Friday, 9 October 2020

CYBERPUNK tabletop RPG launching alongside CYBERPUNK 2077 next month

Talsorian Games have confirmed that Cyberpunk Red, the latest edition of the long-running Cyberpunk tabletop RPG franchise, is to launch on 14 November, just ahead of the release of the Cyberpunk 2077 video game (set in the same universe) five days later. They also have a detailed breakdown of the game contents here.

The Cyberpunk RPG franchise began in 1988 with the release of the original Cyberpunk RPG, set in the year 2013 in the new metropolis of Night City, a custom-build technical megalopolis located in Morro Bay, California. It depicted high-end corporate warfare and espionage in a high-tech future (which is now, of course, an alternate past), with street hustlers and hackers working missions on the Net and in the real world on behalf of shadowy interests.

The RPG hit its stride with the release of the second edition, Cyberpunk 2020, in 1990, which became arguably the definitive version of the game and remained in print for fifteen years, spawning dozens of expansions, several novels and a stand-alone spin-off, Cybergeneration, aimed at younger players. The game also inspired the immensely popular collectible card game Netrunner as a spinoff (although the current edition of the game, Android: Netrunner, has used a different setting since 2012).

A third edition, Cyberpunk V3.0, was released in 2005 and saw the game move to a further-future transhuman setting, with major changes to the rules system that were received negatively.

Cyberpunk Red features a revamped (and better-received) rules system and advances the timeline of the tabletop game to the 2040s. The title - which was decided before CD Projekt Red optioned the franchise for a video game - comes from the skies over Night City, which have turned red after particulate matter thrown into the atmosphere during nuclear exchanges in the Fourth Corporate War.

Cyberpunk Red's digital edition will launch on 14 November. Its physical release - a chunky 456 page rulebook - will be on 19 November, the same day as the video game, although the publishers note that COVID-related delays are possible.

Cyberpunk ranks as one of the great, venerable tabletop RPGs, alongside the likes of Dungeons & Dragons, Traveller, Shadowrun and World of Darkness, and it's good to see it back in print and its world about to be introduced to vastly more people than ever before through CD Projekt Red's video game.

Thursday, 8 October 2020

Amazon releases trailer and airdate for Season 5 of THE EXPANSE

Amazon has released the trailer for Season 5 of the hit SF show The Expanse, as well as confirming its release date: 16 December. In a change from previous seasons, The Expanse will be released on a weekly schedule following the success of Amazon experimenting with the format for the second season of another of its shows, The Boys.

Season 5 of The Expanse is based primarily on the fifth book in the novel series, Nemesis Games, although it appears it will also draw on the novella The Churn. After Season 4, which was primarily restricted to one colony planet, Season 5 will again be an epic space opera spanning the Solar system, focusing on the criminal activities of Marcos Inaros as he strikes a blow against Earth and Mars which he hopes will win him the support of all the Belters. As usual, the crew of the Rocinante are called in to help save the day, but this time run into problems when the crisis erupts when they are on shore leave and scattered across several worlds, and they have to fight their way back home.

Production of Season 5 of The Expanse was completed a few weeks before the coronavirus pandemic shut down TV and movie productions worldwide. However, controversy struck the show in June when actor Cas Anvar (who plays pilot Alex Kamal) was accused of improper conduct by multiple women. The production team and studio have been investigating these claims ever since, but have not yet announced how they will proceed. However, Anvar has been notably absent from the publicity for the show ever since.

The ninth and final Expanse book, Leviathan Falls, will be published in 2021.

Kate Mulgrew to reprise role of Captain Janeway on STAR TREK: PRODIGY

Kate Mulgrew is reprising her most famous role, as Captain Kathryn Janeway from Star Trek: Voyager, for upcoming animated series Star Trek: Prodigy.

The new animated series - the second from the new Trek franchise, after Lower Decks - is aimed at a younger audience and will premiere on Nickelodeon, with a possible later appearance on CBS All Access. The series will be unusual in that it does not focus on a Starfleet crew, but instead a group of youngsters from various races who find themselves in control of a derelict Starfleet vessel. It's unclear how Janeway will interact with the new characters, or, indeed, what the timeframe for the series will be.

Star Trek: Prodigy is in production at the moment and expected to debut in 2021.

