Modiphius are fast-turning into one of the most interesting companies in the tabletop RPG space. They're working on tabletop RPGs for the Fallout and Dune universes, and have now announced that an RPG based on the Homeworld video game franchise is on the way.
Homeworld: Revelations will allow players to create characters and take part in the epic voyage across the Whirlpool Galaxy that formed the narrative for the original game. The game will also allow players to take on the role of other races (presumably not the Bentusi, due to them being massive living starships) and play in other time periods, presumably including the era of the upcoming Homeworld 3, due for release in 2022.
Homeworld: Revelations will use the 2d20 system used by many of Modiphius' other games and will also feature an innovative Starter Box concept, where the game ships with a prepared adventure in envelopes which teaches the game simultaneously to both the GM and players with no setup time required.
Homeworld: Revelations appears to be tentatively targeting a 2020 release, but with an interesting scope and a possible crowdfunding campaign to come, it may slip to 2021.
Thursday, 17 October 2019
You can buy the house where Tolkien wrote Lord of the Rings
If you fancy owning a slice of literature history - and are also immensely rich - you can now buy the house where J.R.R. Tolkien wrote all of The Lord of the Rings, most of The Hobbit and a chunk of The Silmarillion.
The house is located in Northmoor Road, Oxford, and was where the Tolkien family lived from 1930 to 1947. The house will set you back a cool £4.5 million for a six-bedroom property with a significant amount of space surrounding it. The house was built in the 1920s as a residence for staff at Oxford University, so was pretty new when Tolkien acquired it. The house has been mostly left in the same state it was in when it was built.
Tolkien began writing The Hobbit in the late 1920s, although appears to have only started typing it up around 1930, and it was published in September 1937. Tolkien began writing The Lord of the Rings just a few weeks later, completing it in 1947 (although it took another two years to type up and edit, and a further five years to publish). Tolkien also did extensive work on The Silmarillion whilst living in the property.
The house is located in Northmoor Road, Oxford, and was where the Tolkien family lived from 1930 to 1947. The house will set you back a cool £4.5 million for a six-bedroom property with a significant amount of space surrounding it. The house was built in the 1920s as a residence for staff at Oxford University, so was pretty new when Tolkien acquired it. The house has been mostly left in the same state it was in when it was built.
Tolkien began writing The Hobbit in the late 1920s, although appears to have only started typing it up around 1930, and it was published in September 1937. Tolkien began writing The Lord of the Rings just a few weeks later, completing it in 1947 (although it took another two years to type up and edit, and a further five years to publish). Tolkien also did extensive work on The Silmarillion whilst living in the property.
Wednesday, 16 October 2019
Pre-production begins on Season 5 of THE EXPANSE
Pre-production is well underway on Season 5 of The Expanse, with the cast and crew gathering today for the table-read of the season. Actual shooting should start in the next week or so.
Season 4 of the show hasn't even aired yet, but Amazon renewed the show for a fifth season several months ago as part of a new policy meant to reduce the ever-widening gaps between seasons of premium TV. Shows like Game of Thrones, Westworld and Stranger Things have seen gaps of eighteen months up to two years between their last few respective seasons, a result of the need to see viewing figures, then shoot the series and then undertake the increasingly elaborate post-production work needed for these shows to look as good as they do. Amazon's new policy saw them greenlight a second season of The Boys before the first had aired, and there are signs that they will do the same thing for Wheel of Time and Lord of the Rings: The Second Age, now both in production in eastern Europe and New Zealand respectively.
Season 5 of The Expanse is expected to draw heavily on the fifth and sixth books in the series, Nemesis Games and Babylon's Ashes, and will air in late 2020.
Seasons 1-3 of The Expanse are airing now worldwide on Amazon Prime Video now. Season 4 will be released on 13 December 2019.
Season 4 of the show hasn't even aired yet, but Amazon renewed the show for a fifth season several months ago as part of a new policy meant to reduce the ever-widening gaps between seasons of premium TV. Shows like Game of Thrones, Westworld and Stranger Things have seen gaps of eighteen months up to two years between their last few respective seasons, a result of the need to see viewing figures, then shoot the series and then undertake the increasingly elaborate post-production work needed for these shows to look as good as they do. Amazon's new policy saw them greenlight a second season of The Boys before the first had aired, and there are signs that they will do the same thing for Wheel of Time and Lord of the Rings: The Second Age, now both in production in eastern Europe and New Zealand respectively.
Season 5 of The Expanse is expected to draw heavily on the fifth and sixth books in the series, Nemesis Games and Babylon's Ashes, and will air in late 2020.
Seasons 1-3 of The Expanse are airing now worldwide on Amazon Prime Video now. Season 4 will be released on 13 December 2019.
A History of Homeworld Part 3: The Anomaly in the Desert
In this series celebrating the franchise's twentieth anniversary (and the recent announcement of Homeworld 3), I look at the background lore of the critically-acclaimed Homeworld series of video games. This instalment covers the events of the prequel game Homeworld: Deserts of Kharak, and contains spoilers for that title.
A map of the territory covered by Operation Khadiim, 1110 KDS.
In the year 1073 of the Kharakian Dating System, the Daiamid, the ruling council of the Northern Coalition, was given news most stark. The planet was dying. The oceans were drying up much faster than previously suspected, the desert was advancing on every front and the natural aquifers needed to grow crops were failing. In less than three centuries, Kharak would become inhospitable to Kushan life.
The Daiamid kept this news to themselves (to the point of quashing independent scientific reports hinting at the same), even as they began debating what action to take. For decades, the kiithid had been struggling with another scientific revelation, one made by geneticists from Kiith S’jet. DNA scans had revealed that the Kushan people had absolutely nothing in common with the native species of Kharak, with the very genetic makeup of the planet being unable to give rise to advanced, intelligent life. The evidence suggested instead that the Kushan people had come to Kharak from elsewhere, another world altogether.
The Xenogenesis Theory proved controversial, especially as it seemed to back up the religious fundamentalist view that the kiithid had been banished to Kharak for committing a sin among the heavens. But it also now hinted at an escape route: if the Kushan had come to Kharak from another world, then, if that world still existed, they could return the same way. The Daiamid turned their attention to the metallic debris rings circling Kharak, believing that they might be remnants of whatever spacecraft were used to bring their ancient ancestors to the planet. If they could learn more, they might find a way of escaping the planet before the end.
Kiith S’jet, always the most scientifically vigorous of the kiith, turned its full attention to the task. Pieces of the orbital debris had been studied for decades, leading to massive breakthroughs in fabrication techniques and technological development. The kiith constructed an advanced orbital satellite network, Project Viin Cal (named for the ancient Kushan god of hunters), which was to scour Kharak’s orbital space outwards for millions of kilometres for the slightest hint of the technology that brought the Kushan to Kharak. The system went online in the year 1100 KDS.
For six years the satellites scoured near-Kharak space and found very little: some more debris, but nothing that would lead to a major breakthrough. The scientists grew more frustrated even as they felt time running out for their world.
In 1106 KDS, one of the Viin Cal satellites malfunctioned and spun off its axis, its scanning field turning to encompass Kharak. A technician named Leykab Jaraci was tasked with bringing the satellite under control. After struggling with the recalcitrant satellite for hours, Jaraci regretfully gave the order for the satellite to self-destruct. He then ran the last scan from the satellite.
The results briefly overwhelmed the data processing systems in mission control. Not just single pieces of metallic debris, but huge signals had been detected, larger than entire Kushan sandcrawlers or desert carriers. These signals did not come from space, but from the Great Banded Desert, from Kharak itself. And, at the end of the scattering of signals, deep in the heat of the desert, was one huge signal which was generating energy readings on a par with Kharak’s sun. Leykab Jaraci became, in Kharak’s scientific community at least, a superstar and his name was given to his discovery: the Jaraci Object. But as the scale of the signals became clear, it gained another: the Primary Anomaly.
Operation Skaal Brii
The Daiamid met in emergency session. The Primary Anomaly and the associated signals gave them a hope beyond anything they’d felt before, not just for breadcrumbs of ancient technology that might allow them to reach the stars, but possibly semi-intact technological items and maybe even well-preserved examples of the ships that brought their ancestors to Kharak in the first place!
Reaching the Primary Anomaly was going to be difficult. The location of the object was deep in the Great Banded Desert, thousands of kilometres from the nearest suitable landing site. Long-range aircraft might reach the site but would not be able to touch down. Even worse, the location was within the range of territory occupied by the desert raiders of Kiith Gaalsien. Any attempt to buzz the area with aircraft might lead them straight to the Anomaly.
The Gaalsien had retreated from the north at the height of the Heresy Wars, but they had not died out. Instead they had set up new bases of operations in the highlands of the Great Banded Desert, particularly the Beladin Formation, Sarathi Basin and Garaaki Highlands. Somehow, despite the unrelenting heat and hostility of the lands, they had prospered. Their technology had improved dramatically and they had mastered hover technology, allowing their vehicles to float above the particulate matter and sandstorms that confounded Coalition military forces.
The Gaalsien now presented a formidable military threat to the Coalition. In 1075, Kiith Naabal and Kiith Soban lured the Gaalsien into attacking the Stormbreaker Wall and then outflanked and ambushed the attacking force in the Night of Fiery Daggers (Siifar Kor’shesh). Ten thousand Gaalsien troops died in the battle, with no quarter given. The threat of the Gaalsien had been reduced for a generation, but it had also awoken a fierce hatred in the Gaalsien for the Coalition, and a yearning for vengeance.
