Two centuries after the Oblivion Crisis and the death of Emperor Uriel Septim VII, the Empire of Tamriel is a shadow of its former self. A powerful new nation has arisen in the south and pushed the boundaries of the Empire back, forcing the near-bankrupt Empire to accept its religious pogroms or face open war. In the north, the province of Skyrim, home of the Nords, has become divided between those who wish to support the Empire in its moment of weakness and those who are enraged at the oppression of their religion and seek to make Skyrim an independent kingdom once again. Against this backdrop, chaos is unleashed when the elder god Alduin returns, unleashing a storm of dragons to devastate Skyrim. Only a warrior known as the Dragonborn can stop Alduin and save Skyrim and all of Tamriel from his wrath.
Skyrim is the fifth game in The Elder Scrolls series, following on from Arena, Daggerfall, Morrowind and Oblivion. As usual with this series, the game contains only minor continuity references to the previous titles and can be enjoyed on its own. As normal, you get to create a character, choosing their stats, background, gender and race, before being unleashed into the wilds of the Imperial Province of Skyrim. You can follow the main storyline, pursue side-quests or simply strike off into the wilderness to kill some wolves. If you're really into role-playing you can even go off and split some logs or pursue a career as a blacksmith. The game is an immense toybox and it's up to you how you play it.
Those who've played Bethesda RPGs before, particularly the recent era beginning with Oblivion and continuing through the SF Fallout 3 and New Vegas games, will find much here that is familiar. The ageing Gamebryo Engine has been given an overhaul and renamed the Creation Engine, but it's the same old technology propelling the title along (particularly noticeable with the still-clunky movement and jumping). The upgrades are impressive, with much-improved graphics (particularly in the departments of wind and snow effects) and character animation. The stiff, robotic figures of the previous Bethesda games are thankfully gone and people are now less off-putting to interact with. Bethesda have also provided a full voice cast for the game, which is a relief after Oblivion's tiny pool of voice actors resulted in some serious immersion-breaking moments. In Skyrim this is limited to a few of the various city guards, who have the same voice and even the same dialogue (the oft-repeated, "Arrow to the knee," complaint) no matter where they are, which is more amusing than problematic.
The game has also had a major overhaul to its rules system. Oblivion's level-scaling mechanic (where the whole world levels up with you) has been chucked, thankfully, and the skill system has now been made sane (in Oblivion it was a valid tactic to choose a mage class and then increase your opposing sword skills, so you wouldn't level up and make the entire world tougher). Bethesda have chucked out the class system altogether, so now you can tailor your character precisely. If you want to play a magic-fuelled archer of death, you can do that, as well as a rapid-casting pyromaniac or a sword-slinging barbarian who's also handy with a lockpick. The result is a 'streamlined' system which is actually just that, streamlined and made more logical without sacrificing depth or complexity. The perk system, where you gain impressive skills and powers in return for levelling up skills, also works well in the game.
Combat is mostly unchanged from Oblivion, particularly in the sword-swinging side of things. Whilst combat remains chunky and satisfyingly physical, it's still a button-mashing affair, disappointing in an RPG. Some sort of fantasy implementation of the VATS system from the Fallout games could have been a really good idea, but Bethesda chose not to do that. However, Skyrim permits dual-wielding, or dual-spellcasting, or using one hand to cast a spell and another to use a sword, which adds a greater tactical nuance to the game. There are also now animated sequences for impressive creature deaths, which is nice but only of cosmetic value. More interesting are Shouts, super-powered spells that you have access to as a Dragonborn. These can blow people off the side of mountains, fill a subterranean corridor with fire or carry you through the air in a mini-whirlwind. They're pretty cool and tie in directly with the game's other big change: dragons!
At first glance the dragons of Skyrim merely replace the Oblivion Gates of Oblivion: a hazard that can show up at any time in the wilderness and cause mayhem, often when you're simply trying to get from Point A to Point B hassle-free. However, the dragons are (normally) visible from miles away, so it's much easier to avoid them. Dealing with the Gates was also a major pain, as you had to fight your way through a mini-dungeon and steal an orb for each Gate to shut them down. With the dragons you just have to kill them, which is surprisingly straightforward (dragons can be dealt with relatively easily from about Level 8 or 9 onwards, maybe even lower if you trick the dragon into attacking a settlement or bunch of tough monsters, like giants). Every time you kill a dragon you open a slot for a new Shout power, which is filled by visiting major dungeons and searching them for magical symbols. It's an elegant process which ties the game's primary enemies, the myriad tons of dungeons in the game and a cool new magic system together into an impressive whole.