HERO QUEST crowdfunding campaign opens in the UK (and possibly Europe)

Hasbro's Hero Quest relaunch crowdfunding campaign has launched in the United Kingdom, thanks to a partnership with UK retailer Zavvi.

Hasbro unveiled their reboot of the game on 22 September with a crowdfunding campaign via their HasLab crowdfunding service. The game sailed past its target of $1 million within a few hours and is currently just short of $2 million. The success of the crowdfunding campaign means that the game will ship with two expansions, extra miniatures (including alternate-gender versions of all characters), more dice, one brand new character type and a whole new, second campaign from the original creator of the game.

Currently included in the "Heroic Tier" is:

  • The original board game, complete with 76 miniatures: 8 Heroes*, 1 Sir Ragnar, 1 Gargoyle, 1 Dread** Sorcerer, 4 Dread Warriors, 4 Skeletons, 2 Orcs, 2 Goblins, 2 Mummies, 2 Zombies & 3 Abominations***.
  • Furniture and scenery: 5 closed doors, 16 open doors, 1 tomb, 1 sorcerer's table, 1 rack, 1 weapons rack, 2 tables, 2 bookcases, 1 cupboard, 3 treasure chests, 1 fireplace, 1 throne, 1 alchemist's bench, 4 rats, 10 skulls.
  • Quest and Rule book, board (at a larger size than the original), dice, character sheets, cheat sheets and tokens.

The "Mythic Tier" comprises all of the Heroic Tier and in addition (so far):

  • The Return of the Witch Lord expansion, featuring 8 Skeletons, 4 Zombies, 4 Mummies, 1 Witch Lord and 1 Mentor figure; reinforced and iron doors and new Quest and Rule Books and tiles.
  • The Kellar's Keep expansion, featuring 3 Abominations, 6 Goblins and 8 Orcs; reinforced and iron doors, new Quest and Rule Book and tiles.
  • The new halfling Warlock hero class, available in male and female variants, by artist Shauna Nakasone.
  • 6 extra combat dice.
  • 2 extra Skeletons and 2 extra Goblins.
  • New Prophecy of Telor quest book by original Hero Quest creator Stephen Baker.

The total Mythic Tier package now therefore consists of 118 miniatures, 4 Quest books and 3 Rule books in total.

There are further bonuses which are waiting to be unlocked (for no extra charge), which no doubt the influx of new European orders should help with. The known extra unlocks so far comprise:

  • A new quest book, The Spirit Queen's Torment, by Teos Abadia.
  • A new Druid hero class, available in male and female variants, by artist Nikki Dawes.
  • A new quest book designed by actor and celebrity gamer Joe Manganiello.
  • A revised optional rules system.

There are a few weaknesses, though. Zavvi are offering the Mythic Tier only, not the standard Heroic one. Although Zavvi's small print insists that the campaign is open for European backers as well, some EU-based fans had noted that they haven't been able to get the system to accept their overseas addresses. There is also some exchange rate shenanigans: the Mythic Tier in the US crowdfunder is $150, which translates to £116.10 as of this morning, but the UK cost via Zavvi is £150, which feels a bit cheeky. That is, however, still cheaper than backing the US campaign and importing the game to the UK manually.

Some may also balk at the price for what is effectively a reprint of a 31-year-old game, albeit with all-new models, especially as some of the things fans have most requested, such as modernised rules, are not yet unlocked. The Mythic Tier is considerably more expensive than a copy of Gloomhaven which, although it has far fewer miniatures, certainly has more gameplay depth and much greater longevity.

Still, nostalgia is a powerful thing and I suspect the campaign will continue to do well. It runs until 6 November with delivery anticipated for late 2021.

* The 8 heroes comprise the Barbarian, Elf, Dwarf and Wizard in both male and female variants.
** For copyright reasons, "Dread" is the term that replaces "Chaos" from the original game.
*** Also for copyright reasons, "Abominations" replace the Fimir from the original game.

Tuesday, 6 October 2020

RESIDENT EVIL reboot movie announces cast

The Resident Evil franchise is having a second stab at a live-action film franchise, with a new reboot film in pre-production.

The new film stars Kaya Scodelario (Skins) as Claire Redfield, Robbie Amell (The Flash) as Chris Redfield, Hannah John-Kamen (Ant-Man and the Wasp) as Jill Valentine, Tom Hopper (Black Sails, Umbrella Academy) as Albert Wesker, Avan Jogia (Now Apocalypse) as Leon S. Kennedy and Neal McDonough (Captain America, Agent Carter) as William Birkin.