After much discussion, the Daiamid agreed to launch an expedition to find the Primary Anomaly. The Ifrit-class heavy carrier Ifriit Naabal was adapted for a long-range, deep-desert mission using silent running to reach the Anomaly undetected. The Northern Coalition Military Council (NCMC) offered severe objections to the mission, noting that the Ifrit-class was old and outdated, and the few remaining carriers were being retired in favour of a new design, the in-development Sakala-class deep desert carrier. In particular, the Ifriit-class was not designed for long-distance missions far away from resupply for months at a time. They argued for patience and the adaptation of the new Sakala-class design for the mission.
They were overruled and the Ifriit Naabal was launched mere months after the discovery of the Primary Anomaly. With a complement of 1,256 and commanded by the capable Captain Deckhard Naabal and first officer Lt. Jacob S’jet, the Ifriit Naabal set out with high hopes for success.
All contact with the Ifriit Naabal was lost less than a month after launch. Attempts to locate the carrier from the air failed, and it was unclear if the carrier had been lost to accident or Gaalsien action. The NCMC after-action report was scathing, reiterating the point that the Ifrit Naabal was not suitable for the mission it had been given and blaming the loss of 1,256 personnel on impatience and lack of strategic planning.
A second mission was put into the planning stages, but this time it was going to be done with greater care, detail and planning.
The Gaalsien did not accommodate these plans.
Operation Khadiim
The Sakala-class deep desert carrier was a formidable machine. Bigger and much more heavily armoured than the Ifriit-class, with a complement of 1,850 souls, the Sakala-class was designed to operate continuously without resupply and away from home port for months at a time. The original design had been for a spearhead force capable of punching through to the Gaalsien heartlands located several thousand kilometres to the south of the northern highlands, close to Kharak’s functionally uninhabitable equatorial band, but as it turned out this was just what was needed to reach the Primary Anomaly.
The taskforce would comprise five carriers: Kiith Siidim’s Sakala; Kiith S’jet’s Kapisi, Kiith Naabal’s Fiiskire (to replace the lost Ifrit Naabal), Kiith Hraal’s Akalon and Kiith Soban’s Amida. With each carrier capable of building its own attack tanks, aircraft and resource gatherers in the field, this was a colossal military force capable of handling anything the Gaalsien could throw against it.
Unfortunately, the plan required the carriers to be built and actually launched. The Gaalsien forestalled this plan by launching a steadily escalating series of offensives starting in 1107 KDS and continuing into 1110. Coalition Intelligence concluded that the Gaalsien had somehow intercepted plans regarding Operation Khadiim – or perhaps from the earlier Ifriit Naabal expedition – and were aware that a new operation would be launched to find the Primary Anomaly. One saving grace was that the Gaalsien had not located the Anomaly themselves, with satellite coverage continuing to show the area was free of Gaalsien occupation.
NCM Command ordered that the mission launch date was to be brought forwards by three months, but the contributing kiithid had already gone into overdrive to finish the carriers early. The Sakala was launched first and had already proven itself in several combat operations before the Kapisi rolled off the production line. The Fiiskire, Akalon and Amida were still not complete when the Gaalsien launched their main offensive in 1110 KDS, striking hard against the Stormbreaker Wall and the fortified main defensive wall surrounding the three primary NCM field bases: Charlie, Epsilon and Juno. Kapisi had to prove itself under fire as it fled the destruction of Epsilon Base and had to undergo its final desert refit at the Boneyard military base even as the installation came under attack.
Fortunately, the Gaalsien offensive had limited resources and, when part of the attacking force breached the Stormbreaker Wall and opened an attack vector to Tiir itself, they chose to focus on exploiting that advantage. In the chaos, both the Kapisi and Sakala were able to slip past their lines and begin the long journey into the Great Banded Desert.
The two carriers rendezvoused at a point east of Cape Wrath, known as Hell’s Gate. Here they beheld a sobering sight: the wreck of the Ifriit Naabal. The carrier had been overcome by the desert sands during a superstorm that had wracked the planet for thirteen days. If had foundered barely a hundred kilometres from the edge of Coalition territory.
The two carriers planned to head east, holding a course north of the Beladin Formation and Garaaki Highlands before swinging quickly south to the Primary Anomaly. This would allow them to avoid most of the worst desert heat and the heart of Gaalsien territory. However, this plan was interrupted by intelligence gleaned from the Ifriit Naabal which identified a key point of interest at the “Kalash Site,” located due south in the Sarathi Basin. The Kapisi diverted to the site and discovered it to be a vast, wrecked spacecraft of unknown origin. Analysis of the wreck revealed many technological innovations to the Kapisi crew, who began retrofitting their carrier with the new technology. It also became clear to the crew that these wrecks were scattered all through the desert, and were the source of the Gaalsien’s technological advancement.
The Kapisi and Sakala turned east and punched through the Gaalsien lines, whilst news from the home front became direr: the Gaalsien main army had reached Tiir and launched a massive assault on the capital. The carriers then made a surprising discovery: a group of starships that had apparently materialised partially inside solid rock. Salvaging Gaalsien intelligence files, the Kapisi crew discovered evidence of “quantum waveforms,” a theoretical method of faster-than-life travel through a medium known as “hyperspace.” The alien ships had been traversing through hyperspace in the vicinity of Kharak when they had been forcibly dragged out of hyperspace near the planet, or in this specific case, inside it. The Kapisi crew realised that the Primary Anomaly might be the source of the hyperspace interference.
Unfortunately, during its offensive the Gaalsien managed to recover intelligence from Epsilon Base pinpointing the coordinates of the Primary Anomaly. The K’Had Sajuuk, the supreme religious leader of the Gaalsien, took a large fleet and made for the Anomaly, and would arrive weeks before the Coalition forces could reach the site.
The Coalition carriers passed through the Whispering Gallery, a long canyon in the Garaaki Highlands and an effective shortcut to the open desert beyond. Hounded by Gaalsien forces all the way, they eventually reached the flat Khashar Plateau, an effective natural runway which allowed resupply aircraft to land from Tiir. During this operation, Kiith Siidim betrayed its Coalition partners by ordering the Sakala to shoot down the resupply craft bound for the Kapisi, to try to starve it of resources. The Siidim, whose religious extremism from the Heresy Wars was not as moderated as first thought, believed that it was their destiny to find the Primary Anomaly and use to ascend to the stars…alone.
Fortunately, the Kapisi was able to recover enough material from the crashed craft to press on. The upgrades the carrier had installed from the alien wrecks also made it superior in battle to the Sakala. The Kapisi trapped the Sakala and destroyed it at Torin Crater.
It was also discovered that Lt. Jacob S’jet from the Ifriit Naabal had been imprisoned by the Gaalsien instead of being killed four years earlier. He had escaped and made his way to a wrecked ship in Torin Crater. Here he discovered that the ship had launched an orbital weapons platform before it had been pulled down to the planet’s surface by the Primary Anomaly’s quantum and gravimetric forces. Using the barely-functioning control systems on the ship, he was able to active the orbital platform, which now fired on any ground vehicle near the Anomaly, forcing the Gaalsien forces to retreat. This allowed the Coalition forces to regroup and reach the Anomaly.
At the same time, word came from Tiir of a great victory. The Gaalsien forces had erred in engaging in street-to-street fighting in the capital, as they had gotten bogged down in a war of attrition they could not win against the numerically superior Coalition forces, which had regrouped and counter-attacked. Tiir had been liberated and the Gaalsien forces thrown back in disarray.
The Xenogenesis Theory proved controversial, especially as it seemed to back up the religious fundamentalist view that the kiithid had been banished to Kharak for committing a sin among the heavens. But it also now hinted at an escape route: if the Kushan had come to Kharak from another world, then, if that world still existed, they could return the same way. The Daiamid turned their attention to the metallic debris rings circling Kharak, believing that they might be remnants of whatever spacecraft were used to bring their ancient ancestors to the planet. If they could learn more, they might find a way of escaping the planet before the end.
Kiith S’jet, always the most scientifically vigorous of the kiith, turned its full attention to the task. Pieces of the orbital debris had been studied for decades, leading to massive breakthroughs in fabrication techniques and technological development. The kiith constructed an advanced orbital satellite network, Project Viin Cal (named for the ancient Kushan god of hunters), which was to scour Kharak’s orbital space outwards for millions of kilometres for the slightest hint of the technology that brought the Kushan to Kharak. The system went online in the year 1100 KDS.
For six years the satellites scoured near-Kharak space and found very little: some more debris, but nothing that would lead to a major breakthrough. The scientists grew more frustrated even as they felt time running out for their world.
In 1106 KDS, one of the Viin Cal satellites malfunctioned and spun off its axis, its scanning field turning to encompass Kharak. A technician named Leykab Jaraci was tasked with bringing the satellite under control. After struggling with the recalcitrant satellite for hours, Jaraci regretfully gave the order for the satellite to self-destruct. He then ran the last scan from the satellite.
The results briefly overwhelmed the data processing systems in mission control. Not just single pieces of metallic debris, but huge signals had been detected, larger than entire Kushan sandcrawlers or desert carriers. These signals did not come from space, but from the Great Banded Desert, from Kharak itself. And, at the end of the scattering of signals, deep in the heat of the desert, was one huge signal which was generating energy readings on a par with Kharak’s sun. Leykab Jaraci became, in Kharak’s scientific community at least, a superstar and his name was given to his discovery: the Jaraci Object. But as the scale of the signals became clear, it gained another: the Primary Anomaly.
