Wednesday, 19 May 2021

The Nevers: Season 1 (Part 1)

London, 1899. The city has been changed by the advent of the "Touched," gifted people (predominantly women, but a few men) with unusual abilities. The government is conflicted over what to do with the Touched, but noblewoman Lavinia Bidlow hits on the idea of opening an "orphanage" where they can feel safe and protected. The combative and resourceful Amalia True, who has visions of the future, is placed in charge of the orphanage and is aided by her friend Penance Adair, whose "turn" allows her to see electrical connections and create wonderful new inventions. The reputation of the Touched is marred when one of their number, Maladie, becomes the worst serial killer since Jack the Ripper, forcing the Touched to try to track her down whilst protecting themselves...and finding out what happened three years earlier to suddenly awaken their powers.


The Nevers mixes science fiction with a period Victorian drama, an intriguing new direction for HBO as it looks for the next big-budget, cross-genre show with mass appeal that can continue in the vein from Game of Thrones and Watchmen. Based on this initial batch of six episodes - another six episodes, delayed by the COVID19 pandemic, follows next year - HBO's faith may have been rewarded: The Nevers is epic in scope with a relentless pace, an intriguing story and terrific actors. Indeed, if it were not for behind the scenes drama* revolving around now-departed showrunner Joss Whedon, the show would have likely been hailed as a success. Instead, its critical reception has been muted, with many reviews focusing more on the behind-the-scenes situation than on the show on its own merits.

In terms of the show itself, the first (half) season is a tightly-wound and intricately constructed narrative structure, working backwards and forwards in time. Rewatching the season immediately after completing the sixth episode will result in a somewhat different experience. The Nevers is both a story and an illusion obscuring what the story is really about. This isn't too astounding - it's only six episodes, not completely revamping what the entire series is about a full season or two into its run - but it shows the degree of narrative daring and experimentation that we used to expect from HBO. In some respects, the show feels like a warmer and more approachable version of the network's clever-but-cold masterpieces The Leftovers and Watchmen, which also experimented with storytelling ideas whilst telling an interesting story.

In other respects, this is Whedon: The Greatest Hits, which can be distracting if you have more than a passing familiarity with his body of work. Character archetypes, ideas and story arcs from his earlier series (from Buffy right through to Dollhouse) have been recycled with near glee, resulting sometimes in intriguing ideas emerging from mashing together old ones, but a few too many times in predictability. The series finale should be - and in some cases, has been - hailed as one of the most interesting and accomplished episodes of television of the year, a bold right-hand turn in storytelling that completely rewrites the show's backstory, mythology and future direction through a masterclass of suspense and acting (Laura Donnelly should be nominated for an Emmy for her performance in this episode alone). It's just that Whedon lifted a huge amount of the ideas and tropes for the episode from one of his earlier shows, almost wholesale. For those who have less familiarity with his work, it's much less of an issue, and will probably be far more impressive as a result.

The cast is uniformly excellent: Donnelly's MVP credentials are established early on and is ably supported by Ann Skelly's turn as genius engineer Penance Adair (one of the most enjoyable "womances" - if that's a thing - of recent years). Olivia Williams is one of Britain's best actresses and is hugely impressive in her role as the Touched's benefactor, Lavinia Bidlow (being a wheelchair user is probably a nod at Professor X, The Nevers never being afraid to lean into its occasionally X-Men-ish inspirations). Pip Torrens is outstanding as charismatic maybe-villain Lord Gilbert Massen, a British patriot filled with loathing for the Touched after his daughter was killed on the day they gained their powers. Amy Manson is outstanding as the unhinged (or is she?) Maladie, with Rochelle Neil being highly impressive as Bonfire Annie, a criminal with the ability to create and manipulate fire. Ben Chaplin is particularly excellent as gruff policeman Frank Mundi, whose investigation into the various strange goings-on in London proceeds in parallel to the Touched, making him at times a co-protagonist with True and Adair.

There's also some outstanding action sequences, the highlight being a fight scene in the third episode which involves combat both above and below water, and Amalia having to desperately come up with a way of defeating a Touched whose power seems to render him unstoppable in this particular environment; her finding a way of turning his power against him in a logical manner is a magic system delight that I can imagine Brandon Sanderson nodding approvingly over. As another plus, the musical score of the series is absolutely stellar, with both the first and third episodes ending with striking musical pieces.

