Sunday, 23 October 2022

Fingers Crossed: How Music Saved Me From Success by Miki Berenyi

Founded in 1987, the British band Lush were (and remain) an interesting study in contradictions. They formed as a self-described shambolic amateur unit with a terrible live performance but quickly improved and gained the ambition to make complex songs with unusual time signatures and atmospherics, becoming part of the movement which the Americans dubbed "dreampop" but the British called "shoegaze."

Lush also had a rockier side which put them in a good position when they were unexpectedly recruited by Perry Farrell to open the second-ever Lollapalooza tour in 1992, giving them a small but intense following in the United States, not to mention a hair-raising series of anecdotes about playing alongside Ministry, Pearl Jam and the Red Hot Chilli Peppers.

Lush's relentless touring schedule and ability to switch between long, atmospheric songs and punkier, hook-laden guitar numbers should have stood them in good stead for the Britpop explosion, and they achieved the height of their commercial success at that time (with two Top 10 albums and four Top 40 singles), but they also found themselves creatively burned out and annoyed by label pressure to compromise to fit in with the music of the time. When drummer Chris Acland tragically committed suicide at the end of 1996, the band dissolved, returning only for a short-lived reunion in 2015-16 which ended acrimoniously.

Miki Berenyi was Lush's lead singer and frontwoman, sharing guitarist and songwriting duties with former schoolfriend (and music fanzine co-editor) Emma Anderson. Lush were somewhat unusual in the late 1980s and early 1990s as a British guitar band whose lead creative forces were women, leading to some positive attention but also highly negative and, at times, irrational criticism, including bizarre claims their songs were written by their label. They also had to suffer attempts to make them appear in revealing clothes for magazine articles and videos, and their male colleagues (Acland and bassists Steve Rippon and, later, Phil King) were largely ignored unless the band put their foot down to be depicted equally. The fact they were also moderately successful in the United States when many of their contemporary British colleagues struck up much higher profiles in the UK but couldn't crack America at all seemed even more galling to certain people, and, as gruelling as the American tours could be, they were a relief from the sometimes indifferent British ones. Berenyi, especially, found herself the frequent star of music periodical gossip columns, thanks to frequently attending gigs in London and not holding back her opinions on anything (her eye-catching red hair also made her easy to spot in such venues).

Fingers Crossed is Berenyi's autobiography and a startling look into one of the most interesting, musically creative periods in British history. It takes until almost halfway through the book before we even get to that point. The first half of the book is taken up by Berenyi's family history and childhood. This could be indulgent - rock bios are generally aimed at people who want to learn more about the inside story of who hated who in the band, not necessarily where they went to infant school - but Berenyi is astute enough to realise that much of her personality, personal history, songwriting acumen and the need for a found family of friends and bandmates is informed by her rather unusual upbringing. Also, it's fascinating stuff. The daughter of a Hungarian sports reporter and a Japanese actress (Yasuko Nagazumi, who had regular roles in The Protectors and Space: 1999) who split just a few years after her birth, Berenyi grew up in two very different worlds. Her mother's world was one of glamour, famous actors and parties. Her mother moved to Los Angeles, giving Berenyi an early experience of transatlantic travel and adventures in the Hollywood Hills and visits to the family home in Japan. Berenyi's father's world was somewhat more austere, with frequent trips to Hungary to clandestinely sell western goods beyond the Iron Curtain and being partially raised by her Nazi-sympathising grandmother, who abused her both emotionally and physically.

These aren't all pleasant stories, but there is also a lot of love and nostalgia around, and an evocation of life in 1970s Britain which could both be rough (Berenyi suffered a lot of bullying and attempted bullying at various schools) but also a lot of fun, especially given the privilege of her mother's wealth and introductions to various celebrities. Once the story moves into the 1980s and teenage Berenyi and new-found friend Anderson become music fans, things really kick off: a chance encounter with one of the Thompson Twins sees them being introduced to the world of record production and then starting their own music fanzine, Alphabet Soup. A combination of student grants, studying in London and a ridiculously low cost of living (unachievable now in London) gives them weekly access to gigs, and their contacts lead to a job in the industry for Anderson. Eventually and perhaps inevitably they form a band. Unfortunately, their industry and media contacts give them too much hype before they are ready for it, leading to a flurry of "the next big thing!" articles years before they were even ready to record their first full album, leading to a resulting inevitable backlash from the UK's notoriously tabloidy music press.

The book is searingly honest, perhaps overly so, with Berenyi's keenness to admit to her own faults being refreshing (a few bad episodes and dubious relationship choices appear to be Berenyi's own fault, so it's a relief which she readily admits as much) but also going a bit overboard. Berenyi constantly downplays her own musical skills throughout the book, when even a brief perusal of Lush's back catalogue immediately contradicts that idea.

