Showing posts with label the legend of korra. Show all posts
Showing posts with label the legend of korra. Show all posts

Wednesday, 15 June 2022

New AVATAR: THE LAST AIRBENDER animated projects expand to three movies and a TV show

Nickelodeon and Team Avatar have confirmed that they are now working on three new Avatar: The Last Airbender-related animated films and a TV series. One of these projects will be CG-animated, the others using the more traditional techniques of the original series.


It was announced in February 2021 that Nickelodeon had set up a new dedicated studio to exclusively focus on new animated projects in the Avatar: The Last Airbender world. Original creators Bryan Konietzko and Michael DiMartino are heading up the studio which will involve a number of different projects in total. Eric Coleman, who also worked on the original animated series, is on board as well.

Lauren Montgomery, who worked on Voltron: Legendary Defender and The Legend of Korra, will direct the first of the three movies. At the moment the plan is for the three movies to be unrelated, not part of a trilogy. The time period and characters involved are unknown.

Avatar: The Last Airbender ran for three seasons from 2005 to 2008, achieving immense critical acclaim and commercial success. Sequel series The Legend of Korra ran for four seasons from 2012 to 2014. There have also been a number of spin-off novels, graphic novels and video games.

Netflix are currently shooting the first season of a live-action remake of the animated series. Konietzko and DiMartino were involved but parted ways with the project in August 2020 over creative differences. Albert Kim has subsequently taking over as showrunner and production is underway, with a cast including Gordon Cormier, Kiawentio, Ian Ousley, Dallas Liu, Daniel Dae Kim, Paul Sun-Hyung Lee, Lim Kay Siu, Ken Leung, Elizabeth Yu, Maria Zhang, Tamlyn Tomita, Yvonne Chapman and Casey Camp-Horinek.

Friday, 1 April 2022

Avatar Studios hiring for new animated LAST AIRBENDER projects

Avatar Studios have put out a job notice for a storyboard artist for their new projects set in the world of Avatar: The Last Airbender and The Legend of Korra.

As confirmed a year ago, original Avatar IP creators Bryan Konietzko and Michael DiMartino have set up Avatar Studios as a division of Nickelodeon. The new studio will produce multiple new projects in the Avatar universe, starting with an animated feature film for theatrical release. The time period, setting and characters for the project are unknown, but for a feature film they'd presumably want to go with the original, classic cast. There are multiple Avatar graphic novels expanding on events immediately after the original TV series which could be adapted, as well as the possibility of next generation-style story set decades later with the kids all grown up (as briefly seen in flashbacks in The Legend of Korra).

These animated projects are separate from the live-action show currently in production at Netflix.

Wednesday, 3 February 2021

AVATAR: THE LAST AIRBENDER tabletop roleplaying game to be released in 2022

Magpie Games has signed a deal with Viacom CBS to develop a roleplaying game system based on the hit animated shows Avatar: The Last Airbender and The Legend of Korra.

Magpie Games publishes TTRPGs and board games, with their best-known game being Root. Their other products include Cartel, Chaos Worlds, Zombie World and Urban Shadows.

The tabletop game will allow players to play in the time period of either Avatar or its spin-off/sequel show The Legend of Korra, and will consist of a core rulebook due for release in February 2022 and two expansions, Republic City and The Spirit World, due in August 2022 and February 2023 respectively. The game will use the Powered by the Apocalypse ruleset used for Apocalypse World and Dungeon World.

Netflix are currently in pre-production on a live-action TV show basted on Avatar: The Last Airbender, although that project is mired in controversy after the two creators and showrunners quit last year, citing network interference, with fans now calling for it to be scrapped.

Friday, 15 May 2020

AVATAR: THE LAST AIRBENDER returns to Netflix

Avatar: The Last Airbender - probably the greatest fantasy TV show of all time - has returned to Netflix.


Nickelodeon's animated series ran for three seasons and 61 episodes from 2005 to 2008. The show tells the story of a world where magic is divided between the four elements, with one spiritual paragon, the "Avatar," born into each generation who can master all four. After being frozen in an iceberg for a hundred years, Avatar Aang returns to find a world out of balance, with the ruthless Fire Nation engaged in a war of conquest against the other nations. Aang sets out to defeat the Fire Lord and restore balance to the world.

The series has been highly praised for its characterisation, worldbuilding and storytelling, as well as its intricate magic system and set-piece magical confrontations.

Avatar also spun off a sequel series, The Legend of Korra which ran for four shorter seasons and 52 episodes from 2012 to 2014.

Avatar: The Last Airbender left Netflix a few years ago in favour of a run on Amazon Prime Video, but Netflix has reacquired the rights as part of its deal with Nickelodeon which also includes a live-action remake of the series. This was in pre-production with filming due to start imminently when the coronavirus pandemic broke out.

The Legend of Korra, for the time being, is not included in the deal and remains on Amazon Prime Video in most territories.

Tuesday, 31 December 2019

The Legend of Korra - Book IV: Balance

Three years have passed since Avatar Korra defeated Zaheer and the Red Lotus, but in the process sustained terrible injuries to both her body and spirit. The world has moved on in the interim, with a general named Kuvira having united much of the Earth Kingdom which fell into civil war upon the death of the previous Earth Queen. When the new Earth King claims his throne, Kuvira rejects him and declares herself the ruler of a new Earth Empire...with its sights firmly set on Republic City.