The basic premise, though, is wholly unoriginal: the first episode reveals that the Touched's powers came from some kind of alien entity that appeared in the skies over the city, which is less "inspired by" and "directly lifted from" George R.R. Martin's Wild Cards anthology series. The X-Men parallels are too numerous to concisely list, and of course "badass women kicking backside whilst quipping quippily" is pretty much the defining through-line of Whedon's career, from Buffy and Faith through Zoe to Black Widow and Wonder Woman (whom Whedon penned a spectacularly bad script for before directing on Justice League). The Nevers never pretends to originality but does execute its at-times overly-familiar story with gusto and enthusiasm.

There are some other, odd negatives. The effects work is strangely variable, with at times flawless depictions of late 19th Century London standing alongside blatantly obvious greenscreens, and I'm not sure why they needed to build iffy 3D models of the Houses of Parliament and St. Paul's Cathedral for establishing shots, given both still exist. HBO has also failed to learn from its "direwolf" mistake on Game of Thrones, where the inability of the CG team to convincing scale up ordinary wolves to huge size eventually became so embarrassing that they were ejected from the story altogether; on The Nevers a recurring character is over ten feet tall, and CGI is obviously used to sell this illusion. But unfortunately the character never sits well in the frame and never convinces the audience that she's actually there. This feels both bafflingly amateur for a TV show airing in 2021 (twenty years after a whole battery of techniques were used to far more convincingly sell the similar size difference between humans and hobbits) and distracts from the actress's fine performance in a challenging role.

There's also some distinct underuse of accomplished actors: James Norton has little to do but drape himself caddishly over sets and utter swinish remarks whilst sleeping with everyone and everything in his debauched sight. Nick Frost has even less to do as the "Beggar King," a high-ranking member of London's criminal underground. With Frost seeking more dramatic and more challenging roles in recent years (in the likes of Into the Badlands and Truth Seekers), and generally nailing them, it's a shame to see him so underutilised here; hopefully he'll have a larger role in the second half of the season.

The Nevers' first half-season (***½) has a lot going on, good and mediocre, but emerges as a mostly-qualified success. The actors are outstanding, the action scenes are great, the worldbuilding accomplished, the soundtrack excellent and the story is interesting, with great pacing and an oddly endearing, almost 1990s approach of giving each episode its own storyline whilst also furthering the overall arc (a structure that more modern shows should use, rather than trying to make "twelve hour movies"). In the sixth episode, the series pulls off a major revision of everything you thought was going on with success. Balanced against that is a distinct lack of originality (worsened by familiarity with Whedon's earlier work), some ropey effects work and under-development of a few characters. And of course your enjoyment of the half-season will likely depend hugely on if you can separate the art from the artist (remembering that a lot more artists worked on this show than just one man, and he's since departed).

The Nevers has been afflicted by behind-the-scenes controversy that should be acknowledged; creator and showrunner Joss Whedon left the show after the first six episodes had been filmed, a presumed spill-over from his controversial period overseeing reshoots on Zack Snyder's 2017 movie Justice League (produced by HBO's parent company, Warner Brothers) which had resulted in claims of bullying and harassment being levelled against him by multiple castmembers on that film. Subsequent to that, numerous actors and crew from multiple previous Whedon projects had come forward with their own tales of inappropriate behaviour. The Whedon "brand," which had previously driven shows like Buffy the Vampire Slayer (1997-2003) to mass success and Firefly (2002) to immortal cultdom, has become toxic and it is highly questionable if he will ever work in Hollywood again.

With regards to The Nevers, Whedon wrote the first episode and directed the first and fifth; it is presumed, as showrunner and executive producer, he also had a hand in rewrites on the other episodes. Whedon also commissioned the scripts for the next four episodes of the series and may written one of them himself; HBO later expanded the order to twelve episodes in total after Whedon's departure, so the last two episodes will have no input from Whedon at all, and I suspect all six have been heavily rewritten. Philippa Goslett has taken over as showrunner for the second batch of episodes and any future seasons should they be commissioned. The show's other initial writers, including long-term Whedon collaborators Doug Petrie and Jane Espenson, remain involved in the project.