The film is directed by Johannes Roberts (47 Meters Down, Darkhunters) and is designed to be a much more faithful adaptation of the video game series than the six-film movie series produced by Paul W.S. Anderson between 2002 and 2016 and stirring Milla Jovovich.

The Resident Evil video game series consists of 21 titles, although only seven are counted as part of the core series; the eighth main game in the series will be released next year. The games have sold more than 100 million copies, making them the biggest-selling series by Japanese video game giant Capcom.

The new film sounds like it is combining the storylines of the original Resident Evil (1996) and Resident Evil 2 (1998). In the former, a special police taskforce, STARS, investigates a strange series of murders which leads them to a mansion on the edge of Raccoon City. STARS agents Chris Redfield and Jill Valentine investigate the mansion, inadvertently discovering that the redoubtable Umbrella Corporation has created a pathogen, the T-virus, which transforms humans into zombie-like creatures, as well as more monstrous mutations. The sequel sees the T-virus spread to nearby Raccoon City, turning it into a nightmarish hellscape which police officer Leon S. Kennedy and student Claire Redfield (Chris's sister) must navigate in their attempt to find out what's going on. Resident Evil 2 was remade and re-released in 2019 to critical acclaim and massive commercial success.

The new film has zero connection to Netflix's live-action Resident Evil TV series, greenlit in August. Netflix's take follows twin sisters Jade and Billie Wesker in two timelines, one set during the events of the games and one set in a post-apocalyptic future when the virus has gone global and almost wiped out humanity (notably something that does not happen in the games).

If that's not confusing enough, Netflix and Capcom have also collaborated on a CG animated TV series starring Claire and Leon, Resident Evil: Infinite Darkness, which is already in production and due to air in 2021. It appears this series may take place in the video game continuity, but at this point who knows?

The film should start shooting imminently and is aiming for a late 2021 release date.

Monday, 5 October 2020

Paddy Considine cast as King Viserys Targaryen in HOUSE OF THE DRAGON

House of the Dragon, HBO's prequel spin-off from Game of Thrones, has its first confirmed castmember.

British actor Paddy Considine will be playing the key role of King Viserys Targaryen, Lord of the Seven Kingdoms. At the start of the series - 170 years before the events of Game of Thrones begin - he is seated firmly on the Iron Throne, but his health is ailing and jackals are circling. Viserys has declared his eldest child and sole daughter, Rhaenyra, to be his legal heir and this has been acknowledged by all the lords of Westeros. But since that declaration, Viserys has remarried, to the formidable Lady Alicent of House Hightower, and had several more children. Alicent is intent that her son, Prince Aegon, will take the throne. The two factions at court - the "greens" and the "blacks" - begin recruiting powerful allies.

The political intrigue may sound familiar, but there is a key difference. At this time House Targaryen's dragons are still alive and well, with more than a dozen of them spread between the two factions. In the war to come, the two sides will find they have the ability to inflict far more destruction than in any war in history.

Considine is a familiar face on British television and in film, having played many key roles in films such as This is England, 24 Hour Party People, My Summer of Love, Hot Fuzz, The Bourne Ultimatum, The World's End and The Death of Stalin, as well as TV shows including Peaky Blinders, The Outsider and The Third Day. He has two BAFTA Awards to his name.

The character description for Viserys states that he is the heir of the hugely successful and beloved Old King, Jaehaerys I Targaryen, and is a kind and gentle man who finds that he may not have the temperament to be a powerful ruler. This suggests the show may feature extensive flashbacks over his entire reign.

More casting news is expected over the coming weeks, with key roles including Queen Alicent, Prince Aegon, Princess Rhaenyra, Lord Commander Criston Cole of the Kingsguard and Prince Daemon expected to be cast. The show is expected to debut on HBO in early 2022.

New DUNE film delayed ten months

In unsurprising news, the release of the new Dune movie from director Denis Villeneuve has been pushed back due to the coronavirus pandemic. However, the length of the delay is surprising, the the film being delayed a full ten months until 1 October 2021.

