom.


Season 1 of The Witcher was based in Belgrade, with location filming in both Hungary and Poland, the home of the author of the novels, Andrzej Sapkowski. However, the production has shifted to the UK for the second season which shoots next month. Season 2 will be based at the newly-built Arborfield Studios near London with location filming across the country, including Scotland.

The reason for the move is likely linked to the much more established film and post-production base in the UK, the wider pool of English-speaking actors and the fact that much of the cast is already based here (including Henry Cavill, who lives in London), as well as the UK government's generous tax breaks for filming.

An entire medieval town is also being built near Arborfield, likely to stand in for several different locations in the books (probably including Gors Velen and Oxenfurt, potentially Novigrad as well).

Although production being based in the UK means that opportunities for location filming in Eastern Europe will be more limited, there will still be some scope for it, especially given the production team's keenness to ensure that Poland is still represented in the project.

Season 2 of The Witcher begins shooting on 17 February and is expected for around five to five and a half months, with an estimated wrap date of late July or early August. Based on the post-production turn-around of Season 1, that means the earliest Season 2 can air is March or (more likely) April 2021.

Friday, 10 January 2020

Netflix show turns THE WITCHER novels and games into bestsellers

Better late than never. Twenty-seven years after it was first published, The Last Wish, the first book in The Witcher series, has hit the New York Times Bestseller list, landing at #4. Blood of Elves, the third book, has landed at #12. Sword of Destiny, the second, has joined the two books on the Amazon bestseller lists as well.


In fact, the books have sold so well that it appears that Orbit Books, the US publisher of the series, may have run out of physical copies as well.

This isn't the first time the success of a visual adaptation has driven fantasy book sales. J.R.R. Tolkien's The Lord of the Rings sold over 50 million additional copies in the first few years after Peter Jackson's movie trilogy hit screens (and many more since then), whilst the titanic success of Game of Thrones on HBO resulted in around 80 million additional sales of the Song of Ice and Fire novel series (and bringing total sales close to 100 million).

There are also reports of a massive boom in sales of the three Witcher video games, with The Witcher 3: Wild Hunt enjoying a particularly large spike in sales. According to the publishers, CD Projekt, the game now has more people playing it than when it was released just under five years ago. CD Projekt will be launching their next game, the hugely anticipated SF RPG Cyberpunk 2077, in April and will be hoping some of their new Witcher fans will check that game out as well.

Meanwhile, showrunner Lauren Hissrich is back on set in Budapest ahead of the shooting of Season 2 of The Witcher, which is expected to start in early February and air around March 2021.

Tuesday, 31 December 2019

THE WITCHER becomes the second-biggest Netflix show of the year, drives game sales

Netflix's The Witcher is a bona fide smash hit. The streaming service has confirmed that The Witcher was one of their biggest hits of the year, only being decisively beaten worldwide by Season 3 of Stranger Things. The impressions the show made are also way in advance of other streaming services, including Disney+'s The Mandalorian.


The Witcher was seen as a somewhat risky move for Netflix. Following the success of Game of Thrones, Netflix had made the decision to move decisively into the live-action fantasy TV space, developing not just The Witcher but also a fresh version of C.S. Lewis's The Chronicles of Narnia and a live-action reboot of cult animated show Avatar: The Last Airbender. Rival streamer Amazon picked up the much-better known Wheel of Time book series and the ubiquitous Lord of the Rings IP, which seemed like much surer bets. The Witcher books, which had only been available in English since 2007, had sold a relatively modest number of copies in comparison.

However, a video game trilogy by CD Projekt Red based on the books had sold a lot better, shifting 30 million copies since 2007 (20 million alone of The Witcher 3: Wild Hunt, released in 2015). Although the TV show is not based on the games, and due to various licencing issues could not use any material from them, it benefited from star Henry Cavill being a huge fan of the games and from some cross-over talent, such as sharing some actors in common and also a CG effects team.

The Witcher's success put it ahead of Martin Scorsese's film The Irishman and big TV shows including The Umbrella Academy and, startlingly, The Crown. Netflix's huge and monstrously expensive (at a reported $12 million per episode) prestige show about the life of Queen Elizabeth II launched its third season this autumn but surprisingly failed to make the Top Ten Netflix dramas in either the UK or USA.