The wreck of the carrier Ifriit Naabal upon its discovery at Hell's Gate.
Operation Skaal Brii
The Daiamid met in emergency session. The Primary Anomaly and the associated signals gave them a hope beyond anything they’d felt before, not just for breadcrumbs of ancient technology that might allow them to reach the stars, but possibly semi-intact technological items and maybe even well-preserved examples of the ships that brought their ancestors to Kharak in the first place!
Reaching the Primary Anomaly was going to be difficult. The location of the object was deep in the Great Banded Desert, thousands of kilometres from the nearest suitable landing site. Long-range aircraft might reach the site but would not be able to touch down. Even worse, the location was within the range of territory occupied by the desert raiders of Kiith Gaalsien. Any attempt to buzz the area with aircraft might lead them straight to the Anomaly.
The Gaalsien had retreated from the north at the height of the Heresy Wars, but they had not died out. Instead they had set up new bases of operations in the highlands of the Great Banded Desert, particularly the Beladin Formation, Sarathi Basin and Garaaki Highlands. Somehow, despite the unrelenting heat and hostility of the lands, they had prospered. Their technology had improved dramatically and they had mastered hover technology, allowing their vehicles to float above the particulate matter and sandstorms that confounded Coalition military forces.
The Gaalsien now presented a formidable military threat to the Coalition. In 1075, Kiith Naabal and Kiith Soban lured the Gaalsien into attacking the Stormbreaker Wall and then outflanked and ambushed the attacking force in the Night of Fiery Daggers (Siifar Kor’shesh). Ten thousand Gaalsien troops died in the battle, with no quarter given. The threat of the Gaalsien had been reduced for a generation, but it had also awoken a fierce hatred in the Gaalsien for the Coalition, and a yearning for vengeance.
After much discussion, the Daiamid agreed to launch an expedition to find the Primary Anomaly. The Ifrit-class heavy carrier Ifriit Naabal was adapted for a long-range, deep-desert mission using silent running to reach the Anomaly undetected. The Northern Coalition Military Council (NCMC) offered severe objections to the mission, noting that the Ifrit-class was old and outdated, and the few remaining carriers were being retired in favour of a new design, the in-development Sakala-class deep desert carrier. In particular, the Ifriit-class was not designed for long-distance missions far away from resupply for months at a time. They argued for patience and the adaptation of the new Sakala-class design for the mission.
They were overruled and the Ifriit Naabal was launched mere months after the discovery of the Primary Anomaly. With a complement of 1,256 and commanded by the capable Captain Deckhard Naabal and first officer Lt. Jacob S’jet, the Ifriit Naabal set out with high hopes for success.
All contact with the Ifriit Naabal was lost less than a month after launch. Attempts to locate the carrier from the air failed, and it was unclear if the carrier had been lost to accident or Gaalsien action. The NCMC after-action report was scathing, reiterating the point that the Ifrit Naabal was not suitable for the mission it had been given and blaming the loss of 1,256 personnel on impatience and lack of strategic planning.
A second mission was put into the planning stages, but this time it was going to be done with greater care, detail and planning.
The Gaalsien did not accommodate these plans.
The carrier Kapisi departing Epsilon Base.
The Sakala-class deep desert carrier was a formidable machine. Bigger and much more heavily armoured than the Ifriit-class, with a complement of 1,850 souls, the Sakala-class was designed to operate continuously without resupply and away from home port for months at a time. The original design had been for a spearhead force capable of punching through to the Gaalsien heartlands located several thousand kilometres to the south of the northern highlands, close to Kharak’s functionally uninhabitable equatorial band, but as it turned out this was just what was needed to reach the Primary Anomaly.
The taskforce would comprise five carriers: Kiith Siidim’s Sakala; Kiith S’jet’s Kapisi, Kiith Naabal’s Fiiskire (to replace the lost Ifrit Naabal), Kiith Hraal’s Akalon and Kiith Soban’s Amida. With each carrier capable of building its own attack tanks, aircraft and resource gatherers in the field, this was a colossal military force capable of handling anything the Gaalsien could throw against it.
Unfortunately, the plan required the carriers to be built and actually launched. The Gaalsien forestalled this plan by launching a steadily escalating series of offensives starting in 1107 KDS and continuing into 1110. Coalition Intelligence concluded that the Gaalsien had somehow intercepted plans regarding Operation Khadiim – or perhaps from the earlier Ifriit Naabal expedition – and were aware that a new operation would be launched to find the Primary Anomaly. One saving grace was that the Gaalsien had not located the Anomaly themselves, with satellite coverage continuing to show the area was free of Gaalsien occupation.
NCM Command ordered that the mission launch date was to be brought forwards by three months, but the contributing kiithid had already gone into overdrive to finish the carriers early. The Sakala was launched first and had already proven itself in several combat operations before the Kapisi rolled off the production line. The Fiiskire, Akalon and Amida were still not complete when the Gaalsien launched their main offensive in 1110 KDS, striking hard against the Stormbreaker Wall and the fortified main defensive wall surrounding the three primary NCM field bases: Charlie, Epsilon and Juno. Kapisi had to prove itself under fire as it fled the destruction of Epsilon Base and had to undergo its final desert refit at the Boneyard military base even as the installation came under attack.
Fortunately, the Gaalsien offensive had limited resources and, when part of the attacking force breached the Stormbreaker Wall and opened an attack vector to Tiir itself, they chose to focus on exploiting that advantage. In the chaos, both the Kapisi and Sakala were able to slip past their lines and begin the long journey into the Great Banded Desert.
Tiir, capital city of the Northern Coalition, under attack by Gaalsien forces.
The two carriers planned to head east, holding a course north of the Beladin Formation and Garaaki Highlands before swinging quickly south to the Primary Anomaly. This would allow them to avoid most of the worst desert heat and the heart of Gaalsien territory. However, this plan was interrupted by intelligence gleaned from the Ifriit Naabal which identified a key point of interest at the “Kalash Site,” located due south in the Sarathi Basin. The Kapisi diverted to the site and discovered it to be a vast, wrecked spacecraft of unknown origin. Analysis of the wreck revealed many technological innovations to the Kapisi crew, who began retrofitting their carrier with the new technology. It also became clear to the crew that these wrecks were scattered all through the desert, and were the source of the Gaalsien’s technological advancement.
The Kapisi and Sakala turned east and punched through the Gaalsien lines, whilst news from the home front became direr: the Gaalsien main army had reached Tiir and launched a massive assault on the capital. The carriers then made a surprising discovery: a group of starships that had apparently materialised partially inside solid rock. Salvaging Gaalsien intelligence files, the Kapisi crew discovered evidence of “quantum waveforms,” a theoretical method of faster-than-life travel through a medium known as “hyperspace.” The alien ships had been traversing through hyperspace in the vicinity of Kharak when they had been forcibly dragged out of hyperspace near the planet, or in this specific case, inside it. The Kapisi crew realised that the Primary Anomaly might be the source of the hyperspace interference.
Unfortunately, during its offensive the Gaalsien managed to recover intelligence from Epsilon Base pinpointing the coordinates of the Primary Anomaly. The K’Had Sajuuk, the supreme religious leader of the Gaalsien, took a large fleet and made for the Anomaly, and would arrive weeks before the Coalition forces could reach the site.
The Coalition carriers passed through the Whispering Gallery, a long canyon in the Garaaki Highlands and an effective shortcut to the open desert beyond. Hounded by Gaalsien forces all the way, they eventually reached the flat Khashar Plateau, an effective natural runway which allowed resupply aircraft to land from Tiir. During this operation, Kiith Siidim betrayed its Coalition partners by ordering the Sakala to shoot down the resupply craft bound for the Kapisi, to try to starve it of resources. The Siidim, whose religious extremism from the Heresy Wars was not as moderated as first thought, believed that it was their destiny to find the Primary Anomaly and use to ascend to the stars…alone.
Fortunately, the Kapisi was able to recover enough material from the crashed craft to press on. The upgrades the carrier had installed from the alien wrecks also made it superior in battle to the Sakala. The Kapisi trapped the Sakala and destroyed it at Torin Crater.
It was also discovered that Lt. Jacob S’jet from the Ifriit Naabal had been imprisoned by the Gaalsien instead of being killed four years earlier. He had escaped and made his way to a wrecked ship in Torin Crater. Here he discovered that the ship had launched an orbital weapons platform before it had been pulled down to the planet’s surface by the Primary Anomaly’s quantum and gravimetric forces. Using the barely-functioning control systems on the ship, he was able to active the orbital platform, which now fired on any ground vehicle near the Anomaly, forcing the Gaalsien forces to retreat. This allowed the Coalition forces to regroup and reach the Anomaly.
At the same time, word came from Tiir of a great victory. The Gaalsien forces had erred in engaging in street-to-street fighting in the capital, as they had gotten bogged down in a war of attrition they could not win against the numerically superior Coalition forces, which had regrouped and counter-attacked. Tiir had been liberated and the Gaalsien forces thrown back in disarray.
Rachel S'jet becomes the first Kushan to lay eyes on Khar-Toba for almost twenty-nine centuries.
The Kapisi reached the Anomaly and discovered it to be a wrecked spacecraft far larger than any other they had discovered. Rachel S’jet, the expedition’s chief science officer, scanned the wreck and discovered the ruins of a vast city sprawling around the craft. Khar-Toba, the First City of Kharak. The legends were real.
