Tuesday, 19 August 2025
WARHAMMER: DAWN OF WAR IV announced
Thursday, 8 May 2025
The Rose in Darkness by Danie Ware
Opal, a gleaming beacon of the civilisation of the Imperium of Man. A peaceful world deep within the Imperium, where vast crowds pay homage to the Emperor and his great hero, Saint Veres, in a glorious celebration held once every eight hundred years. The Skull of Saint Veres is a great relic, one which has been ordered to be moved to a shrine world, but the local leaders are reluctant to part with it. Sister Superior Augusta of the Order of the Bloody Rose arrives to expedite the process, only to find bubbling cauldrons of discontent and heresy waiting for her. She realises that Opal's opulence and tranquillity is a facade, one that is dangerously close to breaking.
My prior explorations of the Warhammer 40,000 universe have mostly been through the works of Dan Abnett and Sandy Mitchell, not to mention Paul Kearney's two books in the setting, which have meant reading a lot about Space Marines, Imperial Guard and Inquisitors. The Rose in Darkness was an appealing read as it meant switching focus to another one of the Imperium's orders, the Adepta Sororitas or the Sisters of Battle. The belligerent death-nuns of the Emperor, the Sisters step in to situations which local militias can't handle but sending in the Space Marines would be massive overkill, with the addition that their religious rites and devotion to the Emperor give them an insight that some of the other orders lack.
This book is a good exploration of what kind of situation requires the Sisters' attention, as they have to respect local traditions, honour the local Saint's day but also be firm in their objective of removing the planet's most holy relic, which the local leaders are understandably upset about. The negotiations are interrupted when it becomes clear that some outside force is stirring up trouble on Opal, and it's up to the Sisters to identify the threat. When it is identified, all hell breaks loose, resulting in lots of crunchy battle sequences of the kind that make up the backbone of most Warhammer 40,000 fiction.
Danie Ware paints Opal in all its Imperial splendor. Most 40K fiction takes place on the ragged frontier, where the Imperium is fighting some kind of conflict against an exterior threat, but here the trouble is much harder to pin down. Unleashing a storm of bolter fire to take care of an Ork invader is one thing, but when the threat is more insidious and you cannot tell friend from foe, it's a more nuanced challenge, something that Augusta and her troops struggle to initially engage with. The author is operating with a constrained page count here but deftly characterises figures so even briefly-appearing players (like the planet's governor and military commander) are given at least some depth and flavour.
The book's main success is this idea of a world deep inside Imperial space, blessed by the Emperor, relatively rich and opulent, but whose workers are poor and downtrodden, sometimes even starving when the rich nobility sits in comfort just a few miles away, creating a sense of natural anger and resentment even without strange cults or xenos interference. The feeling of tension ramping up through the book is remarkably successful. It also helps the book gives us POV characters both in the Sororitas and in the local population, so we get both an insider and outsider's perspectives as events on Opal reach breaking point.
It is worth saying that The Rose in Darkness is bleak as hell, even by 40K standards. Most other 40K fiction I've read takes the view that, sure, things are bad, people die, a lot of things blow up, but the most positive - or least-negative, anyway - outcome is infinitely preferable to the worst-case scenario. The Rose in Darkness instead evokes the idea of fighting against the dying of the light, of fighting a long defeat for the sake of fighting it, and true heroism is counted by people making a stand for the right reasons in the dark, where nobody will ever see or hear.
The Rose in Darkness (****) does what good 40K fiction does well - chunky action sequences, mixed in with moments of supernatural horror - but it does it with an air of melancholy and futility that I had not previously encountered in the setting (despite its reputation), which is interesting, but I suspect won't quite be for everybody.
Tuesday, 10 December 2024
Games Workshop and Amazon agree to proceed with a WARHAMMER 40,000 screen project
After an exhaustive and unusually public two-year discussion process, Amazon Studios and Games Workshop have agreed to move forwards with a screen project set in the latter's Warhammer 40,000 science fantasy universe. As previously announced, actor and noted geek ambassador Henry Cavill will star in and produce the project.