Amazon targeting MGM acquisition, could acquire rights to THE HOBBIT, FARGO and ROCKY

Amazon are making a play to buy the MGM studio for $9 billion. MGM famously holds the rights to various movie and television properties including J.R.R. Tolkien's The Hobbit, the Rocky movie franchise (including the recent Creed series of spin-offs), the Stargate multimedia franchise and the Handmaid's Tale television series. MGM also holds distribution rights related to the James Bond franchise.

The entertainment sector in Hollywood has seen massive consolidation in recent years, with Fox being gobbled up by Disney, Universal being bought out by Comcast and ViacomCBS re-acquiring Paramount. Reports are also circulating of a merger between Discovery and WarnerMedia.

MGM have had a long run of problematic finances, with the studio facing bankruptcy several times in the last two decades, despite the success of some its franchises. Despite righting the ship (somewhat), the studio has again been threatened by financial troubles due to the COVID19 pandemic, with the release date of the latest James Bond movie, No Time to Die, repeatedly slipping as the studio attempted to find a way of getting the film out into the marketplace. The studio has repeatedly rejected offers by streamers such as Netflix to put the film out on-demand.

MGM also owns rights to The Hobbit, although the rights to The Lord of the Rings remain with Warner Brothers and their subsidiary New Line. Warner Brothers have leased certain rights to Amazon (alongside the Tolkien Estate) to work on a new Lord of the Rings prequel TV series about the Second Age, currently shooting in New Zealand with a view to air in 2022. This splitting of rights meant that Warner Brothers had to join forces with MGM to produce the three movies of The Hobbit Trilogy in 2012-14, a fraught and complex process which has been partially blamed for the mixed reception to that trilogy.

MGM's television arm has had great success in recent years with The Handmaid's Tale for Hulu and Fargo for FX.

Amazon acquiring MGM would give Amazon a large-scale television and film production facility and structure that would enhance its own capabilities. It would also give Amazon rights to numerous properties it doesn't own at the moment, potentially allowing future entries in those series to be released exclusively on Amazon's Prime Television platform. It would also unite all of the rights to J.R.R. Tolkien's Middle-earth legendarium under one banner for TV and film, which would be useful if Amazon were to pursue a plan to remake The Hobbit and The Lord of the Rings at some future date.

MGM is the long-term distribution partner of Eon Films in making the James Bond franchise, but crucially does not outright own the franchise or character; Eon would be free to join forces with other studios in financing and releasing the films. Eon are unlikely to tolerate the mainline James Bond films being made streaming-only in the near future, suggesting they might seek another release venue for the series. However, the existing films might become exclusive to the Amazon streaming platform once their existing release agreements expire.

Amazon are expanding their own development and production schedule with numerous franchises and shows, as well as looking at tying in their TV and film slate with their video game service Twitch. MGM's library will make an attractive addition to the Amazon stable. It remains to be seen if the deal will go ahead.

Tuesday, 18 May 2021

New TV tie-in book suggests that THE WHEEL OF TIME will hit screens in November

Orbit Books are prepping a new edition of The Eye of the World, the first Wheel of Time novel, for release on 4 November 2021. This suggests that the TV show will hit screens around that time, maybe a week to a month later.

This news seems to coincide with rumours (via WoTSeries) that Amazon are planning a release window for The Wheel of Time running between 25 November and 25 December, with Friday 26 November (Black Friday) being the preferred date. That's a bit later than was previously expected: the show completed the bulk of its filming last November, with only a few pick-up shots left to complete (the show reportedly wrapped principle photography a few days ago, with a few last pickup shots and plates being filmed this week; Season 2 starts shooting in a couple of weeks). Post-production and vfx on the completed episodes had been running for months, with the work needed to edit and slot in the last few shots not believed to be particularly onerous. Some rumours put an airdate as early as September.

Seeing when a tie-in edition of a novel - likely with some kind of still image or photograph from the show on the cover, with the TV show logo prominently displayed - is coming out is a tried-and-tested method for discerning the release date of a show or movie based on a book, although it can backfire a little. Most publishers try to time the release so it happens quite soon before the TV show comes out; TV tie-in editions of A Game of Thrones were released just one week before the HBO TV show debuted in 2011, for example, but tie-in editions of The Lord of the Rings started appearing a month or so before the movie aired in 2001. The Witcher didn't really get a TV tie-in edition (at least not here in the UK), instead getting stickers popped on the covers of existing editions several weeks before broadcast.