The game has the standard Bethesda set-up of having a major storyline quest, a number of important subquests and a bajillion side-quests. The major storyline is relatively entertaining (Skyrim's dragons are pretty cool and getting to talk to them and then kill them is enjoyable), certainly moreso than Oblivion's, but Bethesda's biggest problem of poor writing remains in place. Dialogue is po-faced and characterisation of the major NPCs is limited at best. Some of the major subquests, such as the Guild storylines, are also a lot of fun. The side-quests are variable, running from straightforward fetch quests to quite major episodes in themselves taking hours to complete. Many of the quests involve dungeons, and compared to Oblivion's small caves the dungeons in Skyrim are stunning, often spanning multiple levels and varying art styles (Skyrim contains lots of fortresses belonging to the long-vanished but technologically advanced Dwemer, so there's a brilliant genre cross-slide into steampunk in the game as well). They're impressive but also disappointingly linear with the game often holding you by the hand as you make your way through them lest you get lost, despite the fact that getting lost is half the fun of a good dungeon-delve.
The game scores big on atmosphere, as well. Trekking through an alpine forest with the snow streaming down and something growling nearby in the fog is suitably disconcerting, especially when the cloud breaks, revealing the northern lights in all their glory (and an ice troll charging at you). The environment is depicted superbly throughout, aided by an excellent musical soundtrack.
Where Skyrim falls down is the typical Bethesda problem of providing an immense world packed with things to do, but no real emotional reason to do them. The world is stunning, but populated by thinly-drawn characters who lack motivation or depth (though this is still better than Oblivion's world of disconcerting mannequins), and provide you with no real reason to help them beyond financial rewards or greater power. You can spend almost the whole game with a companion, but beyond swapping items with them, you can't talk to them about anything of interest, leaving them as little more than an an extra inventory and sword-arm. The 'civilised' parts of the game are among the most disappointing due to the lack of good writing and the resulting lack of emotional investment in the people you meet. The game even fails to have major NPCs recognise changes in the game's storyline: after completing the main quest with all its world-altering conclusion, it's astonishing how few people take notice of the fact.
However, the game is at its best when you are stuck on the side of a mountain exchanging spells with a dragon, or exploring a vast subterranean city whilst battling ancient steam-powered robots from before the dawn of recorded time. Or to put it another way, it's at its best when it puts you in charge of it and deciding what you want to do with it rather than following the developers' choices. On that level, Bethesda succeed more completely than with any of their previous games to date.
Skyrim (****) is rich in atmosphere and represents a significant improvement over Oblivion on almost every level. However, Bethesda's poor writing, dialogue and characterisation continues to hold The Elder Scrolls series back from fulfilling its true potential. The game is engrossing and interesting whilst it's you against the wilderness, but becomes flat and dull when you enter more civilised area. Still, it's a stunning technical achievement with some fabulous artwork and design. The game is available now on the PC (UK, USA), X-Box 360 (UK, USA) and PlayStation 3 (UK, USA). The PC version has some highly impressive mods for it, not to mention comprehensive content-creation tools, to the point where the PC version of the game gets an extra half star from me.
Friday, 6 April 2012
Get FALLOUT for free!
GoG.com has a special offer on until Monday. You can get the original Fallout (legally!) for free. That's £0 or $0. You can get it now and download and play later on or whatever.
Fallout was originally released in 1997. Set in 2161 in Southern California, the game follows a player-created protagonist as he or she makes their way through a post-apocalyptic landscape. There is a main storyline to follow, lots of side and subquests to investigate, NPCs to talk to and, of course, mutants and bandits to blow away with an impressive array of firepower. The GoG version has been upgraded to work fine (touch wood) on modern PCs and operating systems. Given its age and modest graphics, it should work fine on fairly low-spec machines as well.
It's also good prep work for Wasteland 2, as much the same team who developed Fallout are working on that game. The rights to the main Fallout series are currently held by Bethesda, who will likely start development of Fallout 4 in the near future.