The third season of The Legend of Korra was a welcome return to form after the disappointing and messy second. It did end with an extremely brutal confrontation between the Red Lotus and Korra, one which it felt like couldn't be brushed under the carpet so her heroes could immediately get into fresh adventures, and it's therefore a relief that Season 4 devotes its opening episodes to showing the passing of time, confirming that Korra has been struggling to recover from her experiences and that the world hasn't been sitting around waiting for the Avatar to return.

Season 4's drama centres firmly on Kuvira, the "Great Uniter" who has restored peace to the Earth Kingdom have years of internal conflict brought about when the Red Lotus killed the Earth Queen in Season 3. Kuvira is understandably annoyed at having to hand power over to the Queen's nephew, a vain and arrogant fop, purely on the grounds of his bloodline and, apparently supported by most of the Earth Kingdom's population, declares herself its new ruler. The show could have presented an more interesting moral dilemma by showing Kuvira as trying to be a more responsible ruler only to fall into the traps of authoritarianism and despotism more gradually, but the opening episode confirms that she is prepared to use brutal techniques in the pursuit of her own personal power, so this kind of nuance is lost. Going in the opposite direction does mean that it's less plausible that she would be supported by Bolin and Varrick, who spend several episodes in her camp before recognising her true colours.

The show also demonstrates how the good guys have become a much more capable force even in Korra's absence: Asami has rescued her company and developed lots of exciting new technology and gadgets and the new Airbenders have become a strong factor in restoring balance to the world. Their efficiency makes Korra feel even more redundant, leading to her going AWOL and joining the underground pro-bending cage fight scene. Early episodes feature Korra feeling sorry for herself before pulling herself together to confront the new threat, but the show is surprisingly realistic in addressing Korra's PTSD and show that the recovery process is long, gruelling and prone to reversals even after positive steps are taken.

The final season of Korra only features 12 episodes - a 13th is a flashback episode mandated by a hefty budget cut late in development - and perhaps doesn't quite have enough time to do these ideas justice. The return appearance of Avatar fan favourite Toph (and her first meeting with her spiritual descendant in the new series, a now-older Meelo) is very welcome and the further development of new magical forms like lavabending is cool, but it feels like the season is trying to do a bit more than it can pull off in the time available, especially when an utterly gigantic war-mecha rather out of keeping with anything we've seen previously in the show turns up without any warning.

Still, if the final season of The Legend of Korra does try to do much, it at least keeps the show busy and moving at a very fast clip. As it stands, the final season is highly entertaining but also features a surprisingly mature look at adult issues like stress, breakdowns and recovery. Action-packed and well-written, the final season of The Legend of Korra (****) ends the show and the entire franchise (at least for now) in fine form. The season is available now as part of the complete series box set (UK, USA) and on Amazon Prime worldwide.

Monday, 16 December 2019

The Legend of Korra - Book III: Change

The Harmonic Convergence has resulted in unforeseen consequences, including the return of airbending to the world. Korra, after a public falling-out with the President of the United Republic due to her decision to allow spirits to enter the physical world, teams up with Tenzin to recruit the new airbenders to help restart the Air Nomad Nation. Unbeknown to Korra, a criminal named Zaheer has gained the power of airbending and seeks to reunite his old gang of elite benders, the Red Lotus, to renew their quest to find and eliminate the Avatar...permanently.


The second season of The Legend of Korra was a major disappointment, the first letdown provided by the five seasons (at that point) of the combined Avatar: The Last Airbender/Legend of Korra franchise. The third season of Korra has a lot riding on it: is the rot permanent or could the show recover?

Fortunately, the latter is the case. The third season of The Legend of Korra drops a lot of the more spiritual and nebulous elements of the previous show in favour of a much firmer story. A charismatic enemy, voiced by Henry Rollins, assembles a notable "anti-Team Avatar" to take down Korra. The spine of the season is Korra taking the fight to Zaheer and working out what his motivations are. These motivations are complex and less concerned with power than freedom, verging on anarchy. The bad guys are thus presented as having somewhat understandable motivations, but are over-zealous in their application. These ideas are sophisticated for a kids' show but presented well. It's particularly interesting to see the scale of the struggle and the price of victory.

There's also a lot of excellent subplots, such as the recruitment of the new airbending recruits and Tenzin's difficulties in establishing himself as a leader, and the introduction of Lin's family and the city of Zaofu. We learn more about metalbending and the new art of lavabending as well.

The Legend of Korra's third season (****½) is the show getting its mojo back and becoming compelling viewing, the finest season of the show overall. The season is available now as part of the complete series box set (UK, USA) and on Amazon Prime worldwide.

Saturday, 7 December 2019

The Legend of Korra - Book II: Spirits

Korra, the new Avatar, has saved Republic City from the evil Amon. A new problem arises when dark spirits start attacking ships belonging to the Southern Water Tribe and Unalaq, the leader of the Northern Water Tribe, declares that the south has lost its spiritual identity. When the Northern Tribe annexes the south, Korra is placed in a difficult situation.


The three seasons of Avatar: The Last Airbender constitute one of the finest epic fantasy narratives of all time, and the first season of The Legend of Korra was a fine spin-off which went in a different direction with story and atmosphere whilst remaining part of the same world. The second season of Korra delves into more familiar Avatar material, such as the Water Tribes, the Spirit World and the Great Library, as well as establishing more backstory and lore. It's also, unfortunately, a messy and unfocused season which gets very silly at times.