The film had originally been due to arrive in mid-December, and the marketing hype had just started up with the first trailer and behind-the-scenes footage. However, the film's release date had been notably missing from all the build-up. As coronavirus cases began mounting up in Europe and the United States and release strategies for films like Tenet and Mulan gave disappointing returns, studios began delaying their films, often for the second or third time. No Time to Die, the 25th James Bond film, has been delayed until April next year, whilst the next Marvel movie, Black Widow, has fallen back to May.

The move has caused the British Cineworld chain and its US affiliate Regal Cinemas to shut down altogether, with the company expressing grave concerns about the long-term viability of the business. Some films, such as Bill and Ted Face the Music, have found success by switching to VOD services for their initial release, but that was always going to be an immense risk for the mega-budgeted Dune, especially since the film only adapts the first half of Frank Herbert's novel and the viability of a sequel is dependent on the film doing well. Warners and director Denis Villeneuve agreed that the film could only really debut on the big screen.

The delay of Dune will also likely have knock-on effects. Warner Brothers had delayed Wonder Woman 84 until Christmas Day, but that's also likely to fall back to a mid or late 2021 date. Meanwhile, Dune is now set to launch on the same day as its Warner's own The Batman, which will almost certainly have to move out of that slot as well.

Although the pandemic is having a huge impact on film releases, movie production is ramping up all over the world with the shooting of a number of films getting back underway, including Marvel films and the aforementioned The Batman. This could create a serious bottleneck issue with studios having too many big movies to release and not enough time to get them out the door. Already Marvel's plans to have storytelling synergy between their Disney+ TV shows and the next slate of films is being put at risk with the TV shows ready to roll but the films being constantly delayed.

Warners will be banking that by late 2021 the pandemic will be over or under control and a safe release strategy can be undertaken.

Sunday, 4 October 2020

Fallout 4: Nuka-World

A radio broadcast brings the Sole Survivor of Vault 111 to Nuka-World, an old theme park located west of the Boston Commonwealth. The Survivor finds three raider gangs working together under the leadership of a brutal but lazy warlord; eliminating the warlord, they find themselves unexpectedly in charge of three large raider armies who want nothing more than to conquer the Commonwealth. The Survivor must also unlock the secrets of Nuka-World, and choose carefully how to handle their new charges.

Fallout 4 is, by itself, an enormous sprawling CRPG offering more than a hundred hours of content, divided between a complex, multi-sided storyline; exploration; combat; and even settlement-building. To expand the story and world, Bethesda released first Far Harbor and then Nuka-World to add new content to the game.

I must admit that I never got round to Nuka-World the first time around. It was released too long after my initial playthrough of Fallout 4 had left me a bit burned out on Bethesda CRPGs, so it sat on my to-play list until I felt motivated to replay Fallout 4 itself from the start.


Nuka-World, like Far Harbor, adds a large new area to the game which functions as something of a microcosm of the traditional Fallout 4 experience. You can explore this area at your own pace, picking up side-quests, meeting characters, navigating between different factions and following the main storyline. Setting the game in a theme park is a stroke of genius, as each, differently-themed zone of the park gives rise to different stories, puzzles and enemies, and allows the game to riff on Disneyland, Westworld, Jurassic Park and various other influences to entertaining effect.

The expansion is definitely a bit less engrossing than Far Harbor, though. Far Harbor Island was about the same size as the Nuka-World park, but the more interesting and varied terrain and all-enshrouding fog resulted in a much more interesting and atmospheric setting. Nuka-World itself is wide open and sits on a rather dull flat plane; you can see almost the entire park from many points on the map, resulting in less of a surprise as you explore. There's much less of a focus on settlements, as Nuka-World has only one settlement which only unlocks at the end of the story, unlike Far Harbor's four settlements which unlock much earlier on. This means that if you are collecting supplies for settlement building, you need to constantly travel all the way back to the Commonwealth to dump your supplies rather than a local workbench, which gets old quickly.