Fallout was originally released in 1997. Set in 2161 in Southern California, the game follows a player-created protagonist as he or she makes their way through a post-apocalyptic landscape. There is a main storyline to follow, lots of side and subquests to investigate, NPCs to talk to and, of course, mutants and bandits to blow away with an impressive array of firepower. The GoG version has been upgraded to work fine (touch wood) on modern PCs and operating systems. Given its age and modest graphics, it should work fine on fairly low-spec machines as well.
It's also good prep work for Wasteland 2, as much the same team who developed Fallout are working on that game. The rights to the main Fallout series are currently held by Bethesda, who will likely start development of Fallout 4 in the near future.
Cover art and blurb for Peter F. Hamilton's GREAT NORTH ROAD
One of the biggest SFF releases of 2012 will be Great North Road, a stand-alone SF novel from Peter F. Hamilton and his longest novel since The Night's Dawn Trilogy.
Cover blurb:
Cover blurb:
In Newcastle-upon-Tyne, AD 2142, Detective Sidney Hurst attends a brutal murder scene. The victim is one of the wealthy North family clones – but none have been reported missing. And the crime’s most disturbing aspect is how the victim was killed. Twenty years ago, a North clone billionaire and his household were horrifically murdered in exactly the same manner, on the tropical planet of St Libra. But if the murderer is still at large, was Angela Tramelo wrongly convicted? Tough and confident, she never waivered under interrogation – claiming she alone survived an alien attack. But there is no animal life on St Libra. Investigating this alien threat becomes the Human Defence Agency’s top priority. The bio-fuel flowing from St Libra is the lifeblood of Earth’s economy and must be secured. So a vast expedition is mounted via the Newcastle gateway, and teams of engineers, support personnel and xenobiologists are dispatched to the planet. Along with their technical advisor, grudgingly released from prison, Angela Tramelo. But the expedition is cut off, deep within St Libra’s rainforests. Then the murders begin. Someone or something is picking off the team one by one. Angela insists it’s the alien, but her new colleagues aren’t so sure. Maybe she did see an alien, or maybe she has other reasons for being on St Libra ... This is a stunning standalone adventure, by a writer at the height of his powers.The novel is due in the UK on 27 September 2012 and in the USA on 26 December.
New cover art: Abercrombie, Sanderson, Banks, Sapkowski
A host of cover art for forthcoming books.
First up is The Emperor's Soul by Brandon Sanderson. This 30,000-word novella is a limited edition from Tachyon Press and sees a young woman use her forbidden magical skills to save the life of a dying emperor. The book appears to be set in Sanderson's unified Cosmere super-setting, but not on one of his established worlds. The book is due in December.
Next up is the American cover art for The Hydrogen Sonata by Iain M. Banks, his ninth novel in The Culture setting. This book is due in October.
The American audience is also getting new covers for the Witcher books by Andrzej Sapkowski. The Last Wish and Blood of Elves are being rejacketed and should be available soon, and will later in 2012 be by The Time of Contempt, which is finally hitting the stands after years of delays due to rights issues.
Finally, there's the American cover art for Joe Abercrombie's Red Country (dropping the 'A', at least on this early version of the cover). Aidan has more info on the cover art here. The book is currently being revised and edited and will be out in late 2012 or early 2013.
First up is The Emperor's Soul by Brandon Sanderson. This 30,000-word novella is a limited edition from Tachyon Press and sees a young woman use her forbidden magical skills to save the life of a dying emperor. The book appears to be set in Sanderson's unified Cosmere super-setting, but not on one of his established worlds. The book is due in December.
Next up is the American cover art for The Hydrogen Sonata by Iain M. Banks, his ninth novel in The Culture setting. This book is due in October.
The American audience is also getting new covers for the Witcher books by Andrzej Sapkowski. The Last Wish and Blood of Elves are being rejacketed and should be available soon, and will later in 2012 be by The Time of Contempt, which is finally hitting the stands after years of delays due to rights issues.
Finally, there's the American cover art for Joe Abercrombie's Red Country (dropping the 'A', at least on this early version of the cover). Aidan has more info on the cover art here. The book is currently being revised and edited and will be out in late 2012 or early 2013.
Thursday, 5 April 2012
BioWare to revisit MASS EFFECT 3's ending
The furore over the ending to Mass Effect 3 is one of the biggest Internet controversies of the year, but BioWare and publishers Electronic Arts have moved to try to defuse the situation. In the summer they will be releasing an 'Extended Cut' DLC (downloadable content), for free, for all three formats of the game. The DLC will add additional cut scenes and an 'epilogue' which will clarify and explain elements of the hitherto bizarre ending that has so bewildered fans.