In order to reach the Anomaly, the Kapisi had to deactivate the weapons platform (lest it fire on them). Once the Gaalsien realised this, they attacked in force. A final battle at Khar-Toba took place, but Rachel was able to fine-tune the platform to emit much narrower-beam blasts. In concert with the Kapisi’s augmented weapons, they were able to destroy the K’Had Sajuuk and end the threat from the Gaalsien.
The war had been costly, with tens of thousands of lives lost and the walls of Tiir breached. But the Coalition – battered by war and internal dissent with the Siidim (who now, weakly, proclaimed that the Sakala had been acting without their authority) – had won, and now beheld its prize. Khar-Toba was vast, sprawling for hundreds of square kilometres around the wrecked ship. It would take years to survey and explore the site. With the Gaalsien neutralised, resupply posts were established and soon scientific and archaeological teams were swarming over the site. The technology they recovered resulted in a near-overnight generational jump forward in Kharak’s knowledge and ability.
But far greater discoveries were to come.
In order to reach the Anomaly, the Kapisi had to deactivate the weapons platform (lest it fire on them). Once the Gaalsien realised this, they attacked in force. A final battle at Khar-Toba took place, but Rachel was able to fine-tune the platform to emit much narrower-beam blasts. In concert with the Kapisi’s augmented weapons, they were able to destroy the K’Had Sajuuk and end the threat from the Gaalsien.
The war had been costly, with tens of thousands of lives lost and the walls of Tiir breached. But the Coalition – battered by war and internal dissent with the Siidim (who now, weakly, proclaimed that the Sakala had been acting without their authority) – had won, and now beheld its prize. Khar-Toba was vast, sprawling for hundreds of square kilometres around the wrecked ship. It would take years to survey and explore the site. With the Gaalsien neutralised, resupply posts were established and soon scientific and archaeological teams were swarming over the site. The technology they recovered resulted in a near-overnight generational jump forward in Kharak’s knowledge and ability.
But far greater discoveries were to come.
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Thursday, 10 October 2019
The Stars Are Legion by Kameron Hurley
War is raging for control of the Legion, a fleet of organic world-ships travelling on a journey so long nobody can remember when it started or what their destination is. The amnesiac Zan, a soldier of the world-ship Katzyrna, is told she must lead an assault on the Mokshi to claim it and its secrets, but the Katzyrna is also at war with the world-ship Bhavaja, whose ruler is playing their own game. As the rulers of the Legion scheme and feud with one another, Zan finds herself outcast and having to make her own way home...and discover who she is at the same time.
The Stars Are Legion is a stand-alone novel from Kameron Hurley, the author of the excellent Worldbreaker Saga and the even more excellent Bel Dame Apocrypha. Like the Bel Dame Apocrypha (which, it occurs, could take place in the same universe), The Stars Are Legion mixes elements of science fiction and fantasy. The setting, the space battles and elements such as genetic engineering all borrow from SF, but the journey through a grotesque land of the bizarre and the ultra-advanced technology which seems indistinguishable from magic borrows much more from fantasy.
Although the worldbuilding is strange, the set-up is fairly standard: we have an amnesiac protagonist who finds her surroundings as whacked-out as we do, and through her we learn more about the world than if we were joining the action in a more traditional manner. Zan's chapters alternate with those of Jayd, Zan's friend and lover who still has her memory intact, allowing us to start piecing together what is going on from incomplete information. Early on it's clear that Zan is a fighter and grunt of unparalleled resourcefulness, with a slightly reckless streak, whilst Jayd is much more a strategist and tactician, with a remarkable gift for planning ahead, although she also tends to underestimate others' own strategic skills and reacts less well to new developments.
Our two protagonists are both interesting figures whose differing natures are highlighted by circumstance: Zan is cast into the depths of the world-ship Katzyrna and has to make her way back home through mysterious locations, a clear parallel to Orpheus returning from the Underworld (or Jack Vance's Cugel the Clever making his way back from the edge of the world...twice!), whilst Jayd has to play a much more cautious game of politic intrigue and deception between powerful warlords who could kill her in an instant, if they didn't crave the power she possesses.
The unusual setting - the organic technology which powers everything from weapons to ships to recycling systems is quite spectacularly revolting - is rich and evocative, and the plot ticks along with a nice sense of pace. Hurley's gift is a furious sense of character and atmosphere, and the The Stars Are Legion contains plenty of examples of that gift. However, as the book ticks down to its well-executed ending, it does feel like the book lacks just a little bit of the extra exposition needed to establish the setting a bit better. After her first two fantasy series, it's clear that Hurley isn't a huge fan of the infodump school of exposition, but those series also had the time over multiple volumes to establish their worlds in greater depth. The Stars Are Legion can't do that, and I finished the book with a broad understanding of what happened but some worldbuilding elements still felt a bit fuzzy. Some complaints I've seen that the Legion's origins and destination aren't explained at all (although a children's storybook hints that the Legion may have originated on a planet like ours, many thousands of years earlier) I didn't feel were particularly valid, though. The setting is perfectly adequate to the story being told.
The Stars Are Legion (****) lacks the epic scope of Hurley's other work, but makes up for it with a great sense of focus and pace. The novel is available in the UK and USA now.
The Stars Are Legion is a stand-alone novel from Kameron Hurley, the author of the excellent Worldbreaker Saga and the even more excellent Bel Dame Apocrypha. Like the Bel Dame Apocrypha (which, it occurs, could take place in the same universe), The Stars Are Legion mixes elements of science fiction and fantasy. The setting, the space battles and elements such as genetic engineering all borrow from SF, but the journey through a grotesque land of the bizarre and the ultra-advanced technology which seems indistinguishable from magic borrows much more from fantasy.
Although the worldbuilding is strange, the set-up is fairly standard: we have an amnesiac protagonist who finds her surroundings as whacked-out as we do, and through her we learn more about the world than if we were joining the action in a more traditional manner. Zan's chapters alternate with those of Jayd, Zan's friend and lover who still has her memory intact, allowing us to start piecing together what is going on from incomplete information. Early on it's clear that Zan is a fighter and grunt of unparalleled resourcefulness, with a slightly reckless streak, whilst Jayd is much more a strategist and tactician, with a remarkable gift for planning ahead, although she also tends to underestimate others' own strategic skills and reacts less well to new developments.
Our two protagonists are both interesting figures whose differing natures are highlighted by circumstance: Zan is cast into the depths of the world-ship Katzyrna and has to make her way back home through mysterious locations, a clear parallel to Orpheus returning from the Underworld (or Jack Vance's Cugel the Clever making his way back from the edge of the world...twice!), whilst Jayd has to play a much more cautious game of politic intrigue and deception between powerful warlords who could kill her in an instant, if they didn't crave the power she possesses.
The unusual setting - the organic technology which powers everything from weapons to ships to recycling systems is quite spectacularly revolting - is rich and evocative, and the plot ticks along with a nice sense of pace. Hurley's gift is a furious sense of character and atmosphere, and the The Stars Are Legion contains plenty of examples of that gift. However, as the book ticks down to its well-executed ending, it does feel like the book lacks just a little bit of the extra exposition needed to establish the setting a bit better. After her first two fantasy series, it's clear that Hurley isn't a huge fan of the infodump school of exposition, but those series also had the time over multiple volumes to establish their worlds in greater depth. The Stars Are Legion can't do that, and I finished the book with a broad understanding of what happened but some worldbuilding elements still felt a bit fuzzy. Some complaints I've seen that the Legion's origins and destination aren't explained at all (although a children's storybook hints that the Legion may have originated on a planet like ours, many thousands of years earlier) I didn't feel were particularly valid, though. The setting is perfectly adequate to the story being told.
The Stars Are Legion (****) lacks the epic scope of Hurley's other work, but makes up for it with a great sense of focus and pace. The novel is available in the UK and USA now.
Tuesday, 8 October 2019
Production begins on COWBOY BEBOP live-action TV series
Filming started this week on Netflix's live-action take on classic anime Cowboy Bebop. Netflix shared the news via a short video, which also confirms that they have cast the ship's dog Ein with an actual corgi.
The clip also uses music from the original anime, although it is not clear if original composer Yoko Kanno is involved in the new project.
Cowboy Bebop is expected to air on Netflix in late 2020.
Cowboy Bebop is expected to air on Netflix in late 2020.
The Last Wish by Andrzej Sapkowski
Geralt is a witcher, a hunter of monsters in return for coin. He wanders the northern kingdoms with a trusty steed (always named Roach) and mingles with everyone from kings and generals to sorcerers and vagabonds. Several times Geralt's path crosses that of the powerful, from saving the daughter of King Foltest of Temeria who has been turned into a monstrous striga to resolving a delicate matter for Queen Calanthe of Cintra. But Geralt's destiny is changed when he demands a strange price from Queen Calanthe and makes the acquaintance of a powerful sorceress, Yennefer.
The Last Wish (1993, a re-edited version of The Witcher, 1990) is the first book in Polish author Andrzej Sapkowski's Witcher series (which currently runs to eight volumes), although it is not a novel as such. Instead, it is a closely-linked series of short stories, related by Geralt as he recovers from a pitched battle with a striga. The stories work well as stand-alone adventures, but they are also useful in establishing Geralt's character and the tone and nature of the world he inhabits. There is also much scene-setting for the later books featuring the character.
