Thursday, 10 June 2021

Keira Knightley to star in ANCILLARY JUSTICE adaptation

In an interview with Harper's Bazaar, actress Keira Knightly has confirmed she will be starring in an adaptation of Ann Leckie's 2013 SF novel Ancillary Justice.


The novel focuses on Breq, the AI of a vast starship which has been destroyed. Breq's intelligence survives in one of its crew, an animated human corpse. Breq becomes an important player in the fate of the massive interstellar empire known as the Imperial Radch. The novel was well-received on release, spawning two (somewhat less-accomplished) sequels, Ancillary Sword and Ancillary Mercy, and winning the Hugo Award for Best Novel.

Knightly notes that in preparation for her role she's reading books about dictators and conquest, suggesting she might be playing Anaander Mianaai, the Lord of the Radch, rather than Breq herself, but that remains unconfirmed.

Reportedly, Ancillary Justice will start filming later this year.

Wednesday, 9 June 2021

Shooting on THE BOOK OF BOBA FETT wraps, production due to start shortly on THE MANDALORIAN Season 3

Star Ming-Na Wen has confirmed that Lucasfilm have completed production of The Book of Boba Fett, a spin-off TV series from The Mandalorian. Shooting began late last year on the surprise show - whose existence was only revealed in the season finale to The Mandalorian - which sees Ming-Na Wen reprise her role as Fennec Shand, alongside Temuera Morrison as the titular bounty-hunter.

The plan was to roll straight into shooting The Mandalorian Season 3, with star Pedro Pascal confirming this week that production has not yet begun, but presumably will shortly.

The Book of Boba Fett will air on Disney+ in December this year, with The Mandalorian Season 3 likely to follow in 2022. 

Tuesday, 8 June 2021

Netflix confirms autumn launch date for COWBOY BEBOP

Netflix has confirmed they will be launching their live-action version of Cowboy Bebop this autumn, and also reconfirmed (after announcing it last year) that iconic Japanese musician Yoko Kanno will be working on the show. Kanno's work was an integral part of the original anime and it's good to hear she'll be on board for this new iteration.


The series, based on the hugely popular and iconic 1998 Japanese anime of the same name, had a protracted production schedule for its first season. The show had only just started shooting when star John Cho broke his foot, necessitating the suspension of filming for several months. Just as things were gearing up for the restart, the COVID pandemic struck. Fortunately, the show was filming in New Zealand, one of the countries to most successfully handle the pandemic, and was able to resume production in good order. Filming was completed in March.

The show stars John Cho as Spike, Daniele Pineda as Faye Valentine and Mustafa Shakir as Jet Black. The first season appears to consist of eight or nine episodes, which might explain why the character Ed has not been cast yet; that character only debuts in the ninth episode of the original series.

Monday, 7 June 2021

SHADOW AND BONE renewed for a second season at Netflix

Netflix has officially renewed Shadow and Bone for a second season.

The first season, based on Leigh Bardugo's Grishaverse series of novels, attracted over 55 million viewers to become one of Netflix's biggest successes this year. The show didn't quite match the success of fantasy label-mate The Witcher, whose first season attracted over 76 million viewers in 2019 and is back for a second season itself later this year, but was still a big hit (especially on a likely lower budget than the older show).

The second season will enter production later this year for a likely debut in late 2022.

Saturday, 5 June 2021

Wertzone Classics: Small Gods by Terry Pratchett

Brother Brutha of the Church is a devout believer in the Great God Om, in whose name the Omnian Empire has scythed a bloody path of conquest across the continent. The only problem is that he is the only devout believer left of the Great God Om, which Om believes is the reason he has been incarnated and imprisoned in the body of a small tortoise. Still, with Brutha's help he hopes to reclaim his former place of glory. The only problem is that Brutha has no idea how to accomplish this, not in a theocratic empire where genuine faith is seen as a threat...

By the early common wisdom, Terry Pratchett's Discworld series was a series of amusing comic fantasies parodying other genre works and then facets of everyday life, like the movie business, law enforcement and shopping malls. More serious topics had started appearing in the series, but only as an underlying theme.