Amazon and Games Workshop announced plans to work together and with Cavill on the project two years ago. One year ago, they moved to the position of formalising contracts, but also announced a twelve-month consultation process where they would agree on the terms of the adaptations. That consultation process has ended with both companies happy to proceed.
That means that the first project, details unannounced so far except it will be a TV series, not a movie, will now go into early development, with scripts to be written. Cavill has confirmed his continued involvement.
Warhammer 40,000 is a science fantasy franchise set 39,000 years in the future and incorporates elements of space opera, horror, military fiction and dark, satirical comedy. The ruthless Imperium of Man controls a vast swathe of the galaxy, but is beset on every side by external alien threats: the brutish Orks, the scheming Tau, the ancient Necrons, the hive-minded Tyranids and the arrogant Eldar, amongst others. The Imperium is also weakened from within by Chaos cults, worshippers of the dark Chaos Gods who dream of turning the Imperium into a charnel house of worship of the Ruinous Powers. Originating as a tabletop wargame in 1987, the franchise has expanded across some 600 books, short story collections and audio plays, alongside dozens of video games, numerous spin-off board games and hundreds of wargame sourcebooks and tabletop roleplaying rulebooks.
The lengthy discussion process has probably been down to Games Workshop's exacting standards of quality control. Previous proposed film and TV projects foundered on Games Workshop requiring to maintain creative control over all visual elements of the setting, since their bread and butter is the massive range of miniature models and accompanying artwork based on them. Most TV adaptations seem to want to change elements (sometimes for practical reasons, sometimes just changing things for the sake of change), which Games Workshop likely would like to avoid to prevent any disputes over the ownership of visual elements of the franchise.
Back in 2019 Games Workshop partnered with veteran US screenwriter Frank Spotnitz (The X-Files, The Man in the High Castle) on a potential adaptation of the classic 40K novel trilogy Eisenhorn. No broadcaster was attached, but Spotnitz worked with Amazon The Man in the High Castle. Whether that project had any bearing on this one is unclear.
More news on the first project is expected next year. Both companies have clarified that the current deal is for Warhammer 40,000 alone, but the deal could incorporate fantasy franchises Warhammer and Warhammer: Age of Sigmar further down the line.
Sunday, 31 March 2024
Ciaphas Cain: The Greater Good & Old Soldiers Never Die by Sandy Mitchell
The Imperial planet of Quadravidia has come under attack by the Tau. Commissar Ciaphas Cain arrives to advise on the defence of the planet, after several previous encounters with the untrustworthy species. However, the Tau call an unexpected ceasefire in the face of a greater, mutual threat: an incoming Tyranid Hive Fleet. Cain's mission moves from combat to diplomacy as he has to broker a deal between the Tau and Imperium - the latter not known for its interstellar diplomacy - and then help defend the planet from the new alien menace.
We're back in the mayhem with the ninth novel of Sandy Mitchell's Ciaphas Cain series, in which the grim darkness of the far future is alleviated by the presence of the most self-preserving and undeserved glory-receiving specimen in the Imperium of Man.
The Greater Good puts Cain's reputation front and centre as he has to negotiate a peace deal between the Imperium - whose entire ideology is "shoot aliens in the face and never, ever talk to them," - and the Tau, a race dedicated to the somewhat nebulous concept of "the greater good." There's a degree of a comedy of manners here as the two species' highly incompatible ways of working clash with Cain trying to avoid war in the face of the greater Tyranid threat.
This stuff takes up a few chapters and then we're back to the battle front as bullets fly and large things explode spectacularly. Mitchell is accomplished at both the action and the black comedy sides of the setting (Cain sometimes feeling like the Only Sane Man in the entire barmy Warhammer 40,000 universe) and serves up both with aplomb here. Particularly entertaining are the deranged human scientists who think experimenting on live Tyranids is a good idea (spoiler: it isn't) and the Space Marines who worryingly agree with them.