Geralt's world is tough, cold and brutal, drawing more directly on European folklore, fairy tales and mythology than the norm. It's also a world of grudging honour, well-earned fellowship and occasional heroism. Geralt is an entertaining protagonist, being taciturn, cynical and world-weary but also has a wry sense of humour, an enjoyment of good ale and a well-hidden yearning for romance.
The stories themselves vary in tone but the quality is pretty consistent. There's an undercurrent of whimsical humour in the stories that is very reminiscent of Jack Vance. Like Vance, Sapkowski successfully creates a world where his characters feel totally at home. This world is a mix of the traditional Dungeon & Dragons landscape of elves, dwarves and evil wizards, and of darker fairy tales. In this manner the stories' tone and atmosphere is very similar to that of Vance's superb Lyonesse Trilogy, although Sapkowski is not as continuously and unrelentingly funny as Vance; he also lacks Vance's gift for intricate wordplay. That said, when the book is funny it's very funny indeed. The comic highlight comes when Geralt and his sometimes travelling troubadour companion Dandillion are confronted by some kind of bizarre goat-man entity whose preferred method of combat is to pelt attackers with iron balls. Under strict instructions not to kill anything in the area, Geralt has to engage the goat-man in a particularly preposterous wrestling match. Sapkowski also employs Vance's melancholy aspect, such as Geralt's musings on a world where the fantastical is dying and the mundane is taking over.
The translation appears to be adequate, although Polish commentators seem more dubious, and the general feeling is that David French (who translated the later books) does a better job than Danusia Stok (who translates The Last Wish and Blood of Elves, the first and third books in the series). There's occasional awkward moments (the noble Hereward's rank changes from Prince to Duke at random; sometimes words are repeated very close together) but the stories come through feeling very fresh and energetic. Sapkowski is very good at creating interesting, imaginative characters with unusual levels of depth to them, not least Geralt, whom people are consistently underestimating. Early stories feel slightly repetitive, with Geralt unleashing bloody mayhem to win the day, but in the second half of the book there is a shift in tone with Geralt employing more imaginative methods to overcome the obstacles in his path. There is a great deal left unsaid in the stories in the book: we see the start of Geralt's relationship with the sorceress Yennefer but not its later development, and have to put together what happened with the help of Geralt's thought processes in the framing story. This helps make the book more immersive and less reliant on exposition.
The Witcher series also consists of a trilogy of well-regarded and very high-selling video games. Players of the games will appreciate the background to the characters provided here (although Sapkowski does not consider the games to be canon).
Note: I originally reviewed The Last Wish back in 2007, before I played any of the video games or read the rest of the series.
Monday, 7 October 2019
A History of Homeworld Part 2: The Exile
In the second of a series celebrating the franchise's twentieth anniversary (and the impending arrival of Homeworld 3), I look at the background lore of the critically-acclaimed Homeworld series of video games.
Kharak in ancient times.
At this point it may be instructive to consider the social structure of the Hiigaran people and their exiled descendants on Kharak, the Kushan.
Each Hiigaran family unit is part of a larger clan or house, known as kiithid (singular: kiith). Each kiith can contain dozens, hundreds or thousands of families. Each kiith has a different focus, ideology or religious belief; although each kiith will have a wide variety of opinions and beliefs, these will ultimately support the kiith’s primary ideology. Those who feel unable to follow the kiith’s path can apply to leave the kiith and be adopted into another. Some kiith have formed out of those who felt out of place in other kiith, and are looser arrangements. Kiith can break apart, merge or dissolve with the passage of time.
The most powerful individual family within the kiith is known as the Kiith-Sa. This title is also appended to the name of the leader of that family, and thus the entire kiith. Each kiith may have its own way of nominating or securing a leading family or individual, but in past epochs it was the most experienced or senior member of a kiithid who took this position; after the Dark Ages of Kharak there emerged a disturbing tendency for the richest or most politically astute of a kiith (who was often not the wisest or most intelligent) to gain the post.
As the centuries passed, the kiithid became more democratic, with internal referenda held on decisions of great import rather than the Kiith-Sa being left to decide for everyone.
The Age of Reason
For the next two hundred years, the people of Kharak underwent an industrial and technological revolution. Rapid advances were made, which saw the development of first steam engines and then primitive aircraft. Jet technology followed, along with the first primitive computers. In 1024 KDS the Coalition of the Northern Kiithid – as those kiithid loyal the Daiamid had become known – launched its first manned spaceflight. The decision to go into space was controversial, and religious extremists tried to destroy the spacecraft. One religious leader even managed to penetrate to the launch platform and martyred himself by standing under the main engine when it activated.
This was a period of great innovation, which some kiithid adapted to better than others. In 1012 Kiith Hraal underwent an internal schism when an ambitious subfaction, eager to capitalise on space technology, seceded from the rest of the conservative, old-fashioned kiith. These secessionists allied with like-minded discontents from Kiith Liir to found Kiith LiirHra. Oddly, this was also the name of an ancient kiith from Hiigara; it is unclear if this was just a coincidence or if the new kiith had taken the name deliberately. There was some precedent for this, with Kiith Soban taking at least the sigil of a kiith from Hiigara that had become extinct during the Dark Ages.
Contact between the northern kiithid and the southern was limited, but in 1026 KDS the Coalition Intelligence Arm surprisingly found itself in contact with the Gaalsien over a common threat that had arisen: the Khaaneph. The Khaaneph were not a kiith, but a loose alliance of rebels, heathens and raiders who did not believe in any religion or ideology. They had utterly rejected the kiithid system itself, and now acted as anarchies and agents of chaos in the desert wastes. They fortunately never became numerous enough to become a true threat to the Coalition, but remained a major irritant for centuries to come (even moreso to the Gaalsien).
In 1057 the Northern Coalition embarked on its boldest project: Project Stormbreaker. A giant ridge of sand baffle walls was built along the entire southern face of the Barrier Mountains. A kilometre wide and thousands of kilometres long, the wall was mean to break up storms as they passed overhead and to hold back the encroaching desert stands. The wall was also fortified, becoming a key defensive bastion against Gaalsien raids out of the south. In 1074 the Gaalsien attacked the wall but were halted by an alliance between Kiith Naabal and Kiith Soban. Ten thousand Gaalsien soldiers were killed in the Night of Fiery Daggers (Siifar Kor’shesh), a major setback that it took the Gaalsien a full generation to recover from.
Four years later, a manned space mission into high orbit made a startling discovery: metallic debris. The atomic composition of the debris was like nothing seen on Kharak, and it gave clues to Kharakian industry that allowed them to make great strides in metallurgy and manufacturing, as well as the development of fission and fusion power plants. In 1068 Kiith Naabal launched Siila’s Eye, a new generation of environmental satellites.
These satellites made an environmental assessment of Kharak that was startling and sobering. In 1073 the final report confirmed that Kharak was dying. The desert was spreading ten times faster than previously thought. The Seas of the Three Sisters were drying out, and would be gone in 200 years. The natural aquifers which fed the Coalition irrigation systems were also shrinking six times faster than previously projected. The final conclusion was that in less than 350 years, Kharak would no longer be able to support life. The records were shared with the rest of the Daiamid under top secrecy, but not the general population for fear of causing panic. The Kushan had three and a half centuries to find a way off their planet, but there was nowhere to go. No other planet in the Kharak system could support them. The Kushan were, it seemed, doomed.
Each Hiigaran family unit is part of a larger clan or house, known as kiithid (singular: kiith). Each kiith can contain dozens, hundreds or thousands of families. Each kiith has a different focus, ideology or religious belief; although each kiith will have a wide variety of opinions and beliefs, these will ultimately support the kiith’s primary ideology. Those who feel unable to follow the kiith’s path can apply to leave the kiith and be adopted into another. Some kiith have formed out of those who felt out of place in other kiith, and are looser arrangements. Kiith can break apart, merge or dissolve with the passage of time.
The most powerful individual family within the kiith is known as the Kiith-Sa. This title is also appended to the name of the leader of that family, and thus the entire kiith. Each kiith may have its own way of nominating or securing a leading family or individual, but in past epochs it was the most experienced or senior member of a kiithid who took this position; after the Dark Ages of Kharak there emerged a disturbing tendency for the richest or most politically astute of a kiith (who was often not the wisest or most intelligent) to gain the post.
As the centuries passed, the kiithid became more democratic, with internal referenda held on decisions of great import rather than the Kiith-Sa being left to decide for everyone.
Khar-Toba seen from above. The small white object at the centre is the crashed starship itself.
Age of Khar-Toba
The Kushan people made landfall – somewhat roughly given the status of the starship wreckage found on and above the planet – on Kharak in Galactic Standard Year 6510. The First City, Khar-Toba, spread out around the ruins of the largest-surviving ship. How many people survived the journey to Kharak is unknown, but given the sheer size of Khar-Toba and the other transports, it appears to have been in the hundreds of thousands.
At least six kiithid are known to have been represented in Khar-Toba: Kiith S’jet, famed for its scientific discipline; Kiith Somtaaw and Gaalsien, the religious kiithid; Kiith Naabal, famed for its industry; Kiith Paktu, a kiith of farmers; and Kiith Manaan, the kiith of artists and orators. It appears for a time that the six kiithid worked together to survive the harsh conditions on Kharak.