As an area to explore, the theme park is fun and there's some nice side-quests as you travel through the park. The expansion's biggest weakness is trying to follow the main story. This starts well and there is great comic potential as you end up inadvertently in command of three different raider gangs, each one made up of deranged lunatics, and have to navigate between them cautiously. The problem is that the main story assumes that you're playing an evil or at least amoral character and you're happy to send the raider gangs back into the Commonwealth to take over settlements, including ones you've already taken over on behalf of the Fallout 4 factions, which will pitch you into war with them. If you refuse to do this - because it doesn't make a lick of sense if you're playing a good character - then the story screeches to a halt and the only way to proceed is to trigger the quest that requires you to wipe out all three gangs (which is surprisingly tough; the game matches the raiders to your level and these can provide quite the challenge even for high-level characters). A more inventive approach would have been giving you the option to pitch the gangs against one another or bring in one or several of your Commonwealth-allied factions in to help eliminate them. The Minutemen seem particularly annoyed by the raiders but decidedly unwilling to help you eliminate them, which is odd.

This narrative disconnect is a bit of a shame, because there's a lot of fun to be hand in the expansion. Fighting alligator-deathclaw hybrids in a Jurassic Park-style setting is superb, and a Tarzan-inspired mission where you have to team up with a buff almost-naked guy and his adopted gorilla family to wipe out deathclaws is one of the funniest things in the franchise. A trip through a "world of tomorrow" exhibit promising to create space-borne vaults is entertaining and a solid side-quest carries you over the park looking for secrets to unlock the founder's own personal vault (with some amusing riffs on Walt Disney's life story). 

Fallout 4: Nuka-World (***½) gives you more Fallout 4, which for a lot of people will be enough. There's some fun to be had here and some fun quests and side-stories, but the main story doesn't seem to have been well-thought-through, resulting in a less compelling experience than it could have been. The expansion is available for Fallout 4 on PC, PlayStation 4 and Xbox One.

Star Wars: Squadrons

In the aftermath of the Battle of Endor, the Rebel Alliance has become the New Republic. But the new government is still gathering its strength and the Galactic Empire, fragmenting as it is, still has a vast fleet at its disposal. The Republic has a secret project it hopes will swing the conflict in its favour and assigns Vanguard Squadron to help secure it, but the Empire has learned of the project's existence. The legendary Titan Squadron is given a new mission: to locate the Republic's Project Starhawk and destroy it.

Back in February 1999 I eagerly queued up to buy X-Wing Alliance, the fourth game in Lawrence Holland and Totally Games' X-Wing series. If you'd told me than that it would take almost twenty-two years to get a follow-up I'd have flat-out disbelieved you. The X-Wing series had fantastic graphics (for the time), superb gameplay that matched accessibility with tactical depth and told pretty good stories in the Star Wars setting, and was going from strength to strength. Unfortunately X-Wing Alliance's quality was not rewarded by strong sales. In fact, the entire space combat genre fell off a cliff that year, with Freespace 2 also bombing despite being arguably the greatest game ever made of that type.

When EA confirmed earlier this year they were making a spiritual successor to that series, under the name Star Wars: Squadrons, there was widespread scepticism. EA's highly promising 2013 development deal with Lucasfilm to deliver multiple Star Wars games had delivered exactly three major games, the so-so multiplayer shooters Battlefront and Battlefront II, which were fun but lacking much depth (Battlefront II did come with a very short single-player story campaign), and the very solid Star Wars Jedi: Fallen Order. With EA's reputation for filling their games with different ways of draining money from players, there was a fear Squadrons would end up disappointing.

Much to everyone's surprise, Squadrons is actually a very solid game. It consists of a single-player campaign and two multiplayer modes, with absolutely no microtransactions of any kind. The game has even launched at around half the price of a normal, new release in 2020. It does have some weaknesses, but it gets much closer to the highs of the X-Wing series than most people expected.

As with the X-Wing series, you follow a series of missions (fourteen plus a super-sized prologue, which the game counts as two different missions) which tell a story. Unlike the X-Wing games, there's a huge focus on your wingmen and squad mates, which both Vanguard and Titan squadrons having an interesting roster of new characters, each with their own backstory and personality. You can talk to your fellow pilots during mission briefings and on the hanger deck to get some more insight on the story and the objectives. There's no great shakes here - the game's writing is functional at best - but it's a nice touch and a solid growth from the older games where your team-mates had no development whatsoever. Unfortunately it also removes some tension from the game, as your squad-mates are all essential characters and can't die mid-mission. 