However, parsing the PRspeak of the announcement, it sounds that those hoping for a 'new' ending, or for the Indoctrination Theory to be proven correct, will be disappointed. It sounds like there will be no new gameplay elements at all, not even extra dialogue during the finale which will better explain just what the heck is going on. This may change as more news is revealed closer to launch, but this sounds like it will mitigate the damage rather than reverse it.
Still, a good move on BioWare's part, even if it doesn't go as far as some might wish.
"Well, everything makes sense now!"
"Really?"
"No, but thanks for trying."
However, parsing the PRspeak of the announcement, it sounds that those hoping for a 'new' ending, or for the Indoctrination Theory to be proven correct, will be disappointed. It sounds like there will be no new gameplay elements at all, not even extra dialogue during the finale which will better explain just what the heck is going on. This may change as more news is revealed closer to launch, but this sounds like it will mitigate the damage rather than reverse it.
Still, a good move on BioWare's part, even if it doesn't go as far as some might wish.
Wednesday, 4 April 2012
Glen Cook gearing up for a new BLACK COMPANY novel
In an interview with SF Signal, Glen Cook has confirmed that he is planning to write two more Black Company novels. The first, Port of Shadows, will take place between the first two novels of the original trilogy. He has already done some work on this book (in the form of two short stories which will be expanded into the novel) and will make this his next project once some other existing commitments are met.
There will be another book, A Pitiless Rain, which will be set after all the other books in the series. He does not disclose a timeline for this book. He also confirms there will be another Garrett, P.I. novel in the future, with the working title Wicked Bronze Ambition.
Cook also expands on what happened to his Dread Empire series, including the loss of the original manuscript (not just for the eighth novel but part of the ninth as well) and how he approached bringing the series to a final conclusion in A Path to Coldness of Heart.
There will be another book, A Pitiless Rain, which will be set after all the other books in the series. He does not disclose a timeline for this book. He also confirms there will be another Garrett, P.I. novel in the future, with the working title Wicked Bronze Ambition.
Cook also expands on what happened to his Dread Empire series, including the loss of the original manuscript (not just for the eighth novel but part of the ninth as well) and how he approached bringing the series to a final conclusion in A Path to Coldness of Heart.
Tuesday, 3 April 2012
New info on Ian Cameron Esslemont's next MALAZAN novel
Ian Cameron Esslemont's new Malazan novel, Blood and Bone (formerly City in the Jungle) will apparently be published in December 2012. Tor USA have issued a cover blurb for the novel:
Looks like the Crimson Guard will be back in action this book. Steven Erikson's new Malazan novel, Forge of Darkness, will precede this to publication in August.In the western sky the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted yet another expedition to tame the neighboring wild jungle. Yet this is no normal wilderness. It is called Himatan, and it is said to be half of the spirit-realm and half of the earth. And it is said to be ruled by a powerful entity whom some name the Queen of Witches, and some a goddess: the ancient Ardata. Saeng grew up knowing only the rule of the magus Thaumaturgs -- but it was the voices out of that land's forgotten past that she listened to. And when her rulers mount an invasion of the neighboring jungle, those voices send her and her brother on a desperate mission.
To the south, the desert tribes are united by the arrival of a foreign warleader, a veteran commander in battered ashen mail whom his men call, the Grey Ghost. This warleader takes the tribes on a raid like none other, deep into the heart of Thaumaturg lands. While word comes to K'azz, and mercenary company the Crimson Guard, of a contract in Jacuruku. And their employer... none other than Ardata herself.
Final cover art for THE LANDS OF ICE AND FIRE
Bantam have unveiled the final cover art for The Lands of Ice and Fire, the forthcoming map book accessory for the Song of Ice and Fire novels.
The final cover has a familiar view, that of the lands beyond the Wall. The cartographer for the book has also been announced, Jonathan Roberts of the Fantastic Maps blog, which is well worth a look. The book will be released on 30 October 2012.
The final cover has a familiar view, that of the lands beyond the Wall. The cartographer for the book has also been announced, Jonathan Roberts of the Fantastic Maps blog, which is well worth a look. The book will be released on 30 October 2012.