The relationship between Berenyi and Anderson is the most interesting in the book, as the two women have somewhat different personalities which sometimes clash but also a unified interest in making the best and most interesting music possible, sometimes joining forces to overrule producers, managers and promo people who believe otherwise. There are frustrations apparent in the relationship, mainly stemming from communication issues - at one point Anderson decides to quit the band because she has taken up a position she assumes is completely at odds with everyone else and is shocked to find Berenyi already in 100% agreement with her - and their different views on the musical process. Anderson is happiest in the studio with a compliant producer, finding the best ways of assembling the songs, and finds the tours (especially of the USA) draining, whilst Berenyi much prefers getting out and playing live to crowds. The tension between the two perspectives leads to some great music, but also stressful situations within the band.

The book also features an interesting fresh perspective on being a woman on the guitar band circuit at this particular point in time. Berenyi wryly notes that she thoroughly enjoyed the life of rock and roll, drinking too much and engaging in casual hook-ups, which male artists at the time were congratulated for but women were criticised about (often by the exact same commentators). Berenyi saves much of her ire for the Britpop era, which saw an explosion of pent-up misogyny and attempts to exploit young women under the guise of empowerment, and women in the business were taken advantage of. The seedier side of Britpop proves an unedifying experience (although it's good to see various groups, like Pulp, come out of it very well), despite the avalanche of good music that comes alongside it.

One possible criticism is that the story feels incomplete. It effectively ends after Lush formally dissolves in early 1998 and we only get few a few paragraphs describing Berenyi's subsequent life: her move into being a sub-editor in the publishing industry, an ill-fated Lush reunion in 2015-16, the births of her two children and her more recent forming of the excellent band Piroshka (who have produced two very good albums to date). If the book forms the story of Miki Berenyi's life, there's a very large, 25-year chunk of it missing.

Overall the book is fascinating, eruditely-written, constantly amusing and jam-packed with interesting trivia: Emma Anderson dated My Bloody Valentine's Kevin Shields before Lush formed; Lush and Ministry formed a strong-if-unlikely alliance during the Lollapalooza tour and got up to mutually-supported mayhem; Berenyi once got back from tour to find an uncommunicative Richard Ashcroft pouring over music demos for A Northern Soul with her then-boyfriend; Blur and Pulp were both Lush support bands before becoming Britpop giga-stars.

It's also an at-times bruising, personal story of abuse and neglect, with periods of over-drinking and dubious relationship decisions (drug addiction, fortunately, seems to have been avoided), honestly owned up to. There's also an interesting thread, which perhaps could have been expanded on further, where Berenyi identifies episodes and events that bleed directly into her songs. The obvious example is from Lush's best-known hit, "Ladykillers," which was directly based on lengthy "hey, I'm actually a nice guy who respects women," conversations with male musicians whose actions didn't quite live up to their words. The creative process of how the songs were made is occasionally hinted at, but maybe could have been elaborated on.

Then again, this isn't necessarily your standard rock bio. There's no lengthy appendix featuring every gig the band played or a list of their equipment. It's a from-the-heart-by-way-of-the-soul story of life, music, love and loss, and is compelling reading.

Fingers Crossed: How Music Saved Me From Success (****½) is available now in the UK and USA.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.

Into the Narrowdark by Tad Williams

The High Kingdom is in peril. The Norns have returned and are advancing from the north, threatening both the Hayholt and the Sithi strongholds of the old forest. The tribes of the Thrithings are threatening an invasion from the east. There is civil war in Nabban. The realm needs King Simon to act decisively to crush these threats, but he is bereft and grief-ridden. As the king's allies try to rally to save the kingdom, his enemies move against him.


The Last King of Osten Ard is a sequel series to Tad William's Memory, Sorrow and Thorn trilogy, an acknowledged classic of epic fantasy. Picking up the action thirty years later, this sequel series asks hard questions about what happens to the heroes who saved the day in one story and if they are the best people to lead the land through all the complexities of life in peacetime.

The first two volumes of the series, The Witchwood Crown and Empire of Grass, set up a fascinating, multi-sided conflict as the human kingdoms struggle with internal divisions whilst their old Norn enemies have managed to rebuild and are now threatening a fresh offensive. But, unlike the original trilogy, Williams also spends a lot of time in the Norn camp, exploring their internal divisions and politics as well, humanising this previously faceless enemy. The result is a richer, more interesting series which is less interested in being a retread of the hero's journey (though a few characters also get arcs more akin to that).