In the UK, The Witcher was in fact the biggest and most popular drama series of the year, pushing Stranger Things down to third place (behind Ricky Gervais vehicle After Life, a much bigger hit in the UK than the US).

The success of the TV show seems to have resulted in a big push in game sales, with The Witcher 3: Wild Hunt shooting up the Steam Charts and scoring its biggest-ever number of concurrent players, larger even than when the game launched in 2015. The success was not only pushed by the success of the TV series, but also by the game hitting the top spot in numerous "Best Games of the Decade" lists.

It's not yet been confirmed if book sales are also up, but given the success elsewhere this seems highly likely. The first book in the series, The Last Wish, has recently been reprinted with tie-in art for the TV series.

The Witcher - hopefully with a nice budget hike - has already been renewed for a second season which starts shooting in February for a likely early 2021 debut.

Saturday, 21 December 2019

The Witcher: Season 1

The Northern Kingdoms are braced for war. The great southern empire of Nilfgaard is on the advance, plotting to annex more territory. The north is divided. The fate of the continent may depend on three individuals: Ciri, a princess and heir to a fallen nation; Yennefer, a sorceress who is not sure what it is she wants; and Geralt, a witcher, a hunter of monsters who has learned that the worst monsters walk on two legs, wear clothes and pretend to be just.


It may be difficult to think now, but when HBO launched Game of Thrones in 2011 it was taking a massive gamble, one may critics thought was doomed to fail. It turned out that HBO's call was the right one, delivering the biggest watercooler show and the most globally successful drama series of the decade, and making fantasy cool again overnight.

Other networks wanted in on the action and have been snapping up fantasy novel series all over the shop, and the early failures (like MTV's poor Chronicles of Shannara) don't seem to have taken the wind out of their sails. Amazon has Lord of the Rings: The Second Age and The Wheel of Time both in production, the BBC and HBO's His Dark Materials is already airing and Netflix is going all-in on the fantasy genre. It has a live-action reboot of Avatar: The Last Airbender in pre-production and a new take on The Chronicles of Narnia in the planning stages. But before those arrive, it has rolled the dice hard on The Witcher.

The Witcher is a cult European fantasy success story which shifted a couple of million copies in its native Poland and other parts of eastern Europe in the 1990s, but went global thanks to a trilogy of well-received video games from CD Projekt Red. The games have now sold over 30 million copies (outselling the books 6-to-1) and The Witcher 3: Wild Hunt is now being cited by many critics as the greatest video game of the decade.

Netflix's show is based firmly on the distinctly cheaper-to-licence books, specifically the first two (the short story collections The Last Wish and Sword of Destiny) but also drawing on some story elements in the first two novels proper, Blood of Elves and Time of Contempt. Those looking for a linear, chronological adaptation of the books best look elsewhere. Showrunner and head writer Lauren Hissrich has taken the stories from the early books and blended them together to turn an episodic story which gradually becomes more serialised into a single, big-picture epic from the off. This structural decision winds up being the show's biggest mistake, creating a story which is often unnecessarily confusing and which muddles both characterisation and stakes.

Effectively, The Witcher uses the same timeline structure as Christopher Nolan's Dunkirk, having one story (Yennefer's) unfolding over thirty years, another (Geralt's) over fifteen and another (Ciri's) over a few weeks. Whilst Nolan actually told the audience what was going on, there is no indication in the show that we are viewing three disconnected narratives, at least not until the fourth episode when Geralt finally reaches Ciri's homeland and instead of finding it in flames and under enemy occupation, he's instead meeting a younger version of Ciri's grandmother. Once you understand that, the show makes a bit more sense but this doesn't solve the relating problem that Ciri's story is simply too thin for the amount of screentime it gets.

The teenage Ciri is in almost every episode, a result of casting Freya Allan as a series regular, which is baffling because she doesn't need to be. Ciri's entire Season 1 arc is her escaping a bloody battle, running through some woods, getting captured a couple of times, escaping and eventually finding a temporary safe refuge. This entire storyline could have been told in one episode. Spreading it over eight means both a lot of wheel-spinning in her story and constant interruptions in both Geralt's and Yennefer's stories, which are generally a lot more interesting.