The signs are very good then that The Wheel of Time will hit Amazon Prime in November, with 26 November being maybe the most likely date, but even earlier in the month is not impossible.

Assuming the first three episodes would drop together followed by five weekly releases, that would see the final episode release on 31 December 2021, meaning the entire first season would air before this year ends, which would be good going.

Of course these dates can change until the studio formally confirms them, but for now it looks good that we'll be seeing the show on air before the end of this year.

Confusion over plans to release DUNE to home streaming as well as cinema

Warner Brothers have potentially reignited a disagreement with Legendary Pictures over the release of their upcoming science fiction epic, Dune.


Dune was originally set for release in December 2020, but the COVID19 pandemic made that impossible and the release of the film was rolled back ten months to October 2021. However, Warner Brothers subsequently confirmed their plan to simultaneously release Dune, along with the entirety of their 2021 release slate, on streaming service HBO Max. This resulted in immediate pushback from Legendary, who threatened legal action should Warner Brothers attempt to proceed with that plan.

Nothing more was heard on the matter until yesterday, when Deadline reported that Dune will now debut at the Venice Film Festival in September, followed by a limited run in cinemas ahead of its streaming bow on 1 October. However, Warner Brothers have forcibly pushed back on that today, stating that Dune will hit cinemas and HBO Max on the same day.

The battle over Dune represents a second tussle between Legendary and Warner Brothers. In 2020, the two clashed over release plans for Godzilla vs. Kong. Netflix offered a $250 million deal to get exclusive streaming rights to the movie, which would automatically put the film into profit. However, Warner Brothers apparently vetoed the idea without consulting Legendary and then put the film onto HBO Max without consulting with their production partner. This resulted in far less money for Legendary than the Netflix deal, to the production company's fury.

The company is determined not to let the same happen with Dune. A major tentpole film for the production company, Legendary see Denis Villeneuve's Dune as a film with both big box office appeal (as a widescreen, SF epic with a top-tier cast of modern stars and cutting-edge effects) and a potential awards contender at next year's ceremonies. Dune is also more desperate than most films to make enough profit to justify a sequel: the movie only covers the first half of Frank Herbert's expansive, 500-page novel, with the rest contingent on the film doing well. There are also a further five novels in the canonical Dune sequence (as well as a plethora of prequels and sequels of lesser standing by other writers, which have a risible reputation among fans and critics alike). In the case of Dune, diluting the film's box office take by simultaneously releasing it for home streaming may be disastrous. The director has also voiced his opposition to the move.

The fact that, at least in the UK and US, the entire adult population should be vaccinated against COVID by October makes the argument for a home release less convincing.

Whether Legendary follows through on its threat to use legal action to stop Warner Brothers taking this move, or backs down (perhaps in the face of not wanting to make it so they cannot work together again in the future) remains to be seen.

Dune is currently slated for release, in one format or both, on 1 October 2021.

Next-gen GRAND THEFT AUTO V port arriving in November

Rockstar have confirmed they are launching a new version of Grand Theft Auto V - including mega-popular multiplayer component Grand Theft Auto Online - this November.

The new version of the game is launching for PlayStation 5 and Xbox Series X. It's assumed the game's improvements will also make their way over to the PC version of the game, though that's not yet confirmed. The games will have hugely upgraded graphics, lighting and textures, and some other refinements. Rockstar is also launching a stand-alone version of Grand Theft Auto Online as a PS5 exclusive for three months, which will then be available on other platforms in the spring of 2022.

Fans have been anxiously awaiting news of a new Rockstar game. Their last title, Red Dead Redemption 2, will be four years old by the time GTA5's next gen port hits shelves, and Grand Theft Auto V itself will be eight years old. We know Rockstar are working on Grand Theft Auto VI and that parent company Take Two are planning a major, GTA-level release in financial year 2023-24, but it's not yet confirmed what form that will take (and obviously delays are possible).

Grand Theft Auto V is the second biggest-selling video game of all time, with over 140 million copies sold (and closing in rapidly on Minecraft, the current title-holder with 200 million games sold). No doubt the new version will dramatically boost those sales. The next-gen version of the game hits shelves on 11 November 2021.