Monday, 2 April 2012
HBO releases extended GoT world map
With the start of Season 2 of Game of Thrones HBO has updated their Viewer's Guide website with a whole host of new information. Most notable is a new map that shows a lot more of the eastern continent of Essos than previously seen, although not all of it (Asshai is still off the map, though Qarth and the edge of the Jade Sea are shown).
So is this map 'canon' for the books as well? Mostly, certainly as far east as the Red Waste and Lhazar. However, George R.R. Martin recently re-conceptualised the map of Essos past that region. The HBO map is based on older material and should not be considered canon for the books (although the approximate locations of Vaes Dothrak and Qarth should be correct, the coastlines and some of the geographic detail has changed).
Amusingly, since it doesn't show the known coast of Sothoryos, the map fails to resolve the age-old question of whether the Jade Sea is a landlocked semi-inland sea (like the Black Sea) or not. Speculation may continue, at least until The Lands of Ice and Fire map book (which will be canon for the books) is released in October.
Note that at the HBO website the map is zoomable on quite a large scale, and shows locations not visible on this map, such as Vaes Dothrak and Lhazar.
So is this map 'canon' for the books as well? Mostly, certainly as far east as the Red Waste and Lhazar. However, George R.R. Martin recently re-conceptualised the map of Essos past that region. The HBO map is based on older material and should not be considered canon for the books (although the approximate locations of Vaes Dothrak and Qarth should be correct, the coastlines and some of the geographic detail has changed).
Amusingly, since it doesn't show the known coast of Sothoryos, the map fails to resolve the age-old question of whether the Jade Sea is a landlocked semi-inland sea (like the Black Sea) or not. Speculation may continue, at least until The Lands of Ice and Fire map book (which will be canon for the books) is released in October.
Note that at the HBO website the map is zoomable on quite a large scale, and shows locations not visible on this map, such as Vaes Dothrak and Lhazar.
Sunday, 1 April 2012
GAME OF THRONES Season 2 primer
With Game of Thrones resuming tonight (in the USA; tomorrow in the UK), it might be handy to have a brief catch-up on who's doing what to whom.
Obviously, MASSIVE SPOILERS if you have not yet watched Season 1.
The State of Play
The Seven Kingdoms of Westeros are wracked by civil war, a war that threatens to spiral out of control and eclipse even the bloody rebellion of Robert Baratheon against the Mad King Aerys Targaryen in casualties.
The arrest of Eddard Stark by the newly-raised boy-king Joffrey Baratheon has led Eddard's son, Robb, to declare war on Joffrey and his primary supporters, the Lannisters. The Stark armies have won a strategic victory at the Battle of the Whispering Wood, taking Jaime Lannister prisoner and breaking the siege of Riverrun, leading many of the River Lords to join Robb's cause. The main Lannister army, under the command of Lord Tywin Lannister, has retired to the formidably-defended castle of Harrenhal and launched a war of attrition, using mercenaries and skirmishes to raid the Riverlands without risking a large-scale field engagement. Robb's determination has been increased, however, with the execution of his father on Joffrey's order and his own elevation to the role of King in the North.
Meanwhile, before his death Eddard Stark managed to send a letter to the late King Robert's younger brother, Stannis, warning him that Robert's supposed children were actually bastards born of incest between Queen Cersei Lannister and her twin brother, Jaime. This had led Stannis to claim the Iron Throne for himself and begin mustering an army and fleet at his island stronghold of Dragonstone. However, whilst Stannis is a respected and feared battle commander and general, he is little-loved by the common people. Seeking to capitalise on this, Robert and Stannis's (considerably) younger brother Renly has also claimed the Iron Throne. He has won the support of the armies of House Baratheon and also the allegiance of House Tyrell, who command the largest army in the Seven Kingdoms (as big as any of the other two combined), and plans to press his claim by the sword.
Far across the sea, Daenerys Targaryen, last surviving child of the Mad King, has seen her brother Viserys and husband Drogo die, as well as her son perish in childbirth. Drogo's Dothraki khalasar of forty thousand warriors has split asunder, leaving Daenerys and only few dozen retainers and loyal warriors in her command. However, she also has a prize the entire world would kill to seize: the only three dragons to hatch in two centuries. Eventually they will be large enough to raze cities and burn armies alive, but for now they are small and vulnerable, and Daenerys must protect them until they grow to their full strength.
