Friday, 22 July 2022

Disney in talks to acquire overseas streaming rights to DOCTOR WHO

Disney is in discussions with the BBC about picking up the overseas streaming rights to Doctor Who. The deal would not involve Disney creatively with the franchise in any way.

New Doctor Ncuti Gatwa and returning showrunner Russell T. Davies

At the moment, Doctor Who is wholly owned by the BBC and, apart from the 1996 TV movie (a one-off co-production with Fox), has been filmed inhouse by the corporation. For a series of specials airing in 2023 to celebrate the show's 60th anniversary, production is moving to an external, independent production company, Bad Wolf Studios. Bad Wolf is owned and run by former Doctor Who executives. Bad Wolf was also recently acquired by Sony, although that has no bearing on the rights situation: the BBC still owns Doctor Who and Bad Wolf are making the show for them on contract. This kind of independent production deal is commonplace in British television and is especially useful for BBC shows, as it allows profits be put back into the programme, whilst the profits from inhouse shows are sometime used to subsidise other, less successful programming. This approach has been problematic for Doctor Who, which like most BBC dramas has been on a tight budget squeeze ever since the 2008 financial crisis, ultimately leading to a reduction in the number of episodes filmed per season and growing chasms of time between seasons.

At the moment, the American rights to Doctor Who are held by HBO, who stream the show in America on HBO Max. Disney is bidding to acquire the streaming rights for the international market. If successful, this would allow Disney to add the show to their Disney+ service. Disney believes that Doctor Who, which has a strong adult-children crossover audience, would be a worthy addition to their franchises chasing the same audience, such as Marvel and Star Wars.

HBO and the BBC struck a deal in 2020 to host the show on HBO Max. Although no timescale was announced, rumours since they have suggested that the deal extends to Series 15. Next year's specials will be followed by Series 14, probably airing in early 2024, with a Series 15 likely to follow in 2025. As a result, if Disney's negotiations are successful it will still be several years before they bear fruit, unless they want to buy out HBO's deal early, which would be very expensive.

Disney would not have any creative say in Doctor Who's production, and Doctor Who would continue to air on the BBC and the iPlayer streaming service in the UK.

At least three specials for the 60th anniversary are currently shooting in the UK, and will see David Tennant return to the role of the Doctor as he re-teams with previous companions Donna (Catherine Tate) and Wilf (Bernard Cribbins) to face several new foes, including a flamboyant villain played by Neil Patrick Harris. Series 14, which sees Sex Education star Ncuti Gatwa take over full-time as the next incarnation of the Doctor, is set to start shooting in the autumn. Former Doctor Who showrunner Russell T. Davies is returning to helm and write the show with the new specials.

Before all of that, one single last episode from the current Jodie Whittaker era is set to air in October, and will see the Thirteenth Doctor join forces with former companions Ace (Sophie Aldred) and Tegan (Janet Fielding) to fight the Master (Sacha Dhawan). The episode will see the end of the Thirteenth Doctor's era.

Mess Effect: A Nitpicker's to the Universe That Fell Apart by Shamus Young

In 2007, BioWare released their science fiction roleplaying video game Mass Effect, the first in a proposed trilogy. The game sold well and was critically acclaimed, for its intricate worldbuilding, great characters and solid storytelling. However, its gameplay was not as well-received, and after BioWare were acquired by uber-publishers Electronic Arts, there was a marked shift in the development of the second and third games in the series. The intricate worldbuilding and strong story focus were diminished, and instead there was more focus and emphasis on action set-pieces, stronger combat and character side-stories. These changes were well-received by many (Mass Effect 2 and 3 outsold the first game comprehensively) but some noted a significant decline in the plot logic as the series as it progressed, culminating in what is still one of the most controversial endings in video game history.


Video game critic Shamus Young (who sadly passed away a few weeks ago) spent a lot of his time on his Twenty-Sided blog critiquing the role of storytelling in video games, and how storytelling, worldbuilding and characterisation are integrated with gameplay. Many games de-emphasise their stories, using them as bare excuses for why you as the player now have to go and kill people or monsters. But roleplaying games like the Mass Effect series live by their stories, since they provide the impetus for what you do and why you are doing it. Sometimes, your character has to make major decisions that impact on the fate of thousands or millions of people, and your understanding of the world determine what decisions you make.