Things start promisingly with the split in the Water Tribes risking civil war, with Korra's parents caught up in the conflict. This gives us recognisable stakes and an emotional connection to the storyline. However, Unalaq is too obviously a villain and Korra's decision to trust him even after he invades the Southern Tribe is implausible. It also doesn't help that in character and even design, Unalaq almost confusingly resembles the similar character of Tarrlok from Season 1.

The story then shifts from a political struggle to more of a spiritual one, as we learn that the Avatar was created by the merging of the a human with a "spirit of light" ten thousand years ago, and Unalaq plans to release a corresponding "spirit of dark" from its prison and become a "dark Avatar." There's some potential in this storyline but it's not really realised very well. A flashback episode to the creation of the first Avatar is well-realised, with a different art style to the rest of the series, but there are major lore contradictions to the established backstory (remarkable enough that even Avatar uber-fan and occasional voice actor Serena Williams complained about it). The visual design of the two spirits - as sort of flapping things that look like flags or something - is also fairly risible. At the end of the season there's a huge battle between the two Avatars which I think is trying to be a homage to Japanese anime tropes but instead looks ridiculous. The ending also doesn't really make much sense (given that the spirit of light is reborn out of the darkness five minutes after its apprent defeat, it's unclear how defeating the spirit of dark doesn't cause the same thing to happen to it).

There's also the odd decision to make the inhabitants of the Spirit World look like fluffy cuddly Pokemon and have them flip from being good or evil based on who's in the vicinity, which again feels out of keeping with Avatar, which established the spirits as being much more vague and mysterious. This season over-explains the Spirit World to the point where it loses any ambiguity and thus becomes less interesting.

Elsewhere things are better. Bolin has an amusing relationship with the psychopathic Eska (magnificently voiced by Aubrey Plaza) and new character Varrick, an eccentric billionaire industrialist, is entertaining. Tenzin's children get more to do, particularly Jinora, and the introduction of Tenzin's siblings Bumi and Kya allows the writers to explore some interesting family drama and dynamics. Something Korra does very well is show that our heroes from Avatar continued to have interesting lives after defeating the Fire Lord, sometimes with major downs and reversals, but ultimately coming through. In the middle of an otherwise weak season, it is a reminder that there are more interesting stories in this world that could be explored.

The second season of The Legend of Korra (***) is watchable with some solid character development and good subplots, but in terms of structurally and pacing it's a mess, and the main story is confusing, contradictory and grandiose but without much depth. Easily the weakest season of the Avatar/Korra franchise, things thankfully improve markedly in the following season. The season is available now as part of the complete series box set (UK, USA) and on Amazon Prime worldwide.

Saturday, 30 November 2019

Avatar: The Last Airbender Franchise Familiariser

Netflix are producing a live-action television series based on an earlier animated show called Avatar: The Last Airbender. Alongside The Witcher and The Chronicles of Narnia, Netflix are betting on Avatar being the next big fantasy epic on TV. But what if you are unfamiliar with the series and its premise? Time for a Franchise Familiariser course!

The main cast of Avatar: The Last Airbender: from left to right, Sokka, Toph, Aang, Katara and Zuko, with Appa in the background.

The Basics

Avatar: The Last Airbender is an animated fantasy television series set in a fictional world where both magic and politics are divided by the four elements: Water, Air, Earth and Fire. Four distinct ethnic-political groupings have emerged: the two Water Tribes (one at each pole), the Air Nomads (who dwell in and around four great mountainous Air Temples), the enormous Earth Kingdom and the technologically-advanced Fire Nation.

Magic-users in this world are called “benders” because they can bend the elements to their will. Almost all benders only use one element each and this will be determined by their bloodline and where they are born (firebenders don’t appear in the Water Tribes and Earthbenders are never born in the Fire Nation, for example). The sole exception is the Avatar, one person in the whole world who can use all four elements simultaneously. The Avatar is both a very powerful individual but also serves as a bridge between the Spirit World and the material world. The Avatar is also reincarnated at the moment of death, transferring from one kingdom to the next.

Avatar: The Last Airbender takes place in a medieval-ish world which is starting to develop into a more steampunk kind of setting. It depicts the reappearance of the long-missing Avatar and how he and his friends and allies overcome the threat of the power-hungry Fire Lord.

The Legend of Korra is a sequel series to Avatar, set seventy years later. It depicts the adventures of the next Avatar when she arrives in Republic City, a teeming metropolis which has grown up in a world without war, and what happens once chaos and imbalance threaten the world once again.

Avatar was made for children, but the generally high quality of the writing, the depth in which the themes are explored and the impressive animation have seen it gain a huge adult, global fanbase as well. The Legend of Korra deals with more adult themes than its forebear.

The six (so far) canonical graphic novels which take place after Avatar: The Last Airbender and set up the events of The Legend of Korra.

The Canon

The Avatar: The Last Airbender canon consists of two television series and a long-running series of comics and graphic novels.

Any rumours of a live-action Avatar movie directed by M. Night Shyamalan in 2009 are illusory, and should not be pursued.

The canon consists of:


Television Series
Avatar: The Last Airbender (2005-08): 61 episodes released over three seasons, subtitled Water, Earth and Fire.

The Legend of Korra (2012-14): 52 episodes released over four seasons, subtitled Air, Spirits, Change and Balance.