In the furthest reaches of the North, the Night's Watch has seen rangers disappear beyond the Wall. They have also seen the dead return to life to threaten the living. With rumours growing that the King-beyond-the-Wall, the wildling leader Mance Rayder, is gathering a large force in the mountains, Lord Commander Jeor Mormont has commanded that the Night's Watch mount a reconnaissance-in-force beyond the Wall. They will determine Rayder's intentions and also see if there is any truth to these rumours that the mythical White Walkers have returned.
Players in the Game
Houses Stark & Tully
Strongholds: Winterfell (Stark) & Riverrun (Tully)
Leader: Robb Stark, the King in the North
The Stark-Tully alliance controls a vast swathe of territory, including the entirety of the Noth and most of the Riverlands. However, their numbers are limited due to the North's vast size and harsh climate. Reinforcements will take a long time to gather and come south. In addition, the Lannister host has encamped at the impregnable fortress of Harrenhal. The Starks and Tullys must seek an alternate strategy if they are to gain victory. The fate of Robb Stark's sisters (one missing, the other a prisoner in King's Landing) must also be considered in this situation.
House Greyjoy
Stronghold: Pyke
Leader: Balon Greyjoy, Lord of Pyke
Part of Robb Stark's strategy is to use his friendship with Theon Greyjoy to win the allegiance of the Greyjoys of the Iron Islands to his cause, which will give him the use of a massive naval force to use against the Lannister homelands. However, whether the ironborn can be won to Robb's side remains to be seen, especially given their enmity to the Starks following their failed rebellion a decade ago.
Houses Lannister and Baratheon (under Joffrey)
Strongholds: Casterly Rock (Lannister) & King's Landing (Joffrey)
Leaders: Tywin Lannister, Lord of the Rock, & Joffrey Baratheon, King on the Iron Throne
King Joffrey Baratheon holds the Iron Throne and the capital of Westeros at King's Landing. However, his own armed forces are minimal, with the bulk of his allies fighting the Starks in the North. The Lannister army has retreated to Harrenhal, giving them a firm base from which to mount sorties, but they lack the manpower to challenge the combined Stark-Tully host. Whilst Lord Tywin is pinned down, King's Landing remains vulnerable to attack from the south. Tywin has sent his son, Tyrion, to take King's Landing in hand and reign in the wilder excesses of Joffrey and his mother, the Queen Regent Cersei, but his ability to handle this task remains to be seen. Meanwhile, Jaime Lannister remains Robb Stark's prisoner, compromising the Lannisters' ability to use Sansa Stark as their own hostage.
Houses Tyrell and Baratheon (under Renly)
Strongholds: Highgarden (Tyrell) & Storm's End (Renly)
Leader: Renly Baratheon, the King in Highgarden
Renly Baratheon has claimed the Iron Throne and won the allegiance of his own storm lords and the lords of the Reach (under House Tyrell) to his cause. He commands a vast strength at arms, as the Reach is the most fertile and populous region of the continent, and it's a long but relatively easy march from Highgarden to King's Landing up the Roseroad. Renly's formidable might could end this war decisively and quickly. The question then would be Renly's intentions towards Robb Stark.
House Baratheon (under Stannis)
Stronghold: Dragonstone
Leader: Stannis Baratheon, the King in the Narrow Sea
Stannis Baratheon has claimed the Iron Throne from the formidable fortress of Dragonstone in the Narrow Sea and begun mustering men and ships. However, Stannis's lands are poor and under-populated. With the storm lords declaring for Renly rather than their rightful lord, Stannis, his prospects in the war appear bleak. Stannis is one of the most feared and respected generals in the Seven Kingdoms, so his chances cannot be discounted entirely.
House Arryn
Stronghold: The Eyrie
Leader: Robin Arryn, Lord of the Eyrie
Although Lady Lysa Arryn triggered the current crisis by accusing the Lannisters of murdering her husband, the late Jon Arryn, and conspiring against King Robert, she has refused to take sides in the war. Instead, the Knights of the Vale have been commanded to remain at home and protect her young son, Lord Robin, rather than siding with her sister, Lady Catelyn Stark, or father, Lord Hoster Tully. The Arryns must be counted out of the conflict for now.