Young's analysis of the Mass Effect series starts with the acknowledgement that the first game in the series was unusual in how well it set up and executed its story, establishing a cast of memorable, colorful characters (Garrus, Wrex, Tali, Liara, Joker and David Anderson are as fine as collection of space adventure friends as you could ever ask far, and Saren and Sovereign as worthy foes) and how it built its space opera world with surprising skill. Mass Effect's worldbuilding is nothing too original - it's about 75% Babylon 5 mixed with 25% of Battlestar Galactica and given a lot of Star Trek-flavoured mixers - but it is executed with superb flair. The races, background history and lore are created and laid out with accomplished skill, and then integrated into the game itself. The genophage isn't just a historical curiosity, but a ongoing, horrendous crisis for the Krogan people and how your character views it may determine whether Wrex is a valued ally or a bitter (and very quickly, dead) foe, or if the entire Krogan race joins the fight against the Reapers or not. The Quarian-Geth conflict isn't an irrelevant footnote from 300 years ago, but a real, ongoing struggle with the fates of millions of sentient beings swinging in the balance.

It's this integration of story, character and worldbuilding with the actual gameplay and story which is Mass Effect's greatest triumph, and Young, argues, an increasingly major problem in the games that follow. Mass Effect 2, infamously, took a hard left turn from where Mass Effect left off and devoted most of its length to a huge side-quest rather than following the storyline from the first game more organically. In the process, Mass Effect 2 made a lot of very strange decisions that, from a story and worldbuilding perspective, verge on the nonsensical (Shepard agreeing to join forces with ultra-violent terrorist organisation Cerberus despite fighting them several times in the prior game; the Illusive Man's plan for dealing with the Collectors not making any sense unless he's already read the game script). What saved Mass Effect 2, and indeed made it many people's favourite game in the series, is the enormously enjoyable "recruiting the Dirty Dozen" mission structure, the superior combat and the excellent characters, and the time the game spends on allowing you to get to know and befriend them, and how the nurturing of these relationships impacts on the "suicide mission" at the end of the game.

Mass Effect 3 is thus left having to get the main story back on track after Mass Effect 2 ignored it, but the process of having to effectively be both Acts II and III of the trilogy in one game, of having to deal with a lot of loose threads from Mass Effect 2 and the fact that Mass Effect 3 had to work both if you'd killed off the entire cast of the second game or not, meant that Mass Effect 3 was under a lot of strain that led to further, compounded story errors. These included: Cerberus being the main enemy for much of the game rather than the Reapers and having apparently inexhaustible resources; a villain in the game coming out of nowhere; the Crucible super-weapon not really getting a lot of development; and the ending being somewhat illogical (and only marginally improved by post-release DLC) and anticlimactic.

Throughout the book, Young notes that these problems are not actually major problems for a huge number of people. The story that the trilogy tells is solid when seen from a distance, the characters are exceptional and many, many individual quests (especially the character-focused side-quests, the Citadel DLC and the major subplots involving the genophage and the Geth/Quarian conflict) are superb. The combat gameplay improves game on game, and the third game introduced a compelling multiplayer mode. Each game tried something new, even if it didn't always work.

However, Young does convincingly argue that the trilogy is uneven when it comes to its storytelling and worldbuilding, and the cut corners and left-field turns the plot makes in the latter two games are systemic problems that frustratingly undo a lot of really good work the first game accomplishes. For example, the first game has two excellent villains (Sovereign and his stooge, Saren) with well-established goals and motivations, and the game has the flexibility for you to help Saren realise he's made a huge mistake and try to make amends. Neither ME2 or ME3 has very good villains at all: the Illusive Man just makes a lot of vague speeches; Kai Leng shows up out of nowhere like a lame cockroach ninja, does nothing and dies; Harbinger likes to "TAKE CONTROL" of enemy puppets in such a way that you've already killed them long before he's a threat; the Catalyst Intelligence (aka Supremely Punchable Starboy) is Captain Vagueness; and even the Archon from Mass Effect: Andromeda is a ranting nobody, less threatening than a 13-year-old on Xbox Live who's fired up on aggression and too much Coca Cola.

Young also spends only a brief period on the ending to the trilogy, noting the commonly-cited issues with it. He's more interested in identifying where the problems emerged earlier on in the story and how they evolved to the point where the trilogy possibly couldn't end in any other way than this kind of disappointment (but does make a few heroic attempts to suggest improvements).