Kharak was already an ancient world, more than six billion years old. At one time it had been pleasant and temperate, partially covered in vast seas. But the seas had retreated, possibly as solar radiation from its star had slowly increased with age. At the time of the Kushan arrival, there were only three small salt seas near the north pole and a larger ocean surrounding the south pole. The lands inbetween were a mixture of desolate wastes and dune-covered deserts. The Great Banded Desert, which girdled the planet along the equator, was fiercely hot and barely habitable. During the height of summer, temperatures could approach 100°C, the boiling point of water (and human blood), making it impossible to venture outside. Khar-Toba’s location, barely nine hundred kilometres north of the equator, was decidedly suboptimal.
For a time, survival was possible thanks to the surviving reactors and power generators from the crashed ships. These were adapted to cool the city, recycle water and allow some semblance of civilisation to continue. However, they gradually began to fail. Without the underlying technological base from Hiigara, it was simply not possible to fabricate the components needed to keep the technology functioning. The Kushan attempted to rebuild a technological base, but were stymied by their lack of resources. Metals were also scarce.
At some point, perhaps a century or two after the landing, the power systems failed altogether and the Kushan people had no choice but to abandon the First City altogether. They left the city in the winter, most striking north for the rocky plateaus and mountains which offered some respite from the stifling heat of the Great Banded Desert.
The Kushan people made landfall – somewhat roughly given the status of the starship wreckage found on and above the planet – on Kharak in Galactic Standard Year 6510. The First City, Khar-Toba, spread out around the ruins of the largest-surviving ship. How many people survived the journey to Kharak is unknown, but given the sheer size of Khar-Toba and the other transports, it appears to have been in the hundreds of thousands.
At least six kiithid are known to have been represented in Khar-Toba: Kiith S’jet, famed for its scientific discipline; Kiith Somtaaw and Gaalsien, the religious kiithid; Kiith Naabal, famed for its industry; Kiith Paktu, a kiith of farmers; and Kiith Manaan, the kiith of artists and orators. It appears for a time that the six kiithid worked together to survive the harsh conditions on Kharak.
Kharak was already an ancient world, more than six billion years old. At one time it had been pleasant and temperate, partially covered in vast seas. But the seas had retreated, possibly as solar radiation from its star had slowly increased with age. At the time of the Kushan arrival, there were only three small salt seas near the north pole and a larger ocean surrounding the south pole. The lands inbetween were a mixture of desolate wastes and dune-covered deserts. The Great Banded Desert, which girdled the planet along the equator, was fiercely hot and barely habitable. During the height of summer, temperatures could approach 100°C, the boiling point of water (and human blood), making it impossible to venture outside. Khar-Toba’s location, barely nine hundred kilometres north of the equator, was decidedly suboptimal.
For a time, survival was possible thanks to the surviving reactors and power generators from the crashed ships. These were adapted to cool the city, recycle water and allow some semblance of civilisation to continue. However, they gradually began to fail. Without the underlying technological base from Hiigara, it was simply not possible to fabricate the components needed to keep the technology functioning. The Kushan attempted to rebuild a technological base, but were stymied by their lack of resources. Metals were also scarce.
At some point, perhaps a century or two after the landing, the power systems failed altogether and the Kushan people had no choice but to abandon the First City altogether. They left the city in the winter, most striking north for the rocky plateaus and mountains which offered some respite from the stifling heat of the Great Banded Desert.
Kharak as seen from orbit.
The Dark Age of Kharak
For a period of almost eighteen centuries, little is known about the Kushan people. The loss of high technology was a serious blow, forcing them to fight with spears and swords and farm only with the most primitive of tools. The loss of data recording devices meant that their history had to be written down, or related orally. At times it appears that serious cataclysms – storms, plagues, war – struck the kiithid, which they barely survived. Knowledge of their history dwindled and then vanished. Only a few garbled legends survived, including the reverence of the Great Sajuuk as a god, and the myth that the gods – perhaps including Sajuuk – had cast down the Kushan people onto Kharak as punishment for an ancient wrong.
Eventually, though, the Dark Ages ended. New languages came about and new histories were written. Better farming techniques allowed larger populations to form. 1,784 years after the landfall on Kharak, in the Galactic Standard Year 8294, a new Kharakian Dating System (KDS) was implemented. At this time, it was clear that the kiithid had prospered and grown larger; as well as the original six kiithid, many smaller ones had formed, including the religious Kiith Siidim.
By 100 KDS, the kiithid had penetrated deep into the northern polar regions, to the areas abutting the Seas of the Three Sisters, three small saltwater seas located near the pole. Kiith Gaalsien gained respect among the kiithid for its bold explorations of this region, helping open up the area for settlement. However, over the next 175 years Gaalsien’s influence waned compared to more innovative, less conservative kiithid. Ironically, this caused Gaalsien to retreat even more into religious dogma.
Also, by 100 KDS, Kiith Somtaaw had claimed the peaks and valleys of the Khontala Mountains as its main stronghold. The walled cities of Hameln and Gydeo were built, the latter on the slopes of Lungma Jin, the tallest mountain on Kharak. In 178 KDS the Somtaaw founded the Shimmering Path, a pilgrimage route leading from the Oracle of Tala (on the desert plain of the Kasaar, at the feet of the mountains) to the Temple of Mysteries, located at the very peak of Lungma Jin. The Star-Metal Scrolls, sacred artefacts written by Jakuul (a Somtaaw variant name for Sajuuk) himself, were placed on display in the Temple of Mysteries. In total, thirty-three shrines and temples led from the Oracle of Tala to the Temple of Mysteries. Other named temples were the Purifying Flame, Silent Wayfarer, Truth Seeker and the Dome of Heaven, the latter located within Gydeo’s walls. The Somtaaw opened the Path to all seekers of wisdom.
In 416 KDS, Kiith Soban, the warrior kiith, was founded by the warrior-general Soban the Red when his original kiith refused to take vengeance against a rival kiith for a dishonourable attack. Soban led his people beyond the Sparkling Desert to take vengeance and then sold their services to other kiithid for a price.
Inter-kiithid cooperation was common at this time, as the kiithid had plenty of space to spread out and settle. But as the years passed, populations grew and resources grew scarce, so disputes between the kiithid began to increase. The most damaging move came in 462 KDS when Kiith Siidim issue a proclamation that it was the only true kiith of “divine origin”. All of the other kiithid were formed on Kharak and no more than “Gritiidim” or “sand people,” subhuman in Siidim eyes. Particularly offensive to the Siidim were the Paktu, the kiith of farmers and hunters. Although they fulfilled a valuable function, the Siidim considered them particularly dirty, grubby and unclean. Starting in 488, the Siidim began driving the Paktu from the territories adjoining their own.
The Paktu, who had been facing persecution elsewhere, responded boldly. In the winter of 490 KDS almost fifty Paktu families set out from the northern plain of Albegiido. Using great wooden ships propelled over the sands by the winds of the seasonal storm, the Chak m’Hot, they crossed the Great Banded Desert from north to south in the space of a few months. The crossing was hard, especially when they reached the titanic Hunon Mountains and had to find a way through the peaks. Eventually they reached the far side and glimpsed the Majiirian Sea, the largest on Kharak. The Paktu established a new settlement on the shores of the sea and, thousands of kilometres from the other kiithid, prospered. In 493 an expedition returned to the Paktu lands in the north and led to a mass exodus of all the Paktu into the far south.
The Siidim’s orthodoxy and fanaticism soon found other targets. In 513 KDS they made war upon Kiith Manaan, proclaiming the Manaani to be hedonistic, corrupt and godless. They conducted a great slaughter of the Manaani at their own holy site, Ferin Sha, the Dancing Grounds. The Manaani retaliated, launching a series of devastating raids into Siidim territory that caused great loss of life. In 520 the Siidim widened their war to target their most powerful rivals, the Gaalsien, over differences in dogma, particularly the reason why the gods exiled their entire people to Kharak in the first place. This conflict widened into a war that dragged most of the Kushan people into its blood-letting, the Heresy Wars.
For a period of almost eighteen centuries, little is known about the Kushan people. The loss of high technology was a serious blow, forcing them to fight with spears and swords and farm only with the most primitive of tools. The loss of data recording devices meant that their history had to be written down, or related orally. At times it appears that serious cataclysms – storms, plagues, war – struck the kiithid, which they barely survived. Knowledge of their history dwindled and then vanished. Only a few garbled legends survived, including the reverence of the Great Sajuuk as a god, and the myth that the gods – perhaps including Sajuuk – had cast down the Kushan people onto Kharak as punishment for an ancient wrong.
Eventually, though, the Dark Ages ended. New languages came about and new histories were written. Better farming techniques allowed larger populations to form. 1,784 years after the landfall on Kharak, in the Galactic Standard Year 8294, a new Kharakian Dating System (KDS) was implemented. At this time, it was clear that the kiithid had prospered and grown larger; as well as the original six kiithid, many smaller ones had formed, including the religious Kiith Siidim.
By 100 KDS, the kiithid had penetrated deep into the northern polar regions, to the areas abutting the Seas of the Three Sisters, three small saltwater seas located near the pole. Kiith Gaalsien gained respect among the kiithid for its bold explorations of this region, helping open up the area for settlement. However, over the next 175 years Gaalsien’s influence waned compared to more innovative, less conservative kiithid. Ironically, this caused Gaalsien to retreat even more into religious dogma.