There's a nice amount of variety to the story, as it moves from diplomacy to grim humour to action, although it does feel some ideas are left under-explored, such as the human inhabitants of the Tau Empire and how they regard the Imperium from a human, outsider perspective. There's also the usual advice that, although the omnibuses are most economical way to enjoy Cain's story, it's perhaps a good idea to read other things between the books, as Mitchell is perhaps less concerned than other authors in the setting with varying his prose style or characterisation between stories.
Still, this is an exciting action story with some laughs and some brief moments of thoughtful discussion. The Greater Good (****) is definitely one of the stronger entries to the series.
Also included in the Ciaphas Cain: Saviour of the Imperium omnibus is the long novella/short novel Old Soldiers Never Die (****), which is a fast-paced zombie story as Cain and his trusty Valhallan allies find themselves stuck on a planet beset by a particularly nasty Chaos curse. Ciaphas Cain vs. Zombies is just as good as it sounds on the tin, and the short format means the story doesn't outstay its welcome.
924: Death or Glory (Book #4): Perlia campaign.
928: Echoes of the Tomb (Short Story): Adeptus Mechanicus mission, fights necrons.
928: The Emperor’s Finest (Book #7): Cain joins Reclaimer Space Marines, aids in Space Hulk retrieval mission.
931: For the Emperor (Book #1): Gravalax campaign, formation of the 597th Valhallan Regiment.
932: Caves of Ice (Book #2): Simia Orichalcae campaign.
932: Duty Calls (Book #5): Periremunda campaign.
937: The Traitor’s Hand (Book #3): Adumbria campaign.
938: Old Soldiers Never Die (Novella): Lentonia campaign.
942: The Last Ditch (Book #8): Nusquam Fundumentibus campaign.
c. 951-954: Choose Your Enemies (Book #10): Ironfound campaign.
992: The Greater Good (Book #9): Siege of Quadravidia.
c. 993: Vainglorious (Book #11): Eucopia engagement.
999 (40,999 CE): Cain’s Last Stand (Book #6): Thirteenth Black Crusade. Chaos assault on Perlia, Cain comes out of retirement to lead defence.
Wednesday, 6 March 2024
Ciaphas Cain: The Last Ditch by Sandy Mitchell
Commissar Ciaphas Cain and the Valhallan 597th are deployed to Nusquam Fundumentibus to deal with an incursion of orks. The campaign promises to be standard, although still dangerous, until Cain learns of a far greater threat lurking on the planet, one which sees both the humans and orks as enemies.
The redoubtable Ciaphas Cain - the science fantasy by-product of an unholy union between Flashman and BlackAdder - returns in his eighth novel. Once again, Cain is deployed to a trouble spot which seems a bit iffy, but practical to deal with. Also once again, complications ensure which gives Cain an enormous headache and results in a highly enjoyable adventure for the reader.
The previous Cain novel, The Emperor's Finest, was solid but did not represent the series at its best, with too much of Cain and Jurgen running around in isolated corridors where the opportunities for Cain - and Mitchell - to show off their skills with entertaining dialogue and character observations were limited. Fortunately, The Last Ditch is a return to form. Whilst we once again get a lot of action sequences, we also get a lot more character development and even politics, as Cain has to balance the needs of the 597th in fighting the ork incursion with the civil administration of the planet, who are trying to hold things together in the face of collapse. Of course, Cain (and the aromatic Jurgen) ends up at the hot end of the fighting despite desperately trying to find reasons to stay behind the lines.
The timeline means we get to spend more time with the characters of the 597th, including the batty Sulla, whose insane hero worship of Cain (further enhanced by excerpts from her later-published, badly-overwritten memoirs) remains extremely amusing. However, by this time Cain has been fighting (successfully) alongside the 597th for so long that Colonel Kasteen and Major Broklaw just go along with anything he suggests, which means relatively little tension in that quarter.