Once in the cockpit, the fun kicks in. You can pilot your fighter via mouse-and-keyboard, gamepad or joystick, with an array of UI aids that you can switch on or off depending on your skill level. You can also set the degree of the simulation and customise controls. The flight model is very solid, being mostly arcade-like but with the ability to shut down engines, glide and then boost in a different direction which can lead to some nifty manoeuvres. It's not a patch on, say, Elite: Dangerous' flight model but it's an improvement on the old X-Wing series. There's also greater control over your power systems, with shunting all power to engines charging up an afterburner-like boost, or shunting all power to shields allowing you to overcharge them. There's more options for equipment as well, such as a hull repair droid you can use to fix hull damage mid-mission (vital equipment for unshielded TIE fighters, in particular). There's far more customisation options then there ever was in the 1990s games, which adds a surprising amount of depth.

The game is definitely not the disposable arcade blaster some were fearing, although there are some concessions to less-hardcore modern games. The game is more forgiving about allowing your laser blasts to hit as long as your target is in the reticule and far more forgiving about damage. As well as the hull repair robot and the shields on Republic ships, calling for a resupply will also fix hull damage, and your support ship may repair you even if if you haven't called for aid if you take an unexpected pounding. There is a cooldown on the repair options, though, so you can't spam repair orders to get through tough situations.


The missions are surprisingly inventive, rarely pitting you into battles in open space devoid of features. Instead you find yourself fighting in a nebula which impacts on sensors, in an asteroid field, in the atmosphere of Yavin where diving too deep may fry your fighter, or in a massive scrapyard where you have to dodge debris and use ejected power cores as makeshift mines. The constant inventiveness at times strains credulity - a few more battles against a more traditional space background would have been nice - but certainly keeps the game interesting.

There is a draw back with the colourful backdrops, the impressive explosions and huge glowing laser blasts, that sometimes the noise of it overloads the UI and you loose track of where your targeting reticule is pointing or the status of your engine booster. This problem is accentuated by the fact you can't switch off the (impressive, it has to be said) 3D cockpits as in X-Wing Alliance, or go third-person as in all previous X-Wing games, which would help clear up the problem. Some of the feedback in the game is also a bit variable: missiles in particular feel poorly-rendered, looking like big fireballs your blast out of your ship rather than warheads.


Still, the flight model is mostly great and blasting enemy fighters out of the sky is impressive and fun. There have been concessions which occasionally make the game feel a bit arcadier than the old X-Wing games, but these are balanced out by even more options for customisability and controls.

The biggest issue with the game is value for money. If you enjoy playing singleplayer and multiplayer, the game is an easy recommendation. If you want the game for just singleplayer, it becomes more questionable. The 16-mission campaign will take you less than ten hours to complete (I finished it at 9.5 hours, but that includes leaving the game on for an hour whilst I had dinner and a fair degree of faffing around with my control setup, so 8 hours would easily be doable). You can also fly in the multiplayer mode against bots, which is a nice feature you don't see often any more, which can extend the playing time out quite a bit, but I doubt you'll get more than 15-20 hours out of the game for single player-only content. Multiplayer gamers with no interest in the story mode may also find the content the game ships with a bit on the weak side: there are only six maps and two multiplayer modes, and there's no more than 10 human players in a match (even when there's way more fighters present in a battle, with the rest being controlled by the AI).


The game has launched at half-price, which certainly makes up for this issue to a point, but without more free post-launch content, it's still questionable if the game is worth the price. However, it also does feel like this could be the launching platform for something bigger. If it does well, a sequel with a more elaborate campaign or an expansion which adds more ships (the B-wing and TIE Advanced/Defender feel like egregious absences) is a possibility.

Star Wars: Squadrons (***½) is a solid and respectful follow-up to the X-Wing series, even if it can't match those earlier games in terms of story and the length of the singleplayer campaign. It is often inventive and entertaining, with a great flight model and fun combat, but it's questionable if there's enough meat here to satisfy long-starved space combat fans, not when X-Wing Alliance is available cheaply from GoG with a huge number of mods available to spruce up the visuals. This could be the foundation to something more interesting down the line. The game is available now on PC, PlayStation 4 and Xbox One.