Graphic Novels 
Avatar: The Last Airbender – The Lost Adventures (2011): a collection of one-off and short-run comics previously published between 2005 and 2011. 

The Promise (2012): This and the following graphic novels form a direct sequel to Avatar: The Last Airbender, picking up immediately after the events of the TV series.

The Search (2013)

The Rift (2014)

Smoke & Shadow (2015-16)

North and South (2016-17)

Imbalance (2018-19)

Avatar: The Last Airbender – Team Avatar Tales (2020): a second collection of one-off and short-run comics previously published between 2013 and 2015.

The Legend of Korra: Turf Wars (2017-18): a direct sequel to The Legend of Korra.

The Legend of Korra: Ruins of the Empire (2019-20)


Video Games
Avatar: The Last Airbender (2007): an action game from THQ

Avatar: The Last Airbender – The Burning Earth (2007)

Avatar: The Last Airbender – Into the Inferno (2008)

The Legend of Korra (2014): a beat ‘em up by PlatinumGames.

The Legend of Korra: A New Era Begins (2014): a strategy game for the 3DS.


The Backstory
For centuries the Four Nations have lived together in peace, harmony and balance. The balance was upset approximately one century ago by Fire Lord Sozin, who used the appearance of a comet which could bolster the power of firebending to wage war on the other nations. The Fire Nation conquered part of the Earth Kingdom, using it as a base to launch further attacks and raids on the main continent, and also wiped out the Air Nomads as part of an attempt to kill the Avatar when he was just a child, ending the line forever. The Avatar, a 12-year-old boy named Aang, disappeared and it was presumed the Fire Nation had succeeded. However, the Fire Lords knew they had failed and over the coming years sent many agents and assassins to search for the Avatar.

No new Avatar appeared in the interim and the world lost hope. The Fire Nation spent three generations waging war on the rest of the world, seizing and colonising vast stretches of the Earth Kingdom and dragging the Water Tribes into the war as well. The war bogged down under Fire Lord Azulon, who seemed content with a long stalemate, but Azulon’s brutal and more dynamic successor, Ozai, has prosecuted the war with much greater vigour since becoming Fire Lord.

The series begins when two young members of the Southern Water Tribe, the waterbender Katara and her brother Sokka, find Avatar Aang frozen in an iceberg. They thaw him out and he realises he has to save the world. Matters gain urgency when it is revealed that Sozin’s Comet is returning in just under a year and, on the day it passes closest to the world, Fire Lord Ozai will use its power to destroy the last resistance to his rule. The Avatar, who usually spends years mastering each element in turn, has only months to master water, earth and fire before facing his destiny.


Avatar: The Last Airbender
The original animated series tells the story of Aang and his quest to defeat the Fire Lord. The story is broken up into three seasons or “books.”

In Book I: Water, Aang learns waterbending from Katara, but she is also still a novice and they decide to travel across the entire hemisphere to the larger and more powerful Northern Water Tribe to find a teacher. They undertake the journey on Aang’s flying sky-bison, Appa, who was frozen along with him in the ice. They are joined on their journey by Sokka, Katara’s non-bending brother, and a flying monkey-lemur named Momo. They are pursued relentlessly by Prince Zuko, the Fire Lord’s son whom he exiled for cowardice, who seeks to regain his honour by capturing the Avatar. Zuko is advised by his wise, tea-loving uncle, Iroh, but rarely takes the advice he is given.

In Book II: Earth, Aang seeks out an earthbending teach and finds one in Toph, a young blind girl whose visual impairment seems to have enhanced her ability to sense the earth. As Aang gains knowledge of earthbending, he is struck by personal tragedy when his oldest friend, Appa, is kidnapped. The gang travels to the Earth Kingdom capital of Ba Sing Se with a bold plan to defeat the Fire Lord during a solar eclipse, but find trouble at the pinnacle of Earth Kingdom power. Meanwhile, Zuko and Iroh are forced to become desperate refugees after betraying the Fire Lord, and Zuko’s sister Azula, a master of lightning-bending, is sent to arrest him and destroy the Avatar.

In Book III: Fire, Aang and the gang travel to the Fire Nation. As their allies prepare to invade the Fire Nation capital, Aang and the team go undercover and learn how the Fire Lord has been abusing his own people. The friends and allies Aang has recruited over the years amass for the final battle, and Zuko is forced to choose his loyalties for the last time.


The Legend of Korra
The sequel series tells the story of Aang’s successor as the Avatar, Korra of the Southern Water Tribe. Unlike Avatar, which tells one story over three seasons, Korra depicts four separate struggles which take place in sequence.

In Book I: Air, the new Avatar, Korra, masters waterbending, earthbending and firebending but is unable to master airbending, since almost every airbender in the world was wiped out during the Hundred Year War. Frustrated, she runs away to Republic City and recruits the aid of Master Tenzin, Aang’s son, in learning airbending. Republic City is then thrown into chaos by Amon, the leader of the “Equalist” movement which plots the destruction of all benders and has gained the power to remove a bender’s powers.

In Book II: Spirits, Korra has to intervene in a growing dispute between the two Water Tribes, with the Northern Tribe (long the more numerous and powerful) threatening to “unify” the two by force. A series of events see a permanent change in the connection between the Material and Spiritual Worlds.

In Book III: Change, the world is recovering from an event which has seen the Spirit World merge with the Material. This has included the forced return of airbending to the world en masse, with the ability manifesting in tens of thousands. A criminal, Zaheer, becomes an airbender and plots to use his new power to conquer the world.