Tension is restored by the difficult relationship between the 597th, Cain and the planetary governor, who for once is (relatively) immune to Cain's charms and tries to continue politicking even in the face of an overwhelming alien threat. This is promising, but Mitchell punts off this storyline for Kasteen and Broklaw to deal with off-page, meaning we only get edited highlights from the subplot whilst Cain is off elsewhere.
Another potential source of rich conflict is Cain encountering a younger, more gung-ho Commissar fresh out of the academy, all too eager to start executing Imperial troops the nanosecond they slack off. Cain's more pragmatic, cooperative approaching clashing with the raw orthodoxy of the Commissariat would again be an interesting storyline, but again it's cut short by Commissar Forres relatively quickly coming around to Cain's way of thinking and becoming a useful ally.
Still, if Mitchell dodges these potentially engaging storylines, what we have is fun enough. A relatively epic narrative featuring a raging war across an entire planet told in a commendably concise number of pages, with enough plots twists, reversals, action sequences and wry humour to satisfy fans of the series, The Last Ditch (****) is entertaining. The novel is available now as part of the Ciaphas Cain: Saviour of the Imperium omnibus, along with the preceding and succeeding novels and several short stories.
924: Death or Glory (Book #4): Perlia campaign.
928: Echoes of the Tomb (Short Story): Adeptus Mechanicus mission, fights necrons.
928: The Emperor’s Finest (Book #7): Cain joins Reclaimer Space Marines, aids in Space Hulk retrieval mission.
931: For the Emperor (Book #1): Gravalax campaign, formation of the 597th Valhallan Regiment.
932: Caves of Ice (Book #2): Simia Orichalcae campaign.
932: Duty Calls (Book #5): Periremunda campaign.
937: The Traitor’s Hand (Book #3): Adumbria campaign.
942: The Last Ditch (Book #8): Nusquam Fundumentibus campaign.
c. 951-954: Choose Your Enemies (Book #10): Ironfound campaign.
992: The Greater Good (Book #9): Siege of Quadravidia.
c. 993: Vainglorious (Book #11): Eucopia engagement.
999 (40,999 CE): Cain’s Last Stand (Book #6): Thirteenth Black Crusade. Chaos assault on Perlia, Cain comes out of retirement to lead defence.
Sunday, 31 December 2023
RIP Bryan Ansell, WARHAMMER legend
News has sadly broken that veteran British game designer Bryan Ansell has passed away at the age of 68. Ansell was the co-founder of Citadel Miniatures and the boss of Games Workshop in the 1980s and 1990s, particularly the period when Warhammer 40,000 was launched. Ansell was a hands-on boss and worked on books and material for both the Warhammer fantasy and 40K universes.
Ansell was born in 1955 and became a key fan of science fiction, fantasy and wargaming at a young age. He sculpted his first miniature - a guardsman of Gondor - in 1966 after reading J.R.R. Tolkien's The Lord of the Rings. A few years later he acquired a pyrogravure heat pen and set about converting Robin Hood figures produced by Airfix into hordes of orcs.
Ansell further developed his artistic skills as a teenager and began sculpting models for wargaming, earning him a job at Skytrex and then Conquest Miniatures. At Conquest he worked on the Age of Joman range. He was inspired to start his own company, Asgard Miniatures, in 1976, along with Paul Sulley and Steven Fitzwater. Whilst at Asgard he met and worked with Jes Goodwin, Nick Bibby, Tony Ackland and Rick Priestley. In 1978 Priestley and his friend Richard Halliwell created the wargame system Reaper for Tabletop Games, with a second edition following in 1981.
Ansell left Asgard in 1978 to found rival miniatures company Citadel Miniatures, with funding from British gaming company Games Workshop. Citadel Miniatures began churning out large numbers of generic figures for use with roleplaying games, particularly Dungeons & Dragons (to which Games Workshop held the exclusive European distribution rights). The company initially focused on fantasy figures but also branched out to science fiction, producing figures for the SF roleplaying game Traveller and then the TV series Doctor Who.