Friday, 14 May 2021

Shooting wraps on the first season of THE WHEEL OF TIME

Filming has concluded on the first season of The Wheel of Time, almost exactly twenty months after it began on 16 September 2019. The wrap comes a full year behind schedule, with shooting of the series repeatedly disrupted by the coronavirus pandemic.


Amazon have not officially confirmed the news as yet, but multiple crew members have marked the completion of shooting with social media posts.

They can't rest easy for too long, however, as production is rolling straight into Season 2. The cast and crew are still in Prague (with Lan reportedly stealing Moiraine's Golden Globe Award a few days back), and casting and pre-production on the second year is already in full swing. Whether actual shooting will continue immediately into the second season or there'll be a short break is unclear.

Shooting for the bulk of the first season was completed back in November 2020, with just a few last scenes being needed to complete the season. VFX, music scoring and post-production have continued through the pandemic, meaning that it hopefully will not take long to integrate the newly-completed scenes into the finished episodes. This makes an autumn air date on Amazon Prime quite possible.

Warrior: Coupé by Michael A. Stackpole

The Inner Sphere has erupted in the Fourth Succession War. The forces of the Federated Suns have launched a devastating assault on the Capellan Confederation in reprisal for an attempt to assassinate the ruling prince, whilst the Federation's allies in the Lyran Commonwealth have launched spoiling raids to stop the Draconis Combine and Free Worlds League from coming to the Confederation's aid. Whilst Capella's defences crumble and recalcitrant member worlds take advantage of the chaos to declare independence, Chancellor Maximilian Liao has developed plans for a bold strike far behind the lines to halt the offensive in its tracks, but endanger the entire economic future of the Inner Sphere in the process. Whilst the Federation rallies scratch units to fight a final, desperate battle, the Kell Hounds and the Genyosha agree to an honourable duel to end their long-running feud.


Following up on the events of En Garde and Riposte, Coupe concludes the events of Micheal A. Stackpole's Warrior Trilogy. The first major "core" work in the BattleTech universe, this trilogy redraws the borders of the five major powers and advances the timeline through the first major military conflict to take place during the setting's "present day" timeframe. Stackpole is juggling a lot of factions, characters and stories here, as he has throughout the entire trilogy, and manages the admirable job of retaining a core focus whilst also telling an epic story on an enormous scale.

It's also a book with a lot of variety in the storytelling: Andrew Redburn and his mercenaries fighting on the front line, Justin Xiang walking a political tightrope at the heart of the Confederation's intelligence network, Prince Hanse Davion having to retain sympathy and support whilst he undertakes an effective war of aggression, the struggles of the Genyosha as they debate their loyalty to the sometimes-duplicitous House Kurita with the demands of honour, and Morgan Hasek-Davion's struggles to balance his desire to fight on the front lines with the needs of his family, to which he is the only heir.

Stackpole orchestrates this enormous story with impressive grace, knowing when to focus on a storyline and when to back away. There is still too much story here for one volume or even one trilogy, and other books and authors fill in some details which are skipped over here: Robert Charrette's Heir to the Dragon explains why Theodore Kurita is suddenly such a big deal, for example, whilst the hard-to-find Wolves on the Border explains why Wolf's Dragoons have such a hate-on for the Draconis Combine, enough for the highly-reputed honourable company to betray their former employers and plunge their border into chaos (the Dragoons themselves have some oddities which aren't fully explained until Stackpole's subsequent Blood of Kerensky trilogy). This is both a way of letting other stories get filled in whilst making people buy more BattleTech books, which was a great idea for the publisher in 1989 but is not as effective in 2021, when many of those other books are unavailable.

There are other weaknesses: a few characters are killed off whom I think we were supposed to feel quite bad about, but because they only got a fairly nominal amount of development through these three very busy-but-short novels, these don't always land very well. There's a few eyebrow-raising coincidences, and the whole thing is of course old-fashioned space opera pulp, which some may feel has dated more badly than others. Fortunately, this novel increases its predecessor's achievements in rolling back the stereotypes and increasing the complexity and nuance of the factions.

Overall, Warrior: Coupe (***½) matches its predecessors in being a solid novel which delivers on political intrigue, splendid action sequences and fun characters. It is available now in the UK and USA.

Wednesday, 12 May 2021

Guy Gavriel Kay has given the 2021 Tolkien Lecture

Fantasy author Guy Gavriel Kay has given the 2021 Tolkien Lecture, at the invitation of Pembroke College, Oxford.