In Book IV: Balance, Korra’s powers are put to the test when civil war erupts in the Earth Kingdom. A new, brutalist “Earth Empire” arises on a populist wave to replace the Kingdom and plots to conquer Republic City.

The world of Avatar: The Last Airbender. Click for a larger version and check out more maps over on my Atlas of Ice and Fire blog.

Setting

The setting for both Avatar and Korra is a single planet located in the Material World. The Spirit World, the source of magic, spirits and possibly souls, is also explored in some detail.

The Avatar world is spherical but only one hemisphere has been explored; the other is believed to be almost entirely covered in water. The major nations include:

The Earth Kingdom: the largest and most populous nation, but the one with the lowest percentage of benders in the population. The Earth Kingdom occupies the main continent and several immediately adjacent smaller islands and subcontinents, although several of these in the far north-west have been conquered by the Fire Nation. The Earth Kingdom is ruled from Ba Sing Se, the largest city in the world, by the reclusive Earth King.

The Fire Nation: the most technologically-advanced nation in the world, the Fire Nation occupies a very large island or small continent in the ocean to the west of the Earth Kingdom, and also spreads along an extensive island chain to the east. The Fire Nation occupies several holdings along the coast of the Earth Kingdom, the most significant being colonies in the far north-west, some of which have existed for a century.

The Northern Water Tribe: located at the small northern polar continent, the Northern Water Tribe is relatively large and numerous, and far more technologically advanced than their southern kin. The Northern Tribe has largely sat out the war, defended by its capital’s enormous walls and the climate which the Fire Nation finds difficult to operate in.

The Southern Water Tribe: located at the even smaller southern polar continent, the Southern Water Tribe is more nomadic and primitive than their northern cousins. Despite this, their bravery is unquestioned and over the course of the war they have sent countless warriors to help support the Earth Kingdom against the Fire Nation.

The Air Nomads: the Air Nomads occupied four large Air Temples located in the four corners of the world. However, they were the victims of a multi-pronged sneak-attack ordered by Fire Lord Sozin, who was determined to destroy the Avatar in one fell swoop. All four temples were sacked and every last airbender apparently killed. Although the Air Nomads are considered extinct, some members of the other nations still honour them and their spiritual ways.

The United Republic of Nations: a new nation established some years after the events of Avatar. It was formed out of the former Fire Nation colonies in the north-western Earth Kingdom and became a nation where members from all of the other kingdoms could come and live in peace. Its capital, Republic City, rapidly became one of the largest and most advanced cities in the world. The United Republic and Republic City are the primary settings for The Legend of Korra. 

Korra bending fire and water.

Magic

Magic – known as “bending” in the Avatar world – is the manipulation of the four elements: earth, air, fire and water. Benders can only manipulate one element apiece and the ability appears to be somewhat genetic: the child of two benders is far more likely to be able to bend him or herself. The ability to bend is somewhat random, however and can skip several generations; Katara’s brother, mother, father and grandmother are all non-benders.

If benders of different disciplines marry, their children may be of either discipline as well. For example, the brothers Mako and Bolin are the sons of a firebender and earthbender, and Mako is a firebender whilst Bolin is an earthbender.

Waterbenders can manipulate water. They can freeze it, turn it into cloud or turn it into a razor-sharp weapon. They can push water back to create bubbles of air underwater. As the series continues, waterbenders discover two other forms of bending: healing is using the spiritual form of waterbending to repair tissue damage and injury, and bloodbending is the manipulation of water content in the human body and blood. This can turn people into puppets, or cause blood to congeal or flow in unnatural and dangerous ways. Bloodbending is considered extremely dangerous and is outlawed. Fortunately, very few waterbenders have the skill to become bloodbenders.

Earthbenders can manipulate the power of the earth itself. They can turn earth to mud, encase themselves in rock armour, cause rocks to erupt out of the ground and can kick or throw rocks with tremendous force. Toph, arguably the greatest earthbender to have ever lived, also developed a new form of the art called metalbending, using the earth content in metal to manipulate it. Metalbending is difficult as it requires a supreme effort of will to master. Lavabending is another sub-skill.

Firebenders can manipulate the raw element of fire. They can shoot fire out of their fingers, feet and mouths and can manipulate natural sources of fire. Particularly skilled firebenders can also become lightningbenders, although this is extremely difficult (and dangerous) to pull off correctly.

Airbenders can manipulate air and the wind. They can fly, create devastating hurricanes and create shields of air. Sky bisons are natural airbenders.

The Avatar is the one being in the world who can manipulate all four elements. The Avatar gains their power from the Spirit World and they can enter “the Avatar State”, which their power grows exponentially (although this also makes them vulnerable to being killed permanently). The Avatar line has continued unbroken for over ten thousand years; when one Avatar dies, his or her soul is transferred to the new one immediately, with the soul moving between earthbenders (like Kyoshi), firebenders (Roku), airbenders (Aang) and waterbenders (Korra) in that order repeatedly.

The main cast of Avatar: The Last Airbender. Top row from left: Aang, Katara, Sokka, Toph, Appa. Bottom row from left: Momo, Suki, Ozai, Iroh, Azula.