The other main negative is the quality of the effects. The effects for creatures, such as the striga and kikimores, are generally excellent and impressive. A terrible dragon in one episode, which looks like a PS3-era video game, is the exception. Environmental effects, magic and especially the depiction of a big battle sequence in the first episode are absolutely woeful, with a lot of painfully obvious greenscreen. Although The Witcher's budget is reasonably solid (at $7 million per episode, adjusted for inflation, it's roughly comparable to the first two seasons of Game of Thrones), it's clear it was insufficient to do the things asked of it. Better that the show hadn't bothered and left those scenes offscreen (as they are in the books) and spent the money elsewhere, such as the prosthetics for the elves and dwarves which are also not great (the dwarves more or less get away with it, but the elves look like under-prepared and under-budgeted cosplayers).

Another problem, although this varies by episode, is the running time. Several of the episodes are 60 minutes long but run out of story at around the 35-40 minute mark, meaning a lot of spare time that's taken up by filler (usually another episode from Ciri's story) or redundant dialogue. The freedom of not having a set running time is great when an episode badly needs a bit more time to do its story justice, but it can backfire when the opposite is the case.

Fortunately, and this saves the show, the performances are very solid, with Cavill splendidly gruff as Geralt but bringing out the (often well-concealed) wit and charm of the character when required. Anya Chalotra may be the stand-out revelation of the cast, having to play considerably older than her years to reflect Yennefer's world-weariness and cynicism. Freya Allan is also very good as the young Ciri, whose world been shattered by harsh events and she needs to adapt to a rapidly changing situation without being prepared for it.

Of the recurring cast, Jodhi May is exceptional as Queen Calanthe, whom she plays like King Robert Baratheon in his prime. MyAnna Buring is also very good as Tissaia (a minor character from the books who is given a much larger role here as Yennefer's mentor) and Emma Appleton is memorable as Renfri, who is only really present in the first episode but shows up in flashback as a framing device for Geralt's acceptance of his destiny. The performances throughout are pretty strong. Joey Batey's performance as Jaskier (aka Dandelion) is also pretty good, especially as they lean on the actor's real-life singing and musician skills, but I can see him annoying some people. That's half the point of the character but may grate with some viewers. Overall both characterisation and performances are good, enough to overcome some decidedly ripe dialogue at times.

Disregarding the unnecessary timeline structure, the story arcs are also reasonably compelling. Yennefer's is by far the best. Depicting her backstory on-screen is a splendid choice and we see her growth into the person she is in a way that sells the character very well. Geralt's development is more subtle but also more nuanced, as we witness his initially aimless, self-reliant drifting turning more into an acknowledgement he needs other people around him and then his adoption of finding Ciri as his goal.

The fight sequences (at least those not involving CGI) are also very impressive and the soundtrack is superb, so those departments can rest easy knowing they've done a superb job.

The result is...okay. The first season of The Witcher (***½) is fine. It's not great but it's not awful either. An unnecessarily puzzling timeline structure, some ripe dialogue and some dodgy effects make the series feel cheaper and less professional than it really should, but some great performances and effective character arcs bring the show back to the level of watchability, and a few good laughs and a great score improve a little over that. The second season certainly promises to be a lot better. Season 1 of The Witcher - which is more the 2007 original video game than the 2015 exceptional one - is on Netflix now and Season 2 starts shooting in February for a 2021 debut.

Friday, 20 December 2019

The Witcher Franchise Familiariser (updated)

In the last ten years, the Witcher series has grown from a relatively obscure (to English-speaking audiences) Polish fantasy series to a major franchise, driven by three highly successful video games and an English translation of the original books. A Netflix TV series is now on air. But what if you haven’t yet sampled the series and want to find out what’s going on? Time for a franchise familiariser course.

Five of the primary characters of The Witcher saga, from left to right: Yennefer, Ciri, Geralt, Vesemir and Triss.