With Small Gods, published in 1992, Pratchett took the more serious ideas he'd been rummaging around with, put them up front and centre, remembered to bring a moderate number of laughs, and wrote arguably his masterpiece*.

At its core, Small Gods, from its first page to its last, is a lengthy, sustained and inordinately clever examination of religious fundamentalism and blind faith and their conflict with reason, argument and science. And you barely notice, because the story itself is extremely taut, well-told and brilliantly characterised with Pratchett's occasional bursts of silliness kept to a minimum in favour of flashes of wry and at times angry humour. Small Gods is a book that both argues for the importance of personal faith and piety and vehemently against people using their religious beliefs to impose fear, pain and death on others.

Small Gods has the veneer of being just a traditional Pratchett book: there's some jokes about men in togas arguing pointlessly about philosophy (in a world where it is difficult to ask, "Are the gods real?" when a lightning bolt will come flying through the window five seconds later with a label attached saying, "YES"), Death has a couple of cameo appearances and there is a running joke about tortoises being nice to eat. But you can tell the subject matter really got Pratchett riled up. His hatred of blind faith and the idea that setting fire to people is okay because an old book says so - even when, strictly speaking, it doesn't mention it - really comes through in this novel, but in measured tones. There's also a whole bunch of other things that clearly got Pratchett's goat up, with Flat Earthers (here cast as those believing the objectively flat Discworld is a sphere, because of irony) also having a hard time of it on the sharper end of Pratchett's wit.

Character-wise, Small Gods may be Pratchett's strongest novel. Being something of a prequel to the rest of the series, most of the cast does not recur elsewhere (Death and a very brief trans-temporal appearance by a certain simian book-collector aside), but Pratchett still has time to paint them in impressive detail. Vorbis may be one of the scariest antagonists in the whole series. Brutha is certainly one of its most interesting protagonists. Om's pragmatic, tortoise-meets-deity outlook on life is amusing. Even minor characters like Didactylos and would-be rebel leader Simony are well-rounded and given good rationales for what they do.

Almost as importantly, the ending does not suck. Pratchett had a patchy record with endings in the early going of the series, with his books sometimes ending okay and others being a bit of a let-down after a strong start and middle section. Small Gods, however, has a fantastic ending, starting with possibly the biggest belly-laugh out of all forty-one books in the series and proceeding from there. Intelligent but never preachy, philosophical but never boring, Small Gods (*****) is Terry Pratchett's masterpiece (okay, one of his masterpieces). It stakes a credible claim to being the strongest Discworld novel and maybe the best thing he ever wrote, and if I had to recommend just one Discworld novel for someone to read, it would be this one. The book is available now in the UK and USA.

*Although, a decade later, Night Watch would have serious words about that, and Nation a few years later.

I previously reviewed the novel here.

Friday, 4 June 2021

George R.R. Martin becomes a canonical Marvel character

In one of the odder bits of recent news, it turns out that Marvel are canonising George RR Martin as a character within the Marvel Comics universe. GRRM will show up along with a whole other batch of celebrities in the crossover "Hellfire Gala" event, which is spanning several X-Men titles this week.


Martin is a huge fan of Marvel Comics, and his very first published work was a letter to Stan Lee and Jack Kirby in Fantastic Four #20 (August 1963), written when he was fourteen years old. He later submitted other letters to more Marvel titles (including Avengers) and attended the very first Comic-Con in New York in 1964 along with some other fans he'd met through the letters pages of the comics. Martin has cited the influence of Marvel Comics on his work, including their greater focus on characterisation and the idea of bad guys turning good (specifically the character of Wonder Man) and good guys turning bad, and many characters not fitting into either spectrum.

GRRM has appeared as fictional versions of himself before - he cameoed in Z Nation as a zombie in 2015, taking advantage of undead immortality to continue work on his novels - but I suspect him being cemented in Marvel Comics history as a character in that universe will please him greatly.

The Hellfire Gala starts this week in Marauders #21, X-Force #20 and Hellions #12.