Notable Characters of Avatar: The Last Airbender
Aang is the Avatar, an airbender raised at the Southern Air Temple. At the age of 12 he ran away from home with his flying sky-bison Appa, was caught in a storm near the southern continent and forced to freeze himself in an iceberg to survive. One hundred years later, he is thawed out by Katara and Sokka. Learning of the Hundred Year War, he vows to help end the war for good. Aang is kind-hearted, generous and moral, but also occasionally impatient and impetuous.

Katara is a 14-year-old waterbender of the Southern Water Tribe. Katara is compassionate, patient and kind, but has limits which trigger her frustration and anger (limits that her brother Sokka inevitably tests on a daily basis). With her father gone to war, her mother passed away and her grandmother elderly, Katara had to act as a surrogate mother to the youngsters in her tribe.

Sokka is a 15-year-old warrior of the Southern Water Tribe. His father went to war three years ago and left Sokka behind to protect the village. Despite his youth and his awful sense of humour, Sokka is a surprisingly capable warrior with both the sword and boomerang, although he often finds himself out of his depth with “bending stuff.” As time passes, Sokka shows a surprising affinity for science, technology and military strategy.

Toph is a 12-year-old earthbender from the Earth Kingdom. Born blind, she learned how to earthbend from badgermoles, particularly their ability to sense more deeply to make up for their visual blindness. Toph is an earthbending prodigy and possibly the greatest earthbender in history, which makes her a worthy teacher to Aang. Toph is also matter-of-fact, self-reliant sometimes to the point of isolation and believes in extremely harsh training techniques. She is also the inventor of metalbending.

Appa is a huge flying sky bison and Aang’s oldest friend. He is a friendly (if sometimes grouchy) creature and serves as Team Avatar’s main mode of transportation. He is an airbender in his own right with various powers at his command. Despite being mostly friendly, Appa is not above using his intimidating size to scare off would-be enemies.

Momo is a flying monkey-lemur who joins Team Avatar at the Southern Air Temple. Momo is a cunning and wily creature, which sometimes leads people to think he’s rather smarter than he actually is.

Zuko is a 16-year-old firebender from the Fire Nation. He is also the son of Fire Lord Ozai. Zuko is intelligent and shows a keen interest in military strategy, including the conservation of lives and resources; a challenge to a senior general who planned a war of attrition saw Zuko attract the wrath of his father, who challenged him to single combat. When Zuko refused, Ozai burned Zuko’s face and exiled him from the Fire Nation. Despite this abuse, Zuko continues to respect his father and sees capturing the Avatar as a way of returning home.

Iroh is Zuko’s uncle and Fire Lord Ozai’s older brother. Iroh was once a great general, the Dragon of the West, and the original heir to Fire Lord Azulon, but the death of his son Lu Ten in battle saw Iroh become a broken man. The mantle of Fire Lord instead passed to Ozai. Iroh has since rallied and now pursues a more relaxed, spiritual path as Zuko’s mentor and advisor. He worries for Zuko, whom he treats as a surrogate son, but Zuko rarely heeds his measured advice. Iroh’s friendly, peaceful nature sometimes causes people to severely underestimate him, particularly his formidable (but rarely-deployed) firebending powers.

Azula is a 14-year-old firebender. She is the younger sister of Zuko and, since Zuko’s disgrace, has been regarded by her father as his heir. Azula is cruel, lacks empathy and is capable of tremendous manipulation of both friends and enemies. She has mastered lightningbending, an extremely advanced and dangerous form of firebending. Azula is often accompanied by two friends and allies, Mai, a master of knife combat, and Ty Lee, an acrobat and martial artist specialising in paralysing attacks. Azula’s overwhelming confidence is her weakness: she does not cope well when her carefully-laid-out stratagems collapse.

Ozai is the Fire Lord, supreme ruler of the Fire Nation, younger brother to Iroh and father to Zuko and Azula. He is ruthless, amoral, cunning, utterly without remorse and dedicated to his own power. He is the main antagonist of Avatar: The Last Airbender.

Suki is one of the Kyoshi Warriors, a martial arts sect dedicated to the teachings of Avatar Kyoshi. She meets Aang early in his adventures and becomes a firm friend and ally, as well as sharing a romantic interest in Sokka. Suki and her warriors rejoin Team Avatar several times during their adventures and prove honourable friends.

Jet is the leader of a band of Earth Kingdom freedom fighters dedicated to destroying the Fire Nation. Initially friendly and apparently honourable, it is revealed that Jet has become increasingly cynical about the war and is now prepared to sacrifice innocents if it serves “the greater good.” He acts as both an ally and an antagonist to Team Avatar.

The main cast of The Legend of Korra. Top row from left: Korra, Mako, Bolin. Bottom row from left: Asami, Tenzin, Lin.

Notable Characters of The Legend of Korra
Korra is a 17-year-old from the Southern Water Tribe. She is the Avatar after Aang and, unlike Aang, was identified as the Avatar at a very young age when she spontaneously manifested the ability to bend water, earth and fire simultaneously. She learned from master teachers (including an elderly Katara) but failed to master airbending until she moved to Republic City to learn from Tenzin, Aang’s son. Korra is a prodigy of bending and fighting, but struggles with the spiritual side of being the Avatar, and is extremely impatient. She also tends to dwell on defeats and setbacks more than is healthy.

Mako is an 18-year-old firebender from mixed heritage. He is also a lightningbender. He is a member of the probending sports team, the Fire Ferrets, alongside his brother. Mako has a strong sense of justice and is a bit of a romantic, although occasionally tends to brood.