The Basics

The Witcher is a series of short stories, novels and videos games set in a land known only as “The Continent”. The Continent is divided between the Northern Kingdoms, which are the primary setting for both the books and games, and the massive Empire of Nilfgaard to the south. Nilfgaard invades the Northern Kingdoms three times in an attempt to annex them, and these wars form the backdrop for many of the stories in the series.

The titular “Witcher” is a reference to Geralt of Rivia, the primary protagonist and viewpoint character of the series. However, the books move away from Geralt as the only major character and introduce other characters of equal or arguably greater importance, such as the sorceress Yennefer and Geralt’s sort-of apprentice, Ciri.

The books were written by Andrzej Sapkowski (1948-present). These comprise two collections of short stories, a five-novel series (often known The Witcher Saga) and a stand-alone prequel novel. Sapkowski has mooted returning to the world for additional books and stories.

The video games were created by Polish developer CD Projekt Red. To date, three games have been developed and released, along with some additional spin-offs. A fourth game (which will be set in the same world but not carry on the previous storyline from the game) is tentatively planned. Sapkowski advised on the games, but did not write the storyline, which was instead written by a team of writers (Marcin Blacha is the only writer credited with working on all three games).

Netflix's Witcher TV series hit screens on 20 December 2019. It is co-written and produced by West Wing, Daredevil and Defenders writer Lauren Schmidt Hissrich, with Jarek Sawko and Tomek Baginski (who worked on the video games) as producers. The TV show stars Henry Cavill as Geralt, Anya Chalotra as Yennefer and Freya Allan as Ciri. The show has been renewed for a second season, expected to air in 2021.


The Canon

The Witcher canon is a slightly complicated beast due to the fact that the franchise originated as a book series written by one author, but it was the video game trilogy which boosted it into a world-famous series. The video games take the books as canon, and frequently refer to events in the novels, but Sapkowski does not accept the video games as canon himself (although he has written nothing – so far – to contradict the games). For the purposes of this guide, we will assume that the novels and video games form one canon for now.

The TV series primarily adapts the books and not the games, but occasionally has homages to events in the games.


The Witcher Short Stories by Andrzej Sapkowski (in chronological order)

The Last Wish (1993)
  • The Voice of Reason
  • The Witcher
  • A Grain of Truth
  • The Lesser Evil
  • A Question of Price
  • The Edge of the World
  • The Last Wish

Sword of Destiny (1992)
  • The Bounds of Reason
  • A Shard of Ice
  • Eternal Flame
  • A Little Sacrifice
  • The Sword of Destiny
  • Something More

Note: The Last Wish was a reprint of an earlier short story collection called The Witcher (1990), which included all of the stories in that collection plus several new ones. However, although The Last Wish supersedes The Witcher in the canon, it omits the short story “The Road With No Return” (featuring Geralt’s mother and set before his birth).


The Witcher Saga by Andrzej Sapkowski
  1. Blood of Elves (1994)
  2. Time of Contempt (1995)
  3. Baptism of Fire (1996)
  4. The Tower of Swallows (1997)
  5. Lady of the Lake (1999)


The Witcher Stand-Alone Novels by Andrzej Sapkowski
  • Season of Storms (2013)


The Witcher video game series by CD Projekt Red
  1. The Witcher (2007)
  2. The Witcher II: Assassins of Kings (2011)
  3. The Witcher III: Wild Hunt (2015)
    • The Witcher III: Hearts of Stone (2015)
    • The Witcher III: Blood and Wine (2016)

A simplified map of the Northern Kingdoms from the first Witcher video game.

Backstory

According to myth, over two and a half thousand years ago, the world was the domain of the elder races, elves and dwarves. An event known as the “Conjunction of the Spheres” took place, during which time the world intersected with one and possibly two other worlds through an astral alignment. Portals opened which allowed the inhabitants of these worlds to cross over, including (allegedly) humans and various creatures and monsters. This event also introduced magic to the world, and the creation of the first mages (among the various races) as being who cold harness magic.