The book intelligently deconstructs the trilogy's storytelling and worldbuilding - and even dives into Andromeda in a lengthy coda - but Young is wary of drawing easy conclusions. He notes that the trilogy's hard left turn coincides with EA buying BioWare and it would be incredibly easy to blame EA's more corporate, profit-seeking culture, and in particular the way that it rushed BioWare on developing the second and third games, for the issues that cropped up. But he doesn't think that's the whole problem. Some fans have also cited Drew Karpyshyn departing between Mass Effect 2 and 3 as an issue, but Young also identifies problems in the two games Karpyshyn worked on and very well-executed areas in the two games he did not write, so that's not the entire story either (Karpyshyn's recent AMA where he himself refuted the argument that he was a details and worldbuilding guy, praising others at BioWare for focusing on those areas, is interesting in that regard). Young even defends some changes, noting that the original plan for dark energy to be the main problem in the setting wasn't very well established in the first two games, whilst the AI-organic conflict had at least been present since the first game through the confrontation with the AI on Luna and the Geth/Quarian story elements, and was better integrated into the background.

What I also appreciated about the book was Young's constant proposal of solutions to fix the problems, often within the context of adjusting dialogue in given scenes rather than completely rewriting entire plots (or even games). Way back in the 1990s, a guy named Phil Farrand wrote a series of books called The Nitpicker's Guide, focusing on the Star Trek franchise. In those books he noted that plot holes, weird moments of characterisation and bits where it felt like someone had forgotten a fundamental bit of lore were often things that could be fixed very, very easily with small tweaks rather than sweeping changes and Young often puts that into practice here. He even proposes direct rewrites to important scenes that cleans up motivations and background information.

For a book with such a negative-sounding title, Young approaches the subject with a degree of positivity, informed by his love of the story, the setting and the characters. The only time I felt a degree of negativity overload setting in was during his coverage of Andromeda, where his clear loathing of the game's antagonist feels like it overwhelmed the more positive elements of the game. I also feel his coverage of Andromeda was a bit off the mark in some ways: Young claims that colonialism is not particularly part of the game when in fact you spent a fair bit of the game mediating disputes between the Andromeda Initiative colonists, the rebels who've broken away from them and the alien Angara who are a bit narked off about a hundred thousand people showing upon their doorstep, saying they are friends but can they please have their food and resources and a place to live?

Still, Young makes some excellent points throughout the book on the interface between storytelling, worldbuilding, characters and gameplay, and constantly pays tribute to the Mass Effect series in how well it handles these elements in many areas, only to lose the plot in others. There's a strong vibe here of how a franchise started off with brilliant writing and worldbuilding and gradually degraded in those areas, perhaps not matched by any other video game series (although Fallout fans, I suspect, might want a word).

Mess Effect: A Nitpicker's Guide to the Universe That Fell Apart (****) is a long but mostly engrossing read on an interesting and underrated subject, that of the importance of details and consistency in video game storytelling. You can get the book on-demand from Amazon (which also supports his family) or read the original blog series on his website.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.

WHEEL OF TIME formally renewed for a third season

Amazon have renewed their Wheel of Time TV series for a third season. The announcement came during a panel at the San Diego Comic-Con. It had previously leaked that the show had been renewed for a third season in February and was under a consideration for a fourth, but Amazon rowed back on those rumours at the time.

The Wheel of Time aired its first season in November 2021, almost immediately becoming the single most-watched season of original programming in Amazon's history. The first season of Reacher and the third season of The Boys subsequently have notched past that, demonstrating Amazon's consistent growth in market share whilst their main rival, Netflix, has begun contracting. After a mixed start, the full season attracted reasonable critical acclaim, being certified fresh on Rotten Tomatoes, despite grumbling from part of the book fanbase for its deviations from the source material (as well as a final pair of episodes somewhat hamstrung by being produced during the COVID-19 pandemic, including a castmember unexpectedly leaving).

Season 2 had been greenlit whilst Season 1 was still in production, allowing production to continue from Season 1 into Season 2 without too much of a delay. The same may now be true of Season 3, with this renewal allowing work to get underway on the season quite soon and before Season 2 airs.