Bolin is Mako’s 16-year-old brother, an earthbender and, it is later revealed, a lavabender. He is also a member of the Fire Ferrets. Bolin is much more outgoing, lively and fun than his brother, but has a tendency to get himself in trouble.

Tenzin is the 51-year-old son of Avatar Aang and Katara. He is a formidable airbender, but he is also serious and sometimes stuffy. He is married to the nonbender Pema and has three children: Jinora, Ikki and Meelo, all benders. Pema is pregnant with their fourth child, whom she desperately hopes is not a bender.

Asami Sato is the 18-year-old daughter of Hirosh Sato, the inventor of the Satomobile (automobile) and the head of Future Industries. Sato cannot bend, but she is a trained and accomplished engineer, pilot and driver. Her father’s company sponsors Bolin and Mako’s probending team.

Lin Beifong is the 50-year-old chief of Republic City’s police. She is also an expert earthbender and metalbender. She is the daughter of the earthbending prodigy Toph Beifong. She is somewhat humourless, but she always tries to do what is right.

Avatar: The Last Airbender co-creators Michael Dante DiMartino and Bryan Konietzko.

Conception & Development
Bryan Konietzko and Michael Dante DiMartino were American animators with a shared pedigree working on shows like Family Guy, Mission Hill and King of the Hill. In 2001 they decided to collaborate on a new project together and started brainstorming ideas. Konietzko had drawn a sketch of a balding older man and then regressed him to a child; DiMartino had been watching a documentary about exploring Antarctica. They hit on the idea of using elemental magic, with the bald kid being an “air guy” helped by some “water people” at the South Pole, with “fire people” as the bad guys.

Despite the vagueness of the concept, they pitched the idea to Nickelodeon just two weeks later and got a series order. They spent most of 2002 on development before starting active production of the series in 2003. It got its debut via a trailer and teaser reel at the 2004 Comic-Con before premiering on 21 February 2005.

As the series developed, Konietzko and DiMartino hit on the idea of taking the traditional Western epic fantasy template, specifically how it is applied in Lord of the Rings and Harry Potter, and recasting it through the lens of Japanese anime, Hong Kong action and kung fu cinema, yoga and Eastern philosophy in general. This led to the show’s art style – which is influenced by anime despite being American in origin – and the decision to base the four ethnic groups in the show on Asia (plus the Inuit nations), with no Western analogues at all.

The Fire Nation was primarily influenced by Japan, although the creators were aware that they did not want to present the idea of Japan as the “bad guys.” They instead incorporated other Asian influences (such as Chinese clothing and architecture) for the Fire Nation and made it clear that although Ozai, Azula and other senior Fire Nation figures are evil or corrupt, the people of the Fire Nation themselves are the same mixture as any other group in the world. The Earth Kingdom was also based on Chinese influences, particularly the Great Wall for the massive defences around Ba Sing Se and the Forbidden City in Beijing for the Earth King’s palace. The Air Nomads incorporated Buddhist and Tibetan influences, whilst the Water Tribes were based on both the Inuit of Canada and Greenland and the Sirenik of far eastern Siberia.

The show’s emphasis on Buddhist philosophy and Eastern martial arts allowed the creators to incorporate action but also avoid killing; in Avatar’s 61-episode run, only eight people are ever shown to definitively die (although some off-screen fatalities are likely to have happened).

Other influences included the Studio Ghibli films of Hayao Miyazaki, particularly the influence of spirits (inspired by Spirited Away) and the idea of a living creature as a main "vehicle", with Appa inspired by the Catbus of My Neighbour Totoro.

Although DiMartino and Konietzko created the show and served as executive producers, they left much of the day-to-day direction of the show to Aaron Ehasz, who developed some of the fine detail of the world and how it worked. Dave Filoni also proved instrumental in the development of the show’s look and style in the first season, before he left to work on Lucasfilm’s Star Wars: The Clone Wars CG show.

The original plan was for the show to last for three seasons and DiMartino and Konietzko developed a fairly detailed bible and story arc, with characters such as Toph and Azula always on the drawing board. However, the original plan for Toph was a tough adult male character who’d have trouble fitting into the group. It was Ehasz who changed the idea to a young blind girl, a notion which was enthusiastically adopted.

In 2007 the show was optioned as a live-action film project and DiMartino and Konietzko took time out to work on that project with director M. Night Shyamalan. During this period Nickelodeon requested a pitch for a fourth season, so Ehasz developed a storyline focusing on Aang dealing with the aftermath of the discovery of “energybending” in the series finale, the search for Zuko’s mother and a redemption arc for Azula. However, after further consideration it was decided this might be anticlimactic after the final showdown with the Fire Lord and the original plan to end the show after Season 3 was left in place.

The show was a huge international hit, garnering an enthusiastic fanbase of both children and adults, including Serena Williams, who got so heavily into the show that she ended up tweeting about a possible contradiction in the lore.

With the live-action film an unmitigated failure, DiMartino and Konietzko worked with Nickelodeon on a sequel concept, which became The Legend of Korra. The show was originally conceived as a one-off mini-series for the 2012 season, but when Nickelodeon renewed the show for several seasons, it left the team scrambling to come up with new material (explaining the rushed and disappointing second season, before the far superior final two seasons). Ehasz was not available to work on the series, having moved to Riot Studios to work on video games. Ehasz later founded his own animation company, Wonderstorm, and joined forces with Netflix to produce a new fantasy animated series, The Dragon Prince.