In the year 760 after the Resurrection (what exactly the Resurrection is remains unclear), humans crossed the Yaruga and Pontar rivers into what are now called the Northern Kingdoms in force. They initially settled along the coastlands before moving inland, displacing some of the native elven tribes. Other humans, particularly magic-users, aligned with the elves to learn their ways of magic. 

However, as the human settlements expanded from villages to towns to small cities, so the elves found themselves rapidly outnumbered by the rapidly-growing human nations. The elves found themselves forced to assimilate – where they often faced racial prejudice and suspicion – or flee. Some elves later banded together with renegade dwarves and other nonhumans (most notably halflings) to found the Scoia’tael or “Squirrels”, a guerrilla force that resists human encroachment on their lands with violence.

Two centuries later, the mages Alzur and Cosimo Malaspina founded the witchers. Witchers are trained in the art of monster-slaying, which requires them to gain superhuman and supernatural abilities. These are bestowed upon them through the consumption of potions and alchemical substances known as mutagens. Witchers are formidable warriors, far outstripping most human, elven or dwarven opponents due to superior reactions, faster healing abilities and uncanny reflexes. As well as physical combat, they are trained in the art of identifying supernatural monsters and how to kill, neutralise or banish them. They also gain a significantly expanded lifespan, but are rendered infertile in the process. The witchers were founded due to the large number of monsters still living in the Northern Kingdoms, and soon found themselves in regular employment as they made the lands safe for human settlement.

In 1239 the southern kingdom of Nilfgaard annexed Ebbing, a nation to the north. Although still far to the south of the Northern Kingdoms, this event alerted the north to the growing threat of Nilfgaard. Over the next several decades, as the small kingdoms and cities to the north of Ebbing fell, the threat of Nilfgaard became clearer.

Shortly after this time, the witcher Geralt of Rivia became known to the world at large. Geralt was noted for his skill, intelligence and combat abilities, all of which outclassed that of the witchers in general. In particular, Geralt was noted for his skills in avoiding unnecessary bloodshed: he made his name in particular by saving the daughter of King Foltest of Temaria, who had been transformed by a curse into a striga. Geralt defeated the striga and restored the princess to normal. The Witcher short stories relate various adventures which see Geralt’s rise to fame (or infamy).

Some years later, Geralt became involved in the events precipitated by Nilfgaard’s invasion of the Northern Kingdoms. Geralt’s acquaintance with a young girl named Ciri, whom he had trained in witcher combat techniques, proved instrumental in halting the stopping the war and bringing about peace (as related in the five Witcher Saga novels). During this period Geralt met and fell in love with the sorceress Yennefer, befriended the dwarf Zoltan and the bard Dandelion and became involved in the affairs of kings. Two years after the end of the war, Geralt (who had gone missing in the meantime) reappeared at the witcher stronghold of Kaer Morhen suffering from amnesia, unable to recall what had happened after his “death” (this marks the beginning of the Witcher video games).


Setting

The setting for the Witcher saga is a single, large landmass known only as “The Continent”. The Continent is divided into several regions by the vast Korath Desert in the middle of the landmass. The Northern Kingdoms lie to the north-west of the desert, the Nilfgaard Empire to the south-west, Hakland to the north-east and Zerrikania to the south-east.

The Northern Kingdoms are the primary setting for the action in the story. The kingdoms are (at the outset of the saga):
  • Temeria, ruled by King Foltest from Vizima.
  • Redania, ruled by King Radovid V from Trelogor.
  • Cintra, ruled by Queen Calanthe and King Eist Tuirseach from Cintra City.
  • Kaedwen, ruled by King Henselt from Ard Carraigh.
  • Aedirn, ruled by King Demavend III from Vengerberg.
  • Kovir, more properly Kovir and Poviss, ruled by King Tankred Thyssen from Pont Vanis and Lan Exeter.
  • Lyria and Rivia, ruled by Queen Meve from Rivia and Lyria.
  • Skellige, or the Skellige Isles, ruled by Jarl Eist Tuirseach from An Skellig (and Cintra City).

Other significant locations include Kaer Morhen, the witcher stronghold, located in north-eastern Kaedwen; and the free city of Novigrad, located close to Redania and Temaria.