Sony acquires N.K. Jemisin's BROKEN EARTH trilogy after major bidding war

Sony Pictures has acquired screen rights to N.K. Jemisin's multi-award-winning Broken Earth trilogy after a fierce bidding war. Sony paid seven figures for the rights to the three books and will be adapting them as a movie series, to be distributed by subsidiary TriStar Pictures (TriStar has not, so far, worked in television). Jemisin will adapt the novels herself.


Each of the three books in the series - The Fifth Season (2015), The Obelisk Gate (2016) and The Stone Sky (2017) - won the Hugo Award for Best Novel, making Jemisin the first author to win Best Novel for three years in a row and for every instalment of a series.

The trilogy is set in a distant future Earth where several landmasses have combined into a massive supercontinent, called the Stillness, and some people have the apparently magical ability to use the powers of the earth to their own ends. A massive disaster threatens the stability of the world, leading Essun and her daughter Nassun on a mission to help save the planet by finding the long-lost moon.

The trilogy has sold over a million copies to date and propelled Jemisin to new levels of fame and success. 

The creators of XCOM are making what sounds very much like MARVEL TACTICS

A leak from the upcoming E3 video game convention has revealed that Take Two and their subsidiary Firaxis are developing a licensed Marvel turn-based tactics game. It sounds like some or most of the team behind the hugely popular XCOM relaunch series are working on the title.


There's been a bit of a fad for properties spinning off turn-based tactical games and whacking the name "Tactics" after the title. This started with the classic Final Fantasy Tactics (1997) and has recently seen entries like Dark Crystal: Age of Resistance Tactics (2017) and Gears Tactics (2020). However, the more recent iterations have been somewhat lacking in depth, often featuring passable combat but no strategic metagame to make things more interesting. If the XCOM team are working on this, I'd assume they'd be putting together a really good strategic layer as well. Hell, XCOM 2 and War of the Chosen with their Avenger totally-not-a-helicarrier and increasingly colourful, semi-superhero soldiers weren't far off being Marvel games already.

The last XCOM game, Chimera Squad (notably not made by the "main" XCOM team who were working on another project, possibly this Marvel game), experimented with stronger narrative elements and fully-voiced, pre-generated squad members who could not die in the traditional manner (instead being injured, with a full squad knock-out requiring a reload), which felt incongruous in an XCOM game but makes more sense as a dry run for a licensed game.

More news should come at E3, where Take Two will be unveiling their new projects on 14 June. As well as this Marvel game, reportedly they will confirm a Borderlands spin-off and a new project from the Mafia studio (but not a new game in that series). However, don't expect any news on Grand Theft Auto VI from Take Two's other studio Rockstar, as that game is still likely two to three years off.

Thursday, 3 June 2021

Star Trek: First Contact

The Federation's most feared enemy, the implacable Borg, have returned to mount an assault on Earth. The crew of the USS Enterprise lead the fight against them, but the Borg surprise their opponents by employing time travel to try to wipe out humanity by preventing First Contact between humanity and an alien species. With little choice, Captain Picard and his crew have to follow the Borg back through time to defeat them.


With Star Trek: Generations having done the heavy lifting of transferring the mantle of the Star Trek movie franchise from Kirk's crew to Picard's, it was time for the Next Generation production team to cut loose. First Contact was planned, written and filmed with many of the restrictions from Generations gone: the film had a larger budget, did not have to incorporate any of the original crewmembers and was given greater freedom. Writers Ronald D. Moore and Brannon Braga decided to bring back the Borg, the uber-terror from The Next Generation, this time with enough money to do them justice. They also incorporated a time travel storyline from a suggestion by producer Rick Berman, and incorporated Patrick Stewart's request for more action and a more heroic role for Picard. Castmember and by-now veteran Star Trek director Jonathan Frakes was also asked to step into the big chair, his familiarity with the cast and the limitations of filming on what was still a low budget for a big SF effects film (the same year's Independence Day had twice the budget and was still proclaimed a low-budget SF movie for the time).