The airdate for Season 2 remains unconfirmed. With Season 2 wrapping exactly a year after Season 1, it's possible that the show will likewise air a year after the first season, in November this year. However Amazon has several issues with more post-production requirements for Season 2 (the COVID delays ironically allowed post-production on Season 1 to start much earlier in the process), another completed fantasy season waiting for a slot to air in (the second season of Victoriana steampunk show Carnival Row) and possibly not wanting to air The Wheel of Time so close to its flagship medieval fantasy show for the year, The Rings of Power, which will air its first season from 2 September through 14 October. These issues may make a January/February 2023 airdate for Wheel more likely.

Showrunner Rafe Judkins also hints at the content of Seasons 2 and 3. Whilst Season 1 adapted the first novel in the book series, Season 2 will reportedly draw on elements of Books 2 and 3. Judkins notes that Season 3 will cover material from the fourth volume, The Shadow Rising, his favourite book in the series. However, with the planned eight season run of the show requiring to compress fourteen books, it might be that Season 3 also covers material from the fifth book in the series and maybe later as well.

Thursday, 21 July 2022

The DUNGEONS & DRAGONS movie gets its first trailer

The first trailer has been released for the upcoming Dungeons & Dragons movie, Honor Among Thieves.

The trailer sees bard Edgin Darvis (Chris Pine) and barbarian warrior Holga Kilgor (Michelle Rodriguez) assembling a team to take on evil-doers. The rest of their party is rounded off by a paladin (Regé-Jean Page), half-elven sorcerer Simon (Justice Smith) and tiefling druid Dorig (Sophia Lillis), who specialises in transforming into an adorably murdery owlbear during combat. They have to face off against a number of foes, including the foppish Forge Fitzwilliam of Neverwinter (Hugh Grant), although they also have their work cut out facing down a displacer beast, a black dragon, a gelatinous cube and several evil sorcerers.

The movie is set in Ed Greenwood's Forgotten Realms world, specifically along the Sword Coast North with a focus on the city of Neverwinter (well-known from video games like Neverwinter Nights), and marks the first time the Realms - which have sold somewhere in the region of 100 million novels, over 10 million video games and several million RPG products - has ever been portrayed in live action. Reportedly we may see some cameos from major Forgotten Realms characters, so keep those eyes peeled for Elminster or Drizzt Do'Urden (who is also having his own live-action TV series developed back at Hasbro's production arm).

The film was written by Chris McKay and Michael Gilio, with Jonathan Goldstein and John Daley directing. The film hits cinemas on 3 March 2023, and looks like a cheesy fun time. It will have to go some to be worse than the four previous attempts to bring D&D to the screen, resulting in one dubious cinematic feature in 2000 (although worthwhile for Jeremy Irons' mind-boggling performance as the villain), two unwatchable straight-to-DVD attempts in the 2000s and a forgettable, animated Dragonlance film in 2007.

A first look at the characters from the upcoming DUNGEONS & DRAGONS / FORGOTTEN REALMS movie

Early visitors to the San Diego Comic-Con in California have gotten their first glimpse of the characters from the upcoming Dungeons & Dragons movie, set in the Forgotten Realms world.

SDCC has a "virtual experience" set up in the form of a D&D tavern, where people can go for a drink and be treated to visuals from the film, including a dragon flying by. These visuals include our first looks at the main cast from the film.






Relatively little is known about the movie, except that it is set in the Forgotten Realms, in the Sword Coast city of Neverwinter, and features an unspecified threat unleashed by Hugh Grant's villain, which a band of heroes (or hero-adjacent protagonists) have to deal with.

Dungeons & Dragons: Honor Among Thieves is set for release on 3 March 2023.

Bear McCreary confirmed as THE RINGS OF POWER's composer, Howard Shore returning for the theme tune

Confirming news first leaked a year ago, Bear McCreary will be working on Amazon's Lord of the Rings prequel show The Rings of Power as its main composer, whilst the Lord of the Rings trilogy composer Howard Shore will return to pen the main theme tune.

McCreary's work on Battlestar Galactica was so acclaimed that he ended up performing to thousands of people in huge live shows.

McCreary rose to fame with his offbeat, atmospheric music for Battlestar Galactica. After working as an assistant on the 2003 mini-series he became the main composer for the show itself, staying with it all the way until its conclusion in 2009. He returned for spin-off shows and TV movies.