Bryan Ansell was notable for not just his sculpting skills but also his business acumen, and he noted that from the sales patterns that people were buying some of the more generic figures - orcs, dwarves, elves - in large numbers, enough for entire regiments. This suggested they were playing full-on wargames with the figures, not just the very small skirmishes allowed for by roleplaying games. The suggestion was made for Games Workshop to create their own wargame, drawing on their immense catalogue of figures rather than having to invent things from scratch. Based on their work on Reaper, Ansell brought in Priestley and Halliwell to design a new game that could make use of their existing range. The result was Warhammer, published in 1983 and an immediate success story. A second edition followed in 1984.
Ansell contributed creatively to the worldbuilding for Warhammer by working on the Chaos and Orc factions, and created the infamous Chaos Gods for the setting.
In 1983 Ansell founded Wargames Foundry as a spin-off company run by his father after his retirement.
Ansell instigated a buyout of Games Workshop in 1985 and an effective merging of Games Workshop and Citadel Miniatures into a single company. Ansell oversaw a series of sustained growth for the company, first through the expansion of the Warhammer line and then the introduction of Warhammer 40,000 in 1987. Like Warhammer, the 40,000 line drew on GW's immense pre-existing SF figure line and even modifications of the fantasy line, sometimes literally taking orcs and removing their swords and bows in exchange for guns. As the line became hugely successful in its own right, bespoke models were introduced.
Ansell also redirected all Games Workshop offices and entities to be based in Nottingham. As the years passed, ex-GW employees would found their own companies nearby, leading to shared vendors and resources, creating an area known as the "Lead Belt," the centre of the British (and arguably European) warming miniatures scene.
Towards the end of his tenure Ansell saw the further expansion of the company, with the profile of their games raised by a strategic alliance with MB Games which resulted in the board games Hero Quest (1989) and Space Crusade (1990), as well as their first forays into video games. However, Ansell also directed the company to drop its work with other games and focus almost all of its creative efforts on the Warhammer and Warhammer 40,000 brands, with its associated White Dwarf magazine also becoming solely focused on the company's own games rather than the hobby at large. This move was criticised by some employees and some critics in the hobby at large.
Ansell left Games Workshop in 1991 to focus on his family and returning to his first love, of sculpting miniatures. He established Guernsey Foundry in 1991, transforming it into a new incarnation of Wargames Foundry in 2000. The new company specialised in historical figures with some SF elements. Bryan retired from the company in 2005, but mismanagement led to him returning in 2012. A new company, Casting Room, was set up to help ease the problems and bring in new models. A further company, Warmonger Miniatures, was set up in 2015 to sell exclusively fantasy figures.
Bryan Ansell was an integral part of the Games Workshop story, and his combination of creative and business inspirations led to the company's mass expansion in the 1980s and early 1990s, and the creation of Warhammer 40,000. He left an indelible mark on the British wargaming industry, and can be credited with transforming it, turning into a world-leader in the miniatures field. He will very much be missed.
Ciaphas Cain: The Emperor's Finest by Sandy Mitchell
924: Death or Glory (Book #4). Perlia campaign.
928: Echoes of the Tomb (Short Story): Adeptus
Mechanicus mission, fights necrons.
928: The Emperor’s Finest (Book #7). Cain
joins Reclaimer Space Marines, aids in Space Hulk retrieval mission.
931: For the Emperor (Book #1). Gravalax
campaign, formation of the 597th Valhallan Regiment.
932: Caves of Ice (Book #2): Simia Orichalcae
campaign.
932: Duty Calls (Book #5): Periremunda campaign.
937: The Traitor’s Hand (Book #3): Adumbria
campaign.
942: The Last Ditch (Book #8): Nusquam
Fundumentibus campaign.
c. 951-954: Choose Your Enemies (Book #10):
Ironfound campaign.