Also, by 100 KDS, Kiith Somtaaw had claimed the peaks and valleys of the Khontala Mountains as its main stronghold. The walled cities of Hameln and Gydeo were built, the latter on the slopes of Lungma Jin, the tallest mountain on Kharak. In 178 KDS the Somtaaw founded the Shimmering Path, a pilgrimage route leading from the Oracle of Tala (on the desert plain of the Kasaar, at the feet of the mountains) to the Temple of Mysteries, located at the very peak of Lungma Jin. The Star-Metal Scrolls, sacred artefacts written by Jakuul (a Somtaaw variant name for Sajuuk) himself, were placed on display in the Temple of Mysteries. In total, thirty-three shrines and temples led from the Oracle of Tala to the Temple of Mysteries. Other named temples were the Purifying Flame, Silent Wayfarer, Truth Seeker and the Dome of Heaven, the latter located within Gydeo’s walls. The Somtaaw opened the Path to all seekers of wisdom.
In 416 KDS, Kiith Soban, the warrior kiith, was founded by the warrior-general Soban the Red when his original kiith refused to take vengeance against a rival kiith for a dishonourable attack. Soban led his people beyond the Sparkling Desert to take vengeance and then sold their services to other kiithid for a price.
Inter-kiithid cooperation was common at this time, as the kiithid had plenty of space to spread out and settle. But as the years passed, populations grew and resources grew scarce, so disputes between the kiithid began to increase. The most damaging move came in 462 KDS when Kiith Siidim issue a proclamation that it was the only true kiith of “divine origin”. All of the other kiithid were formed on Kharak and no more than “Gritiidim” or “sand people,” subhuman in Siidim eyes. Particularly offensive to the Siidim were the Paktu, the kiith of farmers and hunters. Although they fulfilled a valuable function, the Siidim considered them particularly dirty, grubby and unclean. Starting in 488, the Siidim began driving the Paktu from the territories adjoining their own.
The Paktu, who had been facing persecution elsewhere, responded boldly. In the winter of 490 KDS almost fifty Paktu families set out from the northern plain of Albegiido. Using great wooden ships propelled over the sands by the winds of the seasonal storm, the Chak m’Hot, they crossed the Great Banded Desert from north to south in the space of a few months. The crossing was hard, especially when they reached the titanic Hunon Mountains and had to find a way through the peaks. Eventually they reached the far side and glimpsed the Majiirian Sea, the largest on Kharak. The Paktu established a new settlement on the shores of the sea and, thousands of kilometres from the other kiithid, prospered. In 493 an expedition returned to the Paktu lands in the north and led to a mass exodus of all the Paktu into the far south.
The Siidim’s orthodoxy and fanaticism soon found other targets. In 513 KDS they made war upon Kiith Manaan, proclaiming the Manaani to be hedonistic, corrupt and godless. They conducted a great slaughter of the Manaani at their own holy site, Ferin Sha, the Dancing Grounds. The Manaani retaliated, launching a series of devastating raids into Siidim territory that caused great loss of life. In 520 the Siidim widened their war to target their most powerful rivals, the Gaalsien, over differences in dogma, particularly the reason why the gods exiled their entire people to Kharak in the first place. This conflict widened into a war that dragged most of the Kushan people into its blood-letting, the Heresy Wars.
Religious iconography of Kiith Gaalsien, the most fanatically religious of all kiithid. The Gaalsien are devoted to the worship of Sajuuk the Great Maker, He Whose Hand Shapes What Is. In Gaalsien lore, Sajuuk exiled the Kushan people to Kharak for a great sin. If they ever try to leave, the Kushan will be slaughtered by fire.
The Heresy Wars
The wars are often described as a Siidim-Gaalsien conflict, which is inaccurate. The wars allowed many ancient, old arguments between the kiithid to flare up and be addressed. Some kiith chose a path of neutrality, such as Kiith Somtaaw which was able to fortify its mountain strongholds and defend the passes (which had the unfortunate effect of forcing them to effectively close the Shimmering Path in 675), but most engaged in the conflict on one side or another. The Siidim even launched three massive military expeditions across the Great Banded Desert, seeking to claim tribute from the Paktu, but were defeated each time. By 656 KDS the Manaani had dropped out of the war, having inflicted significant damage on the Siidim, to focus on trade. They also allied with the Paktu, who allowed them to build a new Dancing Ground in the southern polar region.
In 698, the Gaalsien launched a major assault on the Paktu but were defeated in the Battle of the Majiirian Sea. The military offensive used up a lot of Kiith Gaalsien’s spare capacity, and over the next twenty years they suffered a series of devastating reversals. In 717 the Gaalsien destroyed their own temple city of Saju-ka (killing thousands of pilgrims from other kiithid) and withdrew into the central desert wastelands. Before leaving they uttered a prophecy that the northern kiithid had offended the gods and their decadence would one day bring down the wrath of Sajuuk. The following year, the other kiithid declared the Gaalsien outlaws for their actions.
In 789 Kiith Somtaaw discovered rich iron deposits below the Red Creek Valley in the Khontala Mountains. They began their transition from a religious kiith to a mining one. They sold metals to all sides in the conflict. In 800 Kiith Hraal was founded by five families from other kiithid, united in surviving the chaos of the wars.
In 810 KDS, Kiith Naabal emerged from an isolated mountain valley where they had been dwelling for centuries. A kiith dedicated to engineering, technology and the pursuit of power through technological advancement, they had made many gains unknown to the other kiith. They had developed advanced metallurgy, refining techniques, advanced explosives and steam power. Naabal was willing to share its discoveries with the other kiithid in return for peace. A great summit was held at the hidden Naabal city of Tiir, marking the end of the Heresy Wars. It was also agreed that the kiithid would send representatives to meet in a great council, the Daiamid, to adjudicate disputes before they could descend into all-out war. By 830 KDS the Daiamid had been established in Tiir, which was now acknowledged as the de facto capital of Kharak.
The wars are often described as a Siidim-Gaalsien conflict, which is inaccurate. The wars allowed many ancient, old arguments between the kiithid to flare up and be addressed. Some kiith chose a path of neutrality, such as Kiith Somtaaw which was able to fortify its mountain strongholds and defend the passes (which had the unfortunate effect of forcing them to effectively close the Shimmering Path in 675), but most engaged in the conflict on one side or another. The Siidim even launched three massive military expeditions across the Great Banded Desert, seeking to claim tribute from the Paktu, but were defeated each time. By 656 KDS the Manaani had dropped out of the war, having inflicted significant damage on the Siidim, to focus on trade. They also allied with the Paktu, who allowed them to build a new Dancing Ground in the southern polar region.
In 698, the Gaalsien launched a major assault on the Paktu but were defeated in the Battle of the Majiirian Sea. The military offensive used up a lot of Kiith Gaalsien’s spare capacity, and over the next twenty years they suffered a series of devastating reversals. In 717 the Gaalsien destroyed their own temple city of Saju-ka (killing thousands of pilgrims from other kiithid) and withdrew into the central desert wastelands. Before leaving they uttered a prophecy that the northern kiithid had offended the gods and their decadence would one day bring down the wrath of Sajuuk. The following year, the other kiithid declared the Gaalsien outlaws for their actions.
In 789 Kiith Somtaaw discovered rich iron deposits below the Red Creek Valley in the Khontala Mountains. They began their transition from a religious kiith to a mining one. They sold metals to all sides in the conflict. In 800 Kiith Hraal was founded by five families from other kiithid, united in surviving the chaos of the wars.
In 810 KDS, Kiith Naabal emerged from an isolated mountain valley where they had been dwelling for centuries. A kiith dedicated to engineering, technology and the pursuit of power through technological advancement, they had made many gains unknown to the other kiith. They had developed advanced metallurgy, refining techniques, advanced explosives and steam power. Naabal was willing to share its discoveries with the other kiithid in return for peace. A great summit was held at the hidden Naabal city of Tiir, marking the end of the Heresy Wars. It was also agreed that the kiithid would send representatives to meet in a great council, the Daiamid, to adjudicate disputes before they could descend into all-out war. By 830 KDS the Daiamid had been established in Tiir, which was now acknowledged as the de facto capital of Kharak.
The Stormbreaker Wall under attack by the forces of Kiith Gaalsien.
For the next two hundred years, the people of Kharak underwent an industrial and technological revolution. Rapid advances were made, which saw the development of first steam engines and then primitive aircraft. Jet technology followed, along with the first primitive computers. In 1024 KDS the Coalition of the Northern Kiithid – as those kiithid loyal the Daiamid had become known – launched its first manned spaceflight. The decision to go into space was controversial, and religious extremists tried to destroy the spacecraft. One religious leader even managed to penetrate to the launch platform and martyred himself by standing under the main engine when it activated.
This was a period of great innovation, which some kiithid adapted to better than others. In 1012 Kiith Hraal underwent an internal schism when an ambitious subfaction, eager to capitalise on space technology, seceded from the rest of the conservative, old-fashioned kiith. These secessionists allied with like-minded discontents from Kiith Liir to found Kiith LiirHra. Oddly, this was also the name of an ancient kiith from Hiigara; it is unclear if this was just a coincidence or if the new kiith had taken the name deliberately. There was some precedent for this, with Kiith Soban taking at least the sigil of a kiith from Hiigara that had become extinct during the Dark Ages.