He also scored Terminator: The Sarah Connor Chronicles, The Walking Dead, Agents of SHIELD, Black Sails, Outlander, See, Snowpiercer and Foundation in television, and worked on films including 10 Cloverfield Lane and Godzilla: King of the Monsters. His video game work includes God of War and its upcoming sequel, and Call of Duty: Vanguard. He won an Emmy in 2013 for his work on the soundtrack to Da Vinci's Demons.

Amazon has released two full tracks from the soundtrack today: "Galadriel" and "Sauron," which I assume will be the leitmotifs for those respective characters. This may also be a minor spoiler, confirming Sauron will show up in the first season. That might feel like a given (Sauron is involved in the span of time that the show covers), but there was some speculation that Sauron might not show up until later. Both tracks are very good.

RIP Alan Grant

Scottish comic writer Alan Grant, best-known for his work on 2000AD and Batman, has passed away at the age of 73.

Grant was born in Bristol in 1949 but moved to Scotland at the age of one. He was raised in Midlothian. He began working for DC Thomson, a comics company based in Dundee, where their most famous works were The Dandy, The Beano and Commando. Grant was just 18 when he started working for the company and quickly became an editor at the age of 21. He moved to London to work for IPC on romance magazines, went to college and then returned to Scotland where he met up with John Wagner,a fellow DC Thomson write rand editor. Wagner convinced Grant to work with him on a SF comic he was helping put together for IPC, called 2000AD. The Wagner/Grant partnership began by writing the comic's Tarzan strip but quickly expanded to working on Starlord, short-lived 2000AD spinoff comic.

Grant moved into editorial but didn't like working with the commercial side of the company, so returned to being a freelance writer. He and Wagner began collaborating on Wagner's signature comic strip, Judge Dredd, by far the biggest and most important character to break out of 2000AD, eventually generating his own monthly magazine. Grant also worked with Wagner on Strontium Dog.

Grant and Wagner started working for DC Comics in the late 1980s, starting with Outcasts and then moving onto Batman. The two introduced the Ventriloquist in their first Batman story, who soon became a regular recurring Bat-foe. Wagner found he preferred working on his 2000AD material and left Grant to carry on solo, although they re-teamed for various special stories. In particular, their specialist skills in writing Batman and Judge Dredd led to the two characters teaming up in various mini-series, such as Judgement on Gotham, co-written by the two writers.

In the 1990s Grant worked on projects such as Lobo, LEGION and The Demon, but kept his hand on Batman. In 1992 he wrote a new Batman comic book called Batman: Shadow of the Bat, which introduced Jeremiah Arkham, Zsasz and Amygdala, all of whom became long-running members of the Batman mythos. Grant was also one of several writers on the Knightfall event series, credited with boosting the popularity of the character in the mid-1990s.

Grant continued to work prolifically, dividing his time between big companies like DC and Marvel, ongoing work for the 2000AD stable of titles, and even fanzines, as well as his own press. His output and creativity remained undimmed, most recently writing a comic book to celebrate how people in his home village coped with the stresses of the COVID-19 pandemic.

A prolific and influential writer who worked on some of the most iconic comics, characters and storylines of all time, he will be missed.

Wednesday, 20 July 2022

HBO releases full trailer for HOUSE OF THE DRAGON

HBO has unveiled its first full trailer for House of the Dragon.

Soundtracked by a cool cover version of "Venus in Furs" by the Velvet Underground, the trailer opens with King Viserys Targaryen (Paddy Considine) expanding on a dream he's had.

Viserys: "The dream was clearer than a memory, and I heard the sound of thundering hooves, splintering shields and ringing swords. And I placed upon the Iron Throne, and all the dragons roared as one."

We cut to an image of a dragonrider flying high over the city of King's Landing, with the great Dragonpit (the home of House Targaryen's dragons in this time period) in the background.

Over scenes of everyday life in King's Landing and the meeting of the small council, we hear conversation between Otto Hightower (Rhys Ifans), the Hand of the King, and the other King's advisors, including Lyonel Strong (Gavin Spokes), master of laws, and Corlys Velaryon (Steve Toussaint), master of ships.

Otto Hightower: "I consider the matter urgent, that of your succession"

Lyonel Strong: "Who else would have a claim?"

Otto Hightower: "The firstborn child."

Lyonel Strong: "Rhaenyra? No queen has ever sat the Iron Throne."

Corlys Velaryon: "The king has an heir: Daemon Targaryen."

Viserys: "I will not be made to choose between my brother and my daughter."