Into the Narrowdark is both the third book in the series and the opening half of the concluding chapter; yet again (to the point it's virtually become a meme) Williams delivered a book far too vast to fit between two covers and the book was split in half for publication. Unfortunately, this is to this volume's detriment. In normal circumstances, Williams is the very embodiment of the "slow-burn" writer, setting up his guns very carefully in a row before firing them, but when he fires them the story comes together impressively well, even within individual novels of a series. This novel is, unfortunately, all setup and no resolution, which is fairly frustrating given, at almost 600 pages in hardcover, it's not exactly a short book.

The other problem is that Williams is not at all shy to revisit previous story ideas. So, for those who were kind of over the characters spending hundreds of pages lost in the Aldheorte forest in earlier books, the prospect of spending yet more time with characters wandering through the exact same woods may not entice. The same for characters lost in the Nabbanese wilderness, or roaming back and forth through the Thrithings or even just roaming lost through the labyrinth cellars of the Hayholt. If we were getting major character growth or huge backstory revelations in these sequences, that would be one thing, but we're not, or very little. After the first two books did a good job of matching plot development, worldbuilding, political intrigue and character growth, this third volume feels more like an exercise in wheel-spinning.

That said, Tad Williams is still an excellent prose writer and a gifted evoker of atmosphere. The few battle sequences are vivid and well-described, and Morgan, at least, gets some much-needed growth. Returning to the world of Osten Ard is like revisiting an old favourite haunt, and there is much to enjoy in the scenery even if it doesn't feel like it's moving past very quickly.

The book does end on a rousing, startling cliffhanger and at least the second half of the novel is complete (although being revised), but Into the Narrowdark ends up feeling exactly what it is: half a book, in urgent need of its conclusion.

Into the Narrowdark (***) is half of a potentially very interesting book, but until the second half is published, it's hard to fully appreciate if this novel's slow, slow-burning pace is justified. The novel is available now in the UK and USA and the final volume in the series, The Navigator's Children, should hopefully follow in 2023.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.

Friday, 14 October 2022

The Lord of the Rings: The Rings of Power - Season 1

In the First Age, the great elven kingdoms made war on the Dark Lord Morgoth for his theft of the Silmarils, the greatest creations of the master craftsman Fëanor. In the War of the Jewels that followed, Morgoth was defeated and the north-west of Middle-earth laid waste and sunk beneath the waves. Although Morgoth his gone, his chief lieutenant, Sauron, survived and escaped. In the Second Age, Galadriel, whose brother Finrod Sauron murdered, has spent centuries trying to track him down, whilst her friends and her king urge her to put aside her quest. But other forces are moving. The Southlands are under renewed threat from the orcs, the dwarves of Khazad-dûm have made an amazing discovery deep under the Misty Mountains and the island kingdom of Númenor has become divided between those who would help Middle-earth and those who would remain isolated.

The Rings of Power is a television series five years in the making. Back in 2017, the Tolkien Estate relented in its decades-long practice of refusing to allow further adaptations of J.R.R. Tolkien's works beyond the rights to The Hobbit and The Lord of the Rings he himself had sold back in 1969, entertaining pitches from several studios and streaming services. Having dismissed Netflix's proposal for a series of films and shows about individual characters ("MCU Middle-earth," as it appears to have been dubbed) and HBO's questionable idea of remaking the Jackson film trilogy (bold but unnecessary), they landed on Amazon's idea for a prequel series set in the Second Age of Middle-earth's history.

The Second Age is the period when the Dark Lord Sauron forged the One Ring and made war on the elven kingdoms, as well as the time of the expanding power of Númenor, the great island-empire of the western seas. It was also the height of power for the dwarves, whose great mountain kingdom of Khazad-dûm still stood strong, long before it was brought low and transformed into the shattered ruin of Moria. There is a rich vein of material here that could be mined to produce a compelling narrative.

Unfortunately, the first problem is that the Tolkien Estate did not give away any additional rights to The Silmarillion or Unfinished Tales, the two books in which about 90% of Tolkien's information and worldbuilding for the Second Age are contained. Amazon would have to proceed solely with the information they could glean from The Lord of the Rings and its appendices, which is distinctly lacking in comparison (the show occasionally uses isolated material from elsewhere in Tolkien's notes, and it's interesting that this has never been explained).

The other problem is that Tolkien did not ever write a novel about the Second Age. He did write histories, essays and lineages, not to mention an incomplete novella (Aldarion and Erendis, which again Amazon did not have the rights to) and answered dozens of letters expanding on reader questions about the time period, but there is certainly no analogue of The Lord of the Rings or even The Hobbit for the period. This meant that the writers would have to create most of the characters, dialogue, subplots and events themselves, with not much Tolkien material to fall upon, as opposed to the Jackson movies which transposed many entire Tolkien speeches to the screen verbatim.