The Nilfgaard Empire plays a major role in the story, although its capital of Nilfgaard, the City of the Golden Tower, is located a good two thousand miles or so to the south of the Northern Kingdoms.

Provinces of the Nilfgaardian Empire include EtoliaGemmera¸ GesoMetinnaEbbingVicovaroYmlacMag TurgaNazair and Toussaint. Only Toussaint is visited in the saga, in the Blood and Wine expansion for The Witcher III: Wild Hunt.

A spectacular fan map of the entire explored Continent from DwarfChieftain on DeviantArt.

Magic

Magic is used liberally in the Witcher saga, by both mages and sorceresses (or, less kindly, “witches”), as well as Geralt himself who has access to minor magical powers (known as "signs"). However, the attitudes to magic radically shift from kingdom to kingdom. Temeria employs mages as advisors but is distrustful of unsponsored magic-users wandering the countryside. Redania is fiercely anti-mage and burns sorcerers at the stake. Nilfgaard strictly regulates them and forces them to the serve the Emperor’s will.


Monsters

Geralt’s day job – when he isn’t getting involved in high-level politics and deciding the fate of nations – is hunting down monsters roaming the countryside. Monsters, for the most part, are animalistic and cannot be reasoned with, but in some cases they can be banished rather than killed. Some monsters are actually humans transmogrified by a curse: in some cases they can be cured, in others not. Monsters include alghouls, basilisks, bruxa, cockatrices, drowners, echinops, ghoul, kikimores, noonwraiths, strigas and wyverns.

Other entities of interest include godlings, intelligent and mischievous (but not evil) child-like spirits, and creatures such as the Crones, three powerful creatures inhabiting the swamps of Velen. These beings are intelligent and capable of speech and bargaining, but they are also capricious. These kinds of entities are ones that even Geralt would hesitate to engage in battle, but in many cases it is unnecessary as they bound by strict rules governing their interaction with mortals.

More troublesome are spectres, ghosts and otherworldly beings who are unnatural to this world but still intelligent and reasonable beings. Geralt can dispel or banish such entities. The most troublesome and dangerous of these creatures is the army known as the Wild Hunt, who are constantly on the lookout for beings of true power to recruit into their ranks.


Conception and Development

Andrzej Sapkowski was born in Łódź, Poland, in 1948 when it was still under Soviet occupation. He studied economics and worked as a senior sales representative for a foreign trade company. He was a big fan of science fiction and fantasy, particularly the Chronicles of Amber series by Roger Zelazny. He later became a translator of science fiction. He wrote his first short story, “The Witcher”, which introduced the character Geralt of Rivia, for Fantastyka magazine in 1986. The story was popular and led to a number of sequels, which were assembled as a short story collection, The Witcher, in 1990. This was followed by a second collection, which also worked as a prelude to the longer novel series Sapkowski was planning, called Sword of Destiny (1992). In 1993 Sapkowski reworked The Witcher with some new stories and re-released it under its definitive title, The Last Wish. The first Witcher novel proper, Blood of Elves, was published in 1994 and was followed by four sequels.

After writing a series of historical novels, Sapkowski returned to the Witcher universe for a prequel novel, Season of Storms, in 2013. He has since confirmed that he has plans to write more books in the setting.

By 2007 the Witcher books had sold over 2 million copies and was extremely popular in Poland, Ukraine and Russia, with additional sales in France and Spain (among others). Although these sales were very modest compared to the big British and American fantasy authors, they were unprecedented for a European author writing in a language that was not English.

In 2001 a 13-part Witcher television series aired in Poland. It was a critical and commercial failure.

In 2007 CD Projekt released The Witcher, a PC video game based on the books (the opening cinematic adapts the short story “The Witcher”). Based on the Aurora Engine developed by BioWare for their 2002 game Neverwinter NightsThe Witcher was a surprise success: the game launched with severe bugs (including one that resulted in cripplingly long load times) and a mixed critical reception. CD Projekt quickly fixed these problems and issued an upgraded version of the game, known as The Witcher: Enhanced Edition a few months later. The company was forced to cancel a planned, ambitious console version of the game due to problems with the company handling the port.