Thursday, 1 October 2020

Blogging Roundup: 2 August to 30 September 2020



The Wertzone

News

The Marvel Cinematic Universe casts Ms. Marvel

Netflix developing a CONAN THE BARBARIAN project 

CD Projekt Red enter home stretch of development on CYBERPUNK 2077 

Production of COWBOY BEBOP and LORD OF THE RINGS: THE SECOND AGE resume in New Zealand 

Shooting finishes on James Cameron's AVATAR 2 

Images from Bethesda's STARFIELD reportedly leak 

Rebooted HERO QUEST smashes crowdfunding target 

Ex-Blizzard personnel, disheartened by life under Activision, set up a new company and two new studios 

Hasbro unveils new HERO QUEST project 

BATTLESTAR GALACTICA Actor Michael Hogan is seriously ill, costars and fans rally around 

Microsoft acquires Bethesda for $7.5 billion 

Tatiana Maslany cast as She-Hulk in the Marvel Cinematic Universe 

Tad Williams breaks own record to complete the longest epic fantasy novel of all time (before editing) 

Final Fantasy XVI surprise-announced by Square for 2021 

Leviathan Falls will be the final book of THE EXPANSE 

Warner Brothers turn down BABYLON 5 model collection 

New STAR WARS short film focuses on an X-wing vs. TIE interceptor duel 

Writer of THE WATCH forgets to thank Sir Terry Pratchett as production wraps 

Hasbro resurrects the classic HERO QUEST board game 

AMC announces the end of THE WALKING DEAD 

First full-length DUNE trailer released 

New DUNE film gets yet another teaser for its trailer 

Octavia Butler finally becomes a New York Times bestselling author 

Season 2 of THE MANDALORIAN gets an airdate 

GAME OF THRONES showrunners to produce THREE-BODY PROBLEM for Netflix 

DUNE trailer to be released on 9 September 

HIS DARK MATERIALS Season 2 gets trailer and launch window 

First image of a sandworm released from the new DUNE movie 

Netflix greenlights RESIDENT EVIL TV series 

ALTERED CARBON cancelled by Netflix after two seasons 

THE STAND mini-series to hit screens in December 

Development ceases on Amazon Prime's CULTURE TV series, at the request of the Iain Banks Estate 

Seven missing DOCTOR WHO episodes identified 

Steven Erikson and Ian Cameron Esslemont discuss the MALAZAN series 

Production resumes on Amazon's WHEEL OF TIME television series 

George R.R. Martin sues to regain screen rights to THE SKIN TRADE 

Amazon casts Siuan and Min for their WHEEL OF TIME TV series 

HOUSE OF THE DRAGON sends out casting call for Daemon Targaryen and announces filming dates 

More details emerge about HBO's unmade GAME OF THRONES spin-off shows 

AVATAR: THE LAST AIRBENDER creators depart Netflix live-action reboot after losing "creative control" 

Terry Pratchett Estate distances itself even more from BBC America's THE WATCH 

Christopher Eccleston to return as the Ninth Doctor for Big Finish Audio 

DUNE trailer to arrive this month 

STAR TREK film franchise put on hold 

THE WATCH gets an airdate 

Bethesda confirm no news on STARFIELD until 2021 


Reviews

Binti: The Complete Trilogy by Nnedi Okorafor 

Mafia: Definitive Edition 

Dune (1984) 

Streams of Silver by R.A. Salvatore 

This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone 

Black Sails: Season 3 

The Matrix Revolutions 

Horizon Zero Dawn 

The Matrix Reloaded 

The Matrix 

The Trouble with Peace by Joe Abercrombie 

High Score 

The Crystal Shard by R.A. Salvatore 

The Ten Thousand Doors of January by Alix E. Harrow 

Black Sails: Season 2 

The World of Cyberpunk 2077 by Marcin Batylda 

Transformers: War for Cybertron - Siege 


Articles

BALDUR'S GATE II - the LORD OF THE RINGS of western CRPGS - turns 20 

RIP Terry Goodkind 

RIP Dame Diana Rigg 

RIP Chadwick Boseman 

WHEEL OF TIME TV Round-Up 

Why J.R.R. Tolkien never won a Hugo Award 


Atlas of Ice and Fire

A Distance Map of Westeros 

An Updated Map of the Dragon Prince 

A Revised Map of the First Law 


Patreon

SF&F Questions: How are Neo & Trinity returning for The Matrix 4? 

Sequence Complete: The Sundering by Jacqueline Carey 

Sequence Complete: Memory, Sorrow and Thorn by Tad Williams 


Dragonmount

The Wheel of Television: 1 Year Anniversary of Production 

The Wheel of Television: How Many Books in Season 1? 

The Wheel of Television: Location, Location, Location