The result is a show which is almost good, with frustrating glimpses of greatness that could have been reached with better access to the source material and better writing. The actors are all pretty solid, the ideas are often surprisingly good but the execution leaves much to be desired.

The show breaks its large story up into different subplots. We follow one storyline with Galadriel as our major POV character, as she goes hunting for Sauron, sets sail across the ocean, arrives on the island of Númenor and tries to forge an alliance. In a second storyline we visit the Southlands, which are divided between watchful elven guardians and resentful human villagers, as they are suddenly accosted by orcs. In a third, a mysterious stranger arrives in Middle-earth on a roaring star and befriends the Harfoots, a tribe of what will one day be called the Hobbits. In a fourth, the elf lord Elrond sets out to ally with the dwarves of Khazad-dûm to help create a forge for the elven master smith Celebrimbor, and gets embroiled in politics and mysteries within the kingdom.

The problem is that the show doesn't have enough time to explore all of these elements in depth. Eight episodes, even with several that cross the hour barrier, mean that many of the storylines have to be skimmed over, with superficial action replacing deep-rooted character exploration. There are some exceptions, such as the delightful "bromance" between Elrond and Prince Durin, but these are few and far between. Some elements, such as Galadriel's characterisation, are treated poorly. Galadriel is many thousands of years old at this juncture, a respected leader of the Noldor elves and a veteran of the wars against Sauron and Morgoth. Yet she is constantly belittled, marginalised and ignored, and her actions are often inexplicably arrogant, childish and violent, and sometimes self-contradictory. Perhaps if this was the story of the still-young Galadriel making her way to Middle-earth during the War of the Jewels, this characterisation would make more sense, but here it does not.

The pacing problem also extends to entire storylines: we spend three entire episodes building up to a significant battle sequence, with plenty of longueurs, but barely ten minutes on the forging of the actual first Rings of Power and the motivation for doing so (y'know, the title and point of the entire show). The show also expands a vast amount of time on playing musical chairs with mysterious characters, any one of whom might be Sauron or Gandalf (or another Wizard), which will be redundant the second the final episode airs and we get the answers to those mysteries.

The show also suffers from the decision to collapse two separate time periods - the forging of the One Ring and the diminishing of Númenor - into just a few years. Númenor is therefore somehow an isolationist, almost paranoid kingdom with no interest in affairs in Middle-earth but also has colonies and trade with the rest of the world to make it rich. The orcs are both a scattered, decimated people but also a numerous and imminent threat to the rest of the continent. It doesn't really make sense and the story would have been better-served by keeping to the original timeline, or at least compressing things into two time-frames with a single time-jump of 1800 years or so mid-series. This would have also had the beneficial side-effect of keeping the show more tightly focused on smaller casts of characters at a time, and giving more depth and weight to events.

Once you get over those problems - and they are not insignificant - there are some things to enjoy. The actors mostly give their all, and Morfydd Clark has impressive grace and presence as Galadriel even if her storyline and characterisation doesn't always make sense. The storyline with the dwarves is excellent, the highlight of the season, rooted in superb performances by Robert Aramayo (Elrond), Owain Arthur (Prince Durin), Sophia Nomvete (Disa) and an underused Peter Mullan (King Durin III). The storyline with the Harfoots is also surprisingly effective. I was expecting this to be awful, but the characterisation and worldbuilding of the Harfoots as a nomadic people worked quite well, and Markella Kavenagh gives a solid performance as lead Harfoot Nori. Having Hobbits crowbarred into a story where they don't really belong still feels jarring, but this is a good example of good execution making up for a poor idea (the reverse of most of the season).

Production design is mostly excellent, although both costumes and CGI can be variable. Some of the CG is very good but there's also a lot of the horribly overlit, plastic-looking CG which has come to plague the modern industry. Fans of Peter Jackson's miniatures and bigatures will find themselves wishing for more tangible, three-dimensional locations. They will also probably find themselves wishing for better use of the real vistas of New Zealand. Filming in New Zealand is a huge draw of the project, but scenes shot purely on location are relatively few and far between, with most nature shots involving CGI overlays and compositing to the point that there's almost no point to them being in New Zealand anyway (presumably why Season 2 has moved production to the UK instead), which is a crying shame.

There are other highlights: Joseph Mawle (Game of Thrones) is outstanding as the orc leader Adar, Bear McCreary's score is excellent (even if Howard Shore's main theme is forgettable) and some of the shots and depictions of events better-explored in The Silmarillion, like the epic battles of the War of the Jewels and the two Trees of Light standing over Valinor, are fantastic. The prosthetics and makeup for the orcs are also terrific, and a huge improvement over the abominable CGI orcs from the Hobbit trilogy. There is a sense of scale to events which does impress.