Contact between the northern kiithid and the southern was limited, but in 1026 KDS the Coalition Intelligence Arm surprisingly found itself in contact with the Gaalsien over a common threat that had arisen: the Khaaneph. The Khaaneph were not a kiith, but a loose alliance of rebels, heathens and raiders who did not believe in any religion or ideology. They had utterly rejected the kiithid system itself, and now acted as anarchies and agents of chaos in the desert wastes. They fortunately never became numerous enough to become a true threat to the Coalition, but remained a major irritant for centuries to come (even moreso to the Gaalsien).
In 1057 the Northern Coalition embarked on its boldest project: Project Stormbreaker. A giant ridge of sand baffle walls was built along the entire southern face of the Barrier Mountains. A kilometre wide and thousands of kilometres long, the wall was mean to break up storms as they passed overhead and to hold back the encroaching desert stands. The wall was also fortified, becoming a key defensive bastion against Gaalsien raids out of the south. In 1074 the Gaalsien attacked the wall but were halted by an alliance between Kiith Naabal and Kiith Soban. Ten thousand Gaalsien soldiers were killed in the Night of Fiery Daggers (Siifar Kor’shesh), a major setback that it took the Gaalsien a full generation to recover from.
Four years later, a manned space mission into high orbit made a startling discovery: metallic debris. The atomic composition of the debris was like nothing seen on Kharak, and it gave clues to Kharakian industry that allowed them to make great strides in metallurgy and manufacturing, as well as the development of fission and fusion power plants. In 1068 Kiith Naabal launched Siila’s Eye, a new generation of environmental satellites.
These satellites made an environmental assessment of Kharak that was startling and sobering. In 1073 the final report confirmed that Kharak was dying. The desert was spreading ten times faster than previously thought. The Seas of the Three Sisters were drying out, and would be gone in 200 years. The natural aquifers which fed the Coalition irrigation systems were also shrinking six times faster than previously projected. The final conclusion was that in less than 350 years, Kharak would no longer be able to support life. The records were shared with the rest of the Daiamid under top secrecy, but not the general population for fear of causing panic. The Kushan had three and a half centuries to find a way off their planet, but there was nowhere to go. No other planet in the Kharak system could support them. The Kushan were, it seemed, doomed.
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Sunday, 6 October 2019
Under the Pendulum Sun by Jeanette Ng
In the 1840s, the British Empire has expanded to encompass much of the globe and established embassies in many other lands upon it...and one off it. Laon Helstone is a missionary to the realm of Arcadia, also called the Faelands, which lie beyond the world of science. Having gone missing, his sister Catherine embarks on a perilous journey to find him. Her path leads to the castle Gethsemane, a building of shifting rooms and corridors whose inhabitants are both a help and hindrance. Catherine also uncovers evidence of the fate of the previous missionary, and embarks on a journey of discovery about both this unusual land and her own past.
Under the Pendulum Sun is the debut novel by Jeanette Ng. Published in 2017, it won its author the 2019 Astounding Award (formerly the Campbell) for best new writer; her impassioned acceptance speech was the main reason the award changed its name. It's easy to see why the book made such an impact: it's an impeccably-crafted, constantly inventive and continually surprising work of the fantastic.
The premise is that the land of the Fae is real and was contacted by the British Empire, resulting in a mutual exchange of ambassadors, ideas and commerce. Changelings now live in London and British merchants and missionaries now dwell in Arcadia. However, the Fae are difficult to deal with, tricky and ambiguous. Humans have to constantly salt their food lest they fall under the Fae's control and the Fae have a limited interest in human motivations such as money, lust or religion. They do understand such concepts, however, and use them to manipulate people to their own amusement.
The book is told in the first-person by Catherine Helstone as she searches for her brother in Arcadia. This search leads her to Gethsemane, a sprawling ramshackle mansion where the corridors and rooms do not seem to quite coexist as architectural logic demands. Ng notes in her afterword that she was influenced by the Gothic school of 19th century literature and there's a strong element of those books (not to mention Mervyn Peake's Gormenghast trilogy) in the exploration of this strange, rambling house and its eccentric grounds.
There are relatively few other characters, at least to start with, but halfway through the book the cast dramatically expands with the arrival of the court of Queen Mab, a Fae noblewoman who holds the key to the secrets of Arcadia, secrets which Catherine has become obsessed by. This results in a change of pace, from the tight, almost claustrophobic focus of the opening chapters to a larger story with greater stakes and more intrigue. This change of pace helps the novel avoid the fate of so many other "modern fables," which tend to start fresh and imaginative but become staid as they dragged out for too long. Under the Pendulum Sun, on the other hand, keeps the ideas, the revelations and the surprises flowing.
This is a novel of psychological tension, haunting imagery (such as the moon being a sinister fish swimming through the sky, and the sun being a pendulum suspended from a clockwork mechanism) and unravelling mysteries. There are a few moments where the pace flags a little bit, where elements of the story verge on the obtuse, but it's not long before the book gets back on track.
Under the Pendulum Sun (****½) is a striking and powerful debut novel, well-written and characterised, with a strong undercurrent of weirdness and an effective surprise ending. I await the author's second novel eagerly. The book is available now in the UK and USA.
Under the Pendulum Sun is the debut novel by Jeanette Ng. Published in 2017, it won its author the 2019 Astounding Award (formerly the Campbell) for best new writer; her impassioned acceptance speech was the main reason the award changed its name. It's easy to see why the book made such an impact: it's an impeccably-crafted, constantly inventive and continually surprising work of the fantastic.
The premise is that the land of the Fae is real and was contacted by the British Empire, resulting in a mutual exchange of ambassadors, ideas and commerce. Changelings now live in London and British merchants and missionaries now dwell in Arcadia. However, the Fae are difficult to deal with, tricky and ambiguous. Humans have to constantly salt their food lest they fall under the Fae's control and the Fae have a limited interest in human motivations such as money, lust or religion. They do understand such concepts, however, and use them to manipulate people to their own amusement.
The book is told in the first-person by Catherine Helstone as she searches for her brother in Arcadia. This search leads her to Gethsemane, a sprawling ramshackle mansion where the corridors and rooms do not seem to quite coexist as architectural logic demands. Ng notes in her afterword that she was influenced by the Gothic school of 19th century literature and there's a strong element of those books (not to mention Mervyn Peake's Gormenghast trilogy) in the exploration of this strange, rambling house and its eccentric grounds.
There are relatively few other characters, at least to start with, but halfway through the book the cast dramatically expands with the arrival of the court of Queen Mab, a Fae noblewoman who holds the key to the secrets of Arcadia, secrets which Catherine has become obsessed by. This results in a change of pace, from the tight, almost claustrophobic focus of the opening chapters to a larger story with greater stakes and more intrigue. This change of pace helps the novel avoid the fate of so many other "modern fables," which tend to start fresh and imaginative but become staid as they dragged out for too long. Under the Pendulum Sun, on the other hand, keeps the ideas, the revelations and the surprises flowing.
This is a novel of psychological tension, haunting imagery (such as the moon being a sinister fish swimming through the sky, and the sun being a pendulum suspended from a clockwork mechanism) and unravelling mysteries. There are a few moments where the pace flags a little bit, where elements of the story verge on the obtuse, but it's not long before the book gets back on track.
Under the Pendulum Sun (****½) is a striking and powerful debut novel, well-written and characterised, with a strong undercurrent of weirdness and an effective surprise ending. I await the author's second novel eagerly. The book is available now in the UK and USA.
Saturday, 5 October 2019
New trailers for STAR TREK: PICARD, DISCOVERY and THE EXPANSE
A trio of hot new trailers for upcoming SF TV shows has arrived.
First up is Season 4 of The Expanse, which arrives on Amazon Prime Video worldwide on 13 December this year. The fourth season of the show - probably the finest drama currently airing - draws on the fourth novel in James S.A. Corey's book series, Cibola Burn, but also elements of the fifth, Nemesis Games. The Expanse has already been renewed for a fifth season.
Star Trek: Discovery has also revealed the trailer for its upcoming third season. Following the events at the end of Season 2, Discovery and her crew have been blasted forwards to the 33rd Century to find a very different galaxy, where the Federation apparently no longer exists. As a few viewers have noted, this premise is rather similar to Gene Roddenberry's pitch for a post-apocalyptic Star Trek series he developed in the 1980s, which eventually reached the screens (with a change of setting) as Andromeda (2000-05). Discovery isn't expected to air until after Picard, meaning it'll be down for a likely Spring-Summer 2020 debut.
Star Trek: Picard's first season arrives on 23 January. It will air on CBS All Access in the United States and on Amazon Prime Video in the UK. It sees Patrick Steward return as Star Trek mainstay Jean-Luc Picard, now a retired Starfleet admiral living on his home farm in France. A mysterious young woman turns up asking for help, which sees Picard recruit a crew of humans, Vulcans and Romulans and, with some help from Voyager's Seven-of-Nine (Jeri Ryan) and his old executive officer William Riker (Jonathan Riker) and former counsellor Deanna Troi (Marina Sirtis), sets out for another adventure.
Star Trek: Discovery has also revealed the trailer for its upcoming third season. Following the events at the end of Season 2, Discovery and her crew have been blasted forwards to the 33rd Century to find a very different galaxy, where the Federation apparently no longer exists. As a few viewers have noted, this premise is rather similar to Gene Roddenberry's pitch for a post-apocalyptic Star Trek series he developed in the 1980s, which eventually reached the screens (with a change of setting) as Andromeda (2000-05). Discovery isn't expected to air until after Picard, meaning it'll be down for a likely Spring-Summer 2020 debut.
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