In late 2018 it was announced that Netflix would be producing a live-action reboot of the entire Avatar: The Last Airbender series, with DiMartino and Konietzko attached to write and produce the series. The show is expected to start shooting in February 2020 to debut in early 2021. The future for the Avatarverse looks bright, at least for now.

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Tuesday, 31 December 2013

The Legend of Korra - Book I: Air

The Hundred Year War ended when Avatar Aang defeated the Fire Lord Ozai and brought peace to the Four Nations. Aang and Katara's son, Zuko, founded the United Republic of Nations where people from all over the world could live together in peace. Its capital, Republic City, became a beacon of hope and integration for all of humanity.



Seventy years on from the end of the war, Korra, the new Avatar, arrives in Republic City to begin learning the art of airbending from Tenzin, Aang and Katara's son. Born and raised in the Southern Water Tribe, Korra is initially overwhelmed by the bright lights and perceived glamour of the city. But there are inequalities and simmering tensions in the city, stoked by the enigmatic Amon who desires a world where magic-benders no longer exist. When he reveals that he has the power to strip a person's abilities from them, he becomes the biggest threat the city has ever seen...a threat that only the Avatar can defeat.

The Legend of Korra is the sequel series to Avatar: The Last Airbender, arguably the greatest slice of western animation of the past twenty years. The task of crafting a sequel to such a beloved show was daunting, but the producers have risen to the occasion by doing the only thing they could: take the sequel in a very different direction from the original series.

Whilst Avatar was more of a traditional adventure story featuring Aang and his adventures travelling from place to place, Korra is much more locked into the location of Republic City. Heavily influenced by both New York and Shanghai in the 1920s, Republic City takes influences from history, retrofuturism and steampunk. It's a towering collection of skyscrapers, sporting arenas, industrial parks and cars (sorry, 'Satomobiles') where fortunes can be made and lost overnight. It's clearly the same world as seen in Avatar, but the technology we saw beginning to develop in that series (such as airships and steam vessels) has moved forwards dramatically. The show makes use of these stylings in various ways, from the 1920s-influenced soundtrack to the cinema news reel which plays at the start of each episode and acts as a recap of the story so far.  Moving away from the setting of the original series was a clever idea and provides not just a great backdrop for the new series, but also (via flashback) brief opportunities to see the later adventures of Aang and his friends as they built up this society from scratch.

The setting is beautifully-depicted, but characterisation is a more mixed bag. Korra is a sympathetic and winning heroine, even if she does settle into the 'brash and headstrong teenager' trope a little too easily. Mako and Bolin, the pro-bending brothers who become Korra's key allies, are more standard archetypes: the square-jawed hero and his wise-cracking sidekick. The non-bending member of the 'new Team Avatar', Asami Sato, may be the most interesting character of the bunch but she gets relatively little development compared to the others. The supporting cast is better-handled. Tenzin is a stoic, serious man clearly overburdened by the weight of his late father's expectations but who opens up a little to Korra. His kids are played for comic relief, but provide quite a few excellent laughs as the series progresses. Another key supporting character is Lin Beifong, Toph's daughter and the city's chief of police, who starts off being thoroughly unlikable but grows into a more relatable character over the course of the season. The enigmatic Amon, with his smoothly threatening voice and blank-faced mask, is also an effective villain.



As with Avatar, the show can be watched and enjoyed by kids and adults on different levels. Kids will likely respond to the action-focused storylines and cute animal characters, whilst adults will likely appreciate the allusions (and even satire) to our own history and society. The inequalities in the setting, based on both the growth of capitalism and the fact that benders are almost able always to get jobs whilst non-benders suffer (fuelling Amon's revolution), are tackled head-on in a surprisingly mature way for a kid's show. However, the socio-economic tensions emerge organically from the setting and its development from the original series rather then being developed too incongruously. This extends to magic as well, with the new forms of bending discovered towards the end of the original show (metalbending and energybending) both playing key new roles in this series and being developed logically.

The show suffers a little from being restricted to just 12 episodes in its first season (compared to Avatar's 20 episodes per season). Story arcs that the viewer might have expected to last a bit longer are compressed into just an episode or two, and sometimes the pacing feels off. This lack of time also means that some elements - such as the size of Amon's forces and the firepower available to it - feel a little unconvincing. More damaging is the decision to base the season's main emotional arc around a love triangle between Mako, Asami and Korra. With more time to develop, this could have made for a more effective background element (much as how romance was handled in the original series), but here it's much more front-and-centre and dominates two episodes to their detriment. The limited screentime also means some characters (like General Iroh, Zuko's grandson who amusingly shares his grandfather's voice actor) aren't really fleshed out at all and just show up, do some stuff and disappear without much being learned about them.

Still, the flipside of the fewer episodes means that there's less hanging about and each episode feels busier, developing multiple storylines in tandem as well as building up the setting and the backdrop. It could all have exploded into an incoherent mess, but the writers manage the chaos quite well.

Despite some flaws, The Legend of Korra - Book I: Air (****) is a worthy follow-up to Avatar: The Last Airbender. It tries to be different whilst also exploring the consequences of the preceding series and manages to pull both off. The characters aren't quite a match for their predecessors, but this remains a highly watchable and engaging animated series. It is available now on DVD (UK, USA) and Blu-Ray (UK, USA). Book II: Spirit will be released in 2014.