But the show's highlights are let down by its problems. The plotting is spotty and some of the Plot Macguffins are inexplicable (how does a sword hilt function as a key to release water to detonate a lava-bomb again? Who designed this thing, and when?). The pacing is too slow in some episodes and too fast in others. And all too often the writers would have benefitted from sticking closer to Tolkien's source material instead of running off to pull some weird new idea from the ether that doesn't work, at all. And we are long, long past the point that prequels need to just stop putting characters in jeopardy when we 100% know they are just fine and will be back later on.

The debut season of The Rings of Power (***) is certainly watchable, with some great performances, some excellent individual storylines and some tremendous production design and music. It is also variably-paced, has highly variable effects and the story and character arcs don't always make a lot of sense. But there are some good ideas here and the pieces of the story they've created are promising. They just need to be assembled with a lot more care and attention in later seasons. The season is available to watch globally on Amazon Prime Television now.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.

Saturday, 8 October 2022

Latest STAR TREK: PICARD trailer features the new starship Enterprise

The trailer for Star Trek: Picard's third season has arrived and features the surprise appearance of the latest starship to bear the name USS Enterprise.

Eagle-eyed viewers will spot the USS Enterprise NCC-1701-F showing up towards the end of the trailer. The Enterprise-F first appeared in the video game Star Trek Online and, along with many other ships from the game, has been licensed for use in Picard. The ship is an Odyssey-class vessel and is the largest ship in Starfleet, with over 2,000 crewmembers. The Odyssey class has replaced the Galaxy and Sovereign class as the flagship class in Starfleet. Only a few ships of the class exist.

The fate of the Sovereign-class Enterprise-E remains unknown (in Star Trek Online's backstory, which is non-canon, it was destroyed in fluidic space in 2408, during a war with the Undine, better known as Species 8472).

The trailer confirms the return of the main Next Generation cast, with Patrick Stewart, Jonathan Frakes, Gates McFadden, Marina Sirtis, Michael Dorn and LeVar Burton returning as Picard, Riker, Beverly Crusher, Deanna Troi, Worf and Geordi LaForge respectively. Picard regulars Jeri Ryan and Michelle Hurd also return. The trailer also confirms the return of Brent Spiner, this time playing Data's evil twin Lore, and Daniel Davis as a hologram of Professor James Moriarty. The hologram twice previously caused havoc on the Enterprise-D after Data accidentally gave it sentience and the ability to access the ship's systems. Amanda Plummer will also play a major villain this season, an alien captain named Vadic who harbors a grudge against the Federation.

Star Trek: Picard's third season launches on Paramount+ in the USA on 16 February 2023. Hopefully it will be more consistent and focused than the previous two seasons of the show.

Friday, 7 October 2022

Slaying the Dragon: A Secret History of Dungeons & Dragons by Ben Riggs

In 1974, wargamers Gary Gygax and Dave Arneson created the world's first roleplaying game: Dungeons & Dragons. An immediate, enormous hit, the game fuelled the creation of the TSR company and a quarter of a century of classic gaming products, not to mention power struggles and dubious corporate decisions.


The story of TSR, its rise and fall, has been told before and the narrative is familiar, from Gygax and Arneson's early days in miniature gaming to coming up with the first dungeons and the first campaign settings (Blackmoor and Greyhawk). They then start TSR and Dragon Magazine, Arneson is maneuvered out of the picture and the game's immense success sees Gygax living the high life in Los Angeles trying to get a movie made whilst the company teeters on without him. Then Lorraine Williams takes over, forces Gygax out, and the company sees renewed success in the late 1980s from new campaign settings (such as Forgotten Realms), a second edition of the game and entries to the video game and novel markets, which keeps things going until everything blows up spectacularly in the late 1990s, resulting in the sale of the company to Magic: The Gathering creators Wizards of the Coast.

Whilst the story is familiar, there's a lot more detail in Ben Riggs' book, which calls upon interviews with a huge number of ex-TSR luminaries, although there are two notable absences. Gygax passed away in 2008, so is only represented through archive interviews. Williams declined to be interviewed for the book, so Riggs has to rely on second-hand accounts, interviews with some of her close co-workers and a few archive interviews (particularly drawing on David Ewalt's Of Dice and Men, the last book Williams was interviewed for). This leaves the book feeling oddly structured: a heroic saga where both the main protagonist and main antagonist (who is who depends on your point of view) are absent for large stretches of it.