House Martell
Stronghold: Sunspear
Leader: Doran Martell, Prince of Dorne
The southern-most part of Westeros, Dorne, has practised a policy of isolation since the death of the Mad King and the murder of his daughter-in-law, Princess Elia Martell, by Lannister troops during the Sack of King's Landing. Dorne's military reputation is impressive and their numbers could bolster any claim to the Iron Throne, but for now they are sitting out the conflict.
House Targaryen
Stronghold: none
Leader: Daenerys Targaryen, the Queen Across the Water
With the reported deaths of Viserys Targaryen and Khal Drogo of the Dothraki, little if any thought in Westeros has been given to the fate of Daenerys. However, Daenerys is alive with a small group of retainers and, more importantly, the only three living dragons in all the world. Daenerys's route is unclear, with hostile Dothraki khalasars lying to the west, the unhappy Lhazareen to the north and the avaricious cities of Slaver's Bay to the west. Daenerys's course may lead south and east across the forbidding Red Waste to the rich lands of the Jade Sea said to lie beyond. At this stage Daenerys is in no position to take any part in the wars wracking Westeros.
Obviously, MASSIVE SPOILERS if you have not yet watched Season 1.
Major locations in Seasons 1 and 2.
The State of Play
The Seven Kingdoms of Westeros are wracked by civil war, a war that threatens to spiral out of control and eclipse even the bloody rebellion of Robert Baratheon against the Mad King Aerys Targaryen in casualties.
The arrest of Eddard Stark by the newly-raised boy-king Joffrey Baratheon has led Eddard's son, Robb, to declare war on Joffrey and his primary supporters, the Lannisters. The Stark armies have won a strategic victory at the Battle of the Whispering Wood, taking Jaime Lannister prisoner and breaking the siege of Riverrun, leading many of the River Lords to join Robb's cause. The main Lannister army, under the command of Lord Tywin Lannister, has retired to the formidably-defended castle of Harrenhal and launched a war of attrition, using mercenaries and skirmishes to raid the Riverlands without risking a large-scale field engagement. Robb's determination has been increased, however, with the execution of his father on Joffrey's order and his own elevation to the role of King in the North.
Meanwhile, before his death Eddard Stark managed to send a letter to the late King Robert's younger brother, Stannis, warning him that Robert's supposed children were actually bastards born of incest between Queen Cersei Lannister and her twin brother, Jaime. This had led Stannis to claim the Iron Throne for himself and begin mustering an army and fleet at his island stronghold of Dragonstone. However, whilst Stannis is a respected and feared battle commander and general, he is little-loved by the common people. Seeking to capitalise on this, Robert and Stannis's (considerably) younger brother Renly has also claimed the Iron Throne. He has won the support of the armies of House Baratheon and also the allegiance of House Tyrell, who command the largest army in the Seven Kingdoms (as big as any of the other two combined), and plans to press his claim by the sword.
Far across the sea, Daenerys Targaryen, last surviving child of the Mad King, has seen her brother Viserys and husband Drogo die, as well as her son perish in childbirth. Drogo's Dothraki khalasar of forty thousand warriors has split asunder, leaving Daenerys and only few dozen retainers and loyal warriors in her command. However, she also has a prize the entire world would kill to seize: the only three dragons to hatch in two centuries. Eventually they will be large enough to raze cities and burn armies alive, but for now they are small and vulnerable, and Daenerys must protect them until they grow to their full strength.
In the furthest reaches of the North, the Night's Watch has seen rangers disappear beyond the Wall. They have also seen the dead return to life to threaten the living. With rumours growing that the King-beyond-the-Wall, the wildling leader Mance Rayder, is gathering a large force in the mountains, Lord Commander Jeor Mormont has commanded that the Night's Watch mount a reconnaissance-in-force beyond the Wall. They will determine Rayder's intentions and also see if there is any truth to these rumours that the mythical White Walkers have returned.
Areas of control at the start of Season 2. Expect this map to change rapidly over the course of the season.
Players in the Game
Houses Stark & Tully
Strongholds: Winterfell (Stark) & Riverrun (Tully)
Leader: Robb Stark, the King in the North
The Stark-Tully alliance controls a vast swathe of territory, including the entirety of the Noth and most of the Riverlands. However, their numbers are limited due to the North's vast size and harsh climate. Reinforcements will take a long time to gather and come south. In addition, the Lannister host has encamped at the impregnable fortress of Harrenhal. The Starks and Tullys must seek an alternate strategy if they are to gain victory. The fate of Robb Stark's sisters (one missing, the other a prisoner in King's Landing) must also be considered in this situation.