992: The Greater Good (Book #9): Siege of
Quadravidia.
c. 993: Vainglorious (Book #11): Eucopia engagement.
999: Cain’s Last Stand (Book #6): Thirteenth Black Crusade. Chaos assault on Perlia, Cain comes out of retirement to lead defence.
Tuesday, 19 December 2023
Amazon and Games Workshop sign agreement to develop WARHAMMER 40,000 projects for the screen
As reported a year ago, Amazon have announced a comprehensive alliance with British wargaming company Games Workshop. The deal will cover Games Workshop's popular Warhammer 40,000 science fantasy setting and will allow Amazon to develop multiple television and film projects based on WH40K games and novels, both live action and animated. Amazon have also confirmed that everybody's favourite geek-thespian, Henry Cavill, will play a key role in their projects as producer, creative overseer and actor in at least one of the properties.
Whilst previously Amazon and Games Workshop had merely entered into talks, those talks have now progressed to signed contracts.
Friday, 16 December 2022
Amazon to develop multiple WARHAMMER 40,000 projects with Henry Cavill to produce and star
Wednesday, 31 August 2022
After 16 years, 63 books and 26,881 pages, THE HORUS HERESY is finally coming to an end
Black Library and Games Workshop have announced the actual, final novel in The Horus Heresy, their absolutely massive prequel series to their Warhammer 40,000 science fantasy setting. The series began in 2006 with Dan Abnett's Horus Rising, so it is only fitting that Abnett is bringing the saga to an end with The End and the Death. However, the story proved too titanic to fit into one volume, so will be published in (at least!) two books.
The Horus Heresy is the story that provides the mythic underpinning to the Warhammer 40,000 universe. Set ten thousand years before the "present" in the setting, the saga tells of the rebellion of the Warmaster Horus against his father, the immortal Emperor of Mankind. Horus believes his father has become a despot and a tyrant, wanting to be worshipped as a god. However, Horus has also been manipulated by the insidious forces of Chaos. Almost half the forces of the Imperium of Man join Horus in his rebellion, designed to overthrow the Emperor and "free" humanity. However, many legions remain loyal to the Emperor, leading to a desperate, seven-year war that will determine the fate of humanity and the galaxy.
The End and the Death is also the final book in the Siege of Terra sub-series. This eight (now nine+) volume series depicts Horus's final gambit, a breach of the defences around the Solar system and a full-scale assault on Holy Terra with almost his entire remaining army and fleet, relying on a Warp Storm to prevent reinforcements from reaching Sol before he can overthrow the Emperor. The previous seven books in the sub-series - The Solar War, The Lost and the Damned, The First Wall, Saturnine, Mortis, Warhawk and Echoes of Eternity - depicted the monstrous fight raging for the throne world, not to mention the culmination of many subplots as various enemies face off for the last time. The End and the Death sees the depiction of the most iconic event in Warhammer 40,000's lore, when the Emperor directly intervenes in the war and faces his son Horus for the final time. But that is only part of the story.
Abnett is the Black Library's most acclaimed and biggest-selling author (not to mention Britain's third-biggest selling science fiction author, behind only Peter F. Hamilton and Alastair Reynolds) and recently delivered a stunning two-part finale in his Gaunt's Ghosts series, with the brilliant duology of Warmaster and Anarch (not the final books in the Ghosts series, but the final for a while). Delivering the end of the series is a huge order, but Abnett will hopefully rise to it.
The stats for The Horus Heresy are mind-boggling. The series will now comprise 63 books in the core series (55 novels and 8 short story collections), 48 audio dramas, 2 art books, 2 script books and 1 graphic novel. The combined page count of the main series (not counting the last two) is 26,881 pages in paperback, or two Wheel of Times with an entire Song of Ice and Fire to follow up (though Horus Heresy books have fairly large print, so I suspect the word count is not quite so insane, with some estimates placing it around 7 million, which is about 1.6 Wheel of Times).
The End and the Death: Volume 1 is due for publication in 2023.