To be honest, the main narrative of the book is well-known to the point of overfamiliarity to any long-standing roleplaying fans (newcomers who have come to the game in the last few years - and there's a lot of them - will find much more of interest here), so it's more in the details where it shines. The saga of TSR West, the California-based publishing initiative with its own products and an ill-advised idea to branch into comic books (costing TSR it's very lucrative licencing contract with DC in the process), is mostly new to me and fascinating. Additional details on how badly TSR could treat its superstar authors, and how some of the corporates who came in later on simply didn't understand the first thing about the product they were selling, are also intriguing. There some fascinating almost-ran stories, like when TSR nearly acquired the Middle-earth licence but foundered on Christopher Tolkien refusing to grant them permission to publish original fiction.

One of Riggs' biggest successes is getting his hands on hard sales data from TSR. In some cases, some of TSR's own big names were unaware of what the hell was going on with the company's products, and their reactions to learning how bad sales really were in the 1990s are startling. Learning that Forgotten Realms sold well, but not quite as well as some earlier, retired settings was a surprise.

The book is a goldmine of interesting trivia, but the writing tone is inconsistent. Sometimes the tone is serious and analytic, and sometimes jokey and anecdotal, and the tonal shifts sometimes feel random. There's also a marked difference in how Riggs talks about deceased people and folded companies and how he talks about still-living individuals and extant corporate entities. There's also a lack of deeper analysis on well-regarded stories. The suggestion that TSR collapsed due to an overload of campaign settings is taken as fact throughout, and the oft-mentioned idea that D&D faltered in the 1990s more because of an increasingly unwieldy rules set (contrasted to the streamlined rules of its biggest competitor, Vampire: The Masquerade) and the refusal to slay sacred cows with a more thorough revision - seemingly proven by the monstrous success of D&D 3rd Edition after the move to Wizards of the Coast and the even bigger success of the even more streamlined 5th Edition - is not really given any shrift.

There's also a distinct lack of coverage of the video game side of things, which mostly gets a few brief mentions and little more. The book may actually suffer from its conciseness: 278 pages to cover twenty-five years of history is not really enough, and several chapters halt just as they are starting to get interesting. There's also the fact that the revival of D&D's fortunes with 3rd Edition in 2000 and the subsequent appalling misjudgements that led to the ill-conceived 4th Edition in 2008 and the brand's subsequent eclipsing by former allies-turned-competitors Paizo with their Pathfinder game are just as fascinating a story, but the book decides not to pursue the story into that era. That's fair enough, but it seems to leave the book begging for a sequel (which, given Wizards of the Coast and Hasbro's legal firepower, might never happen).

Slaying the Dragon (***½) contains enough new revelations and interesting analysis to be worthwhile for seasoned D&D players, and newcomers to the game unfamiliar with all the old anecdotes will likely enjoy the book far more. But it does feel like the book could have gone into some areas in more detail and depth, and been a bit more consistent in tone.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods.

Thursday, 6 October 2022

REM's Automatic for the People turns 30

As I noted last year, when we reached the 30th anniversary of REM's Out of Time, the relentless onward march of linear time continues to remind us of its inevitability with Automatic for the People now hitting the same milestone.

This time around, the lengthy thinkpieces and flashbacks to the album's release are considerably less surprising: Automatic for the People is REM's most commercially successful album, their best-known record, contains most of their famous singles that aren't "Losing My Religion," and probably their most critically acclaimed, although with a back catalogue as storied as theirs, that's debatable.

As noted previously, REM spent the 1980s gradually elevating themselves from a cult local band from Athens, Georgia into a relatively well-known alt-rock unit. Through six albums they grew their craft and their success fairly modestly. They then went ballistic with Out of Time, released in early 1991 and propelled by the mega-hit "Losing My Religion," which they followed up on (not entirely without later regret) with the cheesy children's anthem "Shiny Happy People." Out of Time also generated a further two hit singles ("Near Wild Heaven" and "Radio Song").

The album's sales were stratospheric, but the band had already decided not to tour it, having spent almost the entirety of the 1980s either touring or in the studio. With the record in the bag, the band could have taken a break. Drummer Bill Berry in particular had been developing early ideas for the next album and said he wanted the next album to "rock out," and there seemed to be a general agreement that the next album would be heavier, or at least more like their earlier, rockier material.

Despite completing Out of the Time, the band continued on their creative streak, bringing instruments to the mixing sessions and filling in time between songs by jamming or playing one another ideas. Early demos for "Drive," "Try Not to Breathe" and "Nightswimming" were recorded. Work on the album started in earnest only three months after Out of Time went on sale, with Berry, guitarist Peter Buck and bassist Mike Mills swapping instruments and playing without drums to try to stimulate fresh ideas. Eventually they recorded around thirty songs, including several faster-paced ones they thought might form the core of the album. Instead, they agreed they didn't really fit in with the rest of the material and Berry agreed to suspend his objections since some of the other tracks seemed to have much more potential.