Kay started his fantasy career in 1974 when he was asked by Christopher Tolkien to assist in the editing and preparation of his late father's book, The Silmarillion, for publication. Kay worked on the project in 1974-75, providing editing assistance and helping write a few passages to link areas of Tolkien's material which had no such material. The Silmarillion was published in 1977 to success.

Kay later became a highly acclaimed fantasy writer in his own right, penning a trilogy called The Fionavar Tapestry, a duology called The Sarantine Mosaic and numerous standalones, comprising Tigana, A Song for Arbonne, The Lions of Al-Rassan, The Last Light of the Sun, Ysabel, Under Heaven, River of Stars, Children of Earth and Sky and A Brightness Long Ago. His next novel is scheduled for publication in 2022.

Tuesday, 11 May 2021

BALDUR'S GATE: DARK ALLIANCE to hit PC after twenty-year wait

The 2001 action-RPG Baldur's Gate: Dark Alliance is to arrive on PC later this year after spending more than twenty years as a console exclusive.


The original game was an action-oriented spin-off from the Baldur's Gate CRPG series from BioWare, although they were not involved in the Dark Alliance project. Snowblind Studios (now part of Monolith) developed the game and its highly-acclaimed (for the time) engine, and the game was published by Interplay via their Black Isle subsidiary. The game is less talky and cerebral than the mainline CRPG series, instead focusing on combat as the resolution to most of the game's challenges. Despite this, it still uses a simplified version of the Dungeons & Dragons 3rd Edition ruleset to handle gameplay.

The game was well-received and sold over a million copies in its first year on sale, which at the time was considered a great success. Polish developers CD Projekt began developing a PC version of the game as their very first project, but Interplay, in financial difficulties at the time, went bust and the port was cancelled; CD Projekt used the expertise and experience gained to help develop The Witcher for release in 2007. Black Isle did release a sequel to the game, Dark Alliance II, in 2004.

The game has since been reissued for PlayStation 4 and 5, Xbox One and Series X/S and Nintendo Switch, with a PC version now slated to follow in a few months. At over twenty years, this marks one of the longest waits a game has had to endure for a port to a platform that existed when it was released, although it is not a record: Final Fantasy III (1990) had to wait for twenty-four years for its port from the Nintendo Entertainment System to PC in 2014, whilst Chrono Trigger (1995) had to wait twenty-three years for its port.

Dungeons & Dragons: Dark Alliance, a spiritual successor the Baldur's Gate: Dark Alliance series, is set for release on 22 June this year. Baldur's Gate III, a semi-sequel to the original CRPG series, is currently in Early Access and should get a full release in late 2021 or (more likely) 2022.

Monday, 10 May 2021

Graham McTavish cast in HBO's HOUSE OF THE DRAGON

Scottish actor Graham McTavish has been cast in House of the Dragon, HBO's prequel/spin-off to Game of Thrones. It is not known what role he was playing, but he was spotted filming in Cornwall last week, and confirmed his presence there on Instagram.

McTavish is best-known for playing the roles of Dwalin in The Hobbit trilogy, Dougal Mackenzie in Outlander, King Atlan in Aquaman, the Saint of Killers on Preacher and Father Kinley in Lucifer. Other TV roles include Red Dwarf, 24, Prison Break and Rome. He has also provided voices for the animated TV series Duck Tales and Castlevania, and voices for the Uncharted, Call of Duty, Total War, Guild Wars, Ace Combat and Metro series. He will be debuting as the important and fan-favourite character of Sigismund Dijkstra in the second season of Netflix's Witcher series, a role that's expected to recur for the entirety of that show's hoped-for seven-season run.

McTavish is also a published writer, having co-authored the non-fiction book Clanlands: Whisky, Warfare, and a Scottish Adventure Like No Other with his Outlander co-star Sam Heughan.

McTavish's role in House of the Dragon is unclear, although he could possibly be playing Lyonel Strong or Harrold Westerling, Lord Commander of the Kingsguard when the story opens.

McTavish's casting on The Witcher may suggest that his role on House of the Dragon may be short-lived, but given that his role, although a regular one, would not be hugely prominent, it's possible that they could schedule his appearances on both shows around one another's needs. The filming bases for the two shows are pretty close together near London.