Thursday, 2 June 2022
First WARHAMMER 40,000 video roleplaying game announced
Saturday, 29 May 2021
Games Workshop announces WARHAMMER streaming service, to be led by 11 new animated shows
Monday, 3 May 2021
RIP Richard Halliwell
Thursday, 25 June 2020
Marvel announce first WARHAMMER 40,000 comic
Warhammer 40,000: Marneus Calgar will tell the origin story of Marneus Calgar, Chapter Master of the Ultramarines and one of the most storied characters in the Warhammer 40,000 lore. Some of Calgar's most famous battles have been related before in two novels by Paul Kearney, Calgar's Siege and Calgar's Fury (a third book, Calgar's Reckoning, is on its way), but this new comic series will reveal more about Calgar's early days as a Space Marine. Kieron Gillen, feted for his recent Star Wars work about Darth Vader, will be writing the new comic series.
More series are in the planning stages, including more Warhammer 40,000 fiction and very likely a line based on the Age of Sigmar fantasy setting.
Tuesday, 9 June 2020
Double Eagle by Dan Abnett
Double Eagle is a spinoff from Dan Abnett's signature Gaunt's Ghosts series of science fantasy military adventures, in particular the fifth novel in the series, The Guns of Tanith. Fortunately, references to the events of that novel are slight and familiarity with that book, the Gaunt's Ghosts series in general or even the wider Warhammer 40,000 universe is not required to enjoy this novel.
Double Eagle is, basically, the Battle of Britain But With Lasers. Previous Warhammer 40,000 books largely focused on the ground war involving the human Imperial Guard and the genetically-engineered, superhuman Space Marines, with occasional nods to the armoured divisions and the space fleets, but this is the first book to really delve deep into the air force. Influences from World War II movies and books about the air war over Europe and the Pacific are clear, although (as is often the case with WH40K) there are sacrifices to realism in pursuit of the rule of cool. Despite being set an unfathomable 39,000 years in the future, the aircraft in use by both sides are far slower than, say an F-15 Strike Eagle and they seem to have less fuel than a Hurricane (given how curtailed dogfights are before someone has to bug out).
Once you accept that - and you have to if you want any hope of enjoying the many excellent stories in this setting - then you can kick back and enjoy the book. This is Dan Abnett doing what he does best: assembling a collection of flawed, relatable characters, putting them through the grinder of war and telling a great-action-packed page-turner in the process. Double Eagle starts a bit slower than many of his books - the result of a need to introduce a dozen or so major new characters (and reintroduce a couple of characters from The Guns of Tanith, which most readers may have forgotten about) rather than being able to pick up with a well-established cast from an ongoing series - but soon kicks into gear as we witness the air war for Enothis unfolding in its full glory.
In fact, I wondered if Abnett had made a bit of a mistake by having such a large cast and the need for each main character to have their own story arc, given the need to also depict the war in its full scope and explain the intricacies of air combat, all in a very tight page count. However, Abnett, as usual, delivers with aplomb. The widely-scattered characters and storylines converge satisfyingly at the end of the book for a major battle and most of the storylines are wrapped up quite satisfyingly
Double Eagle (****) won't be winning awards for originality, but it is Abnett delivering another perfectly-executed barrel roll of action, strong characters and addictive writing. In fact, Double Eagle scores more highly than much of his work because, being so independent of other series, it works very well as a stand-alone novel that can be used to sample his writing style and skill. The novel is available now in the UK and USA.
A sequel, Interceptor City, has been promised for fifteen years but is still a fair bit down on Abnett's schedule (as he is currently working on the Horus Heresy's concluding arc and on his third Inquisitor trilogy). However, Double Eagle does not end on a cliffhanger and can be enjoyed on its own merits.