The result is, easily, the strongest of the four Star Trek films featuring the Next Generation crew, although it is far from flawless. Central to the plot are the twin pillars of Data's desire to become more human, which the Borg Queen perverts in an effort to force Date to help her overcome the ship's systems, and Picard's guilt over his former assimilation (leading to the deaths of over ten thousand Starfleet personnel) and resulting obsession with stopping the Borg, no matter the cost. The film operates on some familiar ground to The Wrath of Khan here, with Moby Dick references getting wheeled out for a second airing, though the spin that it's our protagonist who is fuelled by ill-advised vengeance rather than the villain keeps things feeling fresh. Patrick Stewart, Brent Spiner and Alice Krige (as the Born Queen) get the lion's share of the world in the film and are all excellent.

Other characters are less well-served. Riker, Troi and La Forge are shunted to Earth's surface in a comedic subplot where they try to convince Zefram Cochrane (James Cromwell) to make his famed first warp flight which triggers First Contact. This is very much a "TV episode" storyline and isn't very very fleshed out, despite a fine performance by Cromwell. It does feel like this story more exists to reduce Jonathan Frakes's screen time, freeing him up to direct elsewhere, and it takes out several other characters at the same time. It's also a bit odd that none of the characters in this subplot seem bothered about losing contact with the Enterprise for such a long period of time.

The main story on the Enterprise is stronger, with some pretty cool set-pieces (the zero-gee sequence with the crew and Borg fighting over the Enterprise-E's deflector dish is a great idea, though it does go on a bit too long) and a number of really great scenes, like a shoot-out with the Borg in a 1930s setting on the holodeck and the scenes of the Borg Queen "seducing" Data (figuratively and, slightly randomly, literally). There's also a grisly horror angle to the action and directing, with the Borg now able to assimilate crewmembers on the spot and a merging of biological and technological elements in a way that would make H.R. Giger break out in a cold sweat. Star Trek has, arguably, never been more of a horror piece than in this film.

The film is generally well-paced and doesn't outstay it's welcome. As a film taken purely on its own merits, it's a decent slice of entertainment and one of the better entries in the franchise. It was also the one that pretty much solidified the "even-numbered Star Trek films are always good!" meme). However, the film has problems when taken as a greater part of the Star Trek whole. It severely downgrades the threat level from the Borg. Multiple previous episodes of the TV show had established that the Borg were able to adapt to Starfleet weapons with contemptuous ease and their ships were now effectively immune to phasers and photon torpedoes. Yet in the opening space battle, ordinary Starfleet vessels pummel the first Borg ship with standard weapons until it explodes (making a bit of a mockery of the Battle of Wolf 359 in the process). The second is taken out by a desultory single volley of quantum torpedoes. Individual Borg drones are more dangerous with their new instant-assimilation ability and their familiar ability to adapt to incoming fire, but can also be killed in ordinary hand-to-hand combat without too much trouble. I get that the TV show had made the Borg effectively invulnerable and the choice was between never using the Borg again or downgrading them, but I can't help but feel that weakening them was the wrong move. Before First Contact, the Borg were an unstoppable force of destruction; afterwards, they are just ordinary Star Trek aliens, and their mythic power was forever lost, a feeling their subsequent over-use in Voyager did not alleviate.

Still, if that's the price we pay for a pretty good movie, so be it. First Contact (****) is a solid slice of Star Trek cinematic spectacle, Star Trek's finest nod at the horror genre and an entertaining SF action movie.

Wednesday, 2 June 2021

New Guy Gavriel Kay novel gets title and release date

Guy Gavriel Kay's next novel will be called All the Seas of the World and will be published in May 2022.


The novel is set in "the world of A Brightness Long Ago," his previous novel. Most of Kay's fiction is set in that same world, starting with 1995's The Lions of Al-Rassan, but the announcement implies it may be set closer in time and space to Brightness, itself a prequel to 2016's Children of Earth and Sky.

The novel will be published by Berkley in the US, Penguin Canada and Hodder & Stoughton in the UK.