To avoid the writing problems on Out of Time, where vocalist Michael Stipe hit the wall of writer's block and gave two tracks to Mills to write lyrics for and even just winged another song on the spot ("Country Feedback"), the band completed the demos to a high standard and gave them to Stipe to create lyrics for without the harsh deadline of having to be in the studio so soon afterwards. Stipe had several months to craft lyrics for most of the tracks. The final recording of the album took place from March to July 1992 in fairly relaxed circumstances. The band were excited when Led Zeppelin bassist John Paul Jones joined the sessions to create string arrangements, as opposed to the previous record where the strings were arranged more ad-hoc in the studio.

Warner Brothers were apparently surprised when the band presented them with the record, feeling it was somewhat downbeat and not as poppy as Out of Time. However, aware that they'd completely misjudged the commercial potential of "Losing My Religion," they went with the band's judgement again, even the odd choice of "Drive" as the lead single. They were rewarded with excellent reviews and soaring sales. REM's strategy of releasing increasingly great singles from the record kept the album selling and selling continuously: "Man on the Moon," and "The Sidewinder Sleeps Tonite" brought in the pop crowd, whilst arguable album signature song "Everybody Hurts," was an acoustic masterpiece, helped by a memorable video. "Nightswimming" and "Find the River" founded off the releases, the last of which coming out almost 14 months after the album itself.

However, the album's lineup was so strong that every track (bar a mid-record instrumental) could have been a single: "Ignoreland" somehow charted despite being only independently available as a promo track sent to radio stations, and in another other world, "Try Not to Breathe," "Sweetness Follows," and "Monty Got a Raw Deal" could have been hit singles, and "Star Me Kitten" was apparently briefly considered for release until it was pointed out the chorus had a swear word (the band had actually retitled the song " * Me Kitten," in return to concerns over publishing the word could have stopped the album being sold in some shops).

The record's title, famously, comes from the motto of Athens restaurant Weaver D's Delicious Fine Foods (who had just been robbed when Stipe asked them for permission to use the sign in return for a licencing fee), whilst the cover art shows the logo of the Sinbad Motel in Miami.

The album enjoyed staggering success, exceeding that of even Out of Time. The record sold almost 2 million copies in the US in 1992 alone and the album has sold far more than 20 million copies in the thirty years it's been available. The band again declined to tour for the album, instead moving in early 1993 to the recording of its follow-up, Monster, the much-promised "rock album." However, the resulting monster (ahem) tour was a celebration of all three albums, since the band had not toured for almost five years by that point.

Automatic for the People is an at-times maudlin reflection on relationships, death and politics, but it's also a melancholy, tuneful masterpiece of nostalgia and reflection.

Thank you for reading The Wertzone. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

Wednesday, 5 October 2022

Ian Cameron Esslemont's new MALAZAN novel finally gets a release date...and controversial cover art

After numerous delays, Ian Cameron Esslemont's new Malazan novel finally has a release date. Forge of the High Mage (previously called The Jhistal) is the fourth novel in his successful Path to Ascendancy prequel series, telling the story of the forging of the Malazan Empire. It will be published on 6 April 2023.

However, it's the novel's cover that has generated some harsh criticism. The artwork is a bit weird and off-centre, and more than a few observers have said it is clearly AI-generated (with the hastily-Photoshopped compass and telescope being particularly notable). AI-generated artwork has boomed over the summer with the launch of several apps which see computers generated images based on just a few keywords, with results ranging from excellent to poor. The rise of AI artwork has been cited as a threat to the livelihood of actual human artists, many of whom were already struggling from decreasing pay as publishers attempt to reduce overheads.

The publishers have not yet commented on the origin of the artwork and it will be interesting to see if it turns out this was an original painting after all (it does have some hallmarks of regular Malazan cover artist Steve Stone).

DUNGEONS & DRAGONS to get two new novels to tie in with upcoming movie

Dungeons & Dragons is getting back into the novel market, at least tentatively, with two new novels commissioned to celebrate the release of the feature film Honor Among Thieves in March.


The two books are called The Druid's Call and The Road to Neverwinter, written by E.K. Johnston and Jaleigh Johnson respectively. Both books are set in the Forgotten Realms world, as is the movie, and will be set before the events of the film. The Druid's Call tightly focuses on the character of Doric, the tiefling druid we saw wildshifting into an owlbear in the trailer, whilst The Road to Neverwinter explores how the rest of party got together and headed for Neverwinter in the first place, and is a much more direct prequel to the film.