Saturday, 21 December 2019
The Sabbat Worlds Crusade by Dan Abnett
For the past twenty years, Dan Abnett's Gaunt's Ghosts series has been one of the most popular (and almost certainly the best) military SF series in the world. Its mix of effective characterisation and impressive military action has been highly compelling, effectively replicating the appeal of Bernard Cornwell's Sharpe novels but in the future, and in the Cthulhu-meets-Aliens milieu of the Warhammer 40,000 space fantasy setting. The Sabbat Worlds Crusade is the sub-setting for these books, effectively a corner of the wider 40K setting which Abnett has made his own, depicting a vast war on a mind-boggling scale.
Despite the detail and attention poured into that war, it has remained firmly in the background. Abnett has instead correctly focused on the events and characters up-front in the novels, making them compelling reads with the background material interesting but not essential to enjoying each book in turn. Over the years the background has gotten fleshed out, via two short story anthologies and a previous companion book published when the series was barely half its current length. This book is a reprinting of the previous companion volume but on a much grander scale, with all-new material on the latter half of the war bringing the story up to date as of the fifteen book in the series (Anarch).
The first thing to note is that this book is a thing of beauty. It is hefty, published on high-quality paper and features a colossal amount of high-quality artwork from the talented art department at Games Workshop. Some of the artwork is reprinted from previous book covers, but a lot of it is new, most notably a handsome (if somewhat stylised) fold-out map of the entire Sabbat Worlds region. The book also features a ribbon book mark and the pages are edged in gold, making it a handsome volume for your shelf without completely destroying your wallet.
The text is mostly a linear account of the war, opening with the causes of the conflict and the deep-seated historical background before focusing on the politicking of Warmaster Slaydo to get the war approved and underway. The opening stages of the war to the decisive battle at Balhaut are recounted in detail, before Slaydo's death and the rise of the far more mercurial and temperamental Warmaster Macaroth to replace him, which coincides with the rise of Ibram Gaunt and the Tanith First and Only, as recounted in the novels. The book then continues to outline the course of the war, through events readers of the main novel series will be familiar with and other battles that have never been mentioned in the books.
Something I was very impressed by is that Abnett doesn't fall into the common companion volume trap of making the book a redundant retelling of the events of the books. This is the very thing that Raymond E. Feist did in his Riftwar companion book, Midkemia: The Chronicles of Pug, neglecting previously unknown lore in favour of telling the reader a story they'd already read and making the entire project redundant. You've already read the novels, you don't need to read a summary of them again. Abnett instead focuses on other theatres of conflict and other battles, mentioning the Ghosts only in passing when their activities have a discernible impact on the overall course of the war, which is surprisingly limited. That's not to say the Ghosts are ignored though. Sidebars and chapters on weapons, vehicles and kit feature the Ghosts prominently, many of whom get their first official artistic depictions in this volume.
The writing is pretty solid, although your investment in it will depend on your enjoyment of detailed military accounts of completely fictional campaigns. There clearly isn't much character work going on here, Abnett relying on the reader's familiarity with the novels and a few sidebars fleshing out commanding figures in the campaign. There is some interesting stuff for future books though, with one account of a major aerial dogfight feeling like setup for Interceptor City (the much-delayed sequel to Double Eagle, Abnett's Battle of Britain-aping dogfight novel), and the final chapter setting up the next and final phase of the Crusade, the battles that will no doubt feature in the final arc of the Gaunt's Ghosts series, although that's still a few years off.
Amongst companion books, The Sabbat Worlds Crusade (****½) is very decent. It gives the reader lots of new information and puts the events they are familiar with in a new context. It provides setup for future books and features a lot of fantastic artwork. The production value of the book is exceptional and it certainly makes for a very impressive gift for a fan of the novels. Negatives are pretty minor: you're not going to get much out of this if you haven't read the novels (natch) and some may bemoan the lack of a further level of detail (like full orders of battle, although these can be found in the entries on the crusade in the various 40K wikis) or summaries of the novels (again, these can be found online). Some may also question the wisdom of publishing this volume now rather than when the series is fully complete, especially since only four to six novels appear to remain in Abnett's plan for the series.
The book is available now from the Black Library.