House Greyjoy
Stronghold: Pyke
Leader: Balon Greyjoy, Lord of Pyke
Part of Robb Stark's strategy is to use his friendship with Theon Greyjoy to win the allegiance of the Greyjoys of the Iron Islands to his cause, which will give him the use of a massive naval force to use against the Lannister homelands. However, whether the ironborn can be won to Robb's side remains to be seen, especially given their enmity to the Starks following their failed rebellion a decade ago.
Houses Lannister and Baratheon (under Joffrey)
Strongholds: Casterly Rock (Lannister) & King's Landing (Joffrey)
Leaders: Tywin Lannister, Lord of the Rock, & Joffrey Baratheon, King on the Iron Throne
King Joffrey Baratheon holds the Iron Throne and the capital of Westeros at King's Landing. However, his own armed forces are minimal, with the bulk of his allies fighting the Starks in the North. The Lannister army has retreated to Harrenhal, giving them a firm base from which to mount sorties, but they lack the manpower to challenge the combined Stark-Tully host. Whilst Lord Tywin is pinned down, King's Landing remains vulnerable to attack from the south. Tywin has sent his son, Tyrion, to take King's Landing in hand and reign in the wilder excesses of Joffrey and his mother, the Queen Regent Cersei, but his ability to handle this task remains to be seen. Meanwhile, Jaime Lannister remains Robb Stark's prisoner, compromising the Lannisters' ability to use Sansa Stark as their own hostage.
Strongholds: Highgarden (Tyrell) & Storm's End (Renly)
Leader: Renly Baratheon, the King in Highgarden
Renly Baratheon has claimed the Iron Throne and won the allegiance of his own storm lords and the lords of the Reach (under House Tyrell) to his cause. He commands a vast strength at arms, as the Reach is the most fertile and populous region of the continent, and it's a long but relatively easy march from Highgarden to King's Landing up the Roseroad. Renly's formidable might could end this war decisively and quickly. The question then would be Renly's intentions towards Robb Stark.
House Baratheon (under Stannis)
Stronghold: Dragonstone
Leader: Stannis Baratheon, the King in the Narrow Sea
Stannis Baratheon has claimed the Iron Throne from the formidable fortress of Dragonstone in the Narrow Sea and begun mustering men and ships. However, Stannis's lands are poor and under-populated. With the storm lords declaring for Renly rather than their rightful lord, Stannis, his prospects in the war appear bleak. Stannis is one of the most feared and respected generals in the Seven Kingdoms, so his chances cannot be discounted entirely.
House Arryn
Stronghold: The Eyrie
Leader: Robin Arryn, Lord of the Eyrie
Although Lady Lysa Arryn triggered the current crisis by accusing the Lannisters of murdering her husband, the late Jon Arryn, and conspiring against King Robert, she has refused to take sides in the war. Instead, the Knights of the Vale have been commanded to remain at home and protect her young son, Lord Robin, rather than siding with her sister, Lady Catelyn Stark, or father, Lord Hoster Tully. The Arryns must be counted out of the conflict for now.
House Martell
Stronghold: Sunspear
Leader: Doran Martell, Prince of Dorne
The southern-most part of Westeros, Dorne, has practised a policy of isolation since the death of the Mad King and the murder of his daughter-in-law, Princess Elia Martell, by Lannister troops during the Sack of King's Landing. Dorne's military reputation is impressive and their numbers could bolster any claim to the Iron Throne, but for now they are sitting out the conflict.
House Targaryen
Stronghold: none
Leader: Daenerys Targaryen, the Queen Across the Water
With the reported deaths of Viserys Targaryen and Khal Drogo of the Dothraki, little if any thought in Westeros has been given to the fate of Daenerys. However, Daenerys is alive with a small group of retainers and, more importantly, the only three living dragons in all the world. Daenerys's route is unclear, with hostile Dothraki khalasars lying to the west, the unhappy Lhazareen to the north and the avaricious cities of Slaver's Bay to the west. Daenerys's course may lead south and east across the forbidding Red Waste to the rich lands of the Jade Sea said to lie beyond. At this stage Daenerys is in no position to take any part in the wars wracking Westeros.
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