E.K. Johnston is a newcomer to the franchise, having previously written a series of stand-alone novels and contributing to the Star Wars setting with the novel Ahsoka (2016) and an additional trilogy. Jaleigh Johnson is a D&D and Forgotten Realms veteran, with five previous novels in the setting to her name: The Howling Delve (2007), Mistshore (2008), Unbroken Chain (2010), The Darker Road (2011) and Spider & Stone (2012).

More than two years ago, I noted the bizarre decision by Wizards of the Coast to terminate the extremely lucrative D&D fiction line several years earlier. Starting in 1984 and running until 2016, first TSR and then Wizards of the Coast published some 623 novels and short story anthologies set in the various Dungeons & Dragons campaign settings. These books shifted vastly in excess of 100 million copies (probably closer to 200 million) and made best-selling superstars of R.A. Salvatore and the team of Margaret Weis and Tracy Hickman, whilst authors like Paul S. Kemp, Elaine Cunningham, Troy Denning and Forgotten Realms creator Ed Greenwood did very well indeed. The novels were credited with bringing hundreds of thousands and possibly millions of people into playing the D&D tabletop game.

However, Wizards of the Coasts' corporate overlords, Hasbro, were apparently always unhappy with running a publishing arm, despite it being an incredibly successful one, as it did not fit in with their core business model focusing on toys and games. After the launch of D&D 5th Edition in 2014, they decided to terminate the publishing business and switched instead to licensing their worlds to third-party publishers. But the cost of the licence was so extortionate that publishers felt it was not worth the effort of publishing authors even like Paul Kemp, Elaine Cunningham and Ed Greenwood, who were usually guaranteed at least a hundred thousand sales in hardcover and much more in paperback and ebook (and these are not chump figures at all). Only R.A. Salvatore seemed worthwhile, and between the end of 2016 and just a couple of months ago, the only D&D-branded novels still coming out were additions to Salvatore's Legends of Drizzt series, with two new trilogies being published. A couple of months ago, Margaret Weis and Tracy Hickman joined the party with the first book in a new Dragonlance trilogy.

Whether this is a limited marketing event solely related to the film coming out, or it might be the first signs of a wider publishing effort to bring more D&D novels to the shelves, remains to be seen.

Tuesday, 4 October 2022

CD Projekt Red announce multiple new WITCHER games, new IP and CYBERPUNK 2077 sequel

CD Projekt Red have confirmed they have a lot more Witcher games coming down the pipe in future, committing to no less than five new games, as well as the first game in a new IP and a sequel to Cyberpunk 2077.


The already-announced project is code-named "Polaris," although in reality it's being informally called The Witcher 4. The game picks up after the events of The Witcher 3: Wild Hunt and its expansions; is a large-scale, open-world CRPG; will probably not focus on Geralt as the main character (based on previous statements); will use the Unreal 5 Engine; and is the beginning of a new Witcher trilogy. The game currently has 150 people working on it internally at CDPR.

Obviously as part of that announcement, CDPR have also confirmed that effectively The Witcher 5 and 6 (though they probably won't be called that) are also in the planning. The plan is to release the two sequels at 3-year intervals after the initial release, which will be ambitious.

Alongside that is "Sirius," an "innovative take on The Witcher universe telling an unforgettable story for existing Witcher fans and new audiences." This game is being worked on the Molasses Flood, an American studio based in Boston which CDPR acquired a year ago. The developer is known for their survival and base-building games, The Flame in the Flood and Drake Hollow, suggesting this will not be an RPG but a different genre within the same world.

"Canis Majoris" is the final title and is, intriguingly, "a story-driven, single-player, open-world RPG set within The Witcher universe." It is being worked on by a 3rd-party studio led by ex-Witcher veterans from CDPR.

CDPR - perhaps unwisely given how this turned out last time - have also confirmed they are working on "Orion," a full sequel to Cyberpunk 2077. That makes sense since, despite its rocky launch, the original game has now sold over 20 million copies. Although not confirmed by CDPR, it's likely this game will also move to Unreal Engine 5. It has no title, though fans are inevitably already calling it Cyberpunk 2078.

This is in addition to Cyberpunk 2077: Phantom Liberty, the major story expansion to Cyberpunk 2077 and the current primary focus for the company, with over 350 people involved. This title is set to launch in 2023.

CDPR have also teased "Hadar," a third, new IP project, which is in the very earliest prototyping stage.

Saturday, 1 October 2022

Blogging Roundup: 1 August to 30 September 2022

The Wertzone

News

Reviews

Articles

Atlas of Ice and Fire