In 2008 CD Projekt also launched GoG.com (originally Good Old Games), a service dedicated to resurrecting old games and releasing them in new editions compatible with modern game systems. 

This earned them a lot of goodwill from gamers. In 2011 CD Projekt released The Witcher II: Assassins of Kings, a much more successful game than its forebear due to its great technical achievements and console editions. In early 2015 they released The Witcher III: Wild Hunt, a massive open-world roleplaying game which attracted immediate and widespread critical acclaim. In the nearly-three-years since release, The Witcher III has been acclaimed as one of the greatest video games of all time. As of 2019, the Witcher video games have sold over 30 million copies, considerably more than the Dragon Age series, and rapidly closing in on The Elder Scrolls games (which have sold approximately 40 million).

In 2017 it was announced that Netflix had optioned the television rights for a new Witcher series. The new series has been made for an English-speaking audience and will involve both Sapkowski and several of the creative minds behind the video games as advisors. The series debuted in December 2019.


Further Reading


Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs. The Cities of Fantasy series is debuting on my Patreon feed and you can read it there one month before being published on the Wertzone.

Thursday, 28 November 2019

Baptism of Fire by Andrzej Sapkowski

The Northern Kingdoms continue to skirmish with the armies of Nilfgaard along the Yaruga. Rumours have reached Geralt, the witcher, that his ward Ciri has been kidnapped by the Emperor of Nilfgaard, who plans to marry her against her will. Geralt, reluctantly, joins forces with a band of heroes and companions to rescue her.


Baptism of Fire is the third novel (and fifth book) in The Witcher saga by Polish author Andrzej Sapkowski, following on from Blood of Elves and Time of Contempt. The previous books established the basic plot: the Empire of Nilfgaard is warring with the Northern Kingdoms and absolutely everyone wants to get their hands on Ciri, the princess of fallen Cintra. For some, Ciri is a political prize, through whom one can claim the vacant throne of that kingdom. Others are more interested in her formidable magical skills. For her former mentors, the witcher Geralt and sorceress Yennefer, they just want to protect her from those who would abuse her for their own ends.

The Witcher books have always been a bit oddly structured - starting with two short story collections before segueing into novels which have felt more like parts of books and not whole ones - and Baptism of Fire continues that trend. From the plot synopsis, you might be expecting a grand adventure in which Geralt traverses half the Continent to rescue Ciri. That doesn't even remotely come close to happening. Instead, Geralt doesn't seem to get more than fifty miles from where he started off, accumulating a bunch of companions along the way. The book then becomes much more interested in exploring these characters and their various personality quirks then in moving the main plot forwards. We do get brief cutaways to Yennefer, Ciri and the political machinations between the kingdoms and the wizards, but mostly the action focuses on Team Geralt.

This has the makings of an entertaining storyline. Geralt's companions include the redoubtable bard Dandelion (aka Jaskier), the nobleman Regis who is more than he seems, the dwarven mercenary Zoltan Chivay, Nilfgaardian turncoat Cahir and the skilled archer Milva. Their adventures include helping refugees, trying to feed themselves and dealing with superstitious peasants eager to burn strangers as suspected vampires. The characterisation of the party is fun and Sapkowski writes some witty banter between the group.

After a while, though, it becomes clear this story isn't really going anywhere fast. Our cutaways to Yennefer and the newly-founded Lodge of Sorceresses, or to various political groups scattered around the Continent, mostly give Sapkowski an excuse to drop huge info-dumps on the political situation. For an author who wrote such skilled, focused short fiction in the first two books in the series, Sapkowski is much less assured at novel-length narratives and becomes embodiment of "tell, don't show." Sapkowski does make some cutting points about the morality of war and how innocents pay the price for the decisions of kings and so on, but by this point these are fairly stock tropes.

As a serialised chunk of a longer narrative, Baptism of Fire (***) is fine. As a novel in its own right, the book doesn't really work, with inconsistent pacing and a reluctance to push forward the main storyline with any urgency or tension. Very solid characterisation and some fun dialogue do keep things ticking over though. The book is available now in the UK and USA.