We see Prince Daemon Targaryen (Matt Smith) competing in a joust and Princess Rhaenyra (Milly Alcock) walking along a beach with Laenor Velaryon (Theo Nate). We then see Prince Daemon accepting the salute of the City Watch of King's Landing, followed by Rhaenyra and Ser Harrold Westerling, Lord Commander of the Kingsguard (Graham McTavish), greeting Ser Criston Cole (Fabien Frankel), another member of the order.

We then see Princess Rhaenys Velaryon (Eve Best), the wife of Lord Corlys, consulting with her husband.

Rhaenys: "Rhaenyra's succession will be challenged. Knives will come out."

Daemon Targaryen approaches his brother on the Iron Throne but is stopped by the Kingsguard at swordpoint. This is followed by Alicent Hightower (Emily Carey) talking with King Viserys about his duty.

Alicent: "You are the king. Your duty is to take a new wife."

Viserys and Daemon then meet. Daemon is clearly unhappy.

Viserys: "I have decided to name a new heir."

Daemon: "I am your heir."

The various factions then meet on the island of Dragonstone, where a furious Daemon draws his sword on the King's Hand.

Laenor Velaryon: "War is afoot."

Rhaenyra then asks Ser Criston Cole a hard question and gets even harder answers from Rhaenys.

Rhaenyra: "Do you think the realm will ever accept me as their queen?"

Rhaenys: "A woman would not inherit the Iron Throne, because that is the order of things."

Rhenyra: "When I am queen I will create a new order."

The story then shifts forwards in time some years, when both Rhaenyra and Alicent are older (now played by Emma D'Arcy and Olivia Cooke) and events have moved on.

Reggio Haratis: "Your family has dragons."

Viserys: "They're a power man should never have trifled with."

No idea on who Reggio Haratis is, but he sounds like an Essosi. More scenes of battle and the aftermath of battle, possibly the war against pirates in the Stepstones where Corlys and Daemon distinguished themselves. We also see Daemon with his dragon, Caraxes the Blood Wyrm. 

Alicent: "If Rhaenyra comes into power, she can cut off any challenge to her succession."

Rhaenyra: "If I am to inherit the Iron Throne, she will block my way."

Both Alicent and Rhaenyra now have children, so the stakes for the succession of the Iron Throne have grown stronger. Aemond Targaryen (Ewan Mitchell), Alicent's second son, is seen in (mock?) combat with Ser Criston Cole.

Otto: "Our hearts remain as one."

Alicent: "Our hearts were never one."

We see a shift from the young Alicent and Rhaenyra as close childhood friends to adults separated by power and ambition, as well as more scenes of battles in the Stepstones, with Lord Corlys in the thick of the action.

Rhaenys (to Alicent): "Have you never imagined yourself on the Iron Throne?"

We see more dragons flying over Dragonstone, people in King's Landing, the Velaryons arriving in the throne room, more scenes of the aftermath of battle, dragons roasting people alive and Alicent threatening Rhaenyra with a dagger.

Alicent: "Where is duty? Where is sacrifice?"

Rhaenyra: "Now they see you as you are."

The trailer closes with a shot of a single dragon.

In a new article at The Hollywood Reporter today, HBO also confirms that the time-jump in Season 1 will take place roughly halfway through its first ten-episode season, and they are currently envisaging a 3-4 season run for the show with the possibility of moving to a new time period once the Dance of Dragons has been covered.

House of the Dragon launches on 21 August on HBO.

Tuesday, 19 July 2022

HBO dishes the dirt on GAME OF THRONES spin-off ideas

In a wide-ranging article at The Hollywood Reporter, insiders at HBO have spoken for the first time about the various attempts to bring a Game of Thrones spin-off to the table.

HBO reached a deal with Game of Thrones showrunners David Benioff and Dan Weiss in 2016 to end the show after eight seasons. Almost immediately HBO began exploring ideas for a spin-off, with an eagerness that surprised industry watchers.

HBO had never made a spin-off show to any of their series before. The closest they had come was around 2005 when a spin-off from The Wire, provisionally called The Hall and revolving around the character of Tommy Carcetti as he became Mayor of Baltimore, had gotten quite far into development before it was canned, and the resulting work was folded into the political storyline in Seasons 4 and 5 of the main show. A few years later HBO bought the rights to remake the BBC TV series I, Claudius and investigated turning it into a spin-off/sequel to its underrated historical drama, Rome, even using the same sets (which were, and still are, standing in a film studio outside Rome) and a similar format. HBO eventually broke their rule by producing two movie extensions to two of their most acclaimed series, Deadwood: The Movie (2019) and The Sopranos: The Many Saints of Newark (2021), but only after the Game of Thrones spin-off train had started moving.

George R.R. Martin himself came up with two ideas: The Tales of Dunk & Egg, based on his novellas about Ser Duncan the Tall and his squire, Egg, as they wandered the Seven Kingdoms about ninety years before the events of the main series. The novellas mix large-scale politics with much smaller-scale, "slice of life" adventure stories. Martin felt the juxtaposition with the vast scale and epic events of Game of Thrones was interesting. HBO agreed, but also felt that maybe adapting those novellas was aiming too small. Martin's other proposal was for a series called The Dance of the Dragons, about a civil war between two branches of the Targaryens when both sides were equipped with dragons. HBO liked that idea better, but felt conversely it was too similar to Game of Thrones itself. HBO, awkwardly, wanted something that captured the epic scale and politics of the original but was not so obviously related to it.

A number of other ideas were discussed, some of them pretty frivolous. One idea about a team of early heroes, including a warrior, a smith, a crone etc, who become the inspiration for the gods of the Seven Kingdoms was shot down pretty quickly. Other proposals were made, including (according to other rumours) for potential sequels to the main series revolving around popular characters, but Martin seemed largely unenthused by any ideas about sequels and these ideas were also limited by actor availability: many of the actors from Thrones, despite loving it, were only too happy to leave the brutal filming schedule behind to pursue other projects.

HBO eventually narrowed things down to five ideas: The Dance of the Dragons, with Carly Wray attached to write; a show about the Doom of Valyria with the alleged title Empire of Ash from Max Borenstein; a show about the warrior-queen Nymeria from Brian Helgeland; a show about the Long Night from Jane Goldman; and a series about Aegon the Conqueror from Rand Ravich and Far Shariat which would have revealed Aegon as a drunken lout (!).

During this development process Carly Wray decided not to pursue the Dance project, apparently feeling she wanted the series to start with the war kicking off whilst Martin wanted a slow-burn opening much like Thrones, with at least a full season preceding the start of the conflict. Bryan Cogman, who had penned some of Thrones' best-received episodes, was brought in to develop the idea further. However, HBO eventually put all of these other projects on hold to pursue the one that stood out to them: the Long Night project.

The show never had a final title, although The Longest Night was Martin's preferred one. Set five thousand years before the main series, the show would have expanded on the creation of the White Walkers and the advent of the Long Night, a generation-lasting winter in which Westeros was almost destroyed by hordes of undead invading from the far north. During this time Westeros is a patchwork quilt of primitive, Bronze Age-esque kingdoms, some so small you could ride across them in a day, and ill-prepared to withstand such an invasion. The show would have had to create human drama out of characters and ideas from the novels which are larger-than-life legends, like Lann the Clever and Bran the Builder.

HBO gave a pilot order and spent a reported $30-35 million on building sets and hiring a cast led by Naomi Watts and John Simm. The pilot episode, entitled Bloodmoon, was shot but HBO started having second thoughts. There'd been a change in leadership at the company and The Longest Night was seen as a gamble, being very different in tone and atmosphere to Thrones. There were also no dragons, and the epic scale may have been somewhat lost with smaller kingdoms and more primitive castles and towns. The Children of the Forest would also be major, ongoing characters, but they had made relatively little impact on the original show. Martin himself also seemed unsure about the project, as he had relatively little background material or notes about this period of Westerosi history, and was not able to readily or quickly answer lore questions from the writers.

More significant, although nobody at HBO has ever said this, is that the final season of Game of Thrones aired around this time and attracted controversial opinions about its ending. Although many aspects of the final season were criticised, the way the White Walkers were very quickly defeated in a single episode was particularly savaged by both fans and critics. Suddenly basing an entire series around the rise of the White Walkers and in which they were primary antagonists didn't seem like a great idea any more.

The Longest Night was cancelled, apparently a huge shock to the creative team who'd felt so confident about the project that they'd been already re-editing the pilot based on feedback and had started breaking the first season.

Almost immediately after this decision was made, HBO decided to go back to basics. They tapped Martin again and agreed that the Dance of Dragons project seemed like a better idea. Martin had already expanded his history of the Dance as part of an entire book about the Targaryens, Fire and Blood, which meant the production team would have hundreds of pages of source material to drawn upon. The dragons and the civil war in Westeros parts of Game of Thrones had been well-received, so doubling down on those elements seemed obvious. HBO and Martin were also able to quickly assemble a creative team who had their full confidence (Bryan Cogman having moved onto a deal at Amazon, acting as a creative consultant on their Lord of the Rings show before developing an original project). Ryan Condal, a friend of Martin's for around a decade and a proven showrunner from Colony (as well as getting a good rep for a Conan the Barbarian proposal he'd been shopping at Amazon), was tapped to develop the project whilst Game of Thrones super-director Miguel Sapochnik was also hired to work on the show (getting Sapochnik again was seen as a coup, as his work on Thrones had made him a hot property and he'd been somewhat reluctant to return).

Since House of the Dragon entered pre-production, HBO has gotten back into the Westeros business in a big way. They are now developing multiple new spin-off projects, including:


  • A fresh take on The Tales of Dunk and Egg from The Secret Life of Walter Mitty writer Steven Conrad.
  • A show about Corlys Velaryon, the Sea Snake, with the working title The Nine Voyages of the Sea Snake. A major character in House of the Dragon (played by Steven Toussaint), this show would depict him as a young man when he embarked on nine "great voyages" to remote corners of the world, including Qarth, fabled Asshai and the Thousand Islands. Rome writer-producer Bruno Heller is still developing this idea.
  •  A show called The Ten Thousand Ships, revolving around Princess Nymeria of Ny Sar, a princess of the Rhoyner who leads her people to safety when her country is destroyed the Valyrians. Their fleet of ships flees across the Summer Sea in search of safety, addressing issues of food, water and internal politics whilst searching for a new home. Think of a fantasy version of Battlestar Galactica. Person of Interest writer Amanda Segel is currently developing this project.
  • An animated show set in the Golden Empire of Yi Ti.
  • A sequel to Game of Thrones revolving around the character of Jon Snow. Actor Kit Harington himself proposed the idea to HBO and Martin, getting them intrigued enough to put the project into development under the very working title Snow.

In addition to these, HBO also mulled over an idea called Flea Bottom, a peasant's eye view of great events from the poor quarter of King's Landing, possibly an expansion of an idea Martin himself mentioned several times called Spear Carriers, which would have adopted an alternative Rosencrantz and Guildenstern-style perspective of major events from minor POV characters. These ideas are currently on hold.

A lot is riding on the success of House of the Dragon, but it has assembled a top cast and crew and the project has Martin's approval. HBO may also be buoyed that despite repeated attempts by rivals, no true successor to Game of Thrones has emerged (Netflix's The Witcher may have come closest) in popular media. And it will be interesting to see if any of the other spin-off ideas make it to the screen.

Monday, 18 July 2022

RIP Eric Flint

The news has sadly broken that prolific science fiction author and editor Eric Flint has passed away at the age of 75.

Flint was born in Burbank, California in 1947 and spent most of his early life doing odd jobs whilst also serving as a labour union organiser and a member of the Socialist Workers Party. He started writing fiction at a relatively older age and moved into publishing after winning the 1993 Writers of the Future contest. He published his first novel, Mother of Demons, in 1997 and became a full-time writer in 1999.

Flint was best-known for his 1632 series, published by Baen Books. The first novel, 1632, sees the contemporary town of Grantville, West Virginia transported to Thuringia, Central Germany, in the year 1632, with resulting alterations to the timeline. The story continues through six mainline sequels, but is expanded upon through dozens of additional novels, novellas and short stories written by other authors, either solo or in collaboration with Flint.

Flint wrote or co-wrote dozens more novels outside of this setting and sometimes wrote in other settings, such as David Weber's Honor Harrington series. He was also acclaimed for his work as an editor, bringing back numerous classic SF novelists into print, sometimes for the first time in decades.

Eric Flint was also instrumental in the development of e-publishing, with Baen Books developing a system of providing unencrypted e-books to readers many years before the rest of the industry caught on. Flint and the publisher developed the idea of treating readers fairly and with respect to encourage them to financially support their favourite authors rather than pirating them.

Although Flint was successful, he was beset by health problems which drained his finances in later years. His family has set up a GoFundMe to help pay for his